| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef sw_VertexProgram_hpp |
| #define sw_VertexProgram_hpp |
| |
| #include "ShaderCore.hpp" |
| #include "VertexRoutine.hpp" |
| |
| namespace sw { |
| |
| struct Stream; |
| |
| class VertexProgram : public VertexRoutine |
| { |
| public: |
| VertexProgram( |
| const VertexProcessor::State &state, |
| vk::PipelineLayout const *pipelineLayout, |
| SpirvShader const *spirvShader, |
| const vk::DescriptorSet::Bindings &descriptorSets); |
| |
| virtual ~VertexProgram(); |
| |
| private: |
| void program(Pointer<UInt> &batch, UInt &vertexCount) override; |
| |
| const vk::DescriptorSet::Bindings &descriptorSets; |
| }; |
| |
| } // namespace sw |
| |
| #endif // sw_VertexProgram_hpp |