| //===-- MachineFrameInfo.cpp ---------------------------------------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| /// \file Implements MachineFrameInfo that manages the stack frame. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/CodeGen/MachineFrameInfo.h" |
| |
| #include "llvm/ADT/BitVector.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineRegisterInfo.h" |
| #include "llvm/CodeGen/TargetFrameLowering.h" |
| #include "llvm/CodeGen/TargetInstrInfo.h" |
| #include "llvm/CodeGen/TargetRegisterInfo.h" |
| #include "llvm/CodeGen/TargetSubtargetInfo.h" |
| #include "llvm/Config/llvm-config.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include <cassert> |
| |
| #define DEBUG_TYPE "codegen" |
| |
| using namespace llvm; |
| |
| void MachineFrameInfo::ensureMaxAlignment(Align Alignment) { |
| if (!StackRealignable) |
| assert(Alignment <= StackAlignment && |
| "For targets without stack realignment, Alignment is out of limit!"); |
| if (MaxAlignment < Alignment) |
| MaxAlignment = Alignment; |
| } |
| |
| /// Clamp the alignment if requested and emit a warning. |
| static inline Align clampStackAlignment(bool ShouldClamp, Align Alignment, |
| Align StackAlignment) { |
| if (!ShouldClamp || Alignment <= StackAlignment) |
| return Alignment; |
| LLVM_DEBUG(dbgs() << "Warning: requested alignment " << DebugStr(Alignment) |
| << " exceeds the stack alignment " |
| << DebugStr(StackAlignment) |
| << " when stack realignment is off" << '\n'); |
| return StackAlignment; |
| } |
| |
| int MachineFrameInfo::CreateStackObject(uint64_t Size, Align Alignment, |
| bool IsSpillSlot, |
| const AllocaInst *Alloca, |
| uint8_t StackID) { |
| assert(Size != 0 && "Cannot allocate zero size stack objects!"); |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); |
| Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca, |
| !IsSpillSlot, StackID)); |
| int Index = (int)Objects.size() - NumFixedObjects - 1; |
| assert(Index >= 0 && "Bad frame index!"); |
| if (contributesToMaxAlignment(StackID)) |
| ensureMaxAlignment(Alignment); |
| return Index; |
| } |
| |
| int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, Align Alignment) { |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); |
| CreateStackObject(Size, Alignment, true); |
| int Index = (int)Objects.size() - NumFixedObjects - 1; |
| ensureMaxAlignment(Alignment); |
| return Index; |
| } |
| |
| int MachineFrameInfo::CreateVariableSizedObject(Align Alignment, |
| const AllocaInst *Alloca) { |
| HasVarSizedObjects = true; |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); |
| Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); |
| ensureMaxAlignment(Alignment); |
| return (int)Objects.size()-NumFixedObjects-1; |
| } |
| |
| int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, |
| bool IsImmutable, bool IsAliased) { |
| assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); |
| // The alignment of the frame index can be determined from its offset from |
| // the incoming frame position. If the frame object is at offset 32 and |
| // the stack is guaranteed to be 16-byte aligned, then we know that the |
| // object is 16-byte aligned. Note that unlike the non-fixed case, if the |
| // stack needs realignment, we can't assume that the stack will in fact be |
| // aligned. |
| Align Alignment = |
| commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); |
| Objects.insert(Objects.begin(), |
| StackObject(Size, Alignment, SPOffset, IsImmutable, |
| /*IsSpillSlot=*/false, /*Alloca=*/nullptr, |
| IsAliased)); |
| return -++NumFixedObjects; |
| } |
| |
| int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, |
| int64_t SPOffset, |
| bool IsImmutable) { |
| Align Alignment = |
| commonAlignment(ForcedRealign ? Align(1) : StackAlignment, SPOffset); |
| Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); |
| Objects.insert(Objects.begin(), |
| StackObject(Size, Alignment, SPOffset, IsImmutable, |
| /*IsSpillSlot=*/true, /*Alloca=*/nullptr, |
| /*IsAliased=*/false)); |
| return -++NumFixedObjects; |
| } |
| |
| BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const { |
| const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); |
| BitVector BV(TRI->getNumRegs()); |
| |
| // Before CSI is calculated, no registers are considered pristine. They can be |
| // freely used and PEI will make sure they are saved. |
| if (!isCalleeSavedInfoValid()) |
| return BV; |
| |
| const MachineRegisterInfo &MRI = MF.getRegInfo(); |
| for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; |
