| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Renderbuffer.cpp: the Renderbuffer class and its derived classes |
| // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer |
| // objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108. |
| |
| #include "Renderbuffer.h" |
| |
| #include "main.h" |
| #include "Texture.h" |
| #include "utilities.h" |
| |
| namespace es2 |
| { |
| RenderbufferInterface::RenderbufferInterface() |
| { |
| } |
| |
| // The default case for classes inherited from RenderbufferInterface is not to |
| // need to do anything upon the reference count to the parent Renderbuffer incrementing |
| // or decrementing. |
| void RenderbufferInterface::addProxyRef(const Renderbuffer *proxy) |
| { |
| } |
| |
| void RenderbufferInterface::releaseProxy(const Renderbuffer *proxy) |
| { |
| } |
| |
| GLuint RenderbufferInterface::getRedSize() const |
| { |
| return GetRedSize(getFormat()); |
| } |
| |
| GLuint RenderbufferInterface::getGreenSize() const |
| { |
| return GetGreenSize(getFormat()); |
| } |
| |
| GLuint RenderbufferInterface::getBlueSize() const |
| { |
| return GetBlueSize(getFormat()); |
| } |
| |
| GLuint RenderbufferInterface::getAlphaSize() const |
| { |
| return GetAlphaSize(getFormat()); |
| } |
| |
| GLuint RenderbufferInterface::getDepthSize() const |
| { |
| return GetDepthSize(getFormat()); |
| } |
| |
| GLuint RenderbufferInterface::getStencilSize() const |
| { |
| return GetStencilSize(getFormat()); |
| } |
| |
| ///// RenderbufferTexture2D Implementation //////// |
| |
| RenderbufferTexture2D::RenderbufferTexture2D(Texture2D *texture, GLint level) : mLevel(level) |
| { |
| mTexture2D = texture; |
| } |
| |
| RenderbufferTexture2D::~RenderbufferTexture2D() |
| { |
| mTexture2D = nullptr; |
| } |
| |
| // Textures need to maintain their own reference count for references via |
| // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
| void RenderbufferTexture2D::addProxyRef(const Renderbuffer *proxy) |
| { |
| mTexture2D->addProxyRef(proxy); |
| } |
| |
| void RenderbufferTexture2D::releaseProxy(const Renderbuffer *proxy) |
| { |
| mTexture2D->releaseProxy(proxy); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture2D::getRenderTarget() |
| { |
| return mTexture2D->getRenderTarget(GL_TEXTURE_2D, mLevel); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture2D::createSharedImage() |
| { |
| return mTexture2D->createSharedImage(GL_TEXTURE_2D, mLevel); |
| } |
| |
| bool RenderbufferTexture2D::isShared() const |
| { |
| return mTexture2D->isShared(GL_TEXTURE_2D, mLevel); |
| } |
| |
| GLsizei RenderbufferTexture2D::getWidth() const |
| { |
| return mTexture2D->getWidth(GL_TEXTURE_2D, mLevel); |
| } |
| |
| GLsizei RenderbufferTexture2D::getHeight() const |
| { |
| return mTexture2D->getHeight(GL_TEXTURE_2D, mLevel); |
| } |
| |
| GLint RenderbufferTexture2D::getFormat() const |
| { |
| return mTexture2D->getFormat(GL_TEXTURE_2D, mLevel); |
| } |
| |
| GLsizei RenderbufferTexture2D::getSamples() const |
| { |
| return 0; // Core OpenGL ES 3.0 does not support multisample textures. |
| } |
| |
| ///// RenderbufferTexture2DRect Implementation //////// |
| |
| RenderbufferTexture2DRect::RenderbufferTexture2DRect(Texture2DRect *texture) |
| { |
| mTexture2DRect = texture; |
| } |
| |
| RenderbufferTexture2DRect::~RenderbufferTexture2DRect() |
| { |
| mTexture2DRect = NULL; |
| } |
| |
| // Textures need to maintain their own reference count for references via |
| // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
| void RenderbufferTexture2DRect::addProxyRef(const Renderbuffer *proxy) |
| { |
| mTexture2DRect->addProxyRef(proxy); |
| } |
| |
| void RenderbufferTexture2DRect::releaseProxy(const Renderbuffer *proxy) |
| { |
| mTexture2DRect->releaseProxy(proxy); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture2DRect::getRenderTarget() |
