blob: 3e1e31b6c8a7246ff25033e110eabbe3c49b63b0 [file] [log] [blame]
// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_SpirvShader_hpp
#define sw_SpirvShader_hpp
#include "System/Types.hpp"
#include "Vulkan/VkDebug.hpp"
#include <string>
#include <vector>
#include <unordered_map>
#include <cstdint>
#include <spirv/unified1/spirv.hpp>
namespace sw
{
class SpirvShader
{
public:
using InsnStore = std::vector<uint32_t>;
InsnStore insns;
/* Pseudo-iterator over SPIRV instructions, designed to support range-based-for. */
class InsnIterator
{
InsnStore::const_iterator iter;
public:
spv::Op opcode() const
{
return static_cast<spv::Op>(*iter & spv::OpCodeMask);
}
uint32_t wordCount() const
{
return *iter >> spv::WordCountShift;
}
uint32_t word(uint32_t n) const
{
ASSERT(n < wordCount());
return iter[n];
}
bool operator!=(InsnIterator const &other) const
{
return iter != other.iter;
}
InsnIterator operator*() const
{
return *this;
}
InsnIterator &operator++()
{
iter += wordCount();
return *this;
}
InsnIterator const operator++(int)
{
InsnIterator ret{*this};
iter += wordCount();
return ret;
}
InsnIterator(InsnIterator const &other) = default;
InsnIterator() = default;
explicit InsnIterator(InsnStore::const_iterator iter) : iter{iter}
{
}
};
/* range-based-for interface */
InsnIterator begin() const
{
return InsnIterator{insns.cbegin() + 5};
}
InsnIterator end() const
{
return InsnIterator{insns.cend()};
}
class Object
{
public:
InsnIterator definition;
spv::StorageClass storageClass;
uint32_t sizeInComponents = 0;
enum class Kind
{
Unknown, /* for paranoia -- if we get left with an object in this state, the module was broken */
Type,
Variable,
Constant,
Value,
} kind = Kind::Unknown;
};
int getSerialID() const
{
return serialID;
}
explicit SpirvShader(InsnStore const &insns);
struct Modes
{
bool EarlyFragmentTests : 1;
bool DepthReplacing : 1;
bool DepthGreater : 1;
bool DepthLess : 1;
bool DepthUnchanged : 1;
bool ContainsKill : 1;
// Compute workgroup dimensions
int LocalSizeX, LocalSizeY, LocalSizeZ;
};
Modes const &getModes() const
{
return modes;
}
enum AttribType : unsigned char
{
ATTRIBTYPE_FLOAT,
ATTRIBTYPE_INT,
ATTRIBTYPE_UINT,
ATTRIBTYPE_UNUSED,
ATTRIBTYPE_LAST = ATTRIBTYPE_UINT
};
bool hasBuiltinInput(spv::BuiltIn b) const
{
return inputBuiltins.find(b) != inputBuiltins.end();
}
struct Decorations
{
int32_t Location;
int32_t Component;
spv::BuiltIn BuiltIn;
bool HasLocation : 1;
bool HasComponent : 1;
bool HasBuiltIn : 1;
bool Flat : 1;
bool Centroid : 1;
bool NoPerspective : 1;
bool Block : 1;
bool BufferBlock : 1;
Decorations()
: Location{-1}, Component{0}, BuiltIn{}, HasLocation{false}, HasComponent{false}, HasBuiltIn{false},
Flat{false},
Centroid{false}, NoPerspective{false}, Block{false},
BufferBlock{false}
{
}
Decorations(Decorations const &) = default;
void Apply(Decorations const &src);
void Apply(spv::Decoration decoration, uint32_t arg);
};
std::unordered_map<uint32_t, Decorations> decorations;
std::unordered_map<uint32_t, std::vector<Decorations>> memberDecorations;
struct InterfaceComponent
{
AttribType Type;
bool Flat : 1;
bool Centroid : 1;
bool NoPerspective : 1;
InterfaceComponent()
: Type{ATTRIBTYPE_UNUSED}, Flat{false}, Centroid{false}, NoPerspective{false}
{
}
};
std::vector<InterfaceComponent> inputs;
std::vector<InterfaceComponent> outputs;
private:
const int serialID;
static volatile int serialCounter;
Modes modes;
std::unordered_map<uint32_t, Object> defs;
std::unordered_map<spv::BuiltIn, uint32_t> inputBuiltins;
std::unordered_map<spv::BuiltIn, uint32_t> outputBuiltins;
void ProcessExecutionMode(InsnIterator it);
uint32_t ComputeTypeSize(InsnIterator insn);
void PopulateInterfaceSlot(std::vector<InterfaceComponent> *iface, Decorations const &d, AttribType type);
int PopulateInterfaceInner(std::vector<InterfaceComponent> *iface, uint32_t id, Decorations d);
void PopulateInterface(std::vector<InterfaceComponent> *iface, uint32_t id);
uint32_t GetConstantInt(uint32_t id);
};
}
#endif // sw_SpirvShader_hpp