| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef D3D8_Direct3DSwapChain8_hpp | |
| #define D3D8_Direct3DSwapChain8_hpp | |
| #include "Unknown.hpp" | |
| #include "Direct3DSurface8.hpp" | |
| #include "FrameBufferWin.hpp" | |
| #include <d3d8.h> | |
| namespace D3D8 | |
| { | |
| class Direct3DSwapChain8 : public IDirect3DSwapChain8, public Unknown | |
| { | |
| public: | |
| Direct3DSwapChain8(Direct3DDevice8 *device, D3DPRESENT_PARAMETERS *presentParameters); | |
| ~Direct3DSwapChain8() override; | |
| // IUnknown methods | |
| long __stdcall QueryInterface(const IID &iid, void **object) override; | |
| unsigned long __stdcall AddRef() override; | |
| unsigned long __stdcall Release() override; | |
| // IDirect3DSwapChain8 methods | |
| long __stdcall Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) override; | |
| long __stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) override; | |
| // Internal methods | |
| void reset(D3DPRESENT_PARAMETERS *presentParameters); | |
| void screenshot(void *destBuffer); | |
| void setGammaRamp(sw::GammaRamp *gammaRamp, bool calibrate); | |
| void getGammaRamp(sw::GammaRamp *gammaRamp); | |
| void *lockBackBuffer(int index); | |
| void unlockBackBuffer(int index); | |
| private: | |
| void release(); | |
| // Creation parameters | |
| Direct3DDevice8 *const device; | |
| D3DPRESENT_PARAMETERS presentParameters; | |
| bool lockable; | |
| sw::FrameBufferWin *frameBuffer; | |
| public: // FIXME | |
| Direct3DSurface8 *backBuffer[3]; // NOTE: Up to three | |
| }; | |
| } | |
| #endif // D3D8_Direct3DSwapChain8_hpp |