| //===-- RegisterScavenging.h - Machine register scavenging ------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file declares the machine register scavenger class. It can provide |
| // information such as unused register at any point in a machine basic block. |
| // It also provides a mechanism to make registers availbale by evicting them |
| // to spill slots. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_REGISTER_SCAVENGING_H |
| #define LLVM_CODEGEN_REGISTER_SCAVENGING_H |
| |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/ADT/BitVector.h" |
| |
| namespace llvm { |
| |
| class MachineRegisterInfo; |
| class TargetRegisterInfo; |
| class TargetInstrInfo; |
| class TargetRegisterClass; |
| |
| class RegScavenger { |
| const TargetRegisterInfo *TRI; |
| const TargetInstrInfo *TII; |
| MachineRegisterInfo* MRI; |
| MachineBasicBlock *MBB; |
| MachineBasicBlock::iterator MBBI; |
| unsigned NumPhysRegs; |
| |
| /// Tracking - True if RegScavenger is currently tracking the liveness of |
| /// registers. |
| bool Tracking; |
| |
| /// ScavengingFrameIndex - Special spill slot used for scavenging a register |
| /// post register allocation. |
| int ScavengingFrameIndex; |
| |
| /// ScavengedReg - If none zero, the specific register is currently being |
| /// scavenged. That is, it is spilled to the special scavenging stack slot. |
| unsigned ScavengedReg; |
| |
| /// ScavengedRC - Register class of the scavenged register. |
| /// |
| const TargetRegisterClass *ScavengedRC; |
| |
| /// ScavengeRestore - Instruction that restores the scavenged register from |
| /// stack. |
| const MachineInstr *ScavengeRestore; |
| |
| /// CalleeSavedrRegs - A bitvector of callee saved registers for the target. |
| /// |
| BitVector CalleeSavedRegs; |
| |
| /// ReservedRegs - A bitvector of reserved registers. |
| /// |
| BitVector ReservedRegs; |
| |
| /// RegsAvailable - The current state of all the physical registers immediately |
| /// before MBBI. One bit per physical register. If bit is set that means it's |
| /// available, unset means the register is currently being used. |
| BitVector RegsAvailable; |
| |
| public: |
| RegScavenger() |
| : MBB(NULL), NumPhysRegs(0), Tracking(false), |
| ScavengingFrameIndex(-1), ScavengedReg(0), ScavengedRC(NULL) {} |
| |
| /// enterBasicBlock - Start tracking liveness from the begin of the specific |
| /// basic block. |
| void enterBasicBlock(MachineBasicBlock *mbb); |
| |
| /// initRegState - allow resetting register state info for multiple |
| /// passes over/within the same function. |
| void initRegState(); |
| |
| /// forward - Move the internal MBB iterator and update register states. |
| void forward(); |
| |
| /// forward - Move the internal MBB iterator and update register states until |
| /// it has processed the specific iterator. |
| void forward(MachineBasicBlock::iterator I) { |
| if (!Tracking && MBB->begin() != I) forward(); |
| while (MBBI != I) forward(); |
| } |
| |
| /// skipTo - Move the internal MBB iterator but do not update register states. |
| /// |
| void skipTo(MachineBasicBlock::iterator I) { MBBI = I; } |
| |
| /// getRegsUsed - return all registers currently in use in used. |
| void getRegsUsed(BitVector &used, bool includeReserved); |
| |
| /// getRegsAvailable - Return all available registers in the register class |
| /// in Mask. |
| BitVector getRegsAvailable(const TargetRegisterClass *RC); |
| |
| /// FindUnusedReg - Find a unused register of the specified register class. |
| /// Return 0 if none is found. |
| unsigned FindUnusedReg(const TargetRegisterClass *RegClass) const; |
| |
| /// setScavengingFrameIndex / getScavengingFrameIndex - accessor and setter of |
| /// ScavengingFrameIndex. |
| void setScavengingFrameIndex(int FI) { ScavengingFrameIndex = FI; } |
| int getScavengingFrameIndex() const { return ScavengingFrameIndex; } |
| |
| /// scavengeRegister - Make a register of the specific register class |
| /// available and do the appropriate bookkeeping. SPAdj is the stack |
| /// adjustment due to call frame, it's passed along to eliminateFrameIndex(). |
| /// Returns the scavenged register. |
| unsigned scavengeRegister(const TargetRegisterClass *RegClass, |
| MachineBasicBlock::iterator I, int SPAdj); |
| unsigned scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj) { |
| return scavengeRegister(RegClass, MBBI, SPAdj); |
| } |
| |
| /// setUsed - Tell the scavenger a register is used. |
| /// |
| void setUsed(unsigned Reg); |
| private: |
| /// isReserved - Returns true if a register is reserved. It is never "unused". |
| bool isReserved(unsigned Reg) const { return ReservedRegs.test(Reg); } |
| |
| /// isUsed / isUnused - Test if a register is currently being used. |
| /// |
| bool isUsed(unsigned Reg) const { return !RegsAvailable.test(Reg); } |
| bool isUnused(unsigned Reg) const { return RegsAvailable.test(Reg); } |
| |
| /// isAliasUsed - Is Reg or an alias currently in use? |
| bool isAliasUsed(unsigned Reg) const; |
| |
| /// setUsed / setUnused - Mark the state of one or a number of registers. |
| /// |
| void setUsed(BitVector &Regs) { |
| RegsAvailable &= ~Regs; |
| } |
| void setUnused(BitVector &Regs) { |
| RegsAvailable |= Regs; |
| } |
| |
| /// Add Reg and all its sub-registers to BV. |
| void addRegWithSubRegs(BitVector &BV, unsigned Reg); |
| |
| /// Add Reg and its aliases to BV. |
| void addRegWithAliases(BitVector &BV, unsigned Reg); |
| |
| /// findSurvivorReg - Return the candidate register that is unused for the |
| /// longest after StartMI. UseMI is set to the instruction where the search |
| /// stopped. |
| /// |
| /// No more than InstrLimit instructions are inspected. |
| unsigned findSurvivorReg(MachineBasicBlock::iterator StartMI, |
| BitVector &Candidates, |
| unsigned InstrLimit, |
| MachineBasicBlock::iterator &UseMI); |
| |
| }; |
| |
| } // End llvm namespace |
| |
| #endif |