| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3DDevice8.hpp" | |
| #include "Direct3D8.hpp" | |
| #include "Direct3DSurface8.hpp" | |
| #include "Direct3DIndexBuffer8.hpp" | |
| #include "Direct3DVertexBuffer8.hpp" | |
| #include "Direct3DTexture8.hpp" | |
| #include "Direct3DVolumeTexture8.hpp" | |
| #include "Direct3DCubeTexture8.hpp" | |
| #include "Direct3DSwapChain8.hpp" | |
| #include "Direct3DPixelShader8.hpp" | |
| #include "Direct3DVertexShader8.hpp" | |
| #include "Direct3DVolume8.hpp" | |
| #include "Debug.hpp" | |
| #include "Capabilities.hpp" | |
| #include "Renderer.hpp" | |
| #include "Config.hpp" | |
| #include "FrameBuffer.hpp" | |
| #include "Clipper.hpp" | |
| #include "Configurator.hpp" | |
| #include "Timer.hpp" | |
| #include "Resource.hpp" | |
| #include <assert.h> | |
| bool localShaderConstants = false; | |
| namespace D3D8 | |
| { | |
| inline unsigned long FtoDW(float f) // FIXME: Deprecate | |
| { | |
| return (unsigned long&)f; | |
| } | |
| Direct3DDevice8::Direct3DDevice8(const HINSTANCE instance, Direct3D8 *d3d8, unsigned int adapter, D3DDEVTYPE deviceType, HWND focusWindow, unsigned long behaviourFlags, D3DPRESENT_PARAMETERS *presentParameters) : instance(instance), d3d8(d3d8), adapter(adapter), deviceType(deviceType), focusWindow(focusWindow), behaviourFlags(behaviourFlags), presentParameters(*presentParameters) | |
| { | |
| init = true; | |
| recordState = false; | |
| d3d8->AddRef(); | |
| context = new sw::Context(); | |
| renderer = new sw::Renderer(context, sw::Direct3D, false); | |
| swapChain.push_back(0); | |
| depthStencil = 0; | |
| renderTarget = 0; | |
| for(int i = 0; i < 8; i++) | |
| { | |
| texture[i] = 0; | |
| } | |
| cursor = 0; | |
| unsigned char one[32 * 32 / sizeof(unsigned char)]; | |
| memset(one, 0xFFFFFFFF, sizeof(one)); | |
| unsigned char zero[32 * 32 / sizeof(unsigned char)] = {0}; | |
| nullCursor = CreateCursor(instance, 0, 0, 32, 32, one, zero); | |
| win32Cursor = GetCursor(); | |
| Reset(presentParameters); | |
| pixelShader.push_back(0); // pixelShader[0] = 0 | |
| vertexShader.push_back(0); // vertexShader[0] = 0 | |
| vertexShaderHandle = 0; | |
| pixelShaderHandle = 0; | |
| lightsDirty = true; | |
| for(int i = 0; i < 16; i++) | |
| { | |
| dataStream[i] = 0; | |
| streamStride[i] = 0; | |
| } | |
| indexData = 0; | |
| baseVertexIndex = 0; | |
| declaration = 0; | |
| FVF = 0; | |
| D3DMATERIAL8 material; | |
| material.Diffuse.r = 1.0f; | |
| material.Diffuse.g = 1.0f; | |
| material.Diffuse.b = 1.0f; | |
| material.Diffuse.a = 0.0f; | |
| material.Ambient.r = 0.0f; | |
| material.Ambient.g = 0.0f; | |
| material.Ambient.b = 0.0f; | |
| material.Ambient.a = 0.0f; | |
| material.Emissive.r = 0.0f; | |
| material.Emissive.g = 0.0f; | |
| material.Emissive.b = 0.0f; | |
| material.Emissive.a = 0.0f; | |
| material.Specular.r = 0.0f; | |
| material.Specular.g = 0.0f; | |
| material.Specular.b = 0.0f; | |
| material.Specular.a = 0.0f; | |
| material.Power = 0.0f; | |
| SetMaterial(&material); | |
| D3DMATRIX identity = {1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1}; | |
| SetTransform(D3DTS_VIEW, &identity); | |
| SetTransform(D3DTS_PROJECTION, &identity); | |
| SetTransform(D3DTS_TEXTURE0, &identity); | |
| SetTransform(D3DTS_TEXTURE1, &identity); | |
| SetTransform(D3DTS_TEXTURE2, &identity); | |
| SetTransform(D3DTS_TEXTURE3, &identity); | |
| SetTransform(D3DTS_TEXTURE4, &identity); | |
| SetTransform(D3DTS_TEXTURE5, &identity); | |
| SetTransform(D3DTS_TEXTURE6, &identity); | |
| SetTransform(D3DTS_TEXTURE7, &identity); | |
| for(int i = 0; i < 12; i++) | |
| { | |
| SetTransform(D3DTS_WORLDMATRIX(i), &identity); | |
| } | |
| for(int i = 0; i < 8; i++) | |
| { | |
| float zero[4] = {0, 0, 0, 0}; | |
| SetPixelShaderConstant(i, zero, 1); | |
| } | |
| for(int i = 0; i < 256; i++) | |
| { | |
| float zero[4] = {0, 0, 0, 0}; | |
| SetVertexShaderConstant(i, zero, 1); | |
| } | |
| init = false; | |
| if(!(behaviourFlags & D3DCREATE_FPU_PRESERVE)) | |
| { | |
| configureFPU(); | |
| } | |
| } | |
| Direct3DDevice8::~Direct3DDevice8() | |
| { | |
| delete renderer; | |
| renderer = 0; | |
| delete context; | |
| context = 0; | |
| d3d8->Release(); | |
| d3d8 = 0; | |
| for(unsigned int i = 0; i < swapChain.size(); i++) | |
| { | |
| if(swapChain[i]) | |
| { | |
| swapChain[i]->unbind(); | |
| swapChain[i] = 0; | |
| } | |
| } | |
| if(depthStencil) | |
| { | |
| depthStencil->unbind(); | |
| depthStencil = 0; | |
| } | |
| if(renderTarget) | |
| { | |
| renderTarget->unbind(); | |
| renderTarget = 0; | |
| } | |
| for(int i = 0; i < 8; i++) | |
| { | |
| if(texture[i]) | |
| { | |
| texture[i]->unbind(); | |
| texture[i] = 0; | |
| } | |
| } | |
| for(int i = 0; i < 16; i++) | |
| { | |
| if(dataStream[i]) | |
| { | |
| dataStream[i]->unbind(); | |
| dataStream[i] = 0; | |
| } | |
| } | |
| if(indexData) | |
| { | |
| indexData->unbind(); | |
| indexData = 0; | |
| } | |
| for(unsigned int i = 0; i < pixelShader.size(); i++) | |
| { | |
| if(pixelShader[i]) | |
| { | |
| pixelShader[i]->unbind(); | |
| pixelShader[i] = 0; | |
| } | |
| } | |
| for(unsigned int i = 0; i < vertexShader.size(); i++) | |
| { | |
| if(vertexShader[i]) | |
| { | |
| vertexShader[i]->unbind(); | |
| vertexShader[i] = 0; | |
| } | |
| } | |
| for(unsigned int i = 0; i < stateRecorder.size(); i++) | |
| { | |
| if(stateRecorder[i]) | |
| { | |
| stateRecorder[i]->unbind(); | |
| stateRecorder[i] = 0; | |
