| //===- subzero/src/IceCfg.h - Control flow graph ----------------*- C++ -*-===// | |
| // | |
| // The Subzero Code Generator | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| /// | |
| /// \file | |
| /// \brief Declares the Cfg class, which represents the control flow graph and | |
| /// the overall per-function compilation context. | |
| /// | |
| //===----------------------------------------------------------------------===// | |
| #ifndef SUBZERO_SRC_ICECFG_H | |
| #define SUBZERO_SRC_ICECFG_H | |
| #include "IceAssembler.h" | |
| #include "IceClFlags.h" | |
| #include "IceDefs.h" | |
| #include "IceGlobalContext.h" | |
| #include "IceLoopAnalyzer.h" | |
| #include "IceStringPool.h" | |
| #include "IceTypes.h" | |
| namespace Ice { | |
| class Cfg { | |
| Cfg() = delete; | |
| Cfg(const Cfg &) = delete; | |
| Cfg &operator=(const Cfg &) = delete; | |
| std::unique_ptr<ArenaAllocator> Allocator; | |
| public: | |
| ~Cfg(); | |
| static std::unique_ptr<Cfg> create(GlobalContext *Ctx, | |
| uint32_t SequenceNumber) { | |
| return std::unique_ptr<Cfg>(new Cfg(Ctx, SequenceNumber)); | |
| } | |
| GlobalContext *getContext() const { return Ctx; } | |
| uint32_t getSequenceNumber() const { return SequenceNumber; } | |
| OptLevel getOptLevel() const { return OptimizationLevel; } | |
| static constexpr VerboseMask defaultVerboseMask() { | |
| return (IceV_NO_PER_PASS_DUMP_BEYOND << 1) - 1; | |
| } | |
| /// Returns true if any of the specified options in the verbose mask are set. | |
| /// If the argument is omitted, it checks if any verbose options at all are | |
| /// set. | |
| bool isVerbose(VerboseMask Mask = defaultVerboseMask()) const { | |
| return VMask & Mask; | |
| } | |
| void setVerbose(VerboseMask Mask) { VMask = Mask; } | |
| /// \name Manage the name and return type of the function being translated. | |
| /// @{ | |
| void setFunctionName(GlobalString Name) { FunctionName = Name; } | |
| GlobalString getFunctionName() const { return FunctionName; } | |
| std::string getFunctionNameAndSize() const; | |
| void setReturnType(Type Ty) { ReturnType = Ty; } | |
| Type getReturnType() const { return ReturnType; } | |
| /// @} | |
| /// \name Manage the "internal" attribute of the function. | |
| /// @{ | |
| void setInternal(bool Internal) { IsInternalLinkage = Internal; } | |
| bool getInternal() const { return IsInternalLinkage; } | |
| /// @} | |
| /// \name Manage errors. | |
| /// @{ | |
| /// Translation error flagging. If support for some construct is known to be | |
| /// missing, instead of an assertion failure, setError() should be called and | |
| /// the error should be propagated back up. This way, we can gracefully fail | |
| /// to translate and let a fallback translator handle the function. | |
| void setError(const std::string &Message); | |
| bool hasError() const { return HasError; } | |
| std::string getError() const { return ErrorMessage; } | |
| /// @} | |
| /// \name Manage nodes (a.k.a. basic blocks, CfgNodes). | |
| /// @{ | |
| void setEntryNode(CfgNode *EntryNode) { Entry = EntryNode; } | |
| CfgNode *getEntryNode() const { return Entry; } | |
| /// Create a node and append it to the end of the linearized list. The loop | |
| /// nest depth of the new node may not be valid if it is created after | |
| /// computeLoopNestDepth. | |
| CfgNode *makeNode(); | |
| SizeT getNumNodes() const { return Nodes.size(); } | |
| const NodeList &getNodes() const { return Nodes; } | |
| /// Swap nodes of Cfg with given list of nodes. The number of nodes must | |
| /// remain unchanged. | |
| void swapNodes(NodeList &NewNodes); | |
| /// @} | |
| /// String pool for CfgNode::Name values. | |
| StringPool *getNodeStrings() const { return NodeStrings.get(); } | |
| /// String pool for Variable::Name values. | |
| StringPool *getVarStrings() const { return VarStrings.get(); } | |
| /// \name Manage instruction numbering. | |
| /// @{ | |
| InstNumberT newInstNumber() { return NextInstNumber++; } | |
| InstNumberT getNextInstNumber() const { return NextInstNumber; } | |
| /// @} | |
| /// \name Manage Variables. | |
| /// @{ | |
| /// Create a new Variable with a particular type and an optional name. The | |
| /// Node argument is the node where the variable is defined. | |
| // TODO(jpp): untemplate this with separate methods: makeVariable and | |
| // makeStackVariable. | |
| template <typename T = Variable> T *makeVariable(Type Ty) { | |
| SizeT Index = Variables.size(); | |
| auto *Var = T::create(this, Ty, Index); | |
