| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DStateBlock9.hpp" | |
| #include "Direct3DDevice9.hpp" | |
| #include "Direct3DVertexDeclaration9.hpp" | |
| #include "Direct3DIndexBuffer9.hpp" | |
| #include "Direct3DVertexBuffer9.hpp" | |
| #include "Direct3DBaseTexture9.hpp" | |
| #include "Direct3DPixelShader9.hpp" | |
| #include "Direct3DVertexShader9.hpp" | |
| #include "Debug.hpp" | |
| #include <assert.h> | |
| namespace D3D9 | |
| { | |
| Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) | |
| { | |
| vertexDeclaration = 0; | |
| indexBuffer = 0; | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| streamSource[stream].vertexBuffer = 0; | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| texture[sampler] = 0; | |
| } | |
| pixelShader = 0; | |
| vertexShader = 0; | |
| clear(); | |
| if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) | |
| { | |
| capturePixelRenderStates(); | |
| capturePixelTextureStates(); | |
| capturePixelSamplerStates(); | |
| capturePixelShaderStates(); | |
| } | |
| if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) | |
| { | |
| captureVertexRenderStates(); | |
| captureVertexSamplerStates(); | |
| captureVertexTextureStates(); | |
| captureNPatchMode(); | |
| captureLightStates(); | |
| captureVertexShaderStates(); | |
| captureStreamSourceFrequencies(); | |
| captureFVF(); | |
| captureVertexDeclaration(); | |
| } | |
| if(type == D3DSBT_ALL) // Capture remaining states | |
| { | |
| captureTextures(); | |
| captureTexturePalette(); | |
| captureVertexStreams(); | |
| captureIndexBuffer(); | |
| captureViewport(); | |
| captureScissorRectangle(); | |
| captureTransforms(); | |
| captureTextureTransforms(); | |
| captureClippingPlanes(); | |
| captureMaterial(); | |
| } | |
| } | |
| Direct3DStateBlock9::~Direct3DStateBlock9() | |
| { | |
| clear(); | |
| } | |
| long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object) | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(iid == IID_IDirect3DStateBlock9 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DStateBlock9::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DStateBlock9::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DStateBlock9::Apply() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(device->isRecording()) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(fvfCaptured) | |
| { | |
| device->SetFVF(FVF); | |
| } | |
| if(vertexDeclarationCaptured) | |
| { | |
| device->SetVertexDeclaration(vertexDeclaration); | |
| } | |
| if(indexBufferCaptured) | |
| { | |
| device->SetIndices(indexBuffer); | |
| } | |
| for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++) | |
| { | |
| if(renderStateCaptured[state]) | |
| { | |
| device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); | |
| } | |
| } | |
| if(nPatchModeCaptured) | |
| { | |
| device->SetNPatchMode(nPatchMode); | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++) | |
| { | |
| if(textureStageStateCaptured[stage][state]) | |
| { | |
| device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); | |
| } | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| for(int state = D3DSAMP_ADDRESSU; state <= D3DSAMP_DMAPOFFSET; state++) | |
| { | |
| if(samplerStateCaptured[sampler][state]) | |
| { | |
| int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | |
| device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]); | |
| } | |
| } | |
| } | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| if(streamSourceCaptured[stream]) | |
| { | |
| device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, streamSource[stream].stride); | |
| } | |
| if(streamSourceFrequencyCaptured[stream]) | |
| { | |
| device->SetStreamSourceFreq(stream, streamSourceFrequency[stream]); | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| if(textureCaptured[sampler]) | |
| { | |
| int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | |
| device->SetTexture(index, texture[sampler]); | |
| } | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| if(transformCaptured[state]) | |
| { | |
| device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | |
| } | |
| } | |
| if(materialCaptured) | |
| { | |
| device->SetMaterial(&material); | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| if(lightCaptured[index]) | |
| { | |
| device->SetLight(index, &light[index]); | |
| } | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| if(lightEnableCaptured[index]) | |
| { | |
| device->LightEnable(index, lightEnableState[index]); | |
| } | |
| } | |
| if(pixelShaderCaptured) | |
| { | |
| device->SetPixelShader(pixelShader); | |
| } | |
| if(vertexShaderCaptured) | |
| { | |
| device->SetVertexShader(vertexShader); | |
| } | |
| if(viewportCaptured) | |
| { | |
| device->SetViewport(&viewport); | |
| } | |
| for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | |
| { | |
| if(*(int*)pixelShaderConstantF[i] != 0x80000000) | |
| { | |
| device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(pixelShaderConstantI[i][0] != 0x80000000) | |
| { | |
| device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(pixelShaderConstantB[i] != 0x80000000) | |
| { | |
| device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | |
| { | |
| if(*(int*)vertexShaderConstantF[i] != 0x80000000) | |
| { | |
| device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(vertexShaderConstantI[i][0] != 0x80000000) | |
| { | |
| device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(vertexShaderConstantB[i] != 0x80000000) | |
| { | |
| device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); | |
| } | |
| } | |
| for(int index = 0; index < 6; index++) | |
| { | |
| if(clipPlaneCaptured[index]) | |
| { | |
| device->SetClipPlane(index, clipPlane[index]); | |
| } | |
| } | |
| if(scissorRectCaptured) | |
| { | |
| device->SetScissorRect(&scissorRect); | |
| } | |
| if(paletteNumberCaptured) | |
| { | |
| device->SetCurrentTexturePalette(paletteNumber); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DStateBlock9::Capture() | |
| { | |
| CriticalSection cs(device); | |
| TRACE(""); | |
| if(fvfCaptured) | |
| { | |
| device->GetFVF(&FVF); | |
| } | |
| if(vertexDeclarationCaptured) | |
| { | |
| Direct3DVertexDeclaration9 *vertexDeclaration; | |
| device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); | |
| if(vertexDeclaration) | |
| { | |
| vertexDeclaration->bind(); | |
| vertexDeclaration->Release(); | |
| } | |
| if(this->vertexDeclaration) | |
| { | |
| this->vertexDeclaration->unbind(); | |
| } | |
| this->vertexDeclaration = vertexDeclaration; | |
| } | |
| if(indexBufferCaptured) | |
| { | |
| Direct3DIndexBuffer9 *indexBuffer; | |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); | |
| if(indexBuffer) | |
| { | |
| indexBuffer->bind(); | |
| indexBuffer->Release(); | |
| } | |
| if(this->indexBuffer) | |
| { | |
| this->indexBuffer->unbind(); | |
| } | |
| this->indexBuffer = indexBuffer; | |
| } | |
| for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) | |
| { | |
| if(renderStateCaptured[state]) | |
| { | |
| device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); | |
| } | |
| } | |
| if(nPatchModeCaptured) | |
| { | |
| nPatchMode = device->GetNPatchMode(); | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) | |
| { | |
| if(textureStageStateCaptured[stage][state]) | |
| { | |
| device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); | |
| } | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) | |
| { | |
| if(samplerStateCaptured[sampler][state]) | |
| { | |
| int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | |
| device->GetSamplerState(index, (D3DSAMPLERSTATETYPE)state, &samplerState[sampler][state]); | |
| } | |
| } | |
| } | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| if(streamSourceCaptured[stream]) | |
| { | |
| Direct3DVertexBuffer9 *vertexBuffer; | |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); | |
| if(vertexBuffer) | |
| { | |
| vertexBuffer->bind(); | |
| vertexBuffer->Release(); | |
| } | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->unbind(); | |
| } | |
| streamSource[stream].vertexBuffer = vertexBuffer; | |
| } | |
| if(streamSourceFrequencyCaptured[stream]) | |
| { | |
