| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DVolumeTexture9.hpp" | |
| #include "Direct3DVolume9.hpp" | |
| #include "Direct3DDevice9.hpp" | |
| #include "Resource.hpp" | |
| #include "Debug.hpp" | |
| #include <assert.h> | |
| namespace D3D9 | |
| { | |
| Direct3DVolumeTexture9::Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_VOLUMETEXTURE, format, pool, levels, usage), width(width), height(height), depth(depth) | |
| { | |
| if(levels == 0) | |
| { | |
| this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; | |
| } | |
| for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | |
| { | |
| if(level < this->levels) | |
| { | |
| volumeLevel[level] = new Direct3DVolume9(device, this, width, height, depth, format, pool, usage); | |
| volumeLevel[level]->bind(); | |
| } | |
| else | |
| { | |
| volumeLevel[level] = 0; | |
| } | |
| width = sw::max(1, (int)width / 2); | |
| height = sw::max(1, (int)height / 2); | |
| depth = sw::max(1, (int)depth / 2); | |
| } | |
| } | |
| Direct3DVolumeTexture9::~Direct3DVolumeTexture9() | |
| { | |
| for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | |
| { | |
| if(volumeLevel[level]) | |
| { | |
| volumeLevel[level]->unbind(); | |
| volumeLevel[level] = 0; | |
| } | |
| } | |
| } | |
| long Direct3DVolumeTexture9::QueryInterface(const IID &iid, void **object) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(iid == IID_IDirect3DVolumeTexture9 || | |
| iid == IID_IDirect3DBaseTexture9 || | |
| iid == IID_IDirect3DResource9 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DVolumeTexture9::AddRef() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture9::AddRef(); | |
| } | |
| unsigned long Direct3DVolumeTexture9::Release() | |
| { | |
| TRACE(""); | |
| return Direct3DBaseTexture9::Release(); | |
| } | |
| long Direct3DVolumeTexture9::FreePrivateData(const GUID &guid) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::FreePrivateData(guid); | |
| } | |
| long Direct3DVolumeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetPrivateData(guid, data, size); | |
| } | |
| void Direct3DVolumeTexture9::PreLoad() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| Direct3DBaseTexture9::PreLoad(); | |
| } | |
| long Direct3DVolumeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); | |
| } | |
| long Direct3DVolumeTexture9::GetDevice(IDirect3DDevice9 **device) | |
| { | |
| CriticalSection(this->device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetDevice(device); | |
| } | |
| unsigned long Direct3DVolumeTexture9::SetPriority(unsigned long newPriority) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::SetPriority(newPriority); | |
| } | |
| unsigned long Direct3DVolumeTexture9::GetPriority() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetPriority(); | |
| } | |
| D3DRESOURCETYPE Direct3DVolumeTexture9::GetType() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetType(); | |
| } | |
| void Direct3DVolumeTexture9::GenerateMipSubLevels() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !volumeLevel[0]->hasDirtyContents()) | |
| { | |
| return; | |
| } | |
| resource->lock(sw::PUBLIC); | |
| for(unsigned int i = 0; i < levels - 1; i++) | |
| { | |
| Direct3DVolume9 *source = volumeLevel[i]; | |
| Direct3DVolume9 *dest = volumeLevel[i + 1]; | |
| source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | |
| dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); | |
| int sWidth = source->getWidth(); | |
| int sHeight = source->getHeight(); | |
| int sDepth = source->getDepth(); | |
| int dWidth = dest->getWidth(); | |
| int dHeight = dest->getHeight(); | |
| int dDepth = dest->getDepth(); | |
| D3DTEXTUREFILTERTYPE filter = GetAutoGenFilterType(); | |
| float w = (float)sWidth / (float)dWidth; | |
| float h = (float)sHeight / (float)dHeight; | |
| float d = (float)sDepth / (float)dDepth; | |
| float z = 0.5f * d; | |
| for(int k = 0; k < dDepth; k++) | |
| { | |
| float y = 0.5f * h; | |
| for(int j = 0; j < dHeight; j++) | |
| { | |
| float x = 0.5f * w; | |
| for(int i = 0; i < dWidth; i++) | |
| { | |
| dest->copyInternal(source, i, j, k, x, y, z, filter > D3DTEXF_POINT); | |
| x += w; | |
| } | |
| y += h; | |
| } | |
| z += d; | |
| } | |
| source->unlockInternal(); | |
| dest->unlockInternal(); | |
| } | |
| volumeLevel[0]->markContentsClean(); | |
| resource->unlock(); | |
| } | |
| D3DTEXTUREFILTERTYPE Direct3DVolumeTexture9::GetAutoGenFilterType() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetAutoGenFilterType(); | |
| } | |
| unsigned long Direct3DVolumeTexture9::GetLevelCount() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetLevelCount(); | |
| } | |
| unsigned long Direct3DVolumeTexture9::GetLOD() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::GetLOD(); | |
| } | |
| long Direct3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); | |
| } | |
| unsigned long Direct3DVolumeTexture9::SetLOD(unsigned long newLOD) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DBaseTexture9::SetLOD(newLOD); | |
| } | |
| long Direct3DVolumeTexture9::GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| *volume = 0; | |
| if(level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| volumeLevel[level]->AddRef(); | |
| *volume = volumeLevel[level]; | |
| return D3D_OK; | |
| } | |
| long Direct3DVolumeTexture9::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return volumeLevel[level]->LockBox(lockedVolume, box, flags); | |
| } | |
| long Direct3DVolumeTexture9::UnlockBox(unsigned int level) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return volumeLevel[level]->UnlockBox(); | |
| } | |
| long Direct3DVolumeTexture9::AddDirtyBox(const D3DBOX *dirtyBox) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| // UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DVolumeTexture9::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!description || level >= GetLevelCount() || !volumeLevel[level]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return volumeLevel[level]->GetDesc(description); | |
| } | |
| Direct3DVolume9 *Direct3DVolumeTexture9::getInternalVolumeLevel(unsigned int level) | |
| { | |
| return volumeLevel[level]; | |
| } | |
| } |