| ++CSR) |
| BV.set(*CSR); |
| |
| // Saved CSRs are not pristine. |
| for (const auto &I : getCalleeSavedInfo()) |
| for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S) |
| BV.reset(*S); |
| |
| return BV; |
| } |
| |
| uint64_t MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { |
| const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); |
| const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); |
| Align MaxAlign = getMaxAlign(); |
| int64_t Offset = 0; |
| |
| // This code is very, very similar to PEI::calculateFrameObjectOffsets(). |
| // It really should be refactored to share code. Until then, changes |
| // should keep in mind that there's tight coupling between the two. |
| |
| for (int i = getObjectIndexBegin(); i != 0; ++i) { |
| // Only estimate stack size of default stack. |
| if (getStackID(i) != TargetStackID::Default) |
| continue; |
| int64_t FixedOff = -getObjectOffset(i); |
| if (FixedOff > Offset) Offset = FixedOff; |
| } |
| for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { |
| // Only estimate stack size of live objects on default stack. |
| if (isDeadObjectIndex(i) || getStackID(i) != TargetStackID::Default) |
| continue; |
| Offset += getObjectSize(i); |
| Align Alignment = getObjectAlign(i); |
| // Adjust to alignment boundary |
| Offset = alignTo(Offset, Alignment); |
| |
| MaxAlign = std::max(Alignment, MaxAlign); |
| } |
| |
| if (adjustsStack() && TFI->hasReservedCallFrame(MF)) |
| Offset += getMaxCallFrameSize(); |
| |
| // Round up the size to a multiple of the alignment. If the function has |
| // any calls or alloca's, align to the target's StackAlignment value to |
| // ensure that the callee's frame or the alloca data is suitably aligned; |
| // otherwise, for leaf functions, align to the TransientStackAlignment |
| // value. |
| Align StackAlign; |
| if (adjustsStack() || hasVarSizedObjects() || |
| (RegInfo->hasStackRealignment(MF) && getObjectIndexEnd() != 0)) |
| StackAlign = TFI->getStackAlign(); |
| else |
| StackAlign = TFI->getTransientStackAlign(); |
| |
| // If the frame pointer is eliminated, all frame offsets will be relative to |
| // SP not FP. Align to MaxAlign so this works. |
| StackAlign = std::max(StackAlign, MaxAlign); |
| return alignTo(Offset, StackAlign); |
| } |
| |
| void MachineFrameInfo::computeMaxCallFrameSize(const MachineFunction &MF) { |
| const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo(); |
| unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); |
| unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); |
| assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u && |
| "Can only compute MaxCallFrameSize if Setup/Destroy opcode are known"); |
| |
| MaxCallFrameSize = 0; |
| for (const MachineBasicBlock &MBB : MF) { |
| for (const MachineInstr &MI : MBB) { |
| unsigned Opcode = MI.getOpcode(); |
| if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) { |
| unsigned Size = TII.getFrameSize(MI); |
| MaxCallFrameSize = std::max(MaxCallFrameSize, Size); |
| AdjustsStack = true; |
| } else if (MI.isInlineAsm()) { |
| // Some inline asm's need a stack frame, as indicated by operand 1. |
| unsigned ExtraInfo = MI.getOperand(InlineAsm::MIOp_ExtraInfo).getImm(); |
| if (ExtraInfo & InlineAsm::Extra_IsAlignStack) |
| AdjustsStack = true; |
| } |
| } |
| } |
| } |
| |
| void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ |
| if (Objects.empty()) return; |
| |
| const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); |
| int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); |
| |
| OS << "Frame Objects:\n"; |
| |
| for (unsigned i = 0, e = Objects.size(); i != e; ++i) { |
| const StackObject &SO = Objects[i]; |
| OS << " fi#" << (int)(i-NumFixedObjects) << ": "; |
| |
| if (SO.StackID != 0) |
| OS << "id=" << static_cast<unsigned>(SO.StackID) << ' '; |
| |
| if (SO.Size == ~0ULL) { |
| OS << "dead\n"; |
| continue; |
| } |
| if (SO.Size == 0) |
| OS << "variable sized"; |
| else |
| OS << "size=" << SO.Size; |
| OS << ", align=" << SO.Alignment.value(); |
| |
| if (i < NumFixedObjects) |
| OS << ", fixed"; |
| if (i < NumFixedObjects || SO.SPOffset != -1) { |
| int64_t Off = SO.SPOffset - ValOffset; |
| OS << ", at location [SP"; |
| if (Off > 0) |
| OS << "+" << Off; |
| else if (Off < 0) |
| OS << Off; |
| OS << "]"; |
| } |
| OS << "\n"; |
| } |
| } |
| |
| #if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) |
| LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const { |
| print(MF, dbgs()); |
| } |
| #endif |