| device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| if(textureCaptured[sampler]) | |
| { | |
| Direct3DBaseTexture9 *texture; | |
| int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | |
| device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture)); | |
| if(texture) | |
| { | |
| texture->bind(); | |
| texture->Release(); | |
| } | |
| if(this->texture[sampler]) | |
| { | |
| this->texture[sampler]->unbind(); | |
| } | |
| this->texture[sampler] = texture; | |
| } | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| if(transformCaptured[state]) | |
| { | |
| device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | |
| } | |
| } | |
| if(materialCaptured) | |
| { | |
| device->GetMaterial(&material); | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| if(lightCaptured[index]) | |
| { | |
| device->GetLight(index, &light[index]); | |
| } | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| if(lightEnableCaptured[index]) | |
| { | |
| lightEnableState[index] = false; | |
| device->GetLightEnable(index, &lightEnableState[index]); | |
| } | |
| } | |
| if(pixelShaderCaptured) | |
| { | |
| Direct3DPixelShader9 *pixelShader; | |
| device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); | |
| if(pixelShader) | |
| { | |
| pixelShader->bind(); | |
| pixelShader->Release(); | |
| } | |
| if(this->pixelShader) | |
| { | |
| this->pixelShader->unbind(); | |
| } | |
| this->pixelShader = pixelShader; | |
| } | |
| if(vertexShaderCaptured) | |
| { | |
| Direct3DVertexShader9 *vertexShader; | |
| device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); | |
| if(vertexShader) | |
| { | |
| vertexShader->bind(); | |
| vertexShader->Release(); | |
| } | |
| if(this->vertexShader) | |
| { | |
| this->vertexShader->unbind(); | |
| } | |
| this->vertexShader = vertexShader; | |
| } | |
| if(viewportCaptured) | |
| { | |
| device->GetViewport(&viewport); | |
| } | |
| for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | |
| { | |
| if(*(int*)pixelShaderConstantF[i] != 0x80000000) | |
| { | |
| device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(pixelShaderConstantI[i][0] != 0x80000000) | |
| { | |
| device->GetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(pixelShaderConstantB[i] != 0x80000000) | |
| { | |
| device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | |
| { | |
| if(*(int*)vertexShaderConstantF[i] != 0x80000000) | |
| { | |
| device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(vertexShaderConstantI[i][0] != 0x80000000) | |
| { | |
| device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(vertexShaderConstantB[i] != 0x80000000) | |
| { | |
| device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); | |
| } | |
| } | |
| for(int index = 0; index < 6; index++) | |
| { | |
| if(clipPlaneCaptured[index]) | |
| { | |
| device->GetClipPlane(index, clipPlane[index]); | |
| } | |
| } | |
| if(scissorRectCaptured) | |
| { | |
| device->GetScissorRect(&scissorRect); | |
| } | |
| if(paletteNumberCaptured) | |
| { | |
| device->GetCurrentTexturePalette(&paletteNumber); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device) | |
| { | |
| CriticalSection cs(this->device); | |
| TRACE(""); | |
| if(!device) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->device->AddRef(); | |
| *device = this->device; | |
| return D3D_OK; | |
| } | |
| void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) | |
| { | |
| if(index < 8) | |
| { | |
| lightEnableCaptured[index] = true; | |
| lightEnableState[index] = enable; | |
| } | |
| else ASSERT(false); // FIXME: Support unlimited index | |
| } | |
| void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane) | |
| { | |
| clipPlaneCaptured[index] = true; | |
| clipPlane[index][0] = plane[0]; | |
| clipPlane[index][1] = plane[1]; | |
| clipPlane[index][2] = plane[2]; | |
| clipPlane[index][3] = plane[3]; | |
| } | |
| void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber) | |
| { | |
| paletteNumberCaptured = true; | |
| this->paletteNumber = paletteNumber; | |
| } | |
| void Direct3DStateBlock9::setFVF(unsigned long FVF) | |
| { | |
