| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DSwapChain9.hpp" | |
| #include "Direct3DDevice9.hpp" | |
| #include "Renderer.hpp" | |
| #include "Timer.hpp" | |
| #include "Resource.hpp" | |
| #include "Configurator.hpp" | |
| #include "Debug.hpp" | |
| #include "FrameBufferDD.hpp" | |
| #include "FrameBufferGDI.hpp" | |
| namespace D3D9 | |
| { | |
| Direct3DSwapChain9::Direct3DSwapChain9(Direct3DDevice9 *device, D3DPRESENT_PARAMETERS *presentParameters) : device(device), presentParameters(*presentParameters) | |
| { | |
| frameBuffer = 0; | |
| for(int i = 0; i < 3; i++) | |
| { | |
| backBuffer[i] = 0; | |
| } | |
| reset(presentParameters); | |
| } | |
| Direct3DSwapChain9::~Direct3DSwapChain9() | |
| { | |
| release(); | |
| } | |
| long Direct3DSwapChain9::QueryInterface(const IID &iid, void **object) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(iid == IID_IDirect3DSwapChain9 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DSwapChain9::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DSwapChain9::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DSwapChain9::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion, unsigned long flags) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| #if PERF_PROFILE | |
| profiler.nextFrame(); | |
| #endif | |
| #if PERF_HUD | |
| sw::Renderer *renderer = device->renderer; | |
| static int64_t frame = sw::Timer::ticks(); | |
| int64_t frameTime = sw::Timer::ticks() - frame; | |
| frame = sw::Timer::ticks(); | |
| if(frameTime > 0) | |
| { | |
| unsigned int *frameBuffer = (unsigned int*)lockBackBuffer(0); // FIXME: Don't assume A8R8G8B8 mode | |
| unsigned int stride = backBuffer[0]->getInternalPitchP(); | |
| int thread; | |
| for(thread = 0; thread < renderer->getThreadCount(); thread++) | |
| { | |
| int64_t drawTime = renderer->getVertexTime(thread) + renderer->getSetupTime(thread) + renderer->getPixelTime(thread); | |
| int vertexPercentage = sw::clamp((int)(100 * renderer->getVertexTime(thread) / frameTime), 0, 100); | |
| int setupPercentage = sw::clamp((int)(100 * renderer->getSetupTime(thread) / frameTime), 0, 100); | |
| int pixelPercentage = sw::clamp((int)(100 * renderer->getPixelTime(thread) / frameTime), 0, 100); | |
| for(int i = 0; i < 100; i++) | |
| { | |
| frameBuffer[thread * stride + i] = 0x00000000; | |
| } | |
| unsigned int *buffer = frameBuffer; | |
| for(int i = 0; i < vertexPercentage; i++) | |
| { | |
| buffer[thread * stride] = 0x000000FF; | |
| buffer++; | |
| } | |
| for(int i = 0; i < setupPercentage; i++) | |
| { | |
| buffer[thread * stride] = 0x0000FF00; | |
| buffer++; | |
| } | |
| for(int i = 0; i < pixelPercentage; i++) | |
| { | |
| buffer[thread * stride] = 0x00FF0000; | |
| buffer++; | |
| } | |
| frameBuffer[thread * stride + 100] = 0x00FFFFFF; | |
| } | |
| for(int i = 0; i <= 100; i++) | |
| { | |
| frameBuffer[thread * stride + i] = 0x00FFFFFF; | |
| } | |
| unlockBackBuffer(0); | |
| } | |
| renderer->resetTimers(); | |
| #endif | |
| HWND window = destWindowOverride ? destWindowOverride : presentParameters.hDeviceWindow; | |
| POINT point; | |
| GetCursorPos(&point); | |
| ScreenToClient(window, &point); | |
| frameBuffer->setCursorPosition(point.x, point.y); | |
| if(!sourceRect && !destRect) // FIXME: More cases? | |
| { | |
| frameBuffer->flip(window, backBuffer[0]); | |
| } | |
| else // FIXME: Check for SWAPEFFECT_COPY | |
| { | |
| sw::Rect sRect(0, 0, 0, 0); | |
| sw::Rect dRect(0, 0, 0, 0); | |
| if(sourceRect) | |
| { | |
| sRect.x0 = sourceRect->left; | |
| sRect.y0 = sourceRect->top; | |
| sRect.x1 = sourceRect->right; | |
| sRect.y1 = sourceRect->bottom; | |
| } | |
| if(destRect) | |
| { | |
| dRect.x0 = destRect->left; | |
| dRect.y0 = destRect->top; | |
| dRect.x1 = destRect->right; | |
| dRect.y1 = destRect->bottom; | |
| } | |
| frameBuffer->blit(window, backBuffer[0], sourceRect ? &sRect : nullptr, destRect ? &dRect : nullptr); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetFrontBufferData(IDirect3DSurface9 *destSurface) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!destSurface) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| sw::Surface *dest = static_cast<Direct3DSurface9*>(destSurface); | |
| void *buffer = dest->lockExternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PRIVATE); | |
| frameBuffer->screenshot(buffer); | |
| dest->unlockExternal(); | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *backBuffer = 0; | |
| if(index >= 3 || this->backBuffer[index] == 0) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *backBuffer = this->backBuffer[index]; | |
| this->backBuffer[index]->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetRasterStatus(D3DRASTER_STATUS *rasterStatus) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!rasterStatus) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| bool inVerticalBlank; | |
| unsigned int scanline; | |
| bool supported = frameBuffer->getScanline(inVerticalBlank, scanline); | |
| if(supported) | |
| { | |
| rasterStatus->InVBlank = inVerticalBlank; | |
| rasterStatus->ScanLine = scanline; | |
| } | |
| else | |
| { | |
| return INVALIDCALL(); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetDisplayMode(D3DDISPLAYMODE *displayMode) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!displayMode) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| device->getAdapterDisplayMode(D3DADAPTER_DEFAULT, displayMode); | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetDevice(IDirect3DDevice9 **device) | |
| { | |
| CriticalSection cs(this->device); | |
| TRACE(""); | |
| if(!device) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->device->AddRef(); | |
| *device = this->device; | |
| return D3D_OK; | |
| } | |
| long Direct3DSwapChain9::GetPresentParameters(D3DPRESENT_PARAMETERS *presentParameters) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(!presentParameters) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *presentParameters = this->presentParameters; | |
| return D3D_OK; | |
| } | |
| void Direct3DSwapChain9::reset(D3DPRESENT_PARAMETERS *presentParameters) | |
| { | |
| release(); | |
| ASSERT(presentParameters->BackBufferCount <= 3); // Maximum of three back buffers | |
| if(presentParameters->BackBufferCount == 0) | |
| { | |
| presentParameters->BackBufferCount = 1; | |
| } | |
| if(presentParameters->BackBufferFormat == D3DFMT_UNKNOWN) | |
| { | |
| D3DDISPLAYMODE displayMode; | |
| GetDisplayMode(&displayMode); | |
| presentParameters->BackBufferFormat = displayMode.Format; | |
| } | |
| D3DDEVICE_CREATION_PARAMETERS creationParameters; | |
| device->GetCreationParameters(&creationParameters); | |
| HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : creationParameters.hFocusWindow; | |
| if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) | |
| { | |
| RECT rectangle; | |
| GetClientRect(windowHandle, &rectangle); | |
| presentParameters->BackBufferWidth = rectangle.right - rectangle.left; | |
| presentParameters->BackBufferHeight = rectangle.bottom - rectangle.top; | |
| } | |
| frameBuffer = createFrameBufferWin(windowHandle, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->Windowed == FALSE, true); | |
| lockable = presentParameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; | |
| backBuffer[0] = 0; | |
| backBuffer[1] = 0; | |
| backBuffer[2] = 0; | |
| for(int i = 0; i < (int)presentParameters->BackBufferCount; i++) | |
| { | |
| backBuffer[i] = new Direct3DSurface9(device, this, presentParameters->BackBufferWidth, presentParameters->BackBufferHeight, presentParameters->BackBufferFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->MultiSampleQuality, lockable, D3DUSAGE_RENDERTARGET); | |
| backBuffer[i]->bind(); | |
| } | |
| this->presentParameters = *presentParameters; | |
| } | |
| void Direct3DSwapChain9::release() | |
| { | |
| delete frameBuffer; | |
| frameBuffer = 0; | |
| for(int i = 0; i < 3; i++) | |
| { | |
| if(backBuffer[i]) | |
| { | |
| backBuffer[i]->unbind(); | |
| backBuffer[i] = 0; | |
| } | |
| } | |
| } | |
| void Direct3DSwapChain9::setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate) | |
| { | |
| frameBuffer->setGammaRamp(gammaRamp, calibrate); | |
| } | |
| void Direct3DSwapChain9::getGammaRamp(sw::GammaRamp *gammaRamp) | |
| { | |
| frameBuffer->getGammaRamp(gammaRamp); | |
| } | |
| void *Direct3DSwapChain9::lockBackBuffer(int index) | |
| { | |
| return backBuffer[index]->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC); // FIXME: External | |
| } | |
| void Direct3DSwapChain9::unlockBackBuffer(int index) | |
| { | |
| backBuffer[index]->unlockInternal(); // FIXME: External | |
| } | |
| } |