| // Copyright (c) 2018 The Khronos Group Inc. |
| // Copyright (c) 2018 Valve Corporation |
| // Copyright (c) 2018 LunarG Inc. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ |
| #define INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ |
| |
| // Shader Instrumentation Interface |
| // |
| // This file provides an external interface for applications that wish to |
| // communicate with shaders instrumented by passes created by: |
| // |
| // CreateInstBindlessCheckPass |
| // CreateInstBuffAddrCheckPass |
| // |
| // More detailed documentation of these routines can be found in optimizer.hpp |
| |
| namespace spvtools { |
| |
| // Stream Output Buffer Offsets |
| // |
| // The following values provide offsets into the output buffer struct |
| // generated by InstrumentPass::GenDebugStreamWrite. This method is utilized |
| // by InstBindlessCheckPass. |
| // |
| // kInst2* values support version 2 of the output record format and were used |
| // for the transition to this format. These values have now been transferred |
| // to the original kInst* values. The kInst2* values are therefore DEPRECATED. |
| // |
| // The first member of the debug output buffer contains the next available word |
| // in the data stream to be written. Shaders will atomically read and update |
| // this value so as not to overwrite each others records. This value must be |
| // initialized to zero |
| static const int kDebugOutputSizeOffset = 0; |
| |
| // The second member of the output buffer is the start of the stream of records |
| // written by the instrumented shaders. Each record represents a validation |
| // error. The format of the records is documented below. |
| static const int kDebugOutputDataOffset = 1; |
| |
| // Common Stream Record Offsets |
| // |
| // The following are offsets to fields which are common to all records written |
| // to the output stream. |
| // |
| // Each record first contains the size of the record in 32-bit words, including |
| // the size word. |
| static const int kInstCommonOutSize = 0; |
| |
| // This is the shader id passed by the layer when the instrumentation pass is |
| // created. |
| static const int kInstCommonOutShaderId = 1; |
| |
| // This is the ordinal position of the instruction within the SPIR-V shader |
| // which generated the validation error. |
| static const int kInstCommonOutInstructionIdx = 2; |
| |
| // This is the stage which generated the validation error. This word is used |
| // to determine the contents of the next two words in the record. |
| // 0:Vert, 1:TessCtrl, 2:TessEval, 3:Geom, 4:Frag, 5:Compute |
| static const int kInstCommonOutStageIdx = 3; |
| static const int kInstCommonOutCnt = 4; |
| |
| // Stage-specific Stream Record Offsets |
| // |
| // Each stage will contain different values in the next set of words of the |
| // record used to identify which instantiation of the shader generated the |
| // validation error. |
| // |
| // Vertex Shader Output Record Offsets |
| static const int kInstVertOutVertexIndex = kInstCommonOutCnt; |
| static const int kInstVertOutInstanceIndex = kInstCommonOutCnt + 1; |
| static const int kInstVertOutUnused = kInstCommonOutCnt + 2; |
| |
| // Frag Shader Output Record Offsets |
| static const int kInstFragOutFragCoordX = kInstCommonOutCnt; |
| static const int kInstFragOutFragCoordY = kInstCommonOutCnt + 1; |
| static const int kInstFragOutUnused = kInstCommonOutCnt + 2; |
| |
| // Compute Shader Output Record Offsets |
| static const int kInstCompOutGlobalInvocationIdX = kInstCommonOutCnt; |
| static const int kInstCompOutGlobalInvocationIdY = kInstCommonOutCnt + 1; |
| static const int kInstCompOutGlobalInvocationIdZ = kInstCommonOutCnt + 2; |
| |
| // Compute Shader Output Record Offsets - Version 1 (DEPRECATED) |
| static const int kInstCompOutGlobalInvocationId = kInstCommonOutCnt; |