| Variables.push_back(Var); | |
| return Var; | |
| } | |
| SizeT getNumVariables() const { return Variables.size(); } | |
| const VarList &getVariables() const { return Variables; } | |
| /// @} | |
| /// \name Manage arguments to the function. | |
| /// @{ | |
| void addArg(Variable *Arg); | |
| const VarList &getArgs() const { return Args; } | |
| VarList &getArgs() { return Args; } | |
| void addImplicitArg(Variable *Arg); | |
| const VarList &getImplicitArgs() const { return ImplicitArgs; } | |
| /// @} | |
| /// \name Manage the jump tables. | |
| /// @{ | |
| void addJumpTable(InstJumpTable *JumpTable) { | |
| JumpTables.emplace_back(JumpTable); | |
| } | |
| /// @} | |
| /// \name Manage the Globals used by this function. | |
| /// @{ | |
| std::unique_ptr<VariableDeclarationList> getGlobalInits() { | |
| return std::move(GlobalInits); | |
| } | |
| void addGlobal(VariableDeclaration *Global) { | |
| if (GlobalInits == nullptr) { | |
| GlobalInits.reset(new VariableDeclarationList); | |
| } | |
| GlobalInits->push_back(Global); | |
| } | |
| VariableDeclarationList *getGlobalPool() { | |
| if (GlobalInits == nullptr) { | |
| GlobalInits.reset(new VariableDeclarationList); | |
| } | |
| return GlobalInits.get(); | |
| } | |
| /// @} | |
| /// \name Miscellaneous accessors. | |
| /// @{ | |
| TargetLowering *getTarget() const { return Target.get(); } | |
| VariablesMetadata *getVMetadata() const { return VMetadata.get(); } | |
| Liveness *getLiveness() const { return Live.get(); } | |
| template <typename T = Assembler> T *getAssembler() const { | |
| return llvm::dyn_cast<T>(TargetAssembler.get()); | |
| } | |
| std::unique_ptr<Assembler> releaseAssembler() { | |
| return std::move(TargetAssembler); | |
| } | |
| bool hasComputedFrame() const; | |
| bool getFocusedTiming() const { return FocusedTiming; } | |
| void setFocusedTiming() { FocusedTiming = true; } | |
| /// @} | |
| /// Passes over the CFG. | |
| void translate(); | |
| /// After the CFG is fully constructed, iterate over the nodes and compute the | |
| /// predecessor and successor edges, in the form of CfgNode::InEdges[] and | |
| /// CfgNode::OutEdges[]. | |
| void computeInOutEdges(); | |
| /// Renumber the non-deleted instructions in the Cfg. This needs to be done | |
| /// in preparation for live range analysis. The instruction numbers in a | |
| /// block must be monotonically increasing. The range of instruction numbers | |
| /// in a block, from lowest to highest, must not overlap with the range of any | |
| /// other block. | |
| /// | |
| /// Also, if the configuration specifies to do so, remove/unlink all deleted | |
| /// instructions from the Cfg, to speed up later passes over the instructions. | |
| void renumberInstructions(); | |
| void placePhiLoads(); | |
| void placePhiStores(); | |
| void deletePhis(); | |
| void advancedPhiLowering(); | |
| void reorderNodes(); | |
| void localCSE(bool AssumeSSA); | |
| void floatConstantCSE(); | |
| void shortCircuitJumps(); | |
| void loopInvariantCodeMotion(); | |
| /// Scan allocas to determine whether we need to use a frame pointer. | |
| /// If SortAndCombine == true, merge all the fixed-size allocas in the | |
| /// entry block and emit stack or frame pointer-relative addressing. | |
| void processAllocas(bool SortAndCombine); | |
| void doAddressOpt(); | |
| /// Find clusters of insertelement/extractelement instructions that can be | |
| /// replaced by a shufflevector instruction. | |
| void materializeVectorShuffles(); | |
| void doArgLowering(); | |
| void genCode(); | |
| void genFrame(); | |
| void generateLoopInfo(); | |
| void livenessLightweight(); | |
| void liveness(LivenessMode Mode); | |
| bool validateLiveness() const; | |
| void contractEmptyNodes(); | |
| void doBranchOpt(); | |
| /// \name Manage the CurrentNode field. | |
| /// CurrentNode is used for validating the Variable::DefNode field during | |
| /// dumping/emitting. | |
| /// @{ | |
| void setCurrentNode(const CfgNode *Node) { CurrentNode = Node; } | |
| void resetCurrentNode() { setCurrentNode(nullptr); } | |
| const CfgNode *getCurrentNode() const { return CurrentNode; } | |
| /// @} | |
| /// Get the total amount of memory held by the per-Cfg allocator. | |
| size_t getTotalMemoryMB() const; | |
| /// Get the current memory usage due to liveness data structures. | |
| size_t getLivenessMemoryMB() const; | |
| void emit(); | |
| void emitIAS(); | |
| static void emitTextHeader(GlobalString Name, GlobalContext *Ctx, | |
