Removed a few parentheses for slightly better clang formatting

Bug: b/144825072
Change-Id: If620d4ce920dad1d929c8e1ad3ea87d8de8f9b1e
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40030
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
Tested-by: Alexis Hétu <sugoi@google.com>
diff --git a/src/Pipeline/SamplerCore.cpp b/src/Pipeline/SamplerCore.cpp
index 3ca28a5..9668d12 100644
--- a/src/Pipeline/SamplerCore.cpp
+++ b/src/Pipeline/SamplerCore.cpp
@@ -1719,7 +1719,7 @@
 		cc = Insert(cc, Pointer<Int>(buffer)[index[2]], 2);
 		cc = Insert(cc, Pointer<Int>(buffer)[index[3]], 3);
 
-		c.x = Short4(((cc)&Int4(0x3FF)));
+		c.x = Short4((cc & Int4(0x3FF)));
 		c.y = Short4(((cc >> 10) & Int4(0x3FF)));
 		c.z = Short4(((cc >> 20) & Int4(0x3FF)));
 		c.w = Short4(((cc >> 30) & Int4(0x3)));
@@ -1732,7 +1732,7 @@
 		cc = Insert(cc, Pointer<Int>(buffer)[index[2]], 2);
 		cc = Insert(cc, Pointer<Int>(buffer)[index[3]], 3);
 
-		c.z = Short4(((cc)&Int4(0x3FF)));
+		c.z = Short4((cc & Int4(0x3FF)));
 		c.y = Short4(((cc >> 10) & Int4(0x3FF)));
 		c.x = Short4(((cc >> 20) & Int4(0x3FF)));
 		c.w = Short4(((cc >> 30) & Int4(0x3)));
@@ -2012,7 +2012,7 @@
 				t.w = *Pointer<Float>(buffer + index[3] * 4);
 				t0 = As<UInt4>(t);
 				c.w = Float4(UInt4(1) << ((t0 >> 27) & UInt4(0x1F))) * Float4(1.0f / (1 << 24));
-				c.x = Float4((t0)&UInt4(0x1FF)) * c.w;
+				c.x = Float4(t0 & UInt4(0x1FF)) * c.w;
 				c.y = Float4((t0 >> 9) & UInt4(0x1FF)) * c.w;
 				c.z = Float4((t0 >> 18) & UInt4(0x1FF)) * c.w;
 				break;
diff --git a/src/Pipeline/ShaderCore.cpp b/src/Pipeline/ShaderCore.cpp
index e6a847d..00d02a0 100644
--- a/src/Pipeline/ShaderCore.cpp
+++ b/src/Pipeline/ShaderCore.cpp
@@ -734,7 +734,7 @@
 	    // If one operand is a NaN, the other operand is the result
 	    // If both operands are NaN, the result is a NaN.
 	    ((~xIsNan & yIsNan) & As<sw::SIMD::Int>(x)) |
-	    ((xIsNan)&As<sw::SIMD::Int>(y)));
+	    (xIsNan & As<sw::SIMD::Int>(y)));
 }
 
 // Returns y if y > x; otherwise result is x.
@@ -751,7 +751,7 @@
 	    // If one operand is a NaN, the other operand is the result
 	    // If both operands are NaN, the result is a NaN.
 	    ((~xIsNan & yIsNan) & As<sw::SIMD::Int>(x)) |
-	    ((xIsNan)&As<sw::SIMD::Int>(y)));
+	    (xIsNan & As<sw::SIMD::Int>(y)));
 }
 
 // Returns the determinant of a 2x2 matrix.