| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DVertexShader9.hpp" | |
| #include "Direct3DDevice9.hpp" | |
| #include "Debug.hpp" | |
| namespace D3D9 | |
| { | |
| Direct3DVertexShader9::Direct3DVertexShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), vertexShader(shaderToken) | |
| { | |
| tokenCount = 0; | |
| while(shaderToken[tokenCount] != 0x0000FFFF) | |
| { | |
| tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1; | |
| } | |
| tokenCount += 1; | |
| this->shaderToken = new unsigned long[tokenCount]; | |
| memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); | |
| } | |
| Direct3DVertexShader9::~Direct3DVertexShader9() | |
| { | |
| delete[] shaderToken; | |
| shaderToken = 0; | |
| } | |
| long Direct3DVertexShader9::QueryInterface(const IID &iid, void **object) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(iid == IID_IDirect3DVertexShader9 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DVertexShader9::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DVertexShader9::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DVertexShader9::GetDevice(IDirect3DDevice9 **device) | |
| { | |
| CriticalSection cs(this->device); | |
| TRACE(""); | |
| if(!device) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->device->AddRef(); | |
| *device = this->device; | |
| return D3D_OK; | |
| } | |
| long Direct3DVertexShader9::GetFunction(void *data, unsigned int *size) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!size) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(data) | |
| { | |
| memcpy(data, shaderToken, tokenCount * 4); | |
| } | |
| *size = tokenCount * 4; | |
| return D3D_OK; | |
| } | |
| const sw::VertexShader *Direct3DVertexShader9::getVertexShader() const | |
| { | |
| return &vertexShader; | |
| } | |
| } |