| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef D3D8_Direct3DStateBlock8_hpp | |
| #define D3D8_Direct3DStateBlock8_hpp | |
| #include "Unknown.hpp" | |
| #include <vector> | |
| #include <d3d8.h> | |
| namespace D3D8 | |
| { | |
| class Direct3DDevice8; | |
| class Direct3DBaseTexture8; | |
| class Direct3DVertexBuffer8; | |
| class Direct3DIndexBuffer8; | |
| class Direct3DStateBlock8 : public Unknown | |
| { | |
| public: | |
| Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type); | |
| ~Direct3DStateBlock8() override; | |
| // IUnknown methods | |
| long __stdcall QueryInterface(const IID &iid, void **object) override; | |
| unsigned long __stdcall AddRef() override; | |
| unsigned long __stdcall Release() override; | |
| long __stdcall Apply(); | |
| long __stdcall Capture(); | |
| long __stdcall GetDevice(IDirect3DDevice8 **device); | |
| // Internal methods | |
| void lightEnable(unsigned long index, int enable); | |
| void setClipPlane(unsigned long index, const float *plane); | |
| void setCurrentTexturePalette(unsigned int paletteNumber); | |
| void setFVF(unsigned long FVF); | |
| void setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex); | |
| void setLight(unsigned long index, const D3DLIGHT8 *light); | |
| void setMaterial(const D3DMATERIAL8 *material); | |
| void setPixelShader(unsigned long shaderHandle); | |
| void setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count); | |
| void setRenderState(D3DRENDERSTATETYPE state, unsigned long value); | |
| void setScissorRect(const RECT *rect); | |
| void setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride); | |
| void setTexture(unsigned long stage, Direct3DBaseTexture8 *texture); | |
| void setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value); | |
| void setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix); | |
| void setViewport(const D3DVIEWPORT8 *viewport); | |
| void setVertexShader(unsigned long shaderHandle); | |
| void setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count); | |
| private: | |
| // Individual states | |
| void captureRenderState(D3DRENDERSTATETYPE state); | |
| void captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type); | |
| void captureTransform(D3DTRANSFORMSTATETYPE state); | |
| // Pixel states | |
| void capturePixelRenderStates(); | |
| void capturePixelTextureStates(); | |
| void capturePixelShaderStates(); | |
| // Vertex states | |
| void captureVertexRenderStates(); | |
| void captureVertexTextureStates(); | |
| void captureLightStates(); | |
| void captureVertexShaderStates(); | |
| // All (remaining) states | |
| void captureTextures(); | |
| void captureVertexTextures(); | |
| void captureDisplacementTextures(); | |
| void captureTexturePalette(); | |
| void captureVertexStreams(); | |
| void captureIndexBuffer(); | |
| void captureViewport(); | |
| void captureTransforms(); | |
| void captureTextureTransforms(); | |
| void captureClippingPlanes(); | |
| void captureMaterial(); | |
| // Creation parameters | |
| Direct3DDevice8 *const device; | |
| const D3DSTATEBLOCKTYPE type; | |
| // State data | |
| bool vertexShaderCaptured; | |
| unsigned long vertexShaderHandle; | |
| bool pixelShaderCaptured; | |
| unsigned long pixelShaderHandle; | |
| bool indexBufferCaptured; | |
| Direct3DIndexBuffer8 *indexBuffer; | |
| unsigned int baseVertexIndex; | |
| bool renderStateCaptured[D3DRS_NORMALORDER + 1]; | |
| unsigned long renderState[D3DRS_NORMALORDER + 1]; | |
| bool textureStageStateCaptured[8][D3DTSS_RESULTARG + 1]; | |
| unsigned long textureStageState[8][D3DTSS_RESULTARG + 1]; | |
| bool streamSourceCaptured[16]; | |
| struct StreamSource | |
| { | |
| Direct3DVertexBuffer8 *vertexBuffer; | |
| unsigned int stride; | |
| }; | |
| StreamSource streamSource[16]; | |
| bool textureCaptured[8]; | |
| Direct3DBaseTexture8 *texture[8]; | |
| bool transformCaptured[512]; | |
| D3DMATRIX transform[512]; | |
| bool viewportCaptured; | |
| D3DVIEWPORT8 viewport; | |
| bool clipPlaneCaptured[6]; | |
| float clipPlane[6][4]; | |
| bool materialCaptured; | |
| D3DMATERIAL8 material; | |
| bool lightCaptured[8]; // FIXME: Unlimited index | |
| D3DLIGHT8 light[8]; | |
| bool lightEnableCaptured[8]; // FIXME: Unlimited index | |
| int lightEnableState[8]; | |
| float pixelShaderConstant[8][4]; | |
| float vertexShaderConstant[256][4]; | |
| bool scissorRectCaptured; | |
| RECT scissorRect; | |
| bool paletteNumberCaptured; | |
| unsigned int paletteNumber; | |
| void clear(); | |
| }; | |
| } | |
| #endif // D3D8_Direct3DStateBlock8_hpp |