| // Copyright 2019 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Package util provides small utility functions. |
| package util |
| |
| import ( |
| "os" |
| ) |
| |
| // IsFile returns true if path is a file. |
| func IsFile(path string) bool { |
| s, err := os.Stat(path) |
| if err != nil { |
| return false |
| } |
| return !s.IsDir() |
| } |
| |
| // IsDir returns true if path is a directory. |
| func IsDir(path string) bool { |
| s, err := os.Stat(path) |
| if err != nil { |
| return false |
| } |
| return s.IsDir() |
| } |
| |
| // Percent returns the percentage completion of i items out of n. |
| func Percent(i, n int) int { |
| return int(Percent64(int64(i), int64(n))) |
| } |
| |
| // Percent64 returns the percentage completion of i items out of n. |
| func Percent64(i, n int64) int64 { |
| if n == 0 { |
| return 0 |
| } |
| return (100 * i) / n |
| } |