| # Copyright 2020 The SwiftShader Authors. All Rights Reserved. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| set(ROOT_PROJECT_COMPILE_OPTIONS |
| ${SWIFTSHADER_COMPILE_OPTIONS} |
| ${WARNINGS_AS_ERRORS} |
| ) |
| |
| set(ROOT_PROJECT_LINK_LIBRARIES |
| ${OS_LIBS} |
| ${SWIFTSHADER_LIBS} |
| ) |
| |
| set(LIBEGL_SRC_FILES |
| Config.cpp |
| Config.h |
| Context.hpp |
| Display.cpp |
| Display.h |
| libEGL.cpp |
| libEGL.hpp |
| main.cpp |
| main.h |
| OSXUtils.hpp |
| resource.h |
| Surface.cpp |
| Surface.hpp |
| Sync.hpp |
| Texture.hpp |
| ) |
| |
| if(WIN32) |
| list(APPEND LIBEGL_SRC_FILES |
| libEGL.rc |
| ) |
| elseif(APPLE) |
| list(APPEND LIBEGL_SRC_FILES |
| OSXUtils.mm |
| OSXUtils.hpp |
| ) |
| endif() |
| |
| add_library(libEGL SHARED |
| ${LIBEGL_SRC_FILES} |
| ) |
| |
| set_target_properties(libEGL PROPERTIES |
| POSITION_INDEPENDENT_CODE 1 |
| FOLDER "OpenGL" |
| PREFIX "" |
| RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" |
| LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}" |
| ) |
| |
| target_include_directories(libEGL |
| PRIVATE |
| ".." |
| "../.." |
| ) |
| |
| target_compile_definitions(libEGL |
| PRIVATE |
| "EGL_EGLEXT_PROTOTYPES" |
| "EGLAPI=" |
| "NO_SANITIZE_FUNCTION=" |
| $<$<CONFIG:Debug>:"DEBUGGER_WAIT_DIALOG"> |
| ) |
| |
| target_compile_options(libEGL |
| PRIVATE |
| ${ROOT_PROJECT_COMPILE_OPTIONS} |
| ) |
| |
| target_link_options(libEGL |
| PUBLIC |
| ${SWIFTSHADER_LINK_FLAGS} |
| ) |
| |
| target_link_libraries(libEGL |
| PRIVATE |
| libGLESCommon |
| gl_swiftshader_core |
| ${ROOT_PROJECT_LINK_LIBRARIES} |
| ) |
| |
| if(LINUX) |
| if(X11) |
| set_property(TARGET libEGL APPEND PROPERTY COMPILE_DEFINITIONS "USE_X11=1") |
| endif() |
| endif() |
| |
| if (ANDROID) |
| set_target_properties(libEGL PROPERTIES SUFFIX "_swiftshader.so") |
| endif () |
| |
| set_shared_library_export_map(libEGL ${CMAKE_CURRENT_SOURCE_DIR}) |
| |
| if(CMAKE_SIZEOF_VOID_P EQUAL 8) |
| set(LIB_PREFIX "lib64") |
| else() |
| set(LIB_PREFIX "lib") |
| endif() |
| |
| add_custom_command( |
| TARGET libEGL |
| POST_BUILD |
| COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libEGL>/translator |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> $<TARGET_FILE_DIR:libEGL>/translator/${LIB_PREFIX}EGL_translator${CMAKE_SHARED_LIBRARY_SUFFIX} |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/ |
| |
| # Copy to ${CMAKE_BINARY_DIR}/bin so the library sits next to the PVR samples. |
| COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin |
| COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libEGL> ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:libEGL> |
| ) |