| static const int kInstCompOutUnused = kInstCommonOutCnt + 1; |
| |
| // Tessellation Control Shader Output Record Offsets |
| static const int kInstTessCtlOutInvocationId = kInstCommonOutCnt; |
| static const int kInstTessCtlOutPrimitiveId = kInstCommonOutCnt + 1; |
| static const int kInstTessCtlOutUnused = kInstCommonOutCnt + 2; |
| |
| // Tessellation Eval Shader Output Record Offsets |
| static const int kInstTessEvalOutPrimitiveId = kInstCommonOutCnt; |
| static const int kInstTessEvalOutTessCoordU = kInstCommonOutCnt + 1; |
| static const int kInstTessEvalOutTessCoordV = kInstCommonOutCnt + 2; |
| |
| // Tessellation Shader Output Record Offsets - Version 1 (DEPRECATED) |
| static const int kInstTessOutInvocationId = kInstCommonOutCnt; |
| static const int kInstTessOutUnused = kInstCommonOutCnt + 1; |
| |
| // Geometry Shader Output Record Offsets |
| static const int kInstGeomOutPrimitiveId = kInstCommonOutCnt; |
| static const int kInstGeomOutInvocationId = kInstCommonOutCnt + 1; |
| static const int kInstGeomOutUnused = kInstCommonOutCnt + 2; |
| |
| // Ray Tracing Shader Output Record Offsets |
| static const int kInstRayTracingOutLaunchIdX = kInstCommonOutCnt; |
| static const int kInstRayTracingOutLaunchIdY = kInstCommonOutCnt + 1; |
| static const int kInstRayTracingOutLaunchIdZ = kInstCommonOutCnt + 2; |
| |
| // Size of Common and Stage-specific Members |
| static const int kInstStageOutCnt = kInstCommonOutCnt + 3; |
| static const int kInst2StageOutCnt = kInstCommonOutCnt + 3; |
| |
| // Validation Error Code Offset |
| // |
| // This identifies the validation error. It also helps to identify |
| // how many words follow in the record and their meaning. |
| static const int kInstValidationOutError = kInstStageOutCnt; |
| static const int kInst2ValidationOutError = kInst2StageOutCnt; |
| |
| // Validation-specific Output Record Offsets |
| // |
| // Each different validation will generate a potentially different |
| // number of words at the end of the record giving more specifics |
| // about the validation error. |
| // |
| // A bindless bounds error will output the index and the bound. |
| static const int kInstBindlessBoundsOutDescIndex = kInstStageOutCnt + 1; |
| static const int kInstBindlessBoundsOutDescBound = kInstStageOutCnt + 2; |
| static const int kInstBindlessBoundsOutCnt = kInstStageOutCnt + 3; |
| |
| static const int kInst2BindlessBoundsOutDescIndex = kInst2StageOutCnt + 1; |
| static const int kInst2BindlessBoundsOutDescBound = kInst2StageOutCnt + 2; |
| static const int kInst2BindlessBoundsOutCnt = kInst2StageOutCnt + 3; |
| |
| // A bindless uninitialized error will output the index. |
| static const int kInstBindlessUninitOutDescIndex = kInstStageOutCnt + 1; |
| static const int kInstBindlessUninitOutUnused = kInstStageOutCnt + 2; |
| static const int kInstBindlessUninitOutCnt = kInstStageOutCnt + 3; |
| |
| static const int kInst2BindlessUninitOutDescIndex = kInst2StageOutCnt + 1; |
| static const int kInst2BindlessUninitOutUnused = kInst2StageOutCnt + 2; |
| static const int kInst2BindlessUninitOutCnt = kInst2StageOutCnt + 3; |
| |
| // A buffer address unalloc error will output the 64-bit pointer in |
| // two 32-bit pieces, lower bits first. |
| static const int kInstBuffAddrUnallocOutDescPtrLo = kInstStageOutCnt + 1; |
| static const int kInstBuffAddrUnallocOutDescPtrHi = kInstStageOutCnt + 2; |
| static const int kInstBuffAddrUnallocOutCnt = kInstStageOutCnt + 3; |
| |
| static const int kInst2BuffAddrUnallocOutDescPtrLo = kInst2StageOutCnt + 1; |
| static const int kInst2BuffAddrUnallocOutDescPtrHi = kInst2StageOutCnt + 2; |
| static const int kInst2BuffAddrUnallocOutCnt = kInst2StageOutCnt + 3; |
| |
| // DEPRECATED |
| static const int kInstBindlessOutDescIndex = kInstStageOutCnt + 1; |
| static const int kInstBindlessOutDescBound = kInstStageOutCnt + 2; |
