| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "VertexProgram.hpp" | |
| #include "SamplerCore.hpp" | |
| #include "Device/Renderer.hpp" | |
| #include "Device/Vertex.hpp" | |
| #include "System/Debug.hpp" | |
| #include "System/Half.hpp" | |
| #include "Vulkan/VkDevice.hpp" | |
| #include "Vulkan/VkPipelineLayout.hpp" | |
| namespace sw { | |
| VertexProgram::VertexProgram( | |
| const VertexProcessor::State &state, | |
| const vk::PipelineLayout *pipelineLayout, | |
| const SpirvShader *spirvShader, | |
| const vk::DescriptorSet::Bindings &descriptorSets) | |
| : VertexRoutine(state, pipelineLayout, spirvShader) | |
| , descriptorSets(descriptorSets) | |
| { | |
| routine.setImmutableInputBuiltins(spirvShader); | |
| // TODO(b/146486064): Consider only assigning these to the SpirvRoutine iff | |
| // they are ever going to be read. | |
| routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); | |
| routine.instanceID = *Pointer<Int>(data + OFFSET(DrawData, instanceID)); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| assert(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.layer)); | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInInstanceIndex, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| // TODO: we could do better here; we know InstanceIndex is uniform across all lanes | |
| assert(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.instanceID)); | |
| }); | |
| routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const Spirv::BuiltinMapping &builtin, Array<SIMD::Float> &value) { | |
| ASSERT(builtin.SizeInComponents == 1); | |
| value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); | |
| }); | |
| routine.device = device; | |
| routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); | |
| routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); | |
| routine.pushConstants = data + OFFSET(DrawData, pushConstants); | |
| routine.constants = device + OFFSET(vk::Device, constants); | |
| } | |
| VertexProgram::~VertexProgram() | |
| { | |
| } | |
| void VertexProgram::program(Pointer<UInt> &batch, UInt &vertexCount) | |
| { | |
| routine.vertexIndex = *Pointer<SIMD::Int>(As<Pointer<SIMD::Int>>(batch)) + | |
| SIMD::Int(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))); | |
| auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex); | |
| if(it != spirvShader->inputBuiltins.end()) | |
| { | |
| assert(it->second.SizeInComponents == 1); | |
| routine.getVariable(it->second.Id)[it->second.FirstComponent] = | |
| As<SIMD::Float>(routine.vertexIndex); | |
| } | |
| auto activeLaneMask = SIMD::Int(0xFFFFFFFF); | |
| ASSERT(SIMD::Width == 4); | |
| SIMD::Int storesAndAtomicsMask = CmpGE(SIMD::UInt(vertexCount), SIMD::UInt(1, 2, 3, 4)); | |
| spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets); | |
| spirvShader->emitEpilog(&routine); | |
| } | |
| } // namespace sw |