| # Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | # | 
 | # Licensed under the Apache License, Version 2.0 (the "License"); | 
 | # you may not use this file except in compliance with the License. | 
 | # You may obtain a copy of the License at | 
 | # | 
 | #    http://www.apache.org/licenses/LICENSE-2.0 | 
 | # | 
 | # Unless required by applicable law or agreed to in writing, software | 
 | # distributed under the License is distributed on an "AS IS" BASIS, | 
 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | # See the License for the specific language governing permissions and | 
 | # limitations under the License. | 
 |  | 
 | import("//testing/test.gni") | 
 | import("../../src/swiftshader.gni") | 
 |  | 
 | if (build_with_chromium) { | 
 |   test("swiftshader_unittests") { | 
 |     deps = [ | 
 |       "//base", | 
 |       "//base/test:test_support", | 
 |       "//testing/gmock", | 
 |       "//testing/gtest", | 
 |       "//third_party/googletest:gmock", | 
 |       "//third_party/googletest:gtest", | 
 |       "//third_party/swiftshader/src/OpenGL/libEGL:swiftshader_libEGL", | 
 |       "//third_party/swiftshader/src/OpenGL/libGLESv2:swiftshader_libGLESv2", | 
 |     ] | 
 |  | 
 |     sources = [ | 
 |       "//gpu/swiftshader_tests_main.cc", | 
 |       "unittests.cpp", | 
 |     ] | 
 |  | 
 |     include_dirs = [ "../../include" ]  # Khronos headers | 
 |  | 
 |     defines = [ | 
 |       "GL_GLEXT_PROTOTYPES", | 
 |       "GL_APICALL=", | 
 |       "GLAPI=", | 
 |     ] | 
 |  | 
 |     # Make sure we're loading SwiftShader's libraries, not ANGLE's or the system | 
 |     # provided ones. On Windows an explicit LoadLibrary("swiftshader\lib*.dll") | 
 |     # is required before making the first EGL or OpenGL ES call. | 
 |     if (is_win) { | 
 |       ldflags = [ | 
 |         "/DELAYLOAD:libEGL.dll", | 
 |         "/DELAYLOAD:libGLESv2.dll", | 
 |       ] | 
 |     } else if (is_mac) { | 
 |       ldflags = [ | 
 |         "-rpath", | 
 |         "@executable_path/", | 
 |       ] | 
 |       frameworks = [ | 
 |         "CoreFoundation.framework", | 
 |         "IOSurface.framework", | 
 |       ] | 
 |     } else { | 
 |       ldflags = [ "-Wl,-rpath=\$ORIGIN/swiftshader" ] | 
 |     } | 
 |   } | 
 | } |