| { |
| return mTexture2DRect->getRenderTarget(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture2DRect::createSharedImage() |
| { |
| return mTexture2DRect->createSharedImage(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| bool RenderbufferTexture2DRect::isShared() const |
| { |
| return mTexture2DRect->isShared(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| GLsizei RenderbufferTexture2DRect::getWidth() const |
| { |
| return mTexture2DRect->getWidth(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| GLsizei RenderbufferTexture2DRect::getHeight() const |
| { |
| return mTexture2DRect->getHeight(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| GLint RenderbufferTexture2DRect::getFormat() const |
| { |
| return mTexture2DRect->getFormat(GL_TEXTURE_RECTANGLE_ARB, 0); |
| } |
| |
| GLsizei RenderbufferTexture2DRect::getSamples() const |
| { |
| return 0; // Core OpenGL ES 3.0 does not support multisample textures. |
| } |
| |
| ///// RenderbufferTexture3D Implementation //////// |
| |
| RenderbufferTexture3D::RenderbufferTexture3D(Texture3D *texture, GLint level) : mLevel(level) |
| { |
| mTexture3D = texture; |
| } |
| |
| RenderbufferTexture3D::~RenderbufferTexture3D() |
| { |
| mTexture3D = NULL; |
| } |
| |
| // Textures need to maintain their own reference count for references via |
| // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
| void RenderbufferTexture3D::addProxyRef(const Renderbuffer *proxy) |
| { |
| mTexture3D->addProxyRef(proxy); |
| } |
| |
| void RenderbufferTexture3D::releaseProxy(const Renderbuffer *proxy) |
| { |
| mTexture3D->releaseProxy(proxy); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture3D::getRenderTarget() |
| { |
| return mTexture3D->getRenderTarget(mTexture3D->getTarget(), mLevel); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTexture3D::createSharedImage() |
| { |
| return mTexture3D->createSharedImage(mTexture3D->getTarget(), mLevel); |
| } |
| |
| bool RenderbufferTexture3D::isShared() const |
| { |
| return mTexture3D->isShared(mTexture3D->getTarget(), mLevel); |
| } |
| |
| GLsizei RenderbufferTexture3D::getWidth() const |
| { |
| return mTexture3D->getWidth(mTexture3D->getTarget(), mLevel); |
| } |
| |
| GLsizei RenderbufferTexture3D::getHeight() const |
| { |
| return mTexture3D->getHeight(mTexture3D->getTarget(), mLevel); |
| } |
| |
| GLsizei RenderbufferTexture3D::getDepth() const |
| { |
| return mTexture3D->getDepth(mTexture3D->getTarget(), mLevel); |
| } |
| |
| GLint RenderbufferTexture3D::getFormat() const |
| { |
| return mTexture3D->getFormat(mTexture3D->getTarget(), mLevel); |
| } |
| |
| GLsizei RenderbufferTexture3D::getSamples() const |
| { |
| return 0; // Core OpenGL ES 3.0 does not support multisample textures. |
| } |
| |
| ///// RenderbufferTextureCubeMap Implementation //////// |
| |
| RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLint level) : mTarget(target), mLevel(level) |
| { |
| mTextureCubeMap = texture; |
| } |
| |
| RenderbufferTextureCubeMap::~RenderbufferTextureCubeMap() |
| { |
| mTextureCubeMap = NULL; |
| } |
| |
| // Textures need to maintain their own reference count for references via |
| // Renderbuffers acting as proxies. Here, we notify the texture of a reference. |
| void RenderbufferTextureCubeMap::addProxyRef(const Renderbuffer *proxy) |
| { |
| mTextureCubeMap->addProxyRef(proxy); |
| } |
| |
| void RenderbufferTextureCubeMap::releaseProxy(const Renderbuffer *proxy) |
| { |
| mTextureCubeMap->releaseProxy(proxy); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTextureCubeMap::getRenderTarget() |
| { |
| return mTextureCubeMap->getRenderTarget(mTarget, mLevel); |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *RenderbufferTextureCubeMap::createSharedImage() |
| { |
| return mTextureCubeMap->createSharedImage(mTarget, mLevel); |
