| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DVertexBuffer9.hpp" | |
| #include "Direct3DDevice9.hpp" | |
| #include "Resource.hpp" | |
| #include "Debug.hpp" | |
| #include <assert.h> | |
| namespace D3D9 | |
| { | |
| Direct3DVertexBuffer9::Direct3DVertexBuffer9(Direct3DDevice9 *device, unsigned int length, unsigned long usage, long FVF, D3DPOOL pool) : Direct3DResource9(device, D3DRTYPE_VERTEXBUFFER, pool, length), length(length), usage(usage), FVF(FVF) | |
| { | |
| if(FVF) | |
| { | |
| unsigned int stride = 0; | |
| switch(FVF & D3DFVF_POSITION_MASK) | |
| { | |
| case D3DFVF_XYZ: stride += 12; break; | |
| case D3DFVF_XYZRHW: stride += 16; break; | |
| case D3DFVF_XYZB1: stride += 16; break; | |
| case D3DFVF_XYZB2: stride += 20; break; | |
| case D3DFVF_XYZB3: stride += 24; break; | |
| case D3DFVF_XYZB4: stride += 28; break; | |
| case D3DFVF_XYZB5: stride += 32; break; | |
| case D3DFVF_XYZW: stride += 16; break; | |
| } | |
| if(FVF & D3DFVF_NORMAL) stride += 12; | |
| if(FVF & D3DFVF_PSIZE) stride += 4; | |
| if(FVF & D3DFVF_DIFFUSE) stride += 4; | |
| if(FVF & D3DFVF_SPECULAR) stride += 4; | |
| switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) | |
| { | |
| case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); | |
| case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); | |
| case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); | |
| case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); | |
| case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); | |
| case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); | |
| case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); | |
| case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); | |
| case 0: break; | |
| default: | |
| ASSERT(false); | |
| } | |
| ASSERT(length >= stride); // FIXME | |
| } | |
| vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices | |
| lockCount = 0; | |
| } | |
| Direct3DVertexBuffer9::~Direct3DVertexBuffer9() | |
| { | |
| vertexBuffer->destruct(); | |
| } | |
| long Direct3DVertexBuffer9::QueryInterface(const IID &iid, void **object) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(iid == IID_IDirect3DVertexBuffer9 || | |
| iid == IID_IDirect3DResource9 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DVertexBuffer9::AddRef() | |
| { | |
| TRACE(""); | |
| return Direct3DResource9::AddRef(); | |
| } | |
| unsigned long Direct3DVertexBuffer9::Release() | |
| { | |
| TRACE(""); | |
| return Direct3DResource9::Release(); | |
| } | |
| long Direct3DVertexBuffer9::FreePrivateData(const GUID &guid) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::FreePrivateData(guid); | |
| } | |
| long Direct3DVertexBuffer9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::GetPrivateData(guid, data, size); | |
| } | |
| void Direct3DVertexBuffer9::PreLoad() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| Direct3DResource9::PreLoad(); | |
| } | |
| long Direct3DVertexBuffer9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::SetPrivateData(guid, data, size, flags); | |
| } | |
| long Direct3DVertexBuffer9::GetDevice(IDirect3DDevice9 **device) | |
| { | |
| CriticalSection cs(this->device); | |
| TRACE(""); | |
| return Direct3DResource9::GetDevice(device); | |
| } | |
| unsigned long Direct3DVertexBuffer9::SetPriority(unsigned long newPriority) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::SetPriority(newPriority); | |
| } | |
| unsigned long Direct3DVertexBuffer9::GetPriority() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::GetPriority(); | |
| } | |
| D3DRESOURCETYPE Direct3DVertexBuffer9::GetType() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| return Direct3DResource9::GetType(); | |
| } | |
| long Direct3DVertexBuffer9::Lock(unsigned int offset, unsigned int size, void **data, unsigned long flags) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(offset == 0 && size == 0) // Lock whole buffer | |
| { | |
| size = length; | |
| } | |
| if(!data || offset + size > length) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| void *buffer; | |
| if(flags & D3DLOCK_DISCARD/* && usage & D3DUSAGE_DYNAMIC*/) | |
| { | |
| vertexBuffer->destruct(); | |
| vertexBuffer = new sw::Resource(length + 192 + 1024); // NOTE: Applications can 'overshoot' while writing vertices | |
| buffer = (void*)vertexBuffer->data(); | |
| } | |
| else if(flags & D3DLOCK_NOOVERWRITE/* && usage & D3DUSAGE_DYNAMIC*/) | |
| { | |
| buffer = (void*)vertexBuffer->data(); | |
| } | |
| else | |
| { | |
| buffer = vertexBuffer->lock(sw::PUBLIC); | |
| lockCount++; | |
| } | |
| *data = (unsigned char*)buffer + offset; | |
| return D3D_OK; | |
| } | |
| long Direct3DVertexBuffer9::Unlock() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(lockCount > 0) | |
| { | |
| vertexBuffer->unlock(); | |
| lockCount--; | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DVertexBuffer9::GetDesc(D3DVERTEXBUFFER_DESC *description) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!description) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| description->FVF = FVF; | |
| description->Format = D3DFMT_VERTEXDATA; | |
| description->Pool = pool; | |
| description->Size = length; | |
| description->Type = D3DRTYPE_VERTEXBUFFER; | |
| description->Usage = usage; | |
| return D3D_OK; | |
| } | |
| int Direct3DVertexBuffer9::getLength() const | |
| { | |
| return length; | |
| } | |
| sw::Resource *Direct3DVertexBuffer9::getResource() const | |
| { | |
| return vertexBuffer; | |
| } | |
| } |