| #!/bin/bash |
| |
| # Invoke this from the root of an internal Android tree. It will create |
| # links to build swiftshader as vendor code in vendor/swiftshader |
| |
| set -o errexit |
| |
| pushd $(dirname "$0") > /dev/null 2>&1 |
| DIR="$(pwd)" |
| popd > /dev/null 2>&1 |
| |
| OUT="$(pwd)/vendor/transgaming/swiftshader-src" |
| |
| JOBS=$(grep '^processor' /proc/cpuinfo | wc -l) |
| |
| rm -rf "${OUT}" |
| mkdir -p "${OUT}" |
| ln -s "${DIR}/.dir-locals.el" "${OUT}" |
| |
| IFS=$'\n' |
| for i in $(find "${DIR}/src" -name Android.mk -print); do |
| ln -s "$(dirname "${i}" )" "${OUT}" |
| done |
| unset IFS |
| . build/envsetup.sh |
| lunch gce_x86-userdebug |
| . device/google/gce_x86/configure_java.sh |
| rm -rf vendor/transgaming/swiftshader/x86 |
| make -j ${JOBS} \ |
| libEGL_swiftshader_vendor_debug \ |
| libEGL_swiftshader_vendor_release \ |
| libGLESv1_CM_swiftshader_vendor_debug \ |
| libGLESv1_CM_swiftshader_vendor_release \ |
| libGLESv2_swiftshader_vendor_debug \ |
| libGLESv2_swiftshader_vendor_release |