| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DResource8.hpp" | |
| #include "Direct3DDevice8.hpp" | |
| #include "Debug.hpp" | |
| namespace D3D8 | |
| { | |
| unsigned int Direct3DResource8::memoryUsage = 0; | |
| Direct3DResource8::PrivateData::PrivateData() | |
| { | |
| data = 0; | |
| } | |
| Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed) | |
| { | |
| this->size = size; | |
| this->managed = managed; | |
| this->data = (void*)new unsigned char[size]; | |
| memcpy(this->data, data, size); | |
| if(managed) | |
| { | |
| ((IUnknown*)data)->AddRef(); | |
| } | |
| } | |
| Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &privateData) | |
| { | |
| size = privateData.size; | |
| managed = privateData.managed; | |
| if(data) | |
| { | |
| if(managed) | |
| { | |
| ((IUnknown*)data)->Release(); | |
| } | |
| delete[] data; | |
| } | |
| data = (void*)new unsigned char[size]; | |
| memcpy(data, privateData.data, size); | |
| return *this; | |
| } | |
| Direct3DResource8::PrivateData::~PrivateData() | |
| { | |
| if(data && managed) | |
| { | |
| ((IUnknown*)data)->Release(); | |
| } | |
| delete[] data; | |
| data = 0; | |
| } | |
| Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size) | |
| { | |
| priority = 0; | |
| memoryUsage += size; | |
| } | |
| Direct3DResource8::~Direct3DResource8() | |
| { | |
| memoryUsage -= size; | |
| } | |
| long Direct3DResource8::QueryInterface(const IID &iid, void **object) | |
| { | |
| TRACE(""); | |
| if(iid == IID_IDirect3DResource8 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DResource8::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DResource8::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DResource8::GetDevice(IDirect3DDevice8 **device) | |
| { | |
| TRACE(""); | |
| if(!device) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->device->AddRef(); | |
| *device = this->device; | |
| return D3D_OK; | |
| } | |
| long Direct3DResource8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | |
| { | |
| TRACE(""); | |
| privateData[guid] = PrivateData(data, size, flags == D3DSPD_IUNKNOWN); | |
| return D3D_OK; | |
| } | |
| long Direct3DResource8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| Iterator result = privateData.find(guid); | |
| if(result == privateData.end()) | |
| { | |
| return NOTFOUND(); | |
| } | |
| if(result->second.size > *size) | |
| { | |
| return MOREDATA(); | |
| } | |
| memcpy(data, result->second.data, result->second.size); | |
| return D3D_OK; | |
| } | |
| long Direct3DResource8::FreePrivateData(const GUID &guid) | |
| { | |
| TRACE(""); | |
| Iterator result = privateData.find(guid); | |
| if(result == privateData.end()) | |
| { | |
| return D3DERR_NOTFOUND; | |
| } | |
| privateData.erase(guid); | |
| return D3D_OK; | |
| } | |
| unsigned long Direct3DResource8::SetPriority(unsigned long newPriority) | |
| { | |
| TRACE(""); | |
| unsigned long oldPriority = priority; | |
| priority = newPriority; | |
| return oldPriority; | |
| } | |
| unsigned long Direct3DResource8::GetPriority() | |
| { | |
| TRACE(""); | |
| return priority; | |
| } | |
| void Direct3DResource8::PreLoad() | |
| { | |
| TRACE(""); | |
| return; // FIXME: Anything to do? | |
| } | |
| D3DRESOURCETYPE Direct3DResource8::GetType() | |
| { | |
| TRACE(""); | |
| return type; | |
| } | |
| unsigned int Direct3DResource8::getMemoryUsage() | |
| { | |
| return memoryUsage; | |
| } | |
| } |