|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_VertexPipeline_hpp | 
|  | #define sw_VertexPipeline_hpp | 
|  |  | 
|  | #include "VertexRoutine.hpp" | 
|  |  | 
|  | #include "Renderer/Context.hpp" | 
|  | #include "Renderer/VertexProcessor.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class VertexPipeline : public VertexRoutine | 
|  | { | 
|  | public: | 
|  | VertexPipeline(const VertexProcessor::State &state); | 
|  |  | 
|  | virtual ~VertexPipeline(); | 
|  |  | 
|  | private: | 
|  | void pipeline(UInt &index) override; | 
|  | void processTextureCoordinate(int stage, Vector4f &normal, Vector4f &position); | 
|  | void processPointSize(); | 
|  |  | 
|  | Vector4f transformBlend(const Register &src, const Pointer<Byte> &matrix, bool homogenous); | 
|  | Vector4f transform(const Register &src, const Pointer<Byte> &matrix, bool homogenous); | 
|  | Vector4f transform(const Register &src, const Pointer<Byte> &matrix, UInt index[4], bool homogenous); | 
|  | Vector4f normalize(Vector4f &src); | 
|  | Float4 power(Float4 &src0, Float4 &src1); | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_VertexPipeline_hpp |