// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// main.cpp: DLL entry point and management of thread-local data. | |
#include "main.h" | |
#include "Common/Thread.hpp" | |
#include "Common/SharedLibrary.hpp" | |
#include "common/debug.h" | |
static sw::Thread::LocalStorageKey currentTLS = TLS_OUT_OF_INDEXES; | |
#if !defined(_MSC_VER) | |
#define CONSTRUCTOR __attribute__((constructor)) | |
#define DESTRUCTOR __attribute__((destructor)) | |
#else | |
#define CONSTRUCTOR | |
#define DESTRUCTOR | |
#endif | |
static void eglAttachThread() | |
{ | |
TRACE("()"); | |
egl::Current *current = new egl::Current; | |
if(current) | |
{ | |
sw::Thread::setLocalStorage(currentTLS, current); | |
current->error = EGL_SUCCESS; | |
current->API = EGL_OPENGL_ES_API; | |
current->display = EGL_NO_DISPLAY; | |
current->drawSurface = EGL_NO_SURFACE; | |
current->readSurface = EGL_NO_SURFACE; | |
} | |
} | |
static void eglDetachThread() | |
{ | |
TRACE("()"); | |
egl::Current *current = (egl::Current*)sw::Thread::getLocalStorage(currentTLS); | |
if(current) | |
{ | |
delete current; | |
} | |
} | |
CONSTRUCTOR static bool eglAttachProcess() | |
{ | |
TRACE("()"); | |
#if !defined(ANGLE_DISABLE_TRACE) | |
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt"); | |
if(debug) | |
{ | |
fclose(debug); | |
debug = fopen(TRACE_OUTPUT_FILE, "wt"); // Erase | |
fclose(debug); | |
} | |
#endif | |
currentTLS = sw::Thread::allocateLocalStorageKey(); | |
if(currentTLS == TLS_OUT_OF_INDEXES) | |
{ | |
return false; | |
} | |
eglAttachThread(); | |
#if defined(_WIN32) | |
const char *libGLESv2_lib = "libGLESv2.dll"; | |
#else | |
const char *libGLESv2_lib = "libGLESv2.so.2"; | |
#endif | |
libGLESv2 = loadLibrary(libGLESv2_lib); | |
gl::createDevice = (gl::Device*(*)())getProcAddress(libGLESv2, "createDevice"); | |
gl::createContext = (gl::Context *(*)(const egl::Config*, const gl::Context*))getProcAddress(libGLESv2, "glCreateContext"); | |
gl::destroyContext = (void (*)(gl::Context*))getProcAddress(libGLESv2, "glDestroyContext"); | |
gl::makeCurrent = (void (*)(gl::Context*, egl::Display*, egl::Surface*))getProcAddress(libGLESv2, "glMakeCurrent"); | |
gl::getCurrentContext = (gl::Context *(*)())getProcAddress(libGLESv2, "glGetCurrentContext"); | |
gl::getProcAddress = (__eglMustCastToProperFunctionPointerType (*)(const char*))getProcAddress(libGLESv2, "glGetProcAddress"); | |
gl::createBackBuffer = (gl::Image *(*)(int, int, const egl::Config*))getProcAddress(libGLESv2, "createBackBuffer"); | |
gl::createFrameBuffer = (sw::FrameBuffer *(*)(EGLNativeWindowType, int, int))getProcAddress(libGLESv2, "createFrameBuffer"); | |
return libGLESv2 != 0; | |
} | |
DESTRUCTOR static void eglDetachProcess() | |
{ | |
TRACE("()"); | |
eglDetachThread(); | |
sw::Thread::freeLocalStorageKey(currentTLS); | |
freeLibrary(libGLESv2); | |
} | |
#if defined(_WIN32) | |
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved) | |
{ | |
switch(reason) | |
{ | |
case DLL_PROCESS_ATTACH: | |
// MessageBoxA(0, "Attach debugger now and press OK", "SwiftShader loaded", MB_OK); | |
return eglAttachProcess(); | |
break; | |
case DLL_THREAD_ATTACH: | |
eglAttachThread(); | |
break; | |
case DLL_THREAD_DETACH: | |
eglDetachThread(); | |
break; | |
case DLL_PROCESS_DETACH: | |
eglDetachProcess(); | |
break; | |
default: | |
break; | |
} | |
return TRUE; | |
} | |
#endif | |
namespace egl | |
{ | |
static Current *eglGetCurrent(void) | |
{ | |
