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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "VkPipeline.hpp"
namespace vk
{
GraphicsPipeline::GraphicsPipeline(const VkGraphicsPipelineCreateInfo* pCreateInfo, void* mem)
{
}
void GraphicsPipeline::destroy(const VkAllocationCallbacks* pAllocator)
{
}
size_t GraphicsPipeline::ComputeRequiredAllocationSize(const VkGraphicsPipelineCreateInfo* pCreateInfo)
{
return 0;
}
ComputePipeline::ComputePipeline(const VkComputePipelineCreateInfo* pCreateInfo, void* mem)
{
}
void ComputePipeline::destroy(const VkAllocationCallbacks* pAllocator)
{
}
size_t ComputePipeline::ComputeRequiredAllocationSize(const VkComputePipelineCreateInfo* pCreateInfo)
{
return 0;
}
} // namespace vk