| dEQP-VK.mesh_shader.nv.smoke.mesh_shader_triangle |
| dEQP-VK.mesh_shader.nv.smoke.mesh_task_shader_triangle |
| dEQP-VK.mesh_shader.nv.smoke.task_only_shader_triangle |
| dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient |
| dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x2 |
| dEQP-VK.mesh_shader.nv.smoke.fullscreen_gradient_fs2x1 |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_zero |
| dEQP-VK.mesh_shader.nv.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader.first_task_nonzero |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_mesh.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_frag.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_frag.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_task |
| dEQP-VK.mesh_shader.nv.property.max_draw_mesh_tasks_count_with_mesh |
| dEQP-VK.mesh_shader.nv.property.max_task_work_group_invocations |
| dEQP-VK.mesh_shader.nv.property.max_task_work_group_size |
| dEQP-VK.mesh_shader.nv.property.max_task_output_count |
| dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_invocations |
| dEQP-VK.mesh_shader.nv.property.max_mesh_work_group_size |
| dEQP-VK.mesh_shader.nv.property.max_task_total_memory_size |
| dEQP-VK.mesh_shader.nv.property.max_mesh_total_memory_size |
| dEQP-VK.mesh_shader.nv.builtin.position |
| dEQP-VK.mesh_shader.nv.builtin.point_size |
| dEQP-VK.mesh_shader.nv.builtin.clip_distance |
| dEQP-VK.mesh_shader.nv.builtin.cull_distance |
| dEQP-VK.mesh_shader.nv.builtin.primitive_id_glsl |
| dEQP-VK.mesh_shader.nv.builtin.primitive_id_spirv |
| dEQP-VK.mesh_shader.nv.builtin.layer |
| dEQP-VK.mesh_shader.nv.builtin.layer_shared |
| dEQP-VK.mesh_shader.nv.builtin.viewport_index |
| dEQP-VK.mesh_shader.nv.builtin.viewport_index_shared |
| dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.work_group_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_task |
| dEQP-VK.mesh_shader.nv.builtin.local_invocation_index_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.global_invocation_id_in_task |
| dEQP-VK.mesh_shader.nv.builtin.draw_index_in_mesh |
| dEQP-VK.mesh_shader.nv.builtin.draw_index_in_task |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x2 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_2x1 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x2_1x1 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x2 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_2x1 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_2x1_1x1 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x2 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_2x1 |
| dEQP-VK.mesh_shader.nv.builtin.primitive_shading_rate_1x1_1x1 |
| dEQP-VK.mesh_shader.nv.misc.complex_task_data |
| dEQP-VK.mesh_shader.nv.misc.single_point |
| dEQP-VK.mesh_shader.nv.misc.single_line |
| dEQP-VK.mesh_shader.nv.misc.single_triangle |
| dEQP-VK.mesh_shader.nv.misc.max_points |
| dEQP-VK.mesh_shader.nv.misc.max_lines |
| dEQP-VK.mesh_shader.nv.misc.max_triangles |
| dEQP-VK.mesh_shader.nv.misc.many_task_work_groups |
| dEQP-VK.mesh_shader.nv.misc.many_mesh_work_groups |
| dEQP-VK.mesh_shader.nv.misc.many_task_mesh_work_groups |
| dEQP-VK.mesh_shader.nv.misc.no_points |
| dEQP-VK.mesh_shader.nv.misc.no_lines |
| dEQP-VK.mesh_shader.nv.misc.no_triangles |
| dEQP-VK.mesh_shader.nv.misc.no_points_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.no_lines_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.no_triangles_extra_writes |
| dEQP-VK.mesh_shader.nv.misc.barrier_in_task |
| dEQP-VK.mesh_shader.nv.misc.barrier_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_task |
| dEQP-VK.mesh_shader.nv.misc.memory_barrier_shared_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_task |
| dEQP-VK.mesh_shader.nv.misc.group_memory_barrier_in_mesh |
| dEQP-VK.mesh_shader.nv.misc.custom_attributes |
| dEQP-VK.mesh_shader.nv.misc.custom_attributes_and_task_shader |
| dEQP-VK.mesh_shader.nv.misc.push_constant |
| dEQP-VK.mesh_shader.nv.misc.push_constant_and_task_shader |
| dEQP-VK.mesh_shader.nv.misc.maximize_primitives |
| dEQP-VK.mesh_shader.nv.misc.maximize_vertices |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_32 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_64 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_128 |
| dEQP-VK.mesh_shader.nv.misc.maximize_invocations_256 |
| dEQP-VK.mesh_shader.nv.misc.mixed_pipelines |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.32_bits_only.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_but_16_bits.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_i16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.with_f16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.nv.in_out.all_types.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_shader_triangle_rasterization_disabled |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.mesh_task_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.task_only_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.partial_usage_without_compaction |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x2 |
| dEQP-VK.mesh_shader.ext.smoke.monolithic.fullscreen_gradient_fs2x1 |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_shader_triangle_rasterization_disabled |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.mesh_task_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.task_only_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.partial_usage_without_compaction |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x2 |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.fullscreen_gradient_fs2x1 |
| dEQP-VK.mesh_shader.ext.smoke.optimized_lib.shared_frag_library |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_shader_triangle_rasterization_disabled |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.mesh_task_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.task_only_shader_triangle |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.partial_usage_without_compaction |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x2 |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.fullscreen_gradient_fs2x1 |
| dEQP-VK.mesh_shader.ext.smoke.fast_lib.shared_frag_library |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_0.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_1.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_2.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_32.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw.draw_count_64.no_indirect_args.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_0.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_0.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_1.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_2.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_32.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_0_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_normal.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect.draw_count_64.offset_alt_stride_large.no_count_limit.no_count_offset.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_0.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_1.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_2.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_32.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_0_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_normal.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_buffer.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_0.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.no_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader |
| dEQP-VK.mesh_shader.ext.api.draw_indirect_count.draw_count_64.offset_alt_stride_large.count_limit_max_count.count_offset_alt.with_task_shader_secondary_cmd |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_task.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.memory_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.uniform_buffer.specific_barrier.host_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.memory_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.host_to_mesh.storage_buffer.specific_barrier.host_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_task.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.memory_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.uniform_buffer.specific_barrier.transfer_write_uniform_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_buffer.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.storage_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.memory_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.transfer_to_mesh.sampled_image.specific_barrier.transfer_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_mesh.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_frag.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.ext.synchronization.task_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_frag.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_buffer.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.memory_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_transfer.storage_image.specific_barrier.shader_write_transfer_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.memory_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_host.storage_buffer.specific_barrier.shader_write_host_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.mesh_to_task.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_task.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_buffer.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.memory_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.specific_barrier.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.frag_to_mesh.storage_image.subpass_dependency.shader_write_shader_read |
| dEQP-VK.mesh_shader.ext.synchronization.other.barrier_across_secondary |
| dEQP-VK.mesh_shader.ext.builtin.position |
| dEQP-VK.mesh_shader.ext.builtin.point_size |
| dEQP-VK.mesh_shader.ext.builtin.clip_distance |
| dEQP-VK.mesh_shader.ext.builtin.cull_distance |
| dEQP-VK.mesh_shader.ext.builtin.primitive_id_glsl |
| dEQP-VK.mesh_shader.ext.builtin.primitive_id_spirv |
| dEQP-VK.mesh_shader.ext.builtin.layer |
| dEQP-VK.mesh_shader.ext.builtin.layer_shared |
| dEQP-VK.mesh_shader.ext.builtin.layer_no_write |
| dEQP-VK.mesh_shader.ext.builtin.viewport_index |
| dEQP-VK.mesh_shader.ext.builtin.viewport_index_shared |
| dEQP-VK.mesh_shader.ext.builtin.viewport_index_no_write |
| dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_mesh |
| dEQP-VK.mesh_shader.ext.builtin.work_group_id_in_task |
| dEQP-VK.mesh_shader.ext.builtin.num_work_groups_mesh |
| dEQP-VK.mesh_shader.ext.builtin.num_work_groups_task_and_mesh |
| dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.ext.builtin.local_invocation_id_in_task |
| dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_task |
| dEQP-VK.mesh_shader.ext.builtin.local_invocation_index_in_mesh |
| dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_mesh |
| dEQP-VK.mesh_shader.ext.builtin.global_invocation_id_in_task |
| dEQP-VK.mesh_shader.ext.builtin.draw_index_in_mesh |
| dEQP-VK.mesh_shader.ext.builtin.draw_index_in_task |
| dEQP-VK.mesh_shader.ext.builtin.view_index |
| dEQP-VK.mesh_shader.ext.builtin.cull_primitives |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x2 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_2x1 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x2_1x1 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x2 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_2x1 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_2x1_1x1 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x2 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_2x1 |
| dEQP-VK.mesh_shader.ext.builtin.primitive_shading_rate_1x1_1x1 |
| dEQP-VK.mesh_shader.ext.misc.complex_task_data |
| dEQP-VK.mesh_shader.ext.misc.single_point |
| dEQP-VK.mesh_shader.ext.misc.single_line |
| dEQP-VK.mesh_shader.ext.misc.single_triangle |
| dEQP-VK.mesh_shader.ext.misc.max_points |
| dEQP-VK.mesh_shader.ext.misc.max_lines |
| dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_64 |
| dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_32 |
| dEQP-VK.mesh_shader.ext.misc.max_triangles_workgroupsize_16 |
| dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_x |
| dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_x |
| dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_x |
| dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_y |
| dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_y |
| dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_y |
| dEQP-VK.mesh_shader.ext.misc.many_task_work_groups_z |
| dEQP-VK.mesh_shader.ext.misc.many_mesh_work_groups_z |
| dEQP-VK.mesh_shader.ext.misc.many_task_mesh_work_groups_z |
| dEQP-VK.mesh_shader.ext.misc.no_points |
| dEQP-VK.mesh_shader.ext.misc.no_lines |
| dEQP-VK.mesh_shader.ext.misc.no_triangles |
| dEQP-VK.mesh_shader.ext.misc.barrier_in_task |
| dEQP-VK.mesh_shader.ext.misc.barrier_in_mesh |
| dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_task |
| dEQP-VK.mesh_shader.ext.misc.memory_barrier_shared_in_mesh |
| dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_task |
| dEQP-VK.mesh_shader.ext.misc.group_memory_barrier_in_mesh |
| dEQP-VK.mesh_shader.ext.misc.custom_attributes |
| dEQP-VK.mesh_shader.ext.misc.custom_attributes_and_task_shader |
| dEQP-VK.mesh_shader.ext.misc.push_constant |
| dEQP-VK.mesh_shader.ext.misc.push_constant_and_task_shader |
| dEQP-VK.mesh_shader.ext.misc.maximize_primitives |
| dEQP-VK.mesh_shader.ext.misc.maximize_vertices |
| dEQP-VK.mesh_shader.ext.misc.maximize_invocations_32 |
| dEQP-VK.mesh_shader.ext.misc.maximize_invocations_64 |
| dEQP-VK.mesh_shader.ext.misc.maximize_invocations_128 |
| dEQP-VK.mesh_shader.ext.misc.maximize_invocations_256 |
| dEQP-VK.mesh_shader.ext.misc.mixed_pipelines |
| dEQP-VK.mesh_shader.ext.misc.mixed_pipelines_dynamic_topology |
| dEQP-VK.mesh_shader.ext.misc.first_invocation_mesh |
| dEQP-VK.mesh_shader.ext.misc.first_invocation_task |
| dEQP-VK.mesh_shader.ext.misc.local_size_id_mesh |
| dEQP-VK.mesh_shader.ext.misc.local_size_id_task |
| dEQP-VK.mesh_shader.ext.misc.payload_read |
