// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.cpp: DLL entry point and management of thread-local data. | |
#include "main.h" | |
#include "Framebuffer.h" | |
#include "libEGL/Surface.h" | |
#include "Common/Thread.hpp" | |
#include "Common/SharedLibrary.hpp" | |
#include "common/debug.h" | |
#if !defined(_MSC_VER) | |
#define CONSTRUCTOR __attribute__((constructor)) | |
#define DESTRUCTOR __attribute__((destructor)) | |
#else | |
#define CONSTRUCTOR | |
#define DESTRUCTOR | |
#endif | |
static void glAttachThread() | |
{ | |
TRACE("()"); | |
} | |
static void glDetachThread() | |
{ | |
TRACE("()"); | |
} | |
CONSTRUCTOR static bool glAttachProcess() | |
{ | |
TRACE("()"); | |
glAttachThread(); | |
#if defined(_WIN32) | |
const char *libEGL_lib[] = {"libEGL.dll", "libEGL_translator.dll"}; | |
#elif defined(__LP64__) | |
const char *libEGL_lib[] = {"lib64EGL_translator.so", "libEGL.so.1", "libEGL.so"}; | |
#else | |
const char *libEGL_lib[] = {"libEGL_translator.so", "libEGL.so.1", "libEGL.so"}; | |
#endif | |
libEGL = loadLibrary(libEGL_lib); | |
egl::getCurrentContext = (egl::Context *(*)())getProcAddress(libEGL, "clientGetCurrentContext"); | |
egl::getCurrentDisplay = (egl::Display *(*)())getProcAddress(libEGL, "clientGetCurrentDisplay"); | |
#if defined(_WIN32) | |
const char *libGLES_CM_lib[] = {"libGLES_CM.dll", "libGLES_CM_translator.dll"}; | |
#elif defined(__LP64__) | |
const char *libGLES_CM_lib[] = {"lib64GLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; | |
#else | |
const char *libGLES_CM_lib[] = {"libGLES_CM_translator.so", "libGLES_CM.so.1", "libGLES_CM.so"}; | |
#endif | |
libGLES_CM = loadLibrary(libGLES_CM_lib); | |
es1::getProcAddress = (__eglMustCastToProperFunctionPointerType (*)(const char*))getProcAddress(libGLES_CM, "glGetProcAddress"); | |
return libEGL != 0; | |
} | |
DESTRUCTOR static void glDetachProcess() | |
{ | |
TRACE("()"); | |
glDetachThread(); | |
freeLibrary(libEGL); | |
freeLibrary(libGLES_CM); | |
} | |
#if defined(_WIN32) | |
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
{ | |
switch(reason) | |
{ | |
case DLL_PROCESS_ATTACH: | |
return glAttachProcess(); | |
break; | |
case DLL_THREAD_ATTACH: | |
glAttachThread(); | |
break; | |
case DLL_THREAD_DETACH: | |
glDetachThread(); | |
break; | |
case DLL_PROCESS_DETACH: | |
glDetachProcess(); | |
break; | |
default: | |
break; | |
} | |
return TRUE; | |
} | |
#endif | |
namespace es2 | |
{ | |
es2::Context *getContext() | |
{ | |
egl::Context *context = egl::getCurrentContext(); | |
if(context && context->getClientVersion() == 2) | |
{ | |
return static_cast<es2::Context*>(context); | |
} | |
return 0; | |
} | |
egl::Display *getDisplay() | |
{ | |
return egl::getCurrentDisplay(); | |
} | |
Device *getDevice() | |
{ | |
Context *context = getContext(); | |
return context ? context->getDevice() : 0; | |
} | |
} | |
namespace egl | |
{ | |
GLint getClientVersion() | |
{ | |
Context *context = egl::getCurrentContext(); | |
return context ? context->getClientVersion() : 0; | |
} | |
} | |
// Records an error code | |
void error(GLenum errorCode) | |
{ | |
es2::Context *context = es2::getContext(); | |
if(context) | |
{ | |
switch(errorCode) | |
{ | |
case GL_INVALID_ENUM: | |
context->recordInvalidEnum(); | |
TRACE("\t! Error generated: invalid enum\n"); | |
break; | |
case GL_INVALID_VALUE: | |
context->recordInvalidValue(); | |
TRACE("\t! Error generated: invalid value\n"); | |
break; | |
case GL_INVALID_OPERATION: | |
context->recordInvalidOperation(); | |
TRACE("\t! Error generated: invalid operation\n"); | |
break; | |
case GL_OUT_OF_MEMORY: | |
context->recordOutOfMemory(); | |
TRACE("\t! Error generated: out of memory\n"); | |
break; | |
case GL_INVALID_FRAMEBUFFER_OPERATION: | |
context->recordInvalidFramebufferOperation(); | |
TRACE("\t! Error generated: invalid framebuffer operation\n"); | |
break; | |
default: UNREACHABLE(); | |
} | |
} | |
} | |
namespace egl | |
{ | |
egl::Context *(*getCurrentContext)() = 0; | |
egl::Display *(*getCurrentDisplay)() = 0; | |
} | |
namespace es1 | |
{ | |
__eglMustCastToProperFunctionPointerType (*getProcAddress)(const char *procname) = 0; | |
} | |
void *libEGL = 0; // Handle to the libEGL module | |
void *libGLES_CM = 0; // Handle to the libGLES_CM module |