|  | // Copyright 2020 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_SpirvShaderDebug_hpp | 
|  | #define sw_SpirvShaderDebug_hpp | 
|  |  | 
|  | #include "SpirvShader.hpp" | 
|  |  | 
|  | // Enable this to print verbose debug messages as each SPIR-V instructon is | 
|  | // executed. Very handy for performing text diffs when the thread count is | 
|  | // reduced to 1 and execution is deterministic. | 
|  | #define SPIRV_SHADER_ENABLE_DBG 0 | 
|  |  | 
|  | // Enable this to write a GraphViz dot file containing a graph of the shader's | 
|  | // control flow to the given file path. Helpful for diagnosing control-flow | 
|  | // related issues. | 
|  | #if 0 | 
|  | #	define SPIRV_SHADER_CFG_GRAPHVIZ_DOT_FILEPATH "swiftshader_%d.dot" | 
|  | #endif | 
|  |  | 
|  | #if SPIRV_SHADER_ENABLE_DBG | 
|  | #	define SPIRV_SHADER_DBG(fmt, ...) rr::Print(fmt "\n", ##__VA_ARGS__) | 
|  | #	include "spirv-tools/libspirv.h" | 
|  | namespace spvtools { | 
|  | // Function implemented in third_party/SPIRV-Tools/source/disassemble.cpp | 
|  | // but with no public header. | 
|  | std::string spvInstructionBinaryToText(const spv_target_env env, | 
|  | const uint32_t *inst_binary, | 
|  | const size_t inst_word_count, | 
|  | const uint32_t *binary, | 
|  | const size_t word_count, | 
|  | const uint32_t options); | 
|  |  | 
|  | }  // namespace spvtools | 
|  | #else | 
|  | #	define SPIRV_SHADER_DBG(...) | 
|  | #endif  // SPIRV_SHADER_ENABLE_DBG | 
|  |  | 
|  | #ifdef ENABLE_RR_PRINT | 
|  | namespace rr { | 
|  | template<> | 
|  | struct PrintValue::Ty<sw::SpirvShader::Object::ID> | 
|  | { | 
|  | static inline std::string fmt(sw::SpirvShader::Object::ID v) { return "Object<" + std::to_string(v.value()) + ">"; } | 
|  | static inline std::vector<Value *> val(sw::SpirvShader::Object::ID v) { return {}; } | 
|  | }; | 
|  | template<> | 
|  | struct PrintValue::Ty<sw::SpirvShader::Type::ID> | 
|  | { | 
|  | static inline std::string fmt(sw::SpirvShader::Type::ID v) { return "Type<" + std::to_string(v.value()) + ">"; } | 
|  | static inline std::vector<Value *> val(sw::SpirvShader::Type::ID v) { return {}; } | 
|  | }; | 
|  | template<> | 
|  | struct PrintValue::Ty<sw::SpirvShader::Block::ID> | 
|  | { | 
|  | static inline std::string fmt(sw::SpirvShader::Block::ID v) { return "Block<" + std::to_string(v.value()) + ">"; } | 
|  | static inline std::vector<Value *> val(sw::SpirvShader::Block::ID v) { return {}; } | 
|  | }; | 
|  |  | 
|  | template<> | 
|  | struct PrintValue::Ty<sw::Intermediate> | 
|  | { | 
|  | static inline std::string fmt(const sw::Intermediate &v, uint32_t i) | 
|  | { | 
|  | switch(v.typeHint) | 
|  | { | 
|  | case sw::Intermediate::TypeHint::Float: | 
|  | return PrintValue::Ty<sw::SIMD::Float>::fmt(v.Float(i)); | 
|  | case sw::Intermediate::TypeHint::Int: | 
|  | return PrintValue::Ty<sw::SIMD::Int>::fmt(v.Int(i)); | 
|  | case sw::Intermediate::TypeHint::UInt: | 
|  | return PrintValue::Ty<sw::SIMD::UInt>::fmt(v.UInt(i)); | 
|  | } | 
|  | return ""; | 
|  | } | 
|  |  | 
|  | static inline std::vector<Value *> val(const sw::Intermediate &v, uint32_t i) | 
|  | { | 
|  | switch(v.typeHint) | 
|  | { | 
|  | case sw::Intermediate::TypeHint::Float: | 
|  | return PrintValue::Ty<sw::SIMD::Float>::val(v.Float(i)); | 
|  | case sw::Intermediate::TypeHint::Int: | 
|  | return PrintValue::Ty<sw::SIMD::Int>::val(v.Int(i)); | 
|  | case sw::Intermediate::TypeHint::UInt: | 
|  | return PrintValue::Ty<sw::SIMD::UInt>::val(v.UInt(i)); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | static inline std::string fmt(const sw::Intermediate &v) | 
|  | { | 
|  | if(v.componentCount == 1) | 
|  | { | 
|  | return fmt(v, 0); | 
|  | } | 
|  |  | 
|  | std::string out = "["; | 
|  | for(uint32_t i = 0; i < v.componentCount; i++) | 
|  | { | 
|  | if(i > 0) { out += ", "; } | 
|  | out += std::to_string(i) + ": "; | 
|  | out += fmt(v, i); | 
|  | } | 
|  | return out + "]"; | 
|  | } | 
|  |  | 
|  | static inline std::vector<Value *> val(const sw::Intermediate &v) | 
|  | { | 
|  | std::vector<Value *> out; | 
|  | for(uint32_t i = 0; i < v.componentCount; i++) | 
|  | { | 
|  | auto vals = val(v, i); | 
|  | out.insert(out.end(), vals.begin(), vals.end()); | 
|  | } | 
|  | return out; | 
|  | } | 
|  | }; | 
|  |  | 
|  | template<> | 
|  | struct PrintValue::Ty<sw::SpirvShader::Operand> | 
|  | { | 
|  | static inline std::string fmt(const sw::SpirvShader::Operand &v) | 
|  | { | 
|  | return (v.intermediate != nullptr) ? PrintValue::Ty<sw::Intermediate>::fmt(*v.intermediate) : PrintValue::Ty<sw::SIMD::UInt>::fmt(v.UInt(0)); | 
|  | } | 
|  |  | 
|  | static inline std::vector<Value *> val(const sw::SpirvShader::Operand &v) | 
|  | { | 
|  | return (v.intermediate != nullptr) ? PrintValue::Ty<sw::Intermediate>::val(*v.intermediate) : PrintValue::Ty<sw::SIMD::UInt>::val(v.UInt(0)); | 
|  | } | 
|  | }; | 
|  | }  // namespace rr | 
|  | #endif  // ENABLE_RR_PRINT | 
|  |  | 
|  | #endif  // sw_SpirvShaderDebug_hpp |