| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DStateBlock8.hpp" | |
| #include "Direct3DDevice8.hpp" | |
| #include "Direct3DBaseTexture8.hpp" | |
| #include "Direct3DVertexBuffer8.hpp" | |
| #include "Direct3DIndexBuffer8.hpp" | |
| #include "Debug.hpp" | |
| #include <assert.h> | |
| namespace D3D8 | |
| { | |
| Direct3DStateBlock8::Direct3DStateBlock8(Direct3DDevice8 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) | |
| { | |
| vertexShaderHandle = 0; | |
| pixelShaderHandle = 0; | |
| indexBuffer = 0; | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| streamSource[stream].vertexBuffer = 0; | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| texture[stage] = 0; | |
| } | |
| clear(); | |
| if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) | |
| { | |
| capturePixelRenderStates(); | |
| capturePixelTextureStates(); | |
| capturePixelShaderStates(); | |
| } | |
| if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) | |
| { | |
| captureVertexRenderStates(); | |
| captureVertexTextureStates(); | |
| captureLightStates(); | |
| captureVertexShaderStates(); | |
| } | |
| if(type == D3DSBT_ALL) // Capture remaining states | |
| { | |
| captureTextures(); | |
| captureVertexTextures(); | |
| captureDisplacementTextures(); | |
| captureTexturePalette(); | |
| captureVertexStreams(); | |
| captureIndexBuffer(); | |
| captureViewport(); | |
| captureTransforms(); | |
| captureTextureTransforms(); | |
| captureClippingPlanes(); | |
| captureMaterial(); | |
| } | |
| } | |
| Direct3DStateBlock8::~Direct3DStateBlock8() | |
| { | |
| clear(); | |
| } | |
| long Direct3DStateBlock8::QueryInterface(const IID &iid, void **object) | |
| { | |
| TRACE(""); | |
| ASSERT(false); // Internal object | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DStateBlock8::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DStateBlock8::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DStateBlock8::Apply() | |
| { | |
| TRACE(""); | |
| if(vertexShaderCaptured) | |
| { | |
| device->SetVertexShader(vertexShaderHandle); | |
| } | |
| if(pixelShaderCaptured) | |
| { | |
| device->SetPixelShader(pixelShaderHandle); | |
| } | |
| if(indexBufferCaptured) | |
| { | |
| device->SetIndices(indexBuffer, baseVertexIndex); | |
| } | |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) | |
| { | |
| if(renderStateCaptured[state]) | |
| { | |
| device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); | |
| } | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) | |
| { | |
| if(textureStageStateCaptured[stage][state]) | |
| { | |
| device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); | |
| } | |
| } | |
| } | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| if(streamSourceCaptured[stream]) | |
| { | |
| device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].stride); | |
| } | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| if(textureCaptured[stage]) | |
| { | |
| device->SetTexture(stage, texture[stage]); | |
| } | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| if(transformCaptured[state]) | |
| { | |
| device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | |
| } | |
| } | |
| if(viewportCaptured) | |
| { | |
| device->SetViewport(&viewport); | |
| } | |
| for(int index = 0; index < 6; index++) | |
| { | |
| if(clipPlaneCaptured[index]) | |
| { | |
| device->SetClipPlane(index, clipPlane[index]); | |
| } | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DStateBlock8::Capture() | |
| { | |
| TRACE(""); | |
| if(vertexShaderCaptured) | |
| { | |
| device->GetVertexShader(&vertexShaderHandle); | |
| } | |
| if(pixelShaderCaptured) | |
| { | |
| device->GetPixelShader(&pixelShaderHandle); | |
| } | |
| if(indexBufferCaptured) | |
| { | |
| if(indexBuffer) | |
| { | |
| indexBuffer->Release(); | |
| } | |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); | |
| } | |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) | |
| { | |
| if(renderStateCaptured[state]) | |
| { | |
| device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); | |
| } | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) | |
| { | |
| if(textureStageStateCaptured[stage][state]) | |
| { | |
| device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); | |
| } | |
| } | |
| } | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| if(streamSourceCaptured[stream]) | |
| { | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->Release(); | |
| } | |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); | |
| } | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| if(textureCaptured[stage]) | |
| { | |
| if(texture[stage]) | |
| { | |
| texture[stage]->Release(); | |
| } | |
| device->GetTexture(stage, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[stage])); | |
| } | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| if(transformCaptured[state]) | |
| { | |
| device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | |
| } | |
| } | |
| if(viewportCaptured) | |
| { | |
| device->GetViewport(&viewport); | |
| } | |
| for(int index = 0; index < 6; index++) | |
| { | |
| if(clipPlaneCaptured[index]) | |
| { | |
| device->GetClipPlane(index, clipPlane[index]); | |
| } | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DStateBlock8::GetDevice(IDirect3DDevice8 **device) | |
| { | |
| TRACE(""); | |
| if(!device) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->device->AddRef(); | |
| *device = this->device; | |
| return D3D_OK; | |
| } | |
| void Direct3DStateBlock8::lightEnable(unsigned long index, int enable) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setClipPlane(unsigned long index, const float *plane) | |
| { | |
| clipPlaneCaptured[index] = true; | |
| clipPlane[index][0] = plane[0]; | |
| clipPlane[index][1] = plane[1]; | |
| clipPlane[index][2] = plane[2]; | |
| clipPlane[index][3] = plane[3]; | |
| } | |
| void Direct3DStateBlock8::setCurrentTexturePalette(unsigned int paletteNumber) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setFVF(unsigned long FVF) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setIndices(Direct3DIndexBuffer8 *indexData, unsigned int baseVertexIndex) | |
| { | |
| if(indexData) indexData->AddRef(); | |
| indexBufferCaptured = true; | |
| indexBuffer = indexData; | |
| this->baseVertexIndex = baseVertexIndex; | |
| } | |
| void Direct3DStateBlock8::setLight(unsigned long index, const D3DLIGHT8 *light) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setMaterial(const D3DMATERIAL8 *material) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setPixelShader(unsigned long shaderHandle) | |
| { | |
| pixelShaderCaptured = true; | |
| pixelShaderHandle = shaderHandle; | |
| } | |
| void Direct3DStateBlock8::setPixelShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) | |
| { | |
| renderStateCaptured[state] = true; | |
| renderState[state] = value; | |
| } | |
| void Direct3DStateBlock8::setScissorRect(const RECT *rect) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::setStreamSource(unsigned int stream, Direct3DVertexBuffer8 *data, unsigned int stride) | |
| { | |
| if(data) data->AddRef(); | |
| streamSourceCaptured[stream] = true; | |
| streamSource[stream].vertexBuffer = data; | |
| streamSource[stream].stride = stride; | |
| } | |
| void Direct3DStateBlock8::setTexture(unsigned long stage, Direct3DBaseTexture8 *texture) | |
| { | |
| if(texture) texture->AddRef(); | |
| textureCaptured[stage] = true; | |
| this->texture[stage] = texture; | |
| } | |
| void Direct3DStateBlock8::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) | |
| { | |
| textureStageStateCaptured[stage][type] = true; | |
| textureStageState[stage][type] = value; | |
| } | |
| void Direct3DStateBlock8::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| transformCaptured[state] = true; | |
| transform[state] = *matrix; | |
| } | |
| void Direct3DStateBlock8::setViewport(const D3DVIEWPORT8 *viewport) | |
| { | |
| viewportCaptured = true; | |
| this->viewport = *viewport; | |
| } | |
| void Direct3DStateBlock8::setVertexShader(unsigned long shaderHandle) | |
| { | |
| vertexShaderCaptured = true; | |
| vertexShaderHandle = shaderHandle; | |
| } | |
| void Direct3DStateBlock8::setVertexShaderConstant(unsigned int startRegister, const void *constantData, unsigned int count) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| void Direct3DStateBlock8::clear() | |
| { | |
| // Erase capture flags | |
| vertexShaderCaptured = false; | |
| pixelShaderCaptured = false; | |
| indexBufferCaptured = false; | |
| for(int state = 0; state < D3DRS_NORMALORDER + 1; state++) | |
| { | |
| renderStateCaptured[state] = false; | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| for(int state = 0; state < D3DTSS_RESULTARG + 1; state++) | |
| { | |
| textureStageStateCaptured[stage][state] = false; | |
| } | |
| } | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| streamSourceCaptured[stream] = false; | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| textureCaptured[stage] = false; | |
| } | |
| for(int state = 0; state < 512; state++) | |
| { | |
| transformCaptured[state] = false; | |
| } | |
| viewportCaptured = false; | |
| for(int index = 0; index < 6; index++) | |
| { | |
| clipPlaneCaptured[index] = false; | |
| } | |
| // Release resources | |
| vertexShaderHandle = 0; | |
| pixelShaderHandle = 0; | |
| if(indexBuffer) | |
| { | |
| indexBuffer->Release(); | |
| indexBuffer = 0; | |
| } | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->Release(); | |
| streamSource[stream].vertexBuffer = 0; | |
| } | |
| } | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| if(texture[stage]) | |
| { | |
| texture[stage]->Release(); | |
| texture[stage] = 0; | |
| } | |
| } | |
| } | |
| void Direct3DStateBlock8::captureRenderState(D3DRENDERSTATETYPE state) | |
| { | |
| device->GetRenderState(state, &renderState[state]); | |
| renderStateCaptured[state] = true; | |
| } | |
| void Direct3DStateBlock8::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) | |
| { | |
| device->GetTextureStageState(stage, type, &textureStageState[stage][type]); | |
| textureStageStateCaptured[stage][type] = true; | |
| } | |
| void Direct3DStateBlock8::captureTransform(D3DTRANSFORMSTATETYPE state) | |
| { | |
| device->GetTransform(state, &transform[state]); | |
| transformCaptured[state] = true; | |
| } | |
| void Direct3DStateBlock8::capturePixelRenderStates() | |
| { | |
| captureRenderState(D3DRS_ZENABLE); | |
| captureRenderState(D3DRS_FILLMODE); | |
| captureRenderState(D3DRS_SHADEMODE); | |
| captureRenderState(D3DRS_ZWRITEENABLE); | |
| captureRenderState(D3DRS_ALPHATESTENABLE); | |
| captureRenderState(D3DRS_LASTPIXEL); | |
| captureRenderState(D3DRS_SRCBLEND); | |
| captureRenderState(D3DRS_DESTBLEND); | |
| captureRenderState(D3DRS_ZFUNC); | |
| captureRenderState(D3DRS_ALPHAREF); | |
| captureRenderState(D3DRS_ALPHAFUNC); | |
| captureRenderState(D3DRS_DITHERENABLE); | |
| captureRenderState(D3DRS_FOGSTART); | |
| captureRenderState(D3DRS_FOGEND); | |
| captureRenderState(D3DRS_FOGDENSITY); | |
| captureRenderState(D3DRS_ALPHABLENDENABLE); | |
| captureRenderState(D3DRS_ZBIAS); | |
| captureRenderState(D3DRS_STENCILENABLE); | |
| captureRenderState(D3DRS_STENCILFAIL); | |
| captureRenderState(D3DRS_STENCILZFAIL); | |
| captureRenderState(D3DRS_STENCILPASS); | |
| captureRenderState(D3DRS_STENCILFUNC); | |
| captureRenderState(D3DRS_STENCILREF); | |
| captureRenderState(D3DRS_STENCILMASK); | |
| captureRenderState(D3DRS_STENCILWRITEMASK); | |
| captureRenderState(D3DRS_TEXTUREFACTOR); | |
| captureRenderState(D3DRS_WRAP0); | |
| captureRenderState(D3DRS_WRAP1); | |
| captureRenderState(D3DRS_WRAP2); | |
| captureRenderState(D3DRS_WRAP3); | |
| captureRenderState(D3DRS_WRAP4); | |
| captureRenderState(D3DRS_WRAP5); | |
| captureRenderState(D3DRS_WRAP6); | |
| captureRenderState(D3DRS_WRAP7); | |
| captureRenderState(D3DRS_COLORWRITEENABLE); | |
| captureRenderState(D3DRS_BLENDOP); | |
| } | |
| void Direct3DStateBlock8::capturePixelTextureStates() | |
| { | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| captureTextureStageState(stage, D3DTSS_COLOROP); | |
| captureTextureStageState(stage, D3DTSS_COLORARG1); | |
| captureTextureStageState(stage, D3DTSS_COLORARG2); | |
| captureTextureStageState(stage, D3DTSS_ALPHAOP); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG1); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG2); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); | |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); | |
| captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); | |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | |
| captureTextureStageState(stage, D3DTSS_COLORARG0); | |
| captureTextureStageState(stage, D3DTSS_ALPHAARG0); | |
| captureTextureStageState(stage, D3DTSS_RESULTARG); | |
| captureTextureStageState(stage, D3DTSS_ADDRESSU); | |
| captureTextureStageState(stage, D3DTSS_ADDRESSV); | |
| captureTextureStageState(stage, D3DTSS_ADDRESSW); | |
| captureTextureStageState(stage, D3DTSS_BORDERCOLOR); | |
| captureTextureStageState(stage, D3DTSS_MAGFILTER); | |
| captureTextureStageState(stage, D3DTSS_MINFILTER); | |
| captureTextureStageState(stage, D3DTSS_MIPFILTER); | |
| captureTextureStageState(stage, D3DTSS_MIPMAPLODBIAS); | |
| captureTextureStageState(stage, D3DTSS_MAXMIPLEVEL); | |
| captureTextureStageState(stage, D3DTSS_MAXANISOTROPY); | |
| } | |
| } | |
| void Direct3DStateBlock8::capturePixelShaderStates() | |
| { | |
| pixelShaderCaptured = true; | |
| device->GetPixelShader(&pixelShaderHandle); | |
| device->GetPixelShaderConstant(0, pixelShaderConstant, 8); | |
| } | |
| void Direct3DStateBlock8::captureVertexRenderStates() | |
| { | |
| captureRenderState(D3DRS_CULLMODE); | |
| captureRenderState(D3DRS_FOGENABLE); | |
| captureRenderState(D3DRS_FOGCOLOR); | |
| captureRenderState(D3DRS_FOGTABLEMODE); | |
| captureRenderState(D3DRS_FOGSTART); | |
| captureRenderState(D3DRS_FOGEND); | |
| captureRenderState(D3DRS_FOGDENSITY); | |
| captureRenderState(D3DRS_RANGEFOGENABLE); | |
| captureRenderState(D3DRS_AMBIENT); | |
| captureRenderState(D3DRS_COLORVERTEX); | |
| captureRenderState(D3DRS_FOGVERTEXMODE); | |
| captureRenderState(D3DRS_CLIPPING); | |
| captureRenderState(D3DRS_LIGHTING); | |
| captureRenderState(D3DRS_LOCALVIEWER); | |
| captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); | |
| captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); | |
| captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); | |
| captureRenderState(D3DRS_SPECULARMATERIALSOURCE); | |
| captureRenderState(D3DRS_VERTEXBLEND); | |
| captureRenderState(D3DRS_CLIPPLANEENABLE); | |
| captureRenderState(D3DRS_POINTSIZE); | |
| captureRenderState(D3DRS_POINTSIZE_MIN); | |
| captureRenderState(D3DRS_POINTSPRITEENABLE); | |
| captureRenderState(D3DRS_POINTSCALEENABLE); | |
| captureRenderState(D3DRS_POINTSCALE_A); | |
| captureRenderState(D3DRS_POINTSCALE_B); | |
| captureRenderState(D3DRS_POINTSCALE_C); | |
| captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); | |
| captureRenderState(D3DRS_MULTISAMPLEMASK); | |
| captureRenderState(D3DRS_PATCHEDGESTYLE); | |
| captureRenderState(D3DRS_POINTSIZE_MAX); | |
| captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); | |
| captureRenderState(D3DRS_TWEENFACTOR); | |
| captureRenderState(D3DRS_NORMALIZENORMALS); | |
| captureRenderState(D3DRS_SPECULARENABLE); | |
| captureRenderState(D3DRS_SHADEMODE); | |
| } | |
| void Direct3DStateBlock8::captureVertexTextureStates() | |
| { | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | |
| captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | |
| } | |
| } | |
| void Direct3DStateBlock8::captureLightStates() | |
| { | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| device->GetLight(index, &light[index]); | |
| lightCaptured[index] = true; | |
| } | |
| for(int index = 0; index < 8; index++) // FIXME: Support unlimited index | |
| { | |
| lightEnableState[index] = false; | |
| device->GetLightEnable(index, &lightEnableState[index]); | |
| lightEnableCaptured[index] = true; | |
| } | |
| } | |
| void Direct3DStateBlock8::captureVertexShaderStates() | |
| { | |
| vertexShaderCaptured = true; | |
| device->GetVertexShader(&vertexShaderHandle); | |
| device->GetVertexShaderConstant(0, vertexShaderConstant[0], 256); | |
| } | |
| void Direct3DStateBlock8::captureTextures() | |
| { | |
| for(int sampler = 0; sampler < 8; sampler++) | |
| { | |
| textureCaptured[sampler] = true; | |
| device->GetTexture(sampler, reinterpret_cast<IDirect3DBaseTexture8**>(&texture[sampler])); | |
| if(texture[sampler]) | |
| { | |
| texture[sampler]->bind(); | |
| texture[sampler]->Release(); | |
| } | |
| } | |
| } | |
| void Direct3DStateBlock8::captureVertexTextures() | |
| { | |
| // FIXME | |
| } | |
| void Direct3DStateBlock8::captureDisplacementTextures() | |
| { | |
| // FIXME | |
| } | |
| void Direct3DStateBlock8::captureTexturePalette() | |
| { | |
| paletteNumberCaptured = true; | |
| device->GetCurrentTexturePalette(&paletteNumber); | |
| } | |
| void Direct3DStateBlock8::captureVertexStreams() | |
| { | |
| for(int stream = 0; stream < 16; stream++) | |
| { | |
| streamSourceCaptured[stream] = true; | |
| device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer8**>(&streamSource[stream].vertexBuffer), &streamSource[stream].stride); | |
| if(streamSource[stream].vertexBuffer) | |
| { | |
| streamSource[stream].vertexBuffer->bind(); | |
| streamSource[stream].vertexBuffer->Release(); | |
| } | |
| } | |
| } | |
| void Direct3DStateBlock8::captureIndexBuffer() | |
| { | |
| indexBufferCaptured = true; | |
| device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer8**>(&indexBuffer), &baseVertexIndex); | |
| if(indexBuffer) | |
| { | |
| indexBuffer->bind(); | |
| indexBuffer->Release(); | |
| } | |
| } | |
| void Direct3DStateBlock8::captureViewport() | |
| { | |
| device->GetViewport(&viewport); | |
| viewportCaptured = true; | |
| } | |
| void Direct3DStateBlock8::captureTransforms() | |
| { | |
| captureTransform(D3DTS_VIEW); | |
| captureTransform(D3DTS_PROJECTION); | |
| captureTransform(D3DTS_WORLD); | |
| } | |
| void Direct3DStateBlock8::captureTextureTransforms() | |
| { | |
| captureTransform(D3DTS_TEXTURE0); | |
| captureTransform(D3DTS_TEXTURE1); | |
| captureTransform(D3DTS_TEXTURE2); | |
| captureTransform(D3DTS_TEXTURE3); | |
| captureTransform(D3DTS_TEXTURE4); | |
| captureTransform(D3DTS_TEXTURE5); | |
| captureTransform(D3DTS_TEXTURE6); | |
| captureTransform(D3DTS_TEXTURE7); | |
| } | |
| void Direct3DStateBlock8::captureClippingPlanes() | |
| { | |
| for(int index = 0; index < 6; index++) | |
| { | |
| device->GetClipPlane(index, (float*)&clipPlane[index]); | |
| clipPlaneCaptured[index] = true; | |
| } | |
| } | |
| void Direct3DStateBlock8::captureMaterial() | |
| { | |
| device->GetMaterial(&material); | |
| materialCaptured = true; | |
| } | |
| } |