| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Framebuffer.h: Defines the Framebuffer class. Implements GL framebuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| |
| #ifndef LIBGLES_CM_FRAMEBUFFER_H_ |
| #define LIBGLES_CM_FRAMEBUFFER_H_ |
| |
| #include "common/Object.hpp" |
| #include "common/Image.hpp" |
| |
| #include <GLES/gl.h> |
| |
| namespace es1 |
| { |
| class Renderbuffer; |
| class Colorbuffer; |
| class Depthbuffer; |
| class Stencilbuffer; |
| class DepthStencilbuffer; |
| |
| class Framebuffer |
| { |
| public: |
| Framebuffer(); |
| |
| virtual ~Framebuffer(); |
| |
| void setColorbuffer(GLenum type, GLuint colorbuffer, GLint level = 0); |
| void setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level = 0); |
| void setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level = 0); |
| |
| void detachTexture(GLuint texture); |
| void detachRenderbuffer(GLuint renderbuffer); |
| |
| egl::Image *getRenderTarget(); |
| egl::Image *getDepthBuffer(); |
| egl::Image *getStencilBuffer(); |
| |
| Renderbuffer *getColorbuffer(); |
| Renderbuffer *getDepthbuffer(); |
| Renderbuffer *getStencilbuffer(); |
| |
| GLenum getColorbufferType(); |
| GLenum getDepthbufferType(); |
| GLenum getStencilbufferType(); |
| |
| GLuint getColorbufferName(); |
| GLuint getDepthbufferName(); |
| GLuint getStencilbufferName(); |
| |
| bool hasStencil(); |
| |
| virtual GLenum completeness(); |
| GLenum completeness(int &width, int &height, int &samples); |
| |
| GLenum getImplementationColorReadFormat(); |
| GLenum getImplementationColorReadType(); |
| |
| protected: |
| GLenum mColorbufferType; |
| gl::BindingPointer<Renderbuffer> mColorbufferPointer; |
| |
| GLenum mDepthbufferType; |
| gl::BindingPointer<Renderbuffer> mDepthbufferPointer; |
| |
| GLenum mStencilbufferType; |
| gl::BindingPointer<Renderbuffer> mStencilbufferPointer; |
| |
| private: |
| Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const; |
| }; |
| |
| class DefaultFramebuffer : public Framebuffer |
| { |
| public: |
| DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); |
| }; |
| |
| } |
| |
| #endif // LIBGLES_CM_FRAMEBUFFER_H_ |