| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_Primitive_hpp | |
| #define sw_Primitive_hpp | |
| #include "Vertex.hpp" | |
| #include "Config.hpp" | |
| namespace sw | |
| { | |
| struct Triangle | |
| { | |
| Vertex v0; | |
| Vertex v1; | |
| Vertex v2; | |
| }; | |
| struct PlaneEquation // z = A * x + B * y + C | |
| { | |
| float4 A; | |
| float4 B; | |
| float4 C; | |
| }; | |
| struct Primitive | |
| { | |
| int yMin; | |
| int yMax; | |
| float4 xQuad; | |
| float4 yQuad; | |
| PlaneEquation z; | |
| PlaneEquation w; | |
| union | |
| { | |
| struct | |
| { | |
| PlaneEquation C[2][4]; | |
| PlaneEquation T[8][4]; | |
| }; | |
| PlaneEquation V[10][4]; | |
| }; | |
| PlaneEquation f; | |
| float area; | |
| // Masks for two-sided stencil | |
| int64_t clockwiseMask; | |
| int64_t invClockwiseMask; | |
| struct Span | |
| { | |
| unsigned short left; | |
| unsigned short right; | |
| }; | |
| Span outlineUnderflow; | |
| Span outline[OUTLINE_RESOLUTION]; | |
| Span outlineOverflow; | |
| }; | |
| } | |
| #endif // sw_Primitive_hpp |