Current *current = (Current*)sw::Thread::getLocalStorage(currentTLS); | |
if(!current) | |
{ | |
eglAttachThread(); | |
} | |
return (Current*)sw::Thread::getLocalStorage(currentTLS); | |
} | |
void setCurrentError(EGLint error) | |
{ | |
Current *current = eglGetCurrent(); | |
current->error = error; | |
} | |
EGLint getCurrentError() | |
{ | |
Current *current = eglGetCurrent(); | |
return current->error; | |
} | |
void setCurrentAPI(EGLenum API) | |
{ | |
Current *current = eglGetCurrent(); | |
current->API = API; | |
} | |
EGLenum getCurrentAPI() | |
{ | |
Current *current = eglGetCurrent(); | |
return current->API; | |
} | |
void setCurrentDisplay(EGLDisplay dpy) | |
{ | |
Current *current = eglGetCurrent(); | |
current->display = dpy; | |
} | |
EGLDisplay getCurrentDisplay() | |
{ | |
Current *current = eglGetCurrent(); | |
return current->display; | |
} | |
void setCurrentDrawSurface(EGLSurface surface) | |
{ | |
Current *current = eglGetCurrent(); | |
current->drawSurface = surface; | |
} | |
EGLSurface getCurrentDrawSurface() | |
{ | |
Current *current = eglGetCurrent(); | |
return current->drawSurface; | |
} | |
void setCurrentReadSurface(EGLSurface surface) | |
{ | |
Current *current = eglGetCurrent(); | |
current->readSurface = surface; | |
} | |
EGLSurface getCurrentReadSurface() | |
{ | |
Current *current = eglGetCurrent(); | |
return current->readSurface; | |
} | |
} | |
void error(EGLint errorCode) | |
{ | |
egl::setCurrentError(errorCode); | |
switch(errorCode) | |
{ | |
case EGL_SUCCESS: break; | |
case EGL_NOT_INITIALIZED: TRACE("\t! Error generated: not initialized\n"); break; | |
case EGL_BAD_ACCESS: TRACE("\t! Error generated: bad access\n"); break; | |
case EGL_BAD_ALLOC: TRACE("\t! Error generated: bad alloc\n"); break; | |
case EGL_BAD_ATTRIBUTE: TRACE("\t! Error generated: bad attribute\n"); break; | |
case EGL_BAD_CONFIG: TRACE("\t! Error generated: bad config\n"); break; | |
case EGL_BAD_CONTEXT: TRACE("\t! Error generated: bad context\n"); break; | |
case EGL_BAD_CURRENT_SURFACE: TRACE("\t! Error generated: bad current surface\n"); break; | |
case EGL_BAD_DISPLAY: TRACE("\t! Error generated: bad display\n"); break; | |
case EGL_BAD_MATCH: TRACE("\t! Error generated: bad match\n"); break; | |
case EGL_BAD_NATIVE_PIXMAP: TRACE("\t! Error generated: bad native pixmap\n"); break; | |
case EGL_BAD_NATIVE_WINDOW: TRACE("\t! Error generated: bad native window\n"); break; | |
case EGL_BAD_PARAMETER: TRACE("\t! Error generated: bad parameter\n"); break; | |
case EGL_BAD_SURFACE: TRACE("\t! Error generated: bad surface\n"); break; | |
case EGL_CONTEXT_LOST: TRACE("\t! Error generated: context lost\n"); break; | |
default: TRACE("\t! Error generated: <0x%X>\n", errorCode); break; | |
} | |
} | |
namespace gl | |
{ | |
Device *(*createDevice)() = 0; | |
Context *(*createContext)(const egl::Config *config, const Context *shareContext) = 0; | |
void (*destroyContext)(Context *context) = 0; | |
void (*bindTexImage)(egl::Surface *surface) = 0; | |
void (*makeCurrent)(Context *context, egl::Display *display, egl::Surface *surface) = 0; | |
Context *(*getCurrentContext)() = 0; | |
__eglMustCastToProperFunctionPointerType (*getProcAddress)(const char *procname) = 0; | |
Image *(*createBackBuffer)(int width, int height, const egl::Config *config) = 0; | |
sw::FrameBuffer *(*createFrameBuffer)(EGLNativeWindowType window, int width, int height) = 0; | |
} | |
void *libGLESv2 = 0; // Handle to the libGLESv2 module |