| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // ResourceManager.h : Defines the ResourceManager class, which tracks objects |
| // shared by multiple GL contexts. |
| |
| #ifndef LIBGL_RESOURCEMANAGER_H_ |
| #define LIBGL_RESOURCEMANAGER_H_ |
| |
| #include "common/NameSpace.hpp" |
| |
| #define _GDI32_ |
| #include <windows.h> |
| #include <GL/GL.h> |
| #include <GL/glext.h> |
| |
| #include <map> |
| |
| namespace gl |
| { |
| class Buffer; |
| class Shader; |
| class Program; |
| class Texture; |
| class Renderbuffer; |
| |
| enum TextureType |
| { |
| TEXTURE_2D, |
| PROXY_TEXTURE_2D, |
| TEXTURE_CUBE, |
| |
| TEXTURE_TYPE_COUNT, |
| TEXTURE_UNKNOWN |
| }; |
| |
| class ResourceManager |
| { |
| public: |
| ResourceManager(); |
| ~ResourceManager(); |
| |
| void addRef(); |
| void release(); |
| |
| GLuint createBuffer(); |
| GLuint createShader(GLenum type); |
| GLuint createProgram(); |
| GLuint createTexture(); |
| GLuint createRenderbuffer(); |
| |
| void deleteBuffer(GLuint buffer); |
| void deleteShader(GLuint shader); |
| void deleteProgram(GLuint program); |
| void deleteTexture(GLuint texture); |
| void deleteRenderbuffer(GLuint renderbuffer); |
| |
| Buffer *getBuffer(GLuint handle); |
| Shader *getShader(GLuint handle); |
| Program *getProgram(GLuint handle); |
| Texture *getTexture(GLuint handle); |
| Renderbuffer *getRenderbuffer(GLuint handle); |
| |
| void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); |
| |
| void checkBufferAllocation(unsigned int buffer); |
| void checkTextureAllocation(GLuint texture, TextureType type); |
| void checkRenderbufferAllocation(GLuint renderbuffer); |
| |
| private: |
| std::size_t mRefCount; |
| |
| typedef std::map<GLint, Buffer*> BufferMap; |
| BufferMap mBufferMap; |
| //NameSpace mBufferNameSpace; |
| |
| typedef std::map<GLint, Shader*> ShaderMap; |
| ShaderMap mShaderMap; |
| |
| typedef std::map<GLint, Program*> ProgramMap; |
| ProgramMap mProgramMap; |
| //NameSpace mProgramShaderNameSpace; |
| |
| typedef std::map<GLint, Texture*> TextureMap; |
| TextureMap mTextureMap; |
| //NameSpace mTextureNameSpace; |
| |
| typedef std::map<GLint, Renderbuffer*> RenderbufferMap; |
| RenderbufferMap mRenderbufferMap; |
| //NameSpace mRenderbufferNameSpace; |
| }; |
| |
| } |
| |
| #endif // LIBGL_RESOURCEMANAGER_H_ |