| // Copyright (c) 2018 The Khronos Group Inc. | |
| // Copyright (c) 2018 Valve Corporation | |
| // Copyright (c) 2018 LunarG Inc. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ | |
| #define INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ | |
| // Shader Instrumentation Interface | |
| // | |
| // This file provides an external interface for applications that wish to | |
| // communicate with shaders instrumented by passes created by: | |
| // | |
| // CreateInstBindlessCheckPass | |
| // CreateInstBuffAddrCheckPass | |
| // CreateInstDebugPrintfPass | |
| // | |
| // More detailed documentation of these routines can be found in optimizer.hpp | |
| namespace spvtools { | |
| // Stream Output Buffer Offsets | |
| // | |
| // The following values provide offsets into the output buffer struct | |
| // generated by InstrumentPass::GenDebugStreamWrite. This method is utilized | |
| // by InstBindlessCheckPass, InstBuffAddrCheckPass, and InstDebugPrintfPass. | |
| // | |
| // The 1st member of the debug output buffer contains a set of flags | |
| // controlling the behavior of instrumentation code. | |
| static const int kDebugOutputFlagsOffset = 0; | |
| // Values stored at kDebugOutputFlagsOffset | |
| enum kInstFlags : unsigned int { | |
| kInstBufferOOBEnable = 0x1, | |
| }; | |
| // The 2nd member of the debug output buffer contains the next available word | |
| // in the data stream to be written. Shaders will atomically read and update | |
| // this value so as not to overwrite each others records. This value must be | |
| // initialized to zero | |
| static const int kDebugOutputSizeOffset = 1; | |
| // The 3rd member of the output buffer is the start of the stream of records | |
| // written by the instrumented shaders. Each record represents a validation | |
| // error. The format of the records is documented below. | |
| static const int kDebugOutputDataOffset = 2; | |
| // Common Stream Record Offsets | |
| // | |
| // The following are offsets to fields which are common to all records written | |
| // to the output stream. | |
| // | |
| // Each record first contains the size of the record in 32-bit words, including | |
| // the size word. | |
| static const int kInstCommonOutSize = 0; | |
| // This is the shader id passed by the layer when the instrumentation pass is | |
| // created. | |
| static const int kInstCommonOutShaderId = 1; | |
| // This is the ordinal position of the instruction within the SPIR-V shader | |
| // which generated the validation error. | |
| static const int kInstCommonOutInstructionIdx = 2; | |
| // This is the stage which generated the validation error. This word is used | |
| // to determine the contents of the next two words in the record. | |
| // 0:Vert, 1:TessCtrl, 2:TessEval, 3:Geom, 4:Frag, 5:Compute | |
| static const int kInstCommonOutStageIdx = 3; | |
| static const int kInstCommonOutCnt = 4; | |
| // Stage-specific Stream Record Offsets | |
| // | |
| // Each stage will contain different values in the next set of words of the | |
| // record used to identify which instantiation of the shader generated the | |
| // validation error. | |
| // | |
| // Vertex Shader Output Record Offsets | |
| static const int kInstVertOutVertexIndex = kInstCommonOutCnt; | |
| static const int kInstVertOutInstanceIndex = kInstCommonOutCnt + 1; | |
| static const int kInstVertOutUnused = kInstCommonOutCnt + 2; | |
| // Frag Shader Output Record Offsets | |
| static const int kInstFragOutFragCoordX = kInstCommonOutCnt; | |
| static const int kInstFragOutFragCoordY = kInstCommonOutCnt + 1; | |
| static const int kInstFragOutUnused = kInstCommonOutCnt + 2; | |
| // Compute Shader Output Record Offsets | |
| static const int kInstCompOutGlobalInvocationIdX = kInstCommonOutCnt; | |
| static const int kInstCompOutGlobalInvocationIdY = kInstCommonOutCnt + 1; | |
| static const int kInstCompOutGlobalInvocationIdZ = kInstCommonOutCnt + 2; | |
| // Tessellation Control Shader Output Record Offsets | |
| static const int kInstTessCtlOutInvocationId = kInstCommonOutCnt; | |
| static const int kInstTessCtlOutPrimitiveId = kInstCommonOutCnt + 1; | |
| static const int kInstTessCtlOutUnused = kInstCommonOutCnt + 2; | |
| // Tessellation Eval Shader Output Record Offsets | |
