| // Copyright 2018 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "VkBuffer.hpp" |
| #include "VkBufferView.hpp" |
| #include "VkCommandBuffer.hpp" |
| #include "VkCommandPool.hpp" |
| #include "VkDevice.hpp" |
| #include "VkDeviceMemory.hpp" |
| #include "VkEvent.hpp" |
| #include "VkFence.hpp" |
| #include "VkFramebuffer.hpp" |
| #include "VkImage.hpp" |
| #include "VkInstance.hpp" |
| #include "VkPipeline.hpp" |
| #include "VkPipelineCache.hpp" |
| #include "VkPipelineLayout.hpp" |
| #include "VkPhysicalDevice.hpp" |
| #include "VkQueue.hpp" |
| #include "VkSampler.hpp" |
| #include "VkSemaphore.hpp" |
| #include "VkShaderModule.hpp" |
| #include "VkRenderPass.hpp" |
| |
| namespace vk |
| { |
| |
| // Because Vulkan uses optional allocation callbacks, we use them in a custom |
| // placement new operator in the VkObjectBase class for simplicity. |
| // Unfortunately, since we use a placement new to allocate VkObjectBase derived |
| // classes objects, the corresponding deletion operator is a placement delete, |
| // which does nothing. In order to properly dispose of these objects' memory, |
| // we use this function, which calls the proper T:destroy() function |
| // prior to releasing the object (by default, VkObjectBase::destroy does nothing). |
| template<typename VkT> |
| inline void destroy(VkT vkObject, const VkAllocationCallbacks* pAllocator) |
| { |
| auto object = Cast(vkObject); |
| if(object) |
| { |
| object->destroy(pAllocator); |
| // object may not point to the same pointer as vkObject, for dispatchable objects, |
| // for example, so make sure to deallocate based on the vkObject pointer, which |
| // should always point to the beginning of the allocated memory |
| vk::deallocate(vkObject, pAllocator); |
| } |
| } |
| |
| } |