Remove Common/Types.hpp include from SpirvShader

We already include the equivalent System/Types.hpp here. This was the
sole remaining bit of include crosstalk between the GLES and VK worlds.

Bug: b/145318391
Change-Id: I21a1845ac7d5d2d99260c83723233f938240f966
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38769
Reviewed-by: Ben Clayton <bclayton@google.com>
Tested-by: Chris Forbes <chrisforbes@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
diff --git a/src/Pipeline/SpirvShader.hpp b/src/Pipeline/SpirvShader.hpp
index 20b96cc..d453153 100644
--- a/src/Pipeline/SpirvShader.hpp
+++ b/src/Pipeline/SpirvShader.hpp
@@ -22,7 +22,6 @@
 #include "Vulkan/VkDebug.hpp"
 #include "Vulkan/VkConfig.h"
 #include "Vulkan/VkDescriptorSet.hpp"
-#include "Common/Types.hpp"
 #include "Device/Config.hpp"
 #include "Device/Sampler.hpp"