| const Assembler *Asm); | |
| void dump(const char *Message = ""); | |
| /// Allocate data of type T using the per-Cfg allocator. | |
| template <typename T> T *allocate() { return Allocator->Allocate<T>(); } | |
| /// Allocate an array of data of type T using the per-Cfg allocator. | |
| template <typename T> T *allocateArrayOf(size_t NumElems) { | |
| return Allocator->Allocate<T>(NumElems); | |
| } | |
| /// Deallocate data that was allocated via allocate<T>(). | |
| template <typename T> void deallocate(T *Object) { | |
| Allocator->Deallocate(Object); | |
| } | |
| /// Deallocate data that was allocated via allocateArrayOf<T>(). | |
| template <typename T> void deallocateArrayOf(T *Array) { | |
| Allocator->Deallocate(Array); | |
| } | |
| /// Update Phi labels with InEdges. | |
| /// | |
| /// The WASM translator cannot always determine the right incoming edge for a | |
| /// value due to the CFG being built incrementally. The fixPhiNodes pass fills | |
| /// in the correct information once everything is known. | |
| void fixPhiNodes(); | |
| void setStackSizeLimit(uint32_t Limit) { StackSizeLimit = Limit; } | |
| uint32_t getStackSizeLimit() const { return StackSizeLimit; } | |
| private: | |
| friend class CfgAllocatorTraits; // for Allocator access. | |
| Cfg(GlobalContext *Ctx, uint32_t SequenceNumber); | |
| void createNodeNameDeclaration(const std::string &NodeAsmName); | |
| void | |
| createBlockProfilingInfoDeclaration(const std::string &NodeAsmName, | |
| VariableDeclaration *NodeNameDeclaration); | |
| /// Iterate through the registered jump tables and emit them. | |
| void emitJumpTables(); | |
| enum AllocaBaseVariableType { | |
| BVT_StackPointer, | |
| BVT_FramePointer, | |
| BVT_UserPointer | |
| }; | |
| void sortAndCombineAllocas(CfgVector<InstAlloca *> &Allocas, | |
| uint32_t CombinedAlignment, InstList &Insts, | |
| AllocaBaseVariableType BaseVariableType); | |
| void findRematerializable(); | |
| CfgVector<Inst *> | |
| findLoopInvariantInstructions(const CfgUnorderedSet<SizeT> &Body); | |
| static ArenaAllocator *createAllocator(); | |
| GlobalContext *Ctx; | |
| uint32_t SequenceNumber; /// output order for emission | |
| OptLevel OptimizationLevel = Opt_m1; | |
| VerboseMask VMask; | |
| GlobalString FunctionName; | |
| Type ReturnType = IceType_void; | |
| bool IsInternalLinkage = false; | |
| bool HasError = false; | |
| bool FocusedTiming = false; | |
| std::string ErrorMessage = ""; | |
| CfgNode *Entry = nullptr; /// entry basic block | |
| NodeList Nodes; /// linearized node list; Entry should be first | |
| InstNumberT NextInstNumber; | |
| VarList Variables; | |
| VarList Args; /// subset of Variables, in argument order | |
| VarList ImplicitArgs; /// subset of Variables | |
| // Separate string pools for CfgNode and Variable names, due to a combination | |
| // of the uniqueness requirement, and assumptions in lit tests. | |
| std::unique_ptr<StringPool> NodeStrings; | |
| std::unique_ptr<StringPool> VarStrings; | |
| std::unique_ptr<Liveness> Live; | |
| std::unique_ptr<TargetLowering> Target; | |
| std::unique_ptr<VariablesMetadata> VMetadata; | |
| std::unique_ptr<Assembler> TargetAssembler; | |
| /// Globals required by this CFG. | |
| std::unique_ptr<VariableDeclarationList> GlobalInits; | |
| CfgVector<InstJumpTable *> JumpTables; | |
| /// CurrentNode is maintained during dumping/emitting just for validating | |
| /// Variable::DefNode. Normally, a traversal over CfgNodes maintains this, but | |
| /// before global operations like register allocation, resetCurrentNode() | |
| /// should be called to avoid spurious validation failures. | |
| const CfgNode *CurrentNode = nullptr; | |
| CfgVector<Loop> LoopInfo; | |
| uint32_t StackSizeLimit = 1 * 1024 * 1024; // 1 MiB | |
| public: | |
| static void TlsInit() { CfgAllocatorTraits::init(); } | |
| }; | |
| template <> Variable *Cfg::makeVariable<Variable>(Type Ty); | |
| struct NodeStringPoolTraits { | |
| using OwnerType = Cfg; | |
| static StringPool *getStrings(const OwnerType *PoolOwner) { | |
| return PoolOwner->getNodeStrings(); | |
| } | |
| }; | |
| using NodeString = StringID<NodeStringPoolTraits>; | |
| struct VariableStringPoolTraits { | |
| using OwnerType = Cfg; | |
| static StringPool *getStrings(const OwnerType *PoolOwner) { | |
| return PoolOwner->getVarStrings(); | |
| } | |
| }; | |
| using VariableString = StringID<VariableStringPoolTraits>; | |
| } // end of namespace Ice | |
| #endif // SUBZERO_SRC_ICECFG_H |