blob: f3b7c88c146b2a926d124806d8dba148b8bfcad3 [file] [log] [blame]
dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle
dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle
dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle
dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient
dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x2
dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x1
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero
dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero
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dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read
dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read
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dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read
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dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read
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dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read
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dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read
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dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read
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dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task
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dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations
dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size
dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size
dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size
dEQP-VK.mesh_shader.nv.builtin.position
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dEQP-VK.mesh_shader.nv.builtin.cull_distance
dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl
dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv
dEQP-VK.mesh_shader.nv.builtin.layer
dEQP-VK.mesh_shader.nv.builtin.layer_shared
dEQP-VK.mesh_shader.nv.builtin.viewport_index
dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared
dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task
dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh
dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh
dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task
dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh
dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x2
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x1
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_1x1
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x2
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x1
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_1x1
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x2
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x1
dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_1x1
dEQP-VK.mesh_shader.nv.misc.complex_task_data
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dEQP-VK.mesh_shader.nv.misc.single_line
dEQP-VK.mesh_shader.nv.misc.single_triangle
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dEQP-VK.mesh_shader.nv.misc.max_triangles
dEQP-VK.mesh_shader.nv.misc.many_task_work_groups
dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups
dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups
dEQP-VK.mesh_shader.nv.misc.no_points
dEQP-VK.mesh_shader.nv.misc.no_lines
dEQP-VK.mesh_shader.nv.misc.no_triangles
dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes
dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes
dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes
dEQP-VK.mesh_shader.nv.misc.barrier_in_task
dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh
dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task
dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh
dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task
dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh
dEQP-VK.mesh_shader.nv.misc.custom_attributes
dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader
dEQP-VK.mesh_shader.nv.misc.push_constant
dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader
dEQP-VK.mesh_shader.nv.misc.maximize_primitives
dEQP-VK.mesh_shader.nv.misc.maximize_vertices
dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32
dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64
dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128
dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256
dEQP-VK.mesh_shader.nv.misc.mixed_pipelines
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only
dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only
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dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh
dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle
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dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_task_shader_triangle
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dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient
dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x2
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_task_shader_triangle
dEQP-VK.mesh_shader.ext.smoke.optimized_lib.task_only_shader_triangle
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage_without_compaction
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.shared_frag_library
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dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient
dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x2
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dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_frag_library
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dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader
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dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
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dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd
dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader
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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd
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dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader
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dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.specific_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.memory_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.specific_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.memory_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.specific_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.memory_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.specific_barrier.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.subpass_dependency.shader_write_shader_read
dEQP-VK.mesh_shader.ext.synchronization.other.barrier_across_secondary
dEQP-VK.mesh_shader.ext.builtin.position
dEQP-VK.mesh_shader.ext.builtin.point_size
dEQP-VK.mesh_shader.ext.builtin.clip_distance
dEQP-VK.mesh_shader.ext.builtin.cull_distance
dEQP-VK.mesh_shader.ext.builtin.primitive_id_glsl
dEQP-VK.mesh_shader.ext.builtin.primitive_id_spirv
dEQP-VK.mesh_shader.ext.builtin.layer
dEQP-VK.mesh_shader.ext.builtin.layer_shared
dEQP-VK.mesh_shader.ext.builtin.layer_no_write
dEQP-VK.mesh_shader.ext.builtin.viewport_index
dEQP-VK.mesh_shader.ext.builtin.viewport_index_shared
dEQP-VK.mesh_shader.ext.builtin.viewport_index_no_write
dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_mesh
dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_task
dEQP-VK.mesh_shader.ext.builtin.num_work_groups_mesh
dEQP-VK.mesh_shader.ext.builtin.num_work_groups_task_and_mesh
dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_mesh
dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_task
dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_task
dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_mesh
dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_mesh
dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_task
dEQP-VK.mesh_shader.ext.builtin.draw_index_in_mesh
dEQP-VK.mesh_shader.ext.builtin.draw_index_in_task
dEQP-VK.mesh_shader.ext.builtin.view_index
dEQP-VK.mesh_shader.ext.builtin.cull_primitives
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x2
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x1
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_1x1
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x2
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x1
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_1x1
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x2
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x1
dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_1x1
dEQP-VK.mesh_shader.ext.misc.complex_task_data
dEQP-VK.mesh_shader.ext.misc.single_point
dEQP-VK.mesh_shader.ext.misc.single_line
dEQP-VK.mesh_shader.ext.misc.single_triangle
dEQP-VK.mesh_shader.ext.misc.max_points
dEQP-VK.mesh_shader.ext.misc.max_lines
dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_64
dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_32
dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_16
dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_x
dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_x
dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_x
dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_y
dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_y
dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_y
dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_z
dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_z
dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_z
dEQP-VK.mesh_shader.ext.misc.no_points
dEQP-VK.mesh_shader.ext.misc.no_lines
dEQP-VK.mesh_shader.ext.misc.no_triangles
dEQP-VK.mesh_shader.ext.misc.barrier_in_task
dEQP-VK.mesh_shader.ext.misc.barrier_in_mesh
dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_task
dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_mesh
dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_task
dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_mesh
dEQP-VK.mesh_shader.ext.misc.custom_attributes
dEQP-VK.mesh_shader.ext.misc.custom_attributes_and_task_shader
dEQP-VK.mesh_shader.ext.misc.push_constant
dEQP-VK.mesh_shader.ext.misc.push_constant_and_task_shader
dEQP-VK.mesh_shader.ext.misc.maximize_primitives
dEQP-VK.mesh_shader.ext.misc.maximize_vertices
dEQP-VK.mesh_shader.ext.misc.maximize_invocations_32
dEQP-VK.mesh_shader.ext.misc.maximize_invocations_64
dEQP-VK.mesh_shader.ext.misc.maximize_invocations_128
dEQP-VK.mesh_shader.ext.misc.maximize_invocations_256
dEQP-VK.mesh_shader.ext.misc.mixed_pipelines
dEQP-VK.mesh_shader.ext.misc.mixed_pipelines_dynamic_topology
dEQP-VK.mesh_shader.ext.misc.first_invocation_mesh
dEQP-VK.mesh_shader.ext.misc.first_invocation_task
dEQP-VK.mesh_shader.ext.misc.local_size_id_mesh
dEQP-VK.mesh_shader.ext.misc.local_size_id_task
dEQP-VK.mesh_shader.ext.misc.payload_read
dEQP-VK.mesh_shader.ext.misc.rebind_sets
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.task_mesh
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.mesh_only
dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.mesh_only
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dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.task_mesh
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.mesh_only
dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.task_mesh
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.mesh_only
dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.task_mesh
dEQP-VK.mesh_shader.ext.properties.task_payload_size
dEQP-VK.mesh_shader.ext.properties.task_shared_memory_size
dEQP-VK.mesh_shader.ext.properties.task_payload_and_shared_memory_size
dEQP-VK.mesh_shader.ext.properties.max_view_index
dEQP-VK.mesh_shader.ext.properties.max_output_layers
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_256
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_512
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_1024
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_2048
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_256
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_512
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_1024
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_2048
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_components
dEQP-VK.mesh_shader.ext.properties.mesh_payload_size
dEQP-VK.mesh_shader.ext.properties.mesh_shared_memory_size
dEQP-VK.mesh_shader.ext.properties.mesh_payload_and_shared_memory_size
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_no_view_index
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_mesh_and_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_no_view_index
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_mesh_and_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_no_view_index
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_mesh_and_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_no_view_index
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_frag
dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_mesh_and_frag
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000
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dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100
dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001
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dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary
dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary