Fix copying cubemap textures out of bounds

Cubemap textures are created with a border, which means that their
size is larger. Their range is also different. Instead of [0, dim-1],
they have a [-1, dim] range. This means that if we copy them starting
at [0, 0] for their full size, we'll overflow at the end, since the
buffer starts at [-1, -1]. This cl prevents going through the fast
copy path when we have a border.

Bug: chromium:1115345
Change-Id: I333acfd6094645231eb111634359d82ed3d5c787
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/47668
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Reviewed-by: Corentin Wallez <cwallez@google.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/OpenGL/libGLESv2/Device.cpp b/src/OpenGL/libGLESv2/Device.cpp
index 0758428..8d80db7 100644
--- a/src/OpenGL/libGLESv2/Device.cpp
+++ b/src/OpenGL/libGLESv2/Device.cpp
@@ -575,7 +575,7 @@
 		bool fullCopy = (sRect.x0 == 0.0f) && (sRect.y0 == 0.0f) && (dRect.x0 == 0) && (dRect.y0 == 0) &&
 		                (sRect.x1 == (float)sWidth) && (sRect.y1 == (float)sHeight) && (dRect.x1 == dWidth) && (dRect.y1 == dHeight);
 		bool alpha0xFF = false;
-		bool equalSlice = sourceSliceB == destSliceB;
+		bool equalSlice = (sourceSliceB == destSliceB) && (source->getBorder() == 0) && (dest->getBorder() == 0);
 		bool smallMargin = sourcePitchB <= source->getWidth() * Surface::bytes(source->getInternalFormat()) + 16;
 
 		if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8) ||