// This file was created by Filewrap 1.1 | |
// Little endian mode | |
// DO NOT EDIT | |
#include "../PVRTMemoryFileSystem.h" | |
// using 32 bit to guarantee alignment. | |
#ifndef A32BIT | |
#define A32BIT static const unsigned int | |
#endif | |
// ******** Start: DefaultFragShader.fsh ******** | |
// File data | |
static const char _DefaultFragShader_fsh[] = | |
"uniform sampler2D sTexture;\n" | |
"\n" | |
"varying mediump vec2 TexCoord;\n" | |
"\n" | |
"void main()\n" | |
"{\n" | |
" gl_FragColor = texture2D(sTexture, TexCoord);\n" | |
"}\n"; | |
// Register DefaultFragShader.fsh in memory file system at application startup time | |
static CPVRTMemoryFileSystem RegisterFile_DefaultFragShader_fsh("DefaultFragShader.fsh", _DefaultFragShader_fsh, 128); | |
// ******** End: DefaultFragShader.fsh ******** | |