| static const int kInstBindlessOutCnt = kInstStageOutCnt + 3; |
| |
| // Maximum Output Record Member Count |
| static const int kInstMaxOutCnt = kInstStageOutCnt + 3; |
| static const int kInst2MaxOutCnt = kInst2StageOutCnt + 3; |
| |
| // Validation Error Codes |
| // |
| // These are the possible validation error codes. |
| static const int kInstErrorBindlessBounds = 0; |
| static const int kInstErrorBindlessUninit = 1; |
| static const int kInstErrorBuffAddrUnallocRef = 2; |
| |
| // Direct Input Buffer Offsets |
| // |
| // The following values provide member offsets into the input buffers |
| // consumed by InstrumentPass::GenDebugDirectRead(). This method is utilized |
| // by InstBindlessCheckPass. |
| // |
| // The only object in an input buffer is a runtime array of unsigned |
| // integers. Each validation will have its own formatting of this array. |
| static const int kDebugInputDataOffset = 0; |
| |
| // Debug Buffer Bindings |
| // |
| // These are the bindings for the different buffers which are |
| // read or written by the instrumentation passes. |
| // |
| // This is the output buffer written by InstBindlessCheckPass, |
| // InstBuffAddrCheckPass, and possibly other future validations. |
| static const int kDebugOutputBindingStream = 0; |
| |
| // The binding for the input buffer read by InstBindlessCheckPass. |
| static const int kDebugInputBindingBindless = 1; |
| |
| // The binding for the input buffer read by InstBuffAddrCheckPass. |
| static const int kDebugInputBindingBuffAddr = 2; |
| |
| // Bindless Validation Input Buffer Format |
| // |
| // An input buffer for bindless validation consists of a single array of |
| // unsigned integers we will call Data[]. This array is formatted as follows. |
| // |
| // At offset kDebugInputBindlessInitOffset in Data[] is a single uint which |
| // gives an offset to the start of the bindless initialization data. More |
| // specifically, if the following value is zero, we know that the descriptor at |
| // (set = s, binding = b, index = i) is not initialized: |
| // Data[ i + Data[ b + Data[ s + Data[ kDebugInputBindlessInitOffset ] ] ] ] |
| static const int kDebugInputBindlessInitOffset = 0; |
| |
| // DEPRECATED |
| static const int kDebugInputBindlessOffsetReserved = 0; |
| |
| // At offset kDebugInputBindlessOffsetLengths is some number of uints which |
| // provide the bindless length data. More specifically, the number of |
| // descriptors at (set=s, binding=b) is: |
| // Data[ Data[ s + kDebugInputBindlessOffsetLengths ] + b ] |
| static const int kDebugInputBindlessOffsetLengths = 1; |
| |
| // Buffer Device Address Input Buffer Format |
| // |
| // An input buffer for buffer device address validation consists of a single |
| // array of unsigned 64-bit integers we will call Data[]. This array is |
| // formatted as follows: |
| // |
| // At offset kDebugInputBuffAddrPtrOffset is a list of sorted valid buffer |
| // addresses. The list is terminated with the address 0xffffffffffffffff. |
| // If 0x0 is not a valid buffer address, this address is inserted at the |
| // start of the list. |
| // |
| static const int kDebugInputBuffAddrPtrOffset = 1; |
| // |
| // At offset kDebugInputBuffAddrLengthOffset in Data[] is a single uint64 which |
| // gives an offset to the start of the buffer length data. More |
| // specifically, for a buffer whose pointer is located at input buffer offset |
| // i, the length is located at: |
| // |
| // Data[ i - kDebugInputBuffAddrPtrOffset |
| // + Data[ kDebugInputBuffAddrLengthOffset ] ] |
| // |
| // The length associated with the 0xffffffffffffffff address is zero. If |
| // not a valid buffer, the length associated with the 0x0 address is zero. |
| static const int kDebugInputBuffAddrLengthOffset = 0; |
| |
| } // namespace spvtools |
| |
| #endif // INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ |