| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2011 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef Plane_hpp | |
| #define Plane_hpp | |
| #include "Vector.hpp" | |
| namespace sw | |
| { | |
| struct Matrix; | |
| struct Plane | |
| { | |
| float A; | |
| float B; | |
| float C; | |
| float D; | |
| Plane(); | |
| Plane(float A, float B, float C, float D); // Plane equation | |
| Plane(const float ABCD[4]); | |
| friend Plane operator*(const Plane &p, const Matrix &A); // Transform plane by matrix (post-multiply) | |
| friend Plane operator*(const Matrix &A, const Plane &p); // Transform plane by matrix (pre-multiply) | |
| }; | |
| } | |
| #endif // Plane_hpp |