| fvfCaptured = true; | |
| this->FVF = FVF; | |
| } | |
| void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer) | |
| { | |
| if(indexBuffer) indexBuffer->bind(); | |
| if(this->indexBuffer) this->indexBuffer->unbind(); | |
| indexBufferCaptured = true; | |
| this->indexBuffer = indexBuffer; | |
| } | |
| void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light) | |
| { | |
| if(index < 8) | |
| { | |
| lightCaptured[index] = true; | |
| this->light[index] = *light; | |
| } | |
| else ASSERT(false); // FIXME: Support unlimited index | |
| } | |
| void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material) | |
| { | |
| materialCaptured = true; | |
| this->material = *material; | |
| } | |
| void Direct3DStateBlock9::setNPatchMode(float segments) | |
| { | |
| nPatchModeCaptured = true; | |
| nPatchMode = segments; | |
| } | |
| void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) | |
| { | |
| if(pixelShader) pixelShader->bind(); | |
| if(this->pixelShader) this->pixelShader->unbind(); | |
| pixelShaderCaptured = true; | |
| this->pixelShader = pixelShader; | |
| } | |
| void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | |
| { | |
| memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); | |
| } | |
| void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | |
| { | |
| memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); | |
| } | |
| void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | |
| { | |
| memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4])); | |
| } | |
| void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) | |
| { | |
| renderStateCaptured[state] = true; | |
| renderState[state] = value; | |
| } | |
| void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value) | |
| { | |
| unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; | |
| if(sampler >= 16 + 4) | |
| { | |
| return; | |
| } | |
| samplerStateCaptured[sampler][state] = true; | |
| samplerState[sampler][state] = value; | |
| } | |
| void Direct3DStateBlock9::setScissorRect(const RECT *rect) | |
| { | |
| scissorRectCaptured = true; | |
| scissorRect = *rect; | |
| } | |
| void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer, unsigned int offset, unsigned int stride) | |
| { | |
| if(vertexBuffer) vertexBuffer->bind(); | |
| if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind(); | |
| streamSourceCaptured[stream] = true; | |
| streamSource[stream].vertexBuffer = vertexBuffer; | |
| streamSource[stream].offset = offset; | |
| streamSource[stream].stride = stride; | |
| } | |
| void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider) | |
| { | |
| streamSourceFrequencyCaptured[streamNumber] = true; | |
| streamSourceFrequency[streamNumber] = divider; | |
| } | |
| void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) | |
| { | |
| unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; | |
| if(sampler >= 16 + 4) | |
| { | |
| return; | |
| } | |
| if(texture) texture->bind(); | |
| if(this->texture[sampler]) this->texture[sampler]->unbind(); | |
| textureCaptured[sampler] = true; | |
| this->texture[sampler] = texture; | |
| } | |
| void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) | |
| { | |
| textureStageStateCaptured[stage][type] = true; | |
| textureStageState[stage][type] = value; | |
| } | |
| void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| transformCaptured[state] = true; | |
| transform[state] = *matrix; | |
| } | |
| void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport) | |
| { | |
| viewportCaptured = true; | |
| this->viewport = *viewport; | |
| } | |
| void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration) | |
| { | |
| if(vertexDeclaration) vertexDeclaration->bind(); | |
| if(this->vertexDeclaration) this->vertexDeclaration->unbind(); | |
| vertexDeclarationCaptured = true; | |
| this->vertexDeclaration = vertexDeclaration; | |
| } | |
| void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader) | |
| { | |
| if(vertexShader) vertexShader->bind(); | |
| if(this->vertexShader) this->vertexShader->unbind(); | |