| dEQP-VK.mesh_shader.ext.misc.rebind_sets |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.32_bits_only.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f64.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_but_16_bits.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_i16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.with_f16.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_0.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_1.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_2.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_3.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_4.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_5.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_6.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_7.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_8.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_9.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_10.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_11.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_12.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_13.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_14.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_15.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_16.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_17.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_18.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_19.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_20.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_21.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_22.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_23.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_24.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_25.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_26.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_27.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_28.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_29.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_30.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_31.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_32.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_33.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_34.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_35.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_36.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_37.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_38.task_mesh |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.mesh_only |
| dEQP-VK.mesh_shader.ext.in_out.all_types.permutation_39.task_mesh |
| dEQP-VK.mesh_shader.ext.properties.task_payload_size |
| dEQP-VK.mesh_shader.ext.properties.task_shared_memory_size |
| dEQP-VK.mesh_shader.ext.properties.task_payload_and_shared_memory_size |
| dEQP-VK.mesh_shader.ext.properties.max_view_index |
| dEQP-VK.mesh_shader.ext.properties.max_output_layers |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_256 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_512 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_1024 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_primitives_2048 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_256 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_512 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_1024 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_vertices_2048 |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_components |
| dEQP-VK.mesh_shader.ext.properties.mesh_payload_size |
| dEQP-VK.mesh_shader.ext.properties.mesh_shared_memory_size |
| dEQP-VK.mesh_shader.ext.properties.mesh_payload_and_shared_memory_size |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_no_view_index |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_primitive_view_index_in_mesh_and_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_no_view_index |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_without_payload_per_vertex_view_index_in_mesh_and_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_no_view_index |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_primitive_view_index_in_mesh_and_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_no_view_index |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_frag |
| dEQP-VK.mesh_shader.ext.properties.max_mesh_output_size_with_payload_per_vertex_view_index_in_mesh_and_frag |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.primary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_without_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_without_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.normal_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_only.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x01000000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00010000 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000100 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000001 |
| dEQP-VK.mesh_shader.ext.conditional_rendering.draw_indirect_count.secondary_cmd_buffer_inheritance.bind_with_offset.cond_with_offset.inverted_cond.mesh_and_task.value_0x00000000 |
| dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first |
| dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last |
| dEQP-VK.mesh_shader.ext.provoking_vertex.lines.first_last |
| dEQP-VK.mesh_shader.ext.provoking_vertex.lines.last_first |
| dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first |
| dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last |
| dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.first_last |
| dEQP-VK.mesh_shader.ext.provoking_vertex.triangles.last_first |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.prim_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.task_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.mesh_invs_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_stats_query.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.points.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.lines.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.no_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.host_reset.get.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_before.get.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.no_wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.32bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.no_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.no_blocks.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.single_block.task_mesh.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.mesh_only.inside_rp.multi_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.include_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.single_view.with_secondary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.only_primary |
| dEQP-VK.mesh_shader.ext.query.all_queries.triangles.reset_after.copy.wait.indirect_with_count_draw.64bit.with_availability.multiple_blocks.task_mesh.inside_rp.multi_view.with_secondary |