blob: 7bd27f4d3b216875ba41b7fcdb7f4e5f9e8c1913 [file] [log] [blame]
#!/bin/bash
# Invoke this from the root of an internal Android tree. It will create
# links to build swiftshader as vendor code in vendor/swiftshader
set -o errexit
pushd $(dirname "$0") > /dev/null 2>&1
DIR="$(pwd)"
popd > /dev/null 2>&1
OUT="$(pwd)/vendor/transgaming/swiftshader-src"
JOBS=$(grep '^processor' /proc/cpuinfo | wc -l)
rm -rf "${OUT}"
mkdir -p "${OUT}"
ln -s "${DIR}/.dir-locals.el" "${OUT}"
IFS=$'\n'
for i in $(find "${DIR}/src" -name Android.mk -print); do
ln -s "$(dirname "${i}" )" "${OUT}"
done
unset IFS
. build/envsetup.sh
lunch gce_x86-userdebug
. device/google/gce_x86/configure_java.sh
rm -rf vendor/transgaming/swiftshader/x86
make -j ${JOBS} \
libEGL_swiftshader_vendor_debug \
libEGL_swiftshader_vendor_release \
libGLESv1_CM_swiftshader_vendor_debug \
libGLESv1_CM_swiftshader_vendor_release \
libGLESv2_swiftshader_vendor_debug \
libGLESv2_swiftshader_vendor_release