| } |
| |
| bool RenderbufferTextureCubeMap::isShared() const |
| { |
| return mTextureCubeMap->isShared(mTarget, mLevel); |
| } |
| |
| GLsizei RenderbufferTextureCubeMap::getWidth() const |
| { |
| return mTextureCubeMap->getWidth(mTarget, mLevel); |
| } |
| |
| GLsizei RenderbufferTextureCubeMap::getHeight() const |
| { |
| return mTextureCubeMap->getHeight(mTarget, mLevel); |
| } |
| |
| GLint RenderbufferTextureCubeMap::getFormat() const |
| { |
| return mTextureCubeMap->getFormat(mTarget, mLevel); |
| } |
| |
| GLsizei RenderbufferTextureCubeMap::getSamples() const |
| { |
| return 0; // Core OpenGL ES 3.0 does not support multisample textures. |
| } |
| |
| ////// Renderbuffer Implementation ////// |
| |
| Renderbuffer::Renderbuffer(GLuint name, RenderbufferInterface *instance) : NamedObject(name) |
| { |
| ASSERT(instance); |
| mInstance = instance; |
| } |
| |
| Renderbuffer::~Renderbuffer() |
| { |
| delete mInstance; |
| } |
| |
| // The RenderbufferInterface contained in this Renderbuffer may need to maintain |
| // its own reference count, so we pass it on here. |
| void Renderbuffer::addRef() |
| { |
| mInstance->addProxyRef(this); |
| |
| Object::addRef(); |
| } |
| |
| void Renderbuffer::release() |
| { |
| mInstance->releaseProxy(this); |
| |
| Object::release(); |
| } |
| |
| // Increments refcount on image. |
| // caller must Release() the returned image |
| egl::Image *Renderbuffer::getRenderTarget() |
| { |
| return mInstance->getRenderTarget(); |
| } |
| |
| // Increments refcount on image. |
| // caller must Release() the returned image |
| egl::Image *Renderbuffer::createSharedImage() |
| { |
| return mInstance->createSharedImage(); |
| } |
| |
| bool Renderbuffer::isShared() const |
| { |
| return mInstance->isShared(); |
| } |
| |
| GLsizei Renderbuffer::getWidth() const |
| { |
| return mInstance->getWidth(); |
| } |
| |
| GLsizei Renderbuffer::getHeight() const |
| { |
| return mInstance->getHeight(); |
| } |
| |
| GLsizei Renderbuffer::getDepth() const |
| { |
| return mInstance->getDepth(); |
| } |
| |
| GLint Renderbuffer::getLevel() const |
| { |
| return mInstance->getLevel(); |
| } |
| |
| GLint Renderbuffer::getFormat() const |
| { |
| return mInstance->getFormat(); |
| } |
| |
| GLuint Renderbuffer::getRedSize() const |
| { |
| return mInstance->getRedSize(); |
| } |
| |
| GLuint Renderbuffer::getGreenSize() const |
| { |
| return mInstance->getGreenSize(); |
| } |
| |
| GLuint Renderbuffer::getBlueSize() const |
| { |
| return mInstance->getBlueSize(); |
| } |
| |
| GLuint Renderbuffer::getAlphaSize() const |
| { |
| return mInstance->getAlphaSize(); |
| } |
| |
| GLuint Renderbuffer::getDepthSize() const |
| { |
| return mInstance->getDepthSize(); |
| } |
| |
| GLuint Renderbuffer::getStencilSize() const |
| { |
| return mInstance->getStencilSize(); |
| } |
| |
| GLsizei Renderbuffer::getSamples() const |
| { |
| return mInstance->getSamples(); |
| } |
| |
| void Renderbuffer::setLevel(GLint level) |
| { |
| return mInstance->setLevel(level); |
| } |
| |
| void Renderbuffer::setStorage(RenderbufferStorage *newStorage) |
| { |
| ASSERT(newStorage); |
| |
| delete mInstance; |
| mInstance = newStorage; |
| } |
| |
| RenderbufferStorage::RenderbufferStorage() |
| { |
| mWidth = 0; |
| mHeight = 0; |
| format = GL_NONE; |
| mSamples = 0; |
| } |
| |
| RenderbufferStorage::~RenderbufferStorage() |
| { |
| } |
| |
| GLsizei RenderbufferStorage::getWidth() const |
| { |
| return mWidth; |
| } |
| |
| GLsizei RenderbufferStorage::getHeight() const |
| { |
| return mHeight; |
| } |
| |
| GLint RenderbufferStorage::getFormat() const |
| { |
| return format; |
| } |
| |
| GLsizei RenderbufferStorage::getSamples() const |
| { |
| return mSamples; |
| } |
| |
| Colorbuffer::Colorbuffer(egl::Image *renderTarget) : mRenderTarget(renderTarget) |
