| // Copyright 2020 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Main/FrameBuffer.hpp" |
| |
| #include "Main/FrameBufferOzone.hpp" |
| |
| #if defined(USE_X11) |
| #include "libX11.hpp" |
| #include "Main/FrameBufferX11.hpp" |
| #endif |
| |
| NO_SANITIZE_FUNCTION sw::FrameBuffer *createFrameBuffer(void *display, intptr_t window, int width, int height) |
| { |
| #if defined(USE_X11) |
| if(reinterpret_cast<::Display *>(display)) |
| { |
| return new sw::FrameBufferX11((::Display *)display, window, width, height); |
| } |
| #endif |
| return new sw::FrameBufferOzone((intptr_t)display, window, width, height); |
| } |