| static const int kInstTessEvalOutPrimitiveId = kInstCommonOutCnt; | |
| static const int kInstTessEvalOutTessCoordU = kInstCommonOutCnt + 1; | |
| static const int kInstTessEvalOutTessCoordV = kInstCommonOutCnt + 2; | |
| // Geometry Shader Output Record Offsets | |
| static const int kInstGeomOutPrimitiveId = kInstCommonOutCnt; | |
| static const int kInstGeomOutInvocationId = kInstCommonOutCnt + 1; | |
| static const int kInstGeomOutUnused = kInstCommonOutCnt + 2; | |
| // Ray Tracing Shader Output Record Offsets | |
| static const int kInstRayTracingOutLaunchIdX = kInstCommonOutCnt; | |
| static const int kInstRayTracingOutLaunchIdY = kInstCommonOutCnt + 1; | |
| static const int kInstRayTracingOutLaunchIdZ = kInstCommonOutCnt + 2; | |
| // Mesh Shader Output Record Offsets | |
| static const int kInstMeshOutGlobalInvocationIdX = kInstCommonOutCnt; | |
| static const int kInstMeshOutGlobalInvocationIdY = kInstCommonOutCnt + 1; | |
| static const int kInstMeshOutGlobalInvocationIdZ = kInstCommonOutCnt + 2; | |
| // Task Shader Output Record Offsets | |
| static const int kInstTaskOutGlobalInvocationIdX = kInstCommonOutCnt; | |
| static const int kInstTaskOutGlobalInvocationIdY = kInstCommonOutCnt + 1; | |
| static const int kInstTaskOutGlobalInvocationIdZ = kInstCommonOutCnt + 2; | |
| // Size of Common and Stage-specific Members | |
| static const int kInstStageOutCnt = kInstCommonOutCnt + 3; | |
| // Validation Error Code Offset | |
| // | |
| // This identifies the validation error. It also helps to identify | |
| // how many words follow in the record and their meaning. | |
| static const int kInstValidationOutError = kInstStageOutCnt; | |
| // Validation-specific Output Record Offsets | |
| // | |
| // Each different validation will generate a potentially different | |
| // number of words at the end of the record giving more specifics | |
| // about the validation error. | |
| // | |
| // A bindless bounds error will output the index and the bound. | |
| static const int kInstBindlessBoundsOutDescSet = kInstStageOutCnt + 1; | |
| static const int kInstBindlessBoundsOutDescBinding = kInstStageOutCnt + 2; | |
| static const int kInstBindlessBoundsOutDescIndex = kInstStageOutCnt + 3; | |
| static const int kInstBindlessBoundsOutDescBound = kInstStageOutCnt + 4; | |
| static const int kInstBindlessBoundsOutUnused = kInstStageOutCnt + 5; | |
| static const int kInstBindlessBoundsOutCnt = kInstStageOutCnt + 6; | |
| // A descriptor uninitialized error will output the index. | |
| static const int kInstBindlessUninitOutDescSet = kInstStageOutCnt + 1; | |
| static const int kInstBindlessUninitOutBinding = kInstStageOutCnt + 2; | |
| static const int kInstBindlessUninitOutDescIndex = kInstStageOutCnt + 3; | |
| static const int kInstBindlessUninitOutUnused = kInstStageOutCnt + 4; | |
| static const int kInstBindlessUninitOutUnused2 = kInstStageOutCnt + 5; | |
| static const int kInstBindlessUninitOutCnt = kInstStageOutCnt + 6; | |
| // A buffer out-of-bounds error will output the descriptor | |
| // index, the buffer offset and the buffer size | |
| static const int kInstBindlessBuffOOBOutDescSet = kInstStageOutCnt + 1; | |
| static const int kInstBindlessBuffOOBOutDescBinding = kInstStageOutCnt + 2; | |
| static const int kInstBindlessBuffOOBOutDescIndex = kInstStageOutCnt + 3; | |
| static const int kInstBindlessBuffOOBOutBuffOff = kInstStageOutCnt + 4; | |
| static const int kInstBindlessBuffOOBOutBuffSize = kInstStageOutCnt + 5; | |
| static const int kInstBindlessBuffOOBOutCnt = kInstStageOutCnt + 6; | |
| // A buffer address unalloc error will output the 64-bit pointer in | |
| // two 32-bit pieces, lower bits first. | |
| static const int kInstBuffAddrUnallocOutDescPtrLo = kInstStageOutCnt + 1; | |
| static const int kInstBuffAddrUnallocOutDescPtrHi = kInstStageOutCnt + 2; | |
| static const int kInstBuffAddrUnallocOutCnt = kInstStageOutCnt + 3; | |
| // Maximum Output Record Member Count | |
| static const int kInstMaxOutCnt = kInstStageOutCnt + 6; | |
| // Validation Error Codes | |
| // | |
| // These are the possible validation error codes. | |
| static const int kInstErrorBindlessBounds = 0; | |
| static const int kInstErrorBindlessUninit = 1; | |
| static const int kInstErrorBuffAddrUnallocRef = 2; | |
| // Deleted: static const int kInstErrorBindlessBuffOOB = 3; | |