| } | |
| } | |
| palette.clear(); | |
| delete cursor; | |
| DestroyCursor(nullCursor); | |
| } | |
| long Direct3DDevice8::QueryInterface(const IID &iid, void **object) | |
| { | |
| TRACE(""); | |
| if(iid == IID_IDirect3DDevice8 || | |
| iid == IID_IUnknown) | |
| { | |
| AddRef(); | |
| *object = this; | |
| return S_OK; | |
| } | |
| *object = 0; | |
| return NOINTERFACE(iid); | |
| } | |
| unsigned long Direct3DDevice8::AddRef() | |
| { | |
| TRACE(""); | |
| return Unknown::AddRef(); | |
| } | |
| unsigned long Direct3DDevice8::Release() | |
| { | |
| TRACE(""); | |
| return Unknown::Release(); | |
| } | |
| long Direct3DDevice8::ApplyStateBlock(unsigned long token) | |
| { | |
| TRACE(""); | |
| stateRecorder[token]->Apply(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::BeginScene() | |
| { | |
| TRACE(""); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::BeginStateBlock() | |
| { | |
| TRACE(""); | |
| recordState = true; | |
| Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, (D3DSTATEBLOCKTYPE)0); | |
| stateBlock->bind(); | |
| stateRecorder.push_back(stateBlock); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CaptureStateBlock(unsigned long token) | |
| { | |
| TRACE(""); | |
| stateRecorder[token]->Capture(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::Clear(unsigned long count, const D3DRECT *rects, unsigned long flags, unsigned long color, float z, unsigned long stencil) | |
| { | |
| TRACE("unsigned long count = %d, const D3DRECT *rects = 0x%0.8p, unsigned long flags = 0x%0.8X, unsigned long color = 0x%0.8X, float z = %f, unsigned long stencil = %d", count, rects, flags, color, z, stencil); | |
| if(!rects && count != 0) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL) && !depthStencil) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(flags & D3DCLEAR_STENCIL) // Check for stencil component | |
| { | |
| D3DSURFACE_DESC description; | |
| depthStencil->GetDesc(&description); | |
| switch(description.Format) | |
| { | |
| case D3DFMT_D15S1: | |
| case D3DFMT_D24S8: | |
| case D3DFMT_D24X8: | |
| case D3DFMT_D24X4S4: | |
| break; | |
| case D3DFMT_D16_LOCKABLE: | |
| case D3DFMT_D32: | |
| case D3DFMT_D16: | |
| return INVALIDCALL(); | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| if(!rects) | |
| { | |
| count = 1; | |
| D3DRECT rect; | |
| rect.x1 = viewport.X; | |
| rect.x2 = viewport.X + viewport.Width; | |
| rect.y1 = viewport.Y; | |
| rect.y2 = viewport.Y + viewport.Height; | |
| rects = ▭ | |
| } | |
| for(unsigned int i = 0; i < count; i++) | |
| { | |
| sw::Rect clearRect(rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2); | |
| clearRect.clip(viewport.X, viewport.Y, viewport.X + viewport.Width, viewport.Y + viewport.Height); | |
| if(flags & D3DCLEAR_TARGET) | |
| { | |
| if(renderTarget) | |
| { | |
| D3DSURFACE_DESC description; | |
| renderTarget->GetDesc(&description); | |
| float rgba[4]; | |
| rgba[0] = (float)(color & 0x00FF0000) / 0x00FF0000; | |
| rgba[1] = (float)(color & 0x0000FF00) / 0x0000FF00; | |
| rgba[2] = (float)(color & 0x000000FF) / 0x000000FF; | |
| rgba[3] = (float)(color & 0xFF000000) / 0xFF000000; | |
| renderer->clear(rgba, sw::FORMAT_A32B32G32R32F, renderTarget, clearRect, 0xF); | |
| } | |
| } | |
| if(flags & D3DCLEAR_ZBUFFER) | |
| { | |
| z = sw::clamp01(z); | |
| depthStencil->clearDepth(z, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | |
| } | |
| if(flags & D3DCLEAR_STENCIL) | |
| { | |
| depthStencil->clearStencil(stencil, 0xFF, clearRect.x0, clearRect.y0, clearRect.width(), clearRect.height()); | |
| } | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CopyRects(IDirect3DSurface8 *sourceSurface, const RECT *sourceRectsArray, unsigned int rects, IDirect3DSurface8 *destinationSurface, const POINT *destPointsArray) | |
| { | |
| TRACE(""); | |
| if(!sourceSurface || !destinationSurface) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(sourceRectsArray && rects == 0 || !sourceRectsArray && rects > 0) | |
| { | |
| return INVALIDCALL(); // FIXME: Verify REF behaviour | |
| } | |
| D3DSURFACE_DESC sourceDescription; | |
| D3DSURFACE_DESC destDescription; | |
| sourceSurface->GetDesc(&sourceDescription); | |
| destinationSurface->GetDesc(&destDescription); | |
| if(sourceDescription.Format != destDescription.Format) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| int sWidth = sourceDescription.Width; | |
| int sHeight = sourceDescription.Height; | |
| int dWidth = destDescription.Width; | |
| int dHeight = destDescription.Height; | |
| RECT sRect = {0, 0, sWidth, sHeight}; | |
| POINT dPoint = {0, 0}; | |
| if(!sourceRectsArray || !destPointsArray) | |
| { | |
| sourceRectsArray = &sRect; | |
| destPointsArray = &dPoint; | |
| rects = 1; | |
| } | |
| int bpp = 8 * Direct3DSurface8::bytes(sourceDescription.Format); | |
| for(unsigned int i = 0; i < rects; i++) | |
| { | |
| const RECT &sRect = sourceRectsArray[i]; | |
| const POINT &dPoint = destPointsArray[i]; | |
| int rWidth = sRect.right - sRect.left; | |
| int rHeight = sRect.bottom - sRect.top; | |
| RECT dRect; | |
| dRect.top = dPoint.y; | |
| dRect.left = dPoint.x; | |
| dRect.bottom = dPoint.y + rHeight; | |
| dRect.right = dPoint.x + rWidth; | |
| D3DLOCKED_RECT sourceLock; | |
| D3DLOCKED_RECT destLock; | |
| sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); | |
| destinationSurface->LockRect(&destLock, &dRect, D3DLOCK_DISCARD); | |