| { |
| if(renderTarget) |
| { |
| renderTarget->addRef(); |
| |
| mWidth = renderTarget->getWidth(); |
| mHeight = renderTarget->getHeight(); |
| format = renderTarget->getFormat(); |
| mSamples = renderTarget->getDepth() & ~1; |
| } |
| } |
| |
| Colorbuffer::Colorbuffer(int width, int height, GLenum internalformat, GLsizei samples) : mRenderTarget(nullptr) |
| { |
| int supportedSamples = Context::getSupportedMultisampleCount(samples); |
| |
| if(width > 0 && height > 0) |
| { |
| if(height > sw::OUTLINE_RESOLUTION) |
| { |
| error(GL_OUT_OF_MEMORY); |
| return; |
| } |
| |
| mRenderTarget = egl::Image::create(width, height, internalformat, supportedSamples, false); |
| |
| if(!mRenderTarget) |
| { |
| error(GL_OUT_OF_MEMORY); |
| return; |
| } |
| } |
| |
| mWidth = width; |
| mHeight = height; |
| format = internalformat; |
| mSamples = supportedSamples; |
| } |
| |
| Colorbuffer::~Colorbuffer() |
| { |
| if(mRenderTarget) |
| { |
| mRenderTarget->release(); |
| } |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *Colorbuffer::getRenderTarget() |
| { |
| if(mRenderTarget) |
| { |
| mRenderTarget->addRef(); |
| } |
| |
| return mRenderTarget; |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *Colorbuffer::createSharedImage() |
| { |
| if(mRenderTarget) |
| { |
| mRenderTarget->addRef(); |
| mRenderTarget->markShared(); |
| } |
| |
| return mRenderTarget; |
| } |
| |
| bool Colorbuffer::isShared() const |
| { |
| return mRenderTarget->isShared(); |
| } |
| |
| DepthStencilbuffer::DepthStencilbuffer(egl::Image *depthStencil) : mDepthStencil(depthStencil) |
| { |
| if(depthStencil) |
| { |
| depthStencil->addRef(); |
| |
| mWidth = depthStencil->getWidth(); |
| mHeight = depthStencil->getHeight(); |
| format = depthStencil->getFormat(); |
| mSamples = depthStencil->getDepth() & ~1; |
| } |
| } |
| |
| DepthStencilbuffer::DepthStencilbuffer(int width, int height, GLenum internalformat, GLsizei samples) : mDepthStencil(nullptr) |
| { |
| int supportedSamples = Context::getSupportedMultisampleCount(samples); |
| |
| if(width > 0 && height > 0) |
| { |
| if(height > sw::OUTLINE_RESOLUTION) |
| { |
| error(GL_OUT_OF_MEMORY); |
| return; |
| } |
| |
| mDepthStencil = egl::Image::create(width, height, internalformat, supportedSamples, false); |
| |
| if(!mDepthStencil) |
| { |
| error(GL_OUT_OF_MEMORY); |
| return; |
| } |
| } |
| |
| mWidth = width; |
| mHeight = height; |
| format = internalformat; |
| mSamples = supportedSamples; |
| } |
| |
| DepthStencilbuffer::~DepthStencilbuffer() |
| { |
| if(mDepthStencil) |
| { |
| mDepthStencil->release(); |
| } |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *DepthStencilbuffer::getRenderTarget() |
| { |
| if(mDepthStencil) |
| { |
| mDepthStencil->addRef(); |
| } |
| |
| return mDepthStencil; |
| } |
| |
| // Increments refcount on image. |
| // caller must release() the returned image |
| egl::Image *DepthStencilbuffer::createSharedImage() |
| { |
| if(mDepthStencil) |
| { |
| mDepthStencil->addRef(); |
| mDepthStencil->markShared(); |
| } |
| |
| return mDepthStencil; |
| } |
| |
| bool DepthStencilbuffer::isShared() const |
| { |
| return mDepthStencil->isShared(); |
| } |
| |
| Depthbuffer::Depthbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) |
| { |
| } |
| |
| Depthbuffer::Depthbuffer(int width, int height, GLenum internalformat, GLsizei samples) : DepthStencilbuffer(width, height, internalformat, samples) |
| { |
| } |
| |
| Depthbuffer::~Depthbuffer() |
| { |
| } |
| |
| Stencilbuffer::Stencilbuffer(egl::Image *depthStencil) : DepthStencilbuffer(depthStencil) |
| { |
| } |
| |
| Stencilbuffer::Stencilbuffer(int width, int height, GLsizei samples) : DepthStencilbuffer(width, height, GL_STENCIL_INDEX8, samples) |
| { |
| } |
| |
| Stencilbuffer::~Stencilbuffer() |
| { |
| } |
| |
| } |