| vertexShaderCaptured = true; | |
| this->vertexShader = vertexShader; | |
| } | |
| void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | |
| { | |
| memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); | |
| } | |
| void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | |
| { | |
| memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); | |
| } | |
| void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | |
| { | |
| memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4])); | |
| } | |
| void Direct3DStateBlock9::clear() | |
| { | |
| // Erase capture flags | |
| fvfCaptured = false; | |
| vertexDeclarationCaptured = false; | |
| indexBufferCaptured = false; | |
| for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) | |
| { | |
| renderStateCaptured[state] = false; | |
| } | |
| nPatchModeCaptured = false; | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) | |
| { | |
| textureStageStateCaptured[stage][state] = false; | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) | |
| { | |
| samplerStateCaptured[sampler][state] = false; | |
| } | |
| } | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| streamSourceCaptured[stream] = false; | |
| streamSourceFrequencyCaptured[stream] = false; | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| textureCaptured[sampler] = false; | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| transformCaptured[state] = false; | |
| } | |
| materialCaptured = false; | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| lightCaptured[index] = false; | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| lightEnableCaptured[index] = false; | |
| } | |
| scissorRectCaptured = false; | |
| pixelShaderCaptured = false; | |
| vertexShaderCaptured = false; | |
| viewportCaptured = false; | |
| for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | |
| { | |
| (int&)pixelShaderConstantF[i][0] = 0x80000000; | |
| (int&)pixelShaderConstantF[i][1] = 0x80000000; | |
| (int&)pixelShaderConstantF[i][2] = 0x80000000; | |
| (int&)pixelShaderConstantF[i][3] = 0x80000000; | |
| } | |
| for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | |
| { | |
| (int&)vertexShaderConstantF[i][0] = 0x80000000; | |
| (int&)vertexShaderConstantF[i][1] = 0x80000000; | |
| (int&)vertexShaderConstantF[i][2] = 0x80000000; | |
| (int&)vertexShaderConstantF[i][3] = 0x80000000; | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| pixelShaderConstantI[i][0] = 0x80000000; | |
| pixelShaderConstantI[i][1] = 0x80000000; | |
| pixelShaderConstantI[i][2] = 0x80000000; | |
| pixelShaderConstantI[i][3] = 0x80000000; | |
| pixelShaderConstantB[i] = 0x80000000; | |
| vertexShaderConstantI[i][0] = 0x80000000; | |
| vertexShaderConstantI[i][1] = 0x80000000; | |
| vertexShaderConstantI[i][2] = 0x80000000; | |
| vertexShaderConstantI[i][3] = 0x80000000; | |
| vertexShaderConstantB[i] = 0x80000000; | |
| } | |
| for(int index = 0; index < 6; index++) | |
| { | |
| clipPlaneCaptured[index] = false; | |
| } | |
| paletteNumberCaptured = false; | |
| // unbind resources | |
| if(vertexDeclaration) | |
| { | |
| vertexDeclaration->unbind(); | |
| vertexDeclaration = 0; | |
| } | |
| if(indexBuffer) | |
| { | |
| indexBuffer->unbind(); | |
| indexBuffer = 0; | |
| } | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->unbind(); | |
| streamSource[stream].vertexBuffer = 0; | |
| } | |
| } | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| if(texture[sampler]) | |
| { | |
| texture[sampler]->unbind(); | |
| texture[sampler] = 0; | |
| } | |
| } | |
| if(pixelShader) | |
| { | |
| pixelShader->unbind(); | |
| pixelShader = 0; | |
| } | |
| if(vertexShader) | |
| { | |
| vertexShader->unbind(); | |
| vertexShader = 0; | |
| } | |
| } | |
| void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state) | |
| { | |
| device->GetRenderState(state, &renderState[state]); | |
| renderStateCaptured[state] = true; | |
| } | |
| void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state) | |
| { | |
| if(index < 16) | |
| { | |
| device->GetSamplerState(index, state, &samplerState[index][state]); | |
| samplerStateCaptured[index][state] = true; | |
| } | |
| else if(index >= D3DVERTEXTEXTURESAMPLER0) | |
| { | |
| unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0); | |
| device->GetSamplerState(index, state, &samplerState[sampler][state]); | |
| samplerStateCaptured[sampler][state] = true; | |
| } | |
| } | |
| void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) | |
| { | |
| device->GetTextureStageState(stage, type, &textureStageState[stage][type]); | |
| textureStageStateCaptured[stage][type] = true; | |
| } | |
| void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) | |
| { | |
| device->GetTransform(state, &transform[state]); | |
| transformCaptured[state] = true; | |
| } | |
| void Direct3DStateBlock9::capturePixelRenderStates() | |
| { | |
| captureRenderState(D3DRS_ZENABLE); | |
| captureRenderState(D3DRS_FILLMODE); | |
| captureRenderState(D3DRS_SHADEMODE); | |
| captureRenderState(D3DRS_ZWRITEENABLE); | |
| captureRenderState(D3DRS_ALPHATESTENABLE); | |
| captureRenderState(D3DRS_LASTPIXEL); | |
| captureRenderState(D3DRS_SRCBLEND); | |
| captureRenderState(D3DRS_DESTBLEND); | |
| captureRenderState(D3DRS_ZFUNC); | |
| captureRenderState(D3DRS_ALPHAREF); | |
| captureRenderState(D3DRS_ALPHAFUNC); | |
| captureRenderState(D3DRS_DITHERENABLE); | |
| captureRenderState(D3DRS_FOGSTART); | |
| captureRenderState(D3DRS_FOGEND); | |
| captureRenderState(D3DRS_FOGDENSITY); | |
| captureRenderState(D3DRS_ALPHABLENDENABLE); | |
| captureRenderState(D3DRS_DEPTHBIAS); | |
| captureRenderState(D3DRS_STENCILENABLE); | |
| captureRenderState(D3DRS_STENCILFAIL); | |
| captureRenderState(D3DRS_STENCILZFAIL); | |
| captureRenderState(D3DRS_STENCILPASS); | |
| captureRenderState(D3DRS_STENCILFUNC); | |
| captureRenderState(D3DRS_STENCILREF); | |
| captureRenderState(D3DRS_STENCILMASK); | |
| captureRenderState(D3DRS_STENCILWRITEMASK); | |
| captureRenderState(D3DRS_TEXTUREFACTOR); | |
| captureRenderState(D3DRS_WRAP0); | |
| captureRenderState(D3DRS_WRAP1); | |
| captureRenderState(D3DRS_WRAP2); | |
| captureRenderState(D3DRS_WRAP3); | |
| captureRenderState(D3DRS_WRAP4); | |
| captureRenderState(D3DRS_WRAP5); | |
| captureRenderState(D3DRS_WRAP6); | |
| captureRenderState(D3DRS_WRAP7); | |
| captureRenderState(D3DRS_WRAP8); | |
| captureRenderState(D3DRS_WRAP9); | |
| captureRenderState(D3DRS_WRAP10); | |
| captureRenderState(D3DRS_WRAP11); | |
| captureRenderState(D3DRS_WRAP12); | |
| captureRenderState(D3DRS_WRAP13); | |
| captureRenderState(D3DRS_WRAP14); | |
| captureRenderState(D3DRS_WRAP15); | |
| captureRenderState(D3DRS_COLORWRITEENABLE); | |
| captureRenderState(D3DRS_BLENDOP); | |
| captureRenderState(D3DRS_SCISSORTESTENABLE); | |
| captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS); | |
| captureRenderState(D3DRS_ANTIALIASEDLINEENABLE); | |
| captureRenderState(D3DRS_TWOSIDEDSTENCILMODE); | |
| captureRenderState(D3DRS_CCW_STENCILFAIL); | |
| captureRenderState(D3DRS_CCW_STENCILZFAIL); | |
| captureRenderState(D3DRS_CCW_STENCILPASS); | |
| captureRenderState(D3DRS_CCW_STENCILFUNC); | |
| captureRenderState(D3DRS_COLORWRITEENABLE1); | |
| captureRenderState(D3DRS_COLORWRITEENABLE2); | |
| captureRenderState(D3DRS_COLORWRITEENABLE3); | |
| captureRenderState(D3DRS_BLENDFACTOR); | |
| captureRenderState(D3DRS_SRGBWRITEENABLE); | |
| captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE); | |
| captureRenderState(D3DRS_SRCBLENDALPHA); | |
| captureRenderState(D3DRS_DESTBLENDALPHA); | |
| captureRenderState(D3DRS_BLENDOPALPHA); | |
| } | |
| void Direct3DStateBlock9::capturePixelTextureStates() | |
| { | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| captureTextureStageState(stage, D3DTSS_COLOROP); | |
| captureTextureStageState(stage, D3DTSS_COLORARG1); | |
| captureTextureStageState(stage, D3DTSS_COLORARG2); | |
| captureTextureStageState(stage, D3DTSS_ALPHAOP); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG1); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG2); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); | |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); | |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | |
| captureTextureStageState(stage, D3DTSS_COLORARG0); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG0); | |
| captureTextureStageState(stage, D3DTSS_RESULTARG); | |
| } | |
| } | |
| void Direct3DStateBlock9::capturePixelSamplerStates() | |
| { | |
| for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) | |
| { | |
| captureSamplerState(sampler, D3DSAMP_ADDRESSU); | |
| captureSamplerState(sampler, D3DSAMP_ADDRESSV); | |
| captureSamplerState(sampler, D3DSAMP_ADDRESSW); | |
| captureSamplerState(sampler, D3DSAMP_BORDERCOLOR); | |
| captureSamplerState(sampler, D3DSAMP_MAGFILTER); | |
| captureSamplerState(sampler, D3DSAMP_MINFILTER); | |
| captureSamplerState(sampler, D3DSAMP_MIPFILTER); | |
| captureSamplerState(sampler, D3DSAMP_MIPMAPLODBIAS); | |
| captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL); | |
| captureSamplerState(sampler, D3DSAMP_MAXANISOTROPY); | |
| captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE); | |
| captureSamplerState(sampler, D3DSAMP_ELEMENTINDEX); | |
| } | |
| } | |
| void Direct3DStateBlock9::capturePixelShaderStates() | |
| { | |
| pixelShaderCaptured = true; | |
| device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); | |
| if(pixelShader) | |
| { | |
| pixelShader->bind(); | |
| pixelShader->Release(); | |
| } | |
| device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32); | |
| device->GetPixelShaderConstantI(0, pixelShaderConstantI[0], 16); | |
| device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16); | |
| } | |
| void Direct3DStateBlock9::captureVertexRenderStates() | |
| { | |
| captureRenderState(D3DRS_CULLMODE); | |
| captureRenderState(D3DRS_FOGENABLE); | |
| captureRenderState(D3DRS_FOGCOLOR); | |
| captureRenderState(D3DRS_FOGTABLEMODE); | |
| captureRenderState(D3DRS_FOGSTART); | |
| captureRenderState(D3DRS_FOGEND); | |
| captureRenderState(D3DRS_FOGDENSITY); | |
| captureRenderState(D3DRS_RANGEFOGENABLE); | |
| captureRenderState(D3DRS_AMBIENT); | |
| captureRenderState(D3DRS_COLORVERTEX); | |
| captureRenderState(D3DRS_FOGVERTEXMODE); | |
| captureRenderState(D3DRS_CLIPPING); | |
| captureRenderState(D3DRS_LIGHTING); | |
| captureRenderState(D3DRS_LOCALVIEWER); | |
| captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); | |
| captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); | |
| captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); | |
| captureRenderState(D3DRS_SPECULARMATERIALSOURCE); | |
| captureRenderState(D3DRS_VERTEXBLEND); | |
| captureRenderState(D3DRS_CLIPPLANEENABLE); | |
| captureRenderState(D3DRS_POINTSIZE); | |
| captureRenderState(D3DRS_POINTSIZE_MIN); | |
| captureRenderState(D3DRS_POINTSPRITEENABLE); | |
| captureRenderState(D3DRS_POINTSCALEENABLE); | |
| captureRenderState(D3DRS_POINTSCALE_A); | |
| captureRenderState(D3DRS_POINTSCALE_B); | |
| captureRenderState(D3DRS_POINTSCALE_C); | |
| captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); | |
| captureRenderState(D3DRS_MULTISAMPLEMASK); | |
| captureRenderState(D3DRS_PATCHEDGESTYLE); | |
| captureRenderState(D3DRS_POINTSIZE_MAX); | |
| captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); | |
| captureRenderState(D3DRS_TWEENFACTOR); | |
| captureRenderState(D3DRS_POSITIONDEGREE); | |
| captureRenderState(D3DRS_NORMALDEGREE); | |
| captureRenderState(D3DRS_MINTESSELLATIONLEVEL); | |
| captureRenderState(D3DRS_MAXTESSELLATIONLEVEL); | |
| captureRenderState(D3DRS_ADAPTIVETESS_X); | |
| captureRenderState(D3DRS_ADAPTIVETESS_Y); | |
| captureRenderState(D3DRS_ADAPTIVETESS_Z); | |
| captureRenderState(D3DRS_ADAPTIVETESS_W); | |
| captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION); | |
| captureRenderState(D3DRS_NORMALIZENORMALS); | |
| captureRenderState(D3DRS_SPECULARENABLE); | |
| captureRenderState(D3DRS_SHADEMODE); | |
| } | |
| void Direct3DStateBlock9::captureVertexSamplerStates() | |
| { | |
| for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) | |
| { | |
| captureSamplerState(sampler, D3DSAMP_DMAPOFFSET); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureVertexTextureStates() | |
| { | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureNPatchMode() | |
| { | |
| nPatchMode = device->GetNPatchMode(); | |
| nPatchModeCaptured = true; | |
| } | |
| void Direct3DStateBlock9::captureLightStates() | |
| { | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| long result = device->GetLight(index, &light[index]); | |
| lightCaptured[index] = SUCCEEDED(result); | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| lightEnableState[index] = false; | |
| long result = device->GetLightEnable(index, &lightEnableState[index]); | |
| lightEnableCaptured[index] = SUCCEEDED(result); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureVertexShaderStates() | |
| { | |
| vertexShaderCaptured = true; | |
| device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); | |
| if(vertexShader) | |
| { | |
| vertexShader->bind(); | |
| vertexShader->Release(); | |
| } | |
| device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); | |
| device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16); | |
| device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); | |
| } | |
| void Direct3DStateBlock9::captureStreamSourceFrequencies() | |
| { | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| streamSourceFrequencyCaptured[stream] = true; | |
| device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureFVF() | |
| { | |
| device->GetFVF(&FVF); | |
| fvfCaptured = true; | |
| } | |
| void Direct3DStateBlock9::captureVertexDeclaration() | |
| { | |
| vertexDeclarationCaptured = true; | |
| device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); | |
| if(vertexDeclaration) | |
| { | |
| vertexDeclaration->bind(); | |
| vertexDeclaration->Release(); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureTextures() | |
| { | |
| for(int sampler = 0; sampler < 16 + 4; sampler++) | |
| { | |
| textureCaptured[sampler] = true; | |
| int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | |
| device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture[sampler])); | |
| if(texture[sampler]) | |
| { | |
| texture[sampler]->bind(); | |
| texture[sampler]->Release(); | |
| } | |
| } | |
| } | |
| void Direct3DStateBlock9::captureTexturePalette() | |
| { | |
| paletteNumberCaptured = true; | |
| device->GetCurrentTexturePalette(&paletteNumber); | |
| } | |
| void Direct3DStateBlock9::captureVertexStreams() | |
| { | |
| for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | |
| { | |
| streamSourceCaptured[stream] = true; | |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->bind(); | |
| streamSource[stream].vertexBuffer->Release(); | |
| } | |
| } | |
| } | |
| void Direct3DStateBlock9::captureIndexBuffer() | |
| { | |
| indexBufferCaptured = true; | |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); | |
| if(indexBuffer) | |
| { | |
| indexBuffer->bind(); | |
| indexBuffer->Release(); | |
| } | |
| } | |
| void Direct3DStateBlock9::captureViewport() | |
| { | |
| device->GetViewport(&viewport); | |
| viewportCaptured = true; | |
| } | |
| void Direct3DStateBlock9::captureScissorRectangle() | |
| { | |
| device->GetScissorRect(&scissorRect); | |
| scissorRectCaptured = true; | |
| } | |
| void Direct3DStateBlock9::captureTransforms() | |
| { | |
| captureTransform(D3DTS_VIEW); | |
| captureTransform(D3DTS_PROJECTION); | |
| captureTransform(D3DTS_WORLD); | |
| } | |
| void Direct3DStateBlock9::captureTextureTransforms() | |
| { | |
| captureTransform(D3DTS_TEXTURE0); | |
| captureTransform(D3DTS_TEXTURE1); | |
| captureTransform(D3DTS_TEXTURE2); | |
| captureTransform(D3DTS_TEXTURE3); | |
| captureTransform(D3DTS_TEXTURE4); | |
| captureTransform(D3DTS_TEXTURE5); | |
| captureTransform(D3DTS_TEXTURE6); | |
| captureTransform(D3DTS_TEXTURE7); | |
| } | |
| void Direct3DStateBlock9::captureClippingPlanes() | |
| { | |
| for(int index = 0; index < 6; index++) | |
| { | |
| device->GetClipPlane(index, (float*)&clipPlane[index]); | |
| clipPlaneCaptured[index] = true; | |
| } | |
| } | |
| void Direct3DStateBlock9::captureMaterial() | |
| { | |
| device->GetMaterial(&material); | |
| materialCaptured = true; | |
| } | |
| } |