| for(int y = 0; y < rHeight; y++) | |
| { | |
| switch(sourceDescription.Format) | |
| { | |
| case D3DFMT_DXT1: | |
| case D3DFMT_DXT2: | |
| case D3DFMT_DXT3: | |
| case D3DFMT_DXT4: | |
| case D3DFMT_DXT5: | |
| memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8); | |
| y += 3; // Advance four lines at once | |
| break; | |
| default: | |
| memcpy(destLock.pBits, sourceLock.pBits, rWidth * bpp / 8); | |
| } | |
| (char*&)sourceLock.pBits += sourceLock.Pitch; | |
| (char*&)destLock.pBits += destLock.Pitch; | |
| } | |
| sourceSurface->UnlockRect(); | |
| destinationSurface->UnlockRect(); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateAdditionalSwapChain(D3DPRESENT_PARAMETERS *presentParameters, IDirect3DSwapChain8 **swapChain) | |
| { | |
| TRACE(""); | |
| *swapChain = 0; | |
| if(!presentParameters || !swapChain) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(presentParameters->BackBufferCount > 3) | |
| { | |
| return INVALIDCALL(); // Maximum of three back buffers | |
| } | |
| if(presentParameters->BackBufferCount == 0) | |
| { | |
| presentParameters->BackBufferCount = 1; | |
| } | |
| D3DPRESENT_PARAMETERS present = *presentParameters; | |
| *swapChain = new Direct3DSwapChain8(this, &present); | |
| if(!*swapChain) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *swapChain; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| this->swapChain.push_back(static_cast<Direct3DSwapChain8*>(*swapChain)); | |
| (*swapChain)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateCubeTexture(unsigned int edgeLength, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **cubeTexture) | |
| { | |
| TRACE(""); | |
| *cubeTexture = 0; | |
| if(edgeLength == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_CUBETEXTURE, format) != D3D_OK) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *cubeTexture = new Direct3DCubeTexture8(this, edgeLength, levels, usage, format, pool); | |
| if(!*cubeTexture) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *cubeTexture; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*cubeTexture)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateDepthStencilSurface(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, IDirect3DSurface8 **surface) | |
| { | |
| TRACE(""); | |
| *surface = 0; | |
| if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, format == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); | |
| if(!*surface) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *surface; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*surface)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateImageSurface(unsigned int width, unsigned int height, D3DFORMAT format, IDirect3DSurface8 **surface) | |
| { | |
| TRACE(""); | |
| *surface = 0; | |
| if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, 0, D3DRTYPE_SURFACE, format) != D3D_OK) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, true, 0); | |
| if(!*surface) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *surface; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*surface)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateIndexBuffer(unsigned int length, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **indexBuffer) | |
| { | |
| TRACE(""); | |
| *indexBuffer = new Direct3DIndexBuffer8(this, length, usage, format, pool); | |
| if(!*indexBuffer) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *indexBuffer; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*indexBuffer)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreatePixelShader(const unsigned long *function, unsigned long *handle) | |
| { | |
| TRACE(""); | |
| if(!function || !handle || function[0] > pixelShaderVersion) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| unsigned int index; | |
| for(index = 1; index < pixelShader.size(); index++) // Skip NULL handle | |
| { | |
| if(pixelShader[index] == 0) | |
| { | |
| pixelShader[index] = new Direct3DPixelShader8(this, function); // FIXME: Check for null | |
| break; | |
| } | |
| } | |
| if(index == pixelShader.size()) | |
| { | |
| pixelShader.push_back(new Direct3DPixelShader8(this, function)); | |
| } | |
| pixelShader[index]->AddRef(); | |
| *handle = index; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateRenderTarget(unsigned int width, unsigned int height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multiSample, int lockable, IDirect3DSurface8 **surface) | |
| { | |
| TRACE(""); | |
| *surface = 0; | |
| if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, format) != D3D_OK || height > sw::OUTLINE_RESOLUTION) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *surface = new Direct3DSurface8(this, this, width, height, format, D3DPOOL_DEFAULT, multiSample, lockable != FALSE, D3DUSAGE_RENDERTARGET); | |
| if(!*surface) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *surface; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*surface)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateStateBlock(D3DSTATEBLOCKTYPE type, unsigned long *token) | |
| { | |
| TRACE(""); | |
| if(!token) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| Direct3DStateBlock8 *stateBlock = new Direct3DStateBlock8(this, type); | |
| stateBlock->bind(); | |
| stateRecorder.push_back(stateBlock); | |
| *token = (unsigned long)(stateRecorder.size() - 1); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateTexture(unsigned int width, unsigned int height, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture8 **texture) | |