| // This comment will will remain for 2 releases to allow | |
| // for the transition of all builds. Buffer OOB is | |
| // generating the following four differentiated codes instead: | |
| static const int kInstErrorBuffOOBUniform = 4; | |
| static const int kInstErrorBuffOOBStorage = 5; | |
| static const int kInstErrorBuffOOBUniformTexel = 6; | |
| static const int kInstErrorBuffOOBStorageTexel = 7; | |
| static const int kInstErrorMax = kInstErrorBuffOOBStorageTexel; | |
| // Direct Input Buffer Offsets | |
| // | |
| // The following values provide member offsets into the input buffers | |
| // consumed by InstrumentPass::GenDebugDirectRead(). This method is utilized | |
| // by InstBindlessCheckPass. | |
| // | |
| // The only object in an input buffer is a runtime array of unsigned | |
| // integers. Each validation will have its own formatting of this array. | |
| static const int kDebugInputDataOffset = 0; | |
| // Debug Buffer Bindings | |
| // | |
| // These are the bindings for the different buffers which are | |
| // read or written by the instrumentation passes. | |
| // | |
| // This is the output buffer written by InstBindlessCheckPass, | |
| // InstBuffAddrCheckPass, and possibly other future validations. | |
| static const int kDebugOutputBindingStream = 0; | |
| // The binding for the input buffer read by InstBindlessCheckPass. | |
| static const int kDebugInputBindingBindless = 1; | |
| // The binding for the input buffer read by InstBuffAddrCheckPass. | |
| static const int kDebugInputBindingBuffAddr = 2; | |
| // This is the output buffer written by InstDebugPrintfPass. | |
| static const int kDebugOutputPrintfStream = 3; | |
| // clang-format off | |
| // Bindless Validation Input Buffer Format | |
| // | |
| // An input buffer for bindless validation has this structure: | |
| // GLSL: | |
| // layout(buffer_reference, std430, buffer_reference_align = 8) buffer DescriptorSetData { | |
| // uint num_bindings; | |
| // uint data[]; | |
| // }; | |
| // | |
| // layout(set = 7, binding = 1, std430) buffer inst_bindless_InputBuffer | |
| // { | |
| // DescriptorSetData desc_sets[32]; | |
| // } inst_bindless_input_buffer; | |
| // | |
| // | |
| // To look up the length of a binding: | |
| // uint length = inst_bindless_input_buffer[set].data[binding]; | |
| // Scalar bindings have a length of 1. | |
| // | |
| // To look up the initialization state of a descriptor in a binding: | |
| // uint num_bindings = inst_bindless_input_buffer[set].num_bindings; | |
| // uint binding_state_start = inst_bindless_input_buffer[set].data[num_bindings + binding]; | |
| // uint init_state = inst_bindless_input_buffer[set].data[binding_state_start + index]; | |
| // | |
| // For scalar bindings, use 0 for the index. | |
| // clang-format on | |
| // | |
| // The size of the inst_bindless_input_buffer array, regardless of how many | |
| // descriptor sets the device supports. | |
| static const int kDebugInputBindlessMaxDescSets = 32; | |
| // Buffer Device Address Input Buffer Format | |
| // | |
| // An input buffer for buffer device address validation consists of a single | |
| // array of unsigned 64-bit integers we will call Data[]. This array is | |
| // formatted as follows: | |
| // | |
| // At offset kDebugInputBuffAddrPtrOffset is a list of sorted valid buffer | |
| // addresses. The list is terminated with the address 0xffffffffffffffff. | |
| // If 0x0 is not a valid buffer address, this address is inserted at the | |
| // start of the list. | |
| // | |
| static const int kDebugInputBuffAddrPtrOffset = 1; | |
| // | |
| // At offset kDebugInputBuffAddrLengthOffset in Data[] is a single uint64 which | |
| // gives an offset to the start of the buffer length data. More | |
| // specifically, for a buffer whose pointer is located at input buffer offset | |
| // i, the length is located at: | |
| // | |
| // Data[ i - kDebugInputBuffAddrPtrOffset | |
| // + Data[ kDebugInputBuffAddrLengthOffset ] ] | |
| // | |
| // The length associated with the 0xffffffffffffffff address is zero. If | |
| // not a valid buffer, the length associated with the 0x0 address is zero. | |
| static const int kDebugInputBuffAddrLengthOffset = 0; | |
| } // namespace spvtools | |
| #endif // INCLUDE_SPIRV_TOOLS_INSTRUMENT_HPP_ |