| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef egl_Texture_hpp |
| #define egl_Texture_hpp |
| |
| #include "common/Object.hpp" |
| |
| namespace sw |
| { |
| class Resource; |
| } |
| |
| namespace egl |
| { |
| class [[clang::lto_visibility_public]] Texture : public gl::NamedObject |
| { |
| public: |
| Texture(GLuint name) : NamedObject(name) {} |
| |
| virtual void releaseTexImage() = 0; |
| virtual sw::Resource *getResource() const = 0; |
| |
| virtual void sweep() = 0; // Garbage collect if no external references |
| |
| void release() override |
| { |
| int refs = dereference(); |
| |
| if(refs > 0) |
| { |
| sweep(); |
| } |
| else |
| { |
| delete this; |
| } |
| } |
| }; |
| } |
| |
| #endif // egl_Texture_hpp |