| { | |
| TRACE(""); | |
| *texture = 0; | |
| if(width == 0 || height == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_TEXTURE, format) != D3D_OK) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *texture = new Direct3DTexture8(this, width, height, levels, usage, format, pool); | |
| if(!*texture) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *texture; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*texture)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateVertexBuffer(unsigned int length, unsigned long usage, unsigned long FVF, D3DPOOL pool, IDirect3DVertexBuffer8 **vertexBuffer) | |
| { | |
| TRACE(""); | |
| *vertexBuffer = new Direct3DVertexBuffer8(this, length, usage, FVF, pool); | |
| if(!*vertexBuffer) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *vertexBuffer; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*vertexBuffer)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateVertexShader(const unsigned long *declaration, const unsigned long *function, unsigned long *handle, unsigned long usage) | |
| { | |
| TRACE("const unsigned long *declaration = 0x%0.8p, const unsigned long *function = 0x%0.8p, unsigned long *handle = 0x%0.8p, unsigned long usage = %d", declaration, function, handle, usage); | |
| if(!declaration || !handle || (function && function[0] > vertexShaderVersion)) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| unsigned int index; | |
| for(index = 1; index < vertexShader.size(); index++) // NOTE: skip NULL handle | |
| { | |
| if(vertexShader[index] == 0) | |
| { | |
| vertexShader[index] = new Direct3DVertexShader8(this, declaration, function); // FIXME: Check for null | |
| break; | |
| } | |
| } | |
| if(index == vertexShader.size()) | |
| { | |
| vertexShader.push_back(new Direct3DVertexShader8(this, declaration, function)); | |
| } | |
| vertexShader[index]->AddRef(); | |
| *handle = (index << 16) + 1; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::CreateVolumeTexture(unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture8 **volumeTexture) | |
| { | |
| TRACE(""); | |
| *volumeTexture = 0; | |
| if(width == 0 || height == 0 || depth == 0 || d3d8->CheckDeviceFormat(adapter, deviceType, D3DFMT_X8R8G8B8, usage, D3DRTYPE_VOLUMETEXTURE, format) != D3D_OK) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *volumeTexture = new Direct3DVolumeTexture8(this, width, height, depth, levels, usage, format, pool); | |
| if(!*volumeTexture) | |
| { | |
| return OUTOFMEMORY(); | |
| } | |
| if(GetAvailableTextureMem() == 0) | |
| { | |
| delete *volumeTexture; | |
| return OUTOFVIDEOMEMORY(); | |
| } | |
| (*volumeTexture)->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DeletePatch(unsigned int handle) | |
| { | |
| TRACE(""); | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DeleteStateBlock(unsigned long token) | |
| { | |
| TRACE(""); | |
| if(token >= stateRecorder.size() || !stateRecorder[token]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| stateRecorder[token]->unbind(); | |
| stateRecorder[token] = 0; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DeleteVertexShader(unsigned long handle) | |
| { | |
| TRACE(""); | |
| unsigned int index = handle >> 16; | |
| if(index >= vertexShader.size() || !vertexShader[index]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| vertexShader[index]->Release(); | |
| vertexShader[index] = 0; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawIndexedPrimitive(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int startIndex, unsigned int primitiveCount) | |
| { | |
| TRACE(""); | |
| if(!indexData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!bindData(indexData, baseVertexIndex) || !primitiveCount) | |
| { | |
| return D3D_OK; | |
| } | |
| unsigned int indexOffset = startIndex * (indexData->is32Bit() ? 4 : 2); // FIXME: Doesn't take stream frequencies into account | |
| sw::DrawType drawType; | |
| if(indexData->is32Bit()) | |
| { | |
| switch(type) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| else | |
| { | |
| switch(type) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| bindData(indexData, baseVertexIndex); | |
| renderer->draw(drawType, indexOffset, primitiveCount); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DeletePixelShader(unsigned long handle) | |
| { | |
| TRACE(""); | |
| if(handle >= pixelShader.size() || !pixelShader[handle]) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| pixelShader[handle]->Release(); | |
| pixelShader[handle] = 0; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE type, unsigned int minIndex, unsigned int numVertices, unsigned int primitiveCount, const void *indexData, D3DFORMAT indexDataFormat, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) | |
| { | |
| TRACE(""); | |
| if(!vertexStreamZeroData || !indexData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| int length = (minIndex + numVertices) * vertexStreamZeroStride; | |
| Direct3DVertexBuffer8 *vertexBuffer = new Direct3DVertexBuffer8(this, length, 0, 0, D3DPOOL_DEFAULT); | |
| unsigned char *data; | |
| vertexBuffer->Lock(0, 0, &data, 0); | |
| memcpy(data, vertexStreamZeroData, length); | |
| vertexBuffer->Unlock(); | |
| SetStreamSource(0, vertexBuffer, vertexStreamZeroStride); | |
| switch(type) | |
| { | |
| case D3DPT_POINTLIST: length = primitiveCount; break; | |
| case D3DPT_LINELIST: length = primitiveCount * 2; break; | |
| case D3DPT_LINESTRIP: length = primitiveCount + 1; break; | |
| case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; | |
| case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; | |
| case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| length *= indexDataFormat == D3DFMT_INDEX32 ? 4 : 2; | |
| Direct3DIndexBuffer8 *indexBuffer = new Direct3DIndexBuffer8(this, length, 0, indexDataFormat, D3DPOOL_DEFAULT); | |
| indexBuffer->Lock(0, 0, &data, 0); | |
| memcpy(data, indexData, length); | |
| indexBuffer->Unlock(); | |
| SetIndices(indexBuffer, 0); | |
| if(!bindData(indexBuffer, 0) || !primitiveCount) | |
| { | |
| vertexBuffer->Release(); | |
| return D3D_OK; | |
| } | |
| sw::DrawType drawType; | |
| if(indexDataFormat == D3DFMT_INDEX32) | |
| { | |
| switch(type) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST32; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST32; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP32; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST32; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP32; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN32; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| else | |
| { | |
| switch(type) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_INDEXEDPOINTLIST16; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_INDEXEDLINELIST16; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_INDEXEDLINESTRIP16; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_INDEXEDTRIANGLELIST16; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_INDEXEDTRIANGLESTRIP16; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_INDEXEDTRIANGLEFAN16; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| renderer->draw(drawType, 0, primitiveCount); | |
| SetStreamSource(0, 0, 0); | |
| SetIndices(0, 0); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawPrimitive(D3DPRIMITIVETYPE primitiveType, unsigned int startVertex, unsigned int primitiveCount) | |
| { | |
| TRACE(""); | |
| if(!bindData(0, startVertex) || !primitiveCount) | |
| { | |
| return D3D_OK; | |
| } | |
| sw::DrawType drawType; | |
| switch(primitiveType) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| renderer->draw(drawType, 0, primitiveCount); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawPrimitiveUP(D3DPRIMITIVETYPE primitiveType, unsigned int primitiveCount, const void *vertexStreamZeroData, unsigned int vertexStreamZeroStride) | |
| { | |
| TRACE(""); | |
| if(!vertexStreamZeroData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| IDirect3DVertexBuffer8 *vertexBuffer = 0; | |
| int length = 0; | |
| switch(primitiveType) | |
| { | |
| case D3DPT_POINTLIST: length = primitiveCount; break; | |
| case D3DPT_LINELIST: length = primitiveCount * 2; break; | |
| case D3DPT_LINESTRIP: length = primitiveCount + 1; break; | |
| case D3DPT_TRIANGLELIST: length = primitiveCount * 3; break; | |
| case D3DPT_TRIANGLESTRIP: length = primitiveCount + 2; break; | |
| case D3DPT_TRIANGLEFAN: length = primitiveCount + 2; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| length *= vertexStreamZeroStride; | |
| CreateVertexBuffer(length, 0, 0, D3DPOOL_DEFAULT, &vertexBuffer); | |
| unsigned char *data; | |
| vertexBuffer->Lock(0, 0, &data, 0); | |
| memcpy(data, vertexStreamZeroData, length); | |
| vertexBuffer->Unlock(); | |
| SetStreamSource(0, vertexBuffer, vertexStreamZeroStride); | |
| if(!bindData(0, 0) || !primitiveCount) | |
| { | |
| vertexBuffer->Release(); | |
| return D3D_OK; | |
| } | |
| sw::DrawType drawType; | |
| switch(primitiveType) | |
| { | |
| case D3DPT_POINTLIST: drawType = sw::DRAW_POINTLIST; break; | |
| case D3DPT_LINELIST: drawType = sw::DRAW_LINELIST; break; | |
| case D3DPT_LINESTRIP: drawType = sw::DRAW_LINESTRIP; break; | |
| case D3DPT_TRIANGLELIST: drawType = sw::DRAW_TRIANGLELIST; break; | |
| case D3DPT_TRIANGLESTRIP: drawType = sw::DRAW_TRIANGLESTRIP; break; | |
| case D3DPT_TRIANGLEFAN: drawType = sw::DRAW_TRIANGLEFAN; break; | |
| default: | |
| ASSERT(false); | |
| } | |
| renderer->draw(drawType, 0, primitiveCount); | |
| SetStreamSource(0, 0, 0); | |
| vertexBuffer->Release(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawRectPatch(unsigned int handle, const float *numSegs, const D3DRECTPATCH_INFO *rectPatchInfo) | |
| { | |
| TRACE(""); | |
| if(!numSegs || !rectPatchInfo) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::DrawTriPatch(unsigned int handle, const float *numSegs, const D3DTRIPATCH_INFO *triPatchInfo) | |
| { | |
| TRACE(""); | |
| if(!numSegs || !triPatchInfo) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::EndScene() | |
| { | |
| TRACE(""); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::EndStateBlock(unsigned long *token) | |
| { | |
| TRACE(""); | |
| if(!token) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| recordState = false; | |
| *token = (unsigned long)(stateRecorder.size() - 1); | |
| return D3D_OK; | |
| } | |
| unsigned int Direct3DDevice8::GetAvailableTextureMem() | |
| { | |
| TRACE(""); | |
| int availableMemory = textureMemory - Direct3DResource8::getMemoryUsage(); | |
| if(availableMemory < 0) availableMemory = 0; | |
| // Round to nearest MB | |
| return (availableMemory + 0x80000) & 0xFFF00000; | |
| } | |
| long Direct3DDevice8::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface8 **backBuffer) | |
| { | |
| TRACE(""); | |
| if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| swapChain[index]->GetBackBuffer(index, type, backBuffer); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetClipPlane(unsigned long index, float *plane) | |
| { | |
| TRACE(""); | |
| if(!plane || index >= 6) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| plane[0] = this->plane[index][0]; | |
| plane[1] = this->plane[index][1]; | |
| plane[2] = this->plane[index][2]; | |
| plane[3] = this->plane[index][3]; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetClipStatus(D3DCLIPSTATUS8 *clipStatus) | |
| { | |
| TRACE(""); | |
| if(!clipStatus) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *clipStatus = this->clipStatus; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetCreationParameters(D3DDEVICE_CREATION_PARAMETERS *parameters) | |
| { | |
| TRACE(""); | |
| if(!parameters) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| parameters->AdapterOrdinal = adapter; | |
| parameters->BehaviorFlags = behaviourFlags; | |
| parameters->DeviceType = deviceType; | |
| parameters->hFocusWindow = focusWindow; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetCurrentTexturePalette(unsigned int *paletteNumber) | |
| { | |
| TRACE(""); | |
| if(!paletteNumber) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *paletteNumber = currentPalette; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetDepthStencilSurface(IDirect3DSurface8 **depthStencilSurface) | |
| { | |
| TRACE(""); | |
| if(!depthStencilSurface) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *depthStencilSurface = depthStencil; | |
| if(depthStencil) | |
| { | |
| depthStencil->AddRef(); | |
| } | |
| return D3D_OK; // FIXME: Return NOTFOUND() when no depthStencil? | |
| } | |
| long Direct3DDevice8::GetDeviceCaps(D3DCAPS8 *caps) | |
| { | |
| TRACE(""); | |
| return d3d8->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, caps); | |
| } | |
| long Direct3DDevice8::GetDirect3D(IDirect3D8 **d3d8) | |
| { | |
| TRACE(""); | |
| if(!d3d8) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| ASSERT(this->d3d8); | |
| *d3d8 = this->d3d8; | |
| this->d3d8->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetDisplayMode(D3DDISPLAYMODE *mode) | |
| { | |
| TRACE(""); | |
| if(!mode) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| d3d8->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, mode); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetFrontBuffer(IDirect3DSurface8 *destSurface) | |
| { | |
| TRACE(""); | |
| if(!destSurface) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DLOCKED_RECT description; | |
| destSurface->LockRect(&description, 0, 0); | |
| swapChain[0]->screenshot(description.pBits); | |
| destSurface->UnlockRect(); | |
| return D3D_OK; | |
| } | |
| void Direct3DDevice8::GetGammaRamp(D3DGAMMARAMP *ramp) | |
| { | |
| TRACE(""); | |
| if(!ramp) | |
| { | |
| return; | |
| } | |
| swapChain[0]->getGammaRamp((sw::GammaRamp*)ramp); | |
| } | |
| long Direct3DDevice8::GetIndices(IDirect3DIndexBuffer8 **indexData, unsigned int *baseVertexIndex) | |
| { | |
| TRACE(""); | |
| if(!indexData || !baseVertexIndex) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *indexData = this->indexData; | |
| if(this->indexData) | |
| { | |
| this->indexData->AddRef(); | |
| } | |
| *baseVertexIndex = this->baseVertexIndex; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetInfo(unsigned long devInfoID, void *devInfoStruct, unsigned long devInfoStructSize) | |
| { | |
| TRACE(""); | |
| if(!devInfoStruct || devInfoStructSize == 0) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| switch(devInfoID) | |
| { | |
| case 0: return E_FAIL; | |
| case 1: return E_FAIL; | |
| case 2: return E_FAIL; | |
| case 3: return E_FAIL; | |
| case 4: return S_FALSE; | |
| case 5: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_RESOURCEMANAGER | |
| case 6: UNIMPLEMENTED(); // FIXME: D3DDEVINFOID_D3DVERTEXSTATS | |
| case 7: return E_FAIL; | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetLight(unsigned long index, D3DLIGHT8 *light) | |
| { | |
| TRACE(""); | |
| if(!light) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!this->light.exists(index)) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *light = this->light[index]; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetLightEnable(unsigned long index , int *enable) | |
| { | |
| TRACE(""); | |
| if(!enable) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!light.exists(index)) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *enable = light[index].enable; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetMaterial(D3DMATERIAL8 *material) | |
| { | |
| TRACE(""); | |
| if(!material) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *material = this->material; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetPaletteEntries(unsigned int paletteNumber, PALETTEENTRY *entries) | |
| { | |
| TRACE(""); | |
| if(paletteNumber > 0xFFFF || !entries) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| for(int i = 0; i < 256; i++) | |
| { | |
| entries[i] = palette[paletteNumber].entry[i]; | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetPixelShader(unsigned long *handle) | |
| { | |
| TRACE(""); | |
| if(!handle) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *handle = pixelShaderHandle; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetPixelShaderFunction(unsigned long handle, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| if(!data) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetPixelShaderConstant(unsigned long startRegister, void *constantData, unsigned long count) | |
| { | |
| TRACE(""); | |
| if(!constantData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| for(unsigned int i = 0; i < count; i++) | |
| { | |
| ((float*)constantData)[i * 4 + 0] = pixelShaderConstant[startRegister + i][0]; | |
| ((float*)constantData)[i * 4 + 1] = pixelShaderConstant[startRegister + i][1]; | |
| ((float*)constantData)[i * 4 + 2] = pixelShaderConstant[startRegister + i][2]; | |
| ((float*)constantData)[i * 4 + 3] = pixelShaderConstant[startRegister + i][3]; | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetRasterStatus(D3DRASTER_STATUS *rasterStatus) | |
| { | |
| TRACE(""); | |
| if(!rasterStatus) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) | |
| { | |
| TRACE(""); | |
| if(!value) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *value = renderState[state]; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetRenderTarget(IDirect3DSurface8 **renderTarget) | |
| { | |
| TRACE(""); | |
| if(!renderTarget) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *renderTarget = this->renderTarget; | |
| this->renderTarget->AddRef(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetStreamSource(unsigned int streamNumber, IDirect3DVertexBuffer8 **streamData, unsigned int *stride) | |
| { | |
| TRACE(""); | |
| if(streamNumber >= 16 || !streamData || !stride) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *streamData = dataStream[streamNumber]; | |
| if(dataStream[streamNumber]) | |
| { | |
| dataStream[streamNumber]->AddRef(); | |
| } | |
| *stride = 0; // NOTE: Unimplemented | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetTexture(unsigned long stage, IDirect3DBaseTexture8 **texture) | |
| { | |
| TRACE(""); | |
| if(!texture || stage >= 8) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *texture = this->texture[stage]; | |
| if(this->texture[stage]) | |
| { | |
| this->texture[stage]->AddRef(); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE state, unsigned long *value) | |
| { | |
| TRACE(""); | |
| if(!value || stage < 0 || stage >= 8 || state < 0 || state > D3DTSS_RESULTARG) // FIXME: Set *value to 0? | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *value = textureStageState[stage][state]; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) | |
| { | |
| TRACE(""); | |
| if(!matrix || state < 0 || state > 511) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *matrix = this->matrix[state]; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetVertexShader(unsigned long *handle) | |
| { | |
| TRACE(""); | |
| if(!handle) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *handle = vertexShaderHandle; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetVertexShaderConstant(unsigned long startRegister, void *constantData, unsigned long count) | |
| { | |
| TRACE(""); | |
| if(!constantData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| for(unsigned int i = 0; i < count; i++) | |
| { | |
| ((float*)constantData)[i * 4 + 0] = vertexShaderConstant[startRegister + i][0]; | |
| ((float*)constantData)[i * 4 + 1] = vertexShaderConstant[startRegister + i][1]; | |
| ((float*)constantData)[i * 4 + 2] = vertexShaderConstant[startRegister + i][2]; | |
| ((float*)constantData)[i * 4 + 3] = vertexShaderConstant[startRegister + i][3]; | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetVertexShaderDeclaration(unsigned long handle, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| if(!data || !size) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetVertexShaderFunction(unsigned long handle, void *data, unsigned long *size) | |
| { | |
| TRACE(""); | |
| if(!data || !size) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::GetViewport(D3DVIEWPORT8 *viewport) | |
| { | |
| TRACE(""); | |
| if(!viewport) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *viewport = this->viewport; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::LightEnable(unsigned long index, int enable) | |
| { | |
| TRACE(""); | |
| if(!recordState) | |
| { | |
| if(!light.exists(index)) // Insert default light | |
| { | |
| D3DLIGHT8 light; | |
| light.Type = D3DLIGHT_DIRECTIONAL; | |
| light.Diffuse.r = 1; | |
| light.Diffuse.g = 1; | |
| light.Diffuse.b = 1; | |
| light.Diffuse.a = 0; | |
| light.Specular.r = 0; | |
| light.Specular.g = 0; | |
| light.Specular.b = 0; | |
| light.Specular.a = 0; | |
| light.Ambient.r = 0; | |
| light.Ambient.g = 0; | |
| light.Ambient.b = 0; | |
| light.Ambient.a = 0; | |
| light.Position.x = 0; | |
| light.Position.y = 0; | |
| light.Position.z = 0; | |
| light.Direction.x = 0; | |
| light.Direction.y = 0; | |
| light.Direction.z = 1; | |
| light.Range = 0; | |
| light.Falloff = 0; | |
| light.Attenuation0 = 0; | |
| light.Attenuation1 = 0; | |
| light.Attenuation2 = 0; | |
| light.Theta = 0; | |
| light.Phi = 0; | |
| SetLight(index, &light); | |
| } | |
| light[index].enable = (enable != FALSE); | |
| lightsDirty = true; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->lightEnable(index, enable); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::MultiplyTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| TRACE(""); | |
| if(!matrix) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DMATRIX *current = &this->matrix[state]; | |
| sw::Matrix C(current->_11, current->_21, current->_31, current->_41, | |
| current->_12, current->_22, current->_32, current->_42, | |
| current->_13, current->_23, current->_33, current->_43, | |
| current->_14, current->_24, current->_34, current->_44); | |
| sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, | |
| matrix->_12, matrix->_22, matrix->_32, matrix->_42, | |
| matrix->_13, matrix->_23, matrix->_33, matrix->_43, | |
| matrix->_14, matrix->_24, matrix->_34, matrix->_44); | |
| switch(state) | |
| { | |
| case D3DTS_WORLD: | |
| renderer->setModelMatrix(C * M); | |
| break; | |
| case D3DTS_VIEW: | |
| renderer->setViewMatrix(C * M); | |
| break; | |
| case D3DTS_PROJECTION: | |
| renderer->setProjectionMatrix(C * M); | |
| break; | |
| case D3DTS_TEXTURE0: | |
| renderer->setTextureMatrix(0, C * M); | |
| break; | |
| case D3DTS_TEXTURE1: | |
| renderer->setTextureMatrix(1, C * M); | |
| break; | |
| case D3DTS_TEXTURE2: | |
| renderer->setTextureMatrix(2, C * M); | |
| break; | |
| case D3DTS_TEXTURE3: | |
| renderer->setTextureMatrix(3, C * M); | |
| break; | |
| case D3DTS_TEXTURE4: | |
| renderer->setTextureMatrix(4, C * M); | |
| break; | |
| case D3DTS_TEXTURE5: | |
| renderer->setTextureMatrix(5, C * M); | |
| break; | |
| case D3DTS_TEXTURE6: | |
| renderer->setTextureMatrix(6, C * M); | |
| break; | |
| case D3DTS_TEXTURE7: | |
| renderer->setTextureMatrix(7, C * M); | |
| break; | |
| default: | |
| if(state > 256 && state < 512) | |
| { | |
| renderer->setModelMatrix(C * M, state - 256); | |
| } | |
| else ASSERT(false); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::Present(const RECT *sourceRect, const RECT *destRect, HWND destWindowOverride, const RGNDATA *dirtyRegion) | |
| { | |
| TRACE(""); | |
| // NOTE: sourceRect and destRect can be null, dirtyRegion has to be null | |
| HWND windowHandle = presentParameters.hDeviceWindow ? presentParameters.hDeviceWindow : focusWindow; | |
| if(destWindowOverride && destWindowOverride != windowHandle) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| if(dirtyRegion) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| swapChain[0]->Present(sourceRect, destRect, destWindowOverride, dirtyRegion); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::ProcessVertices(unsigned int srcStartIndex, unsigned int destIndex, unsigned int vertexCount, IDirect3DVertexBuffer8 *destBuffer, unsigned long flags) | |
| { | |
| TRACE(""); | |
| if(!destBuffer) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::Reset(D3DPRESENT_PARAMETERS *presentParameters) | |
| { | |
| TRACE(""); | |
| if(!presentParameters) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(swapChain[0]) | |
| { | |
| swapChain[0]->unbind(); | |
| swapChain[0] = 0; | |
| } | |
| if(depthStencil) | |
| { | |
| depthStencil->unbind(); | |
| depthStencil = 0; | |
| } | |
| if(renderTarget) | |
| { | |
| renderTarget->unbind(); | |
| renderTarget = 0; | |
| } | |
| D3DPRESENT_PARAMETERS present = *presentParameters; | |
| if(!swapChain[0]) | |
| { | |
| swapChain[0] = new Direct3DSwapChain8(this, &present); | |
| swapChain[0]->bind(); | |
| } | |
| else | |
| { | |
| swapChain[0]->reset(&present); | |
| } | |
| HWND windowHandle = presentParameters->hDeviceWindow ? presentParameters->hDeviceWindow : focusWindow; | |
| int width = 0; | |
| int height = 0; | |
| if(presentParameters->Windowed && (presentParameters->BackBufferHeight == 0 || presentParameters->BackBufferWidth == 0)) | |
| { | |
| RECT rectangle; | |
| GetClientRect(windowHandle, &rectangle); | |
| width = rectangle.right - rectangle.left; | |
| height = rectangle.bottom - rectangle.top; | |
| } | |
| else | |
| { | |
| width = presentParameters->BackBufferWidth; | |
| height = presentParameters->BackBufferHeight; | |
| } | |
| if(presentParameters->EnableAutoDepthStencil != FALSE) | |
| { | |
| depthStencil = new Direct3DSurface8(this, this, width, height, presentParameters->AutoDepthStencilFormat, D3DPOOL_DEFAULT, presentParameters->MultiSampleType, presentParameters->AutoDepthStencilFormat == D3DFMT_D16_LOCKABLE, D3DUSAGE_DEPTHSTENCIL); | |
| depthStencil->bind(); | |
| } | |
| IDirect3DSurface8 *renderTarget; | |
| swapChain[0]->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &renderTarget); | |
| SetRenderTarget(renderTarget, depthStencil); | |
| renderTarget->Release(); | |
| SetRenderState(D3DRS_ZENABLE, presentParameters->EnableAutoDepthStencil != FALSE ? D3DZB_TRUE : D3DZB_FALSE); | |
| SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); | |
| SetRenderState(D3DRS_SHADEMODE, D3DSHADE_GOURAUD); | |
| SetRenderState(D3DRS_ZWRITEENABLE, TRUE); | |
| SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); | |
| SetRenderState(D3DRS_LASTPIXEL, TRUE); | |
| SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); | |
| SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ZERO); | |
| SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW); | |
| SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL); | |
| SetRenderState(D3DRS_ALPHAREF, 0); | |
| SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_ALWAYS); | |
| SetRenderState(D3DRS_DITHERENABLE, FALSE); | |
| SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); | |
| SetRenderState(D3DRS_FOGENABLE, FALSE); | |
| SetRenderState(D3DRS_SPECULARENABLE, FALSE); | |
| // SetRenderState(D3DRS_ZVISIBLE, 0); | |
| SetRenderState(D3DRS_FOGCOLOR, 0); | |
| SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_NONE); | |
| SetRenderState(D3DRS_FOGSTART, FtoDW(0.0f)); | |
| SetRenderState(D3DRS_FOGEND, FtