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// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_OPT_TREE_ITERATOR_H_
#define SOURCE_OPT_TREE_ITERATOR_H_
#include <stack>
#include <type_traits>
#include <utility>
namespace spvtools {
namespace opt {
// Helper class to iterate over a tree in a depth first order.
// The class assumes the data structure is a tree, tree node type implements a
// forward iterator.
// At each step, the iterator holds the pointer to the current node and state of
// the walk.
// The state is recorded by stacking the iteration position of the node
// children. To move to the next node, the iterator:
// - Looks at the top of the stack;
// - Sets the node behind the iterator as the current node;
// - Increments the iterator if it has more children to visit, pops otherwise;
// - If the current node has children, the children iterator is pushed into the
// stack.
template <typename NodeTy>
class TreeDFIterator {
static_assert(!std::is_pointer<NodeTy>::value &&
!std::is_reference<NodeTy>::value,
"NodeTy should be a class");
// Type alias to keep track of the const qualifier.
using NodeIterator =
typename std::conditional<std::is_const<NodeTy>::value,
typename NodeTy::const_iterator,
typename NodeTy::iterator>::type;
// Type alias to keep track of the const qualifier.
using NodePtr = NodeTy*;
public:
// Standard iterator interface.
using reference = NodeTy&;
using value_type = NodeTy;
explicit inline TreeDFIterator(NodePtr top_node) : current_(top_node) {
if (current_ && current_->begin() != current_->end())
parent_iterators_.emplace(make_pair(current_, current_->begin()));
}
// end() iterator.
inline TreeDFIterator() : TreeDFIterator(nullptr) {}
bool operator==(const TreeDFIterator& x) const {
return current_ == x.current_;
}
bool operator!=(const TreeDFIterator& x) const { return !(*this == x); }
reference operator*() const { return *current_; }
NodePtr operator->() const { return current_; }
TreeDFIterator& operator++() {
MoveToNextNode();
return *this;
}
TreeDFIterator operator++(int) {
TreeDFIterator tmp = *this;
++*this;
return tmp;
}
private:
// Moves the iterator to the next node in the tree.
// If we are at the end, do nothing, otherwise
// if our current node has children, use the children iterator and push the
// current node into the stack.
// If we reach the end of the local iterator, pop it.
inline void MoveToNextNode() {
if (!current_) return;
if (parent_iterators_.empty()) {
current_ = nullptr;
return;
}
std::pair<NodePtr, NodeIterator>& next_it = parent_iterators_.top();
// Set the new node.
current_ = *next_it.second;
// Update the iterator for the next child.
++next_it.second;
// If we finished with node, pop it.
if (next_it.first->end() == next_it.second) parent_iterators_.pop();
// If our current node is not a leaf, store the iteration state for later.
if (current_->begin() != current_->end())
parent_iterators_.emplace(make_pair(current_, current_->begin()));
}
// The current node of the tree.
NodePtr current_;
// State of the tree walk: each pair contains the parent node (which has been
// already visited) and the iterator of the next children to visit.
// When all the children has been visited, we pop the entry, get the next
// child and push back the pair if the children iterator is not end().
std::stack<std::pair<NodePtr, NodeIterator>> parent_iterators_;
};
// Helper class to iterate over a tree in a depth first post-order.
// The class assumes the data structure is a tree, tree node type implements a
// forward iterator.
// At each step, the iterator holds the pointer to the current node and state of
// the walk.
// The state is recorded by stacking the iteration position of the node
// children. To move to the next node, the iterator:
// - Looks at the top of the stack;
// - If the children iterator has reach the end, then the node become the
// current one and we pop the stack;
// - Otherwise, we save the child and increment the iterator;
// - We walk the child sub-tree until we find a leaf, stacking all non-leaves
// states (pair of node pointer and child iterator) as we walk it.
template <typename NodeTy>
class PostOrderTreeDFIterator {
static_assert(!std::is_pointer<NodeTy>::value &&
!std::is_reference<NodeTy>::value,
"NodeTy should be a class");
// Type alias to keep track of the const qualifier.
using NodeIterator =
typename std::conditional<std::is_const<NodeTy>::value,
typename NodeTy::const_iterator,
typename NodeTy::iterator>::type;
// Type alias to keep track of the const qualifier.
using NodePtr = NodeTy*;
public:
// Standard iterator interface.
using reference = NodeTy&;
using value_type = NodeTy;
static inline PostOrderTreeDFIterator begin(NodePtr top_node) {
return PostOrderTreeDFIterator(top_node);
}
static inline PostOrderTreeDFIterator end(NodePtr sentinel_node) {
return PostOrderTreeDFIterator(sentinel_node, false);
}
bool operator==(const PostOrderTreeDFIterator& x) const {
return current_ == x.current_;
}
bool operator!=(const PostOrderTreeDFIterator& x) const {
return !(*this == x);
}
reference operator*() const { return *current_; }
NodePtr operator->() const { return current_; }
PostOrderTreeDFIterator& operator++() {
MoveToNextNode();
return *this;
}
PostOrderTreeDFIterator operator++(int) {
PostOrderTreeDFIterator tmp = *this;
++*this;
return tmp;
}
private:
explicit inline PostOrderTreeDFIterator(NodePtr top_node)
: current_(top_node) {
if (current_) WalkToLeaf();
}
// Constructor for the "end()" iterator.
// |end_sentinel| is the value that acts as end value (can be null). The bool
// parameters is to distinguish from the start() Ctor.
inline PostOrderTreeDFIterator(NodePtr sentinel_node, bool)
: current_(sentinel_node) {}
// Moves the iterator to the next node in the tree.
// If we are at the end, do nothing, otherwise
// if our current node has children, use the children iterator and push the
// current node into the stack.
// If we reach the end of the local iterator, pop it.
inline void MoveToNextNode() {
if (!current_) return;
if (parent_iterators_.empty()) {
current_ = nullptr;
return;
}
std::pair<NodePtr, NodeIterator>& next_it = parent_iterators_.top();
// If we visited all children, the current node is the top of the stack.
if (next_it.second == next_it.first->end()) {
// Set the new node.
current_ = next_it.first;
parent_iterators_.pop();
return;
}
// We have more children to visit, set the current node to the first child
// and dive to leaf.
current_ = *next_it.second;
// Update the iterator for the next child (avoid unneeded pop).
++next_it.second;
WalkToLeaf();
}
// Moves the iterator to the next node in the tree.
// If we are at the end, do nothing, otherwise
// if our current node has children, use the children iterator and push the
// current node into the stack.
// If we reach the end of the local iterator, pop it.
inline void WalkToLeaf() {
while (current_->begin() != current_->end()) {
NodeIterator next = ++current_->begin();
parent_iterators_.emplace(make_pair(current_, next));
// Set the first child as the new node.
current_ = *current_->begin();
}
}
// The current node of the tree.
NodePtr current_;
// State of the tree walk: each pair contains the parent node and the iterator
// of the next children to visit.
// When all the children has been visited, we pop the first entry and the
// parent node become the current node.
std::stack<std::pair<NodePtr, NodeIterator>> parent_iterators_;
};
} // namespace opt
} // namespace spvtools
#endif // SOURCE_OPT_TREE_ITERATOR_H_