blob: 3b70a005ed69fcc91cb436e8c6cc211a3c697b4d [file] [log] [blame]
# Copyright 2020 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
set(ROOT_PROJECT_COMPILE_OPTIONS
${SWIFTSHADER_COMPILE_OPTIONS}
${WARNINGS_AS_ERRORS}
)
set(ROOT_PROJECT_LINK_LIBRARIES
${OS_LIBS}
${SWIFTSHADER_LIBS}
)
set(LIBGLESV2_SRC_FILES
Buffer.cpp
Buffer.h
Context.cpp
Context.h
Device.cpp
Device.hpp
entry_points.cpp
entry_points.h
Fence.cpp
Fence.h
Framebuffer.cpp
Framebuffer.h
IndexDataManager.cpp
IndexDataManager.h
libGLESv2.cpp
libGLESv2.hpp
libGLESv3.cpp
main.cpp
main.h
mathutil.h
Program.cpp
Program.h
Query.cpp
Query.h
Renderbuffer.cpp
Renderbuffer.h
resource.h
ResourceManager.cpp
ResourceManager.h
Sampler.h
Shader.cpp
Shader.h
Texture.cpp
Texture.h
TransformFeedback.cpp
TransformFeedback.h
utilities.cpp
utilities.h
VertexArray.cpp
VertexArray.h
VertexDataManager.cpp
VertexDataManager.h
)
if(WIN32)
list(APPEND LIBGLESV2_SRC_FILES
libGLESv2.rc
)
endif()
add_library(libGLESv2 SHARED
${LIBGLESV2_SRC_FILES}
)
set_target_properties(libGLESv2 PROPERTIES
POSITION_INDEPENDENT_CODE 1
FOLDER "OpenGL"
PREFIX ""
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}"
)
target_include_directories(libGLESv2
PRIVATE
".."
"../.."
)
target_compile_definitions(libGLESv2
PRIVATE
"GL_GLEXT_PROTOTYPES"
"GL_API="
"GL_APICALL="
"GLAPI="
"NO_SANITIZE_FUNCTION="
)
target_compile_options(libGLESv2
PRIVATE
${ROOT_PROJECT_COMPILE_OPTIONS}
)
target_link_options(libGLESv2
PUBLIC
${SWIFTSHADER_LINK_FLAGS}
)
target_link_libraries(libGLESv2
PRIVATE
libGLESCommon
gl_swiftshader_core
GLCompiler
${ROOT_PROJECT_LINK_LIBRARIES}
)
if (ANDROID)
set_target_properties(libGLESv2 PROPERTIES SUFFIX "_swiftshader.so")
endif ()
set_shared_library_export_map(libGLESv2 ${CMAKE_CURRENT_SOURCE_DIR})
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(LIB_PREFIX "lib64")
else()
set(LIB_PREFIX "lib")
endif()
add_custom_command(
TARGET libGLESv2
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:libGLESv2>/translator
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> $<TARGET_FILE_DIR:libGLESv2>/translator/${LIB_PREFIX}GLES_V2_translator${CMAKE_SHARED_LIBRARY_SUFFIX}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/${CMAKE_SYSTEM_NAME}/
# Copy to ${CMAKE_BINARY_DIR}/bin so the library sits next to the PVR samples.
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/bin
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:libGLESv2> ${CMAKE_BINARY_DIR}/bin/$<TARGET_FILE_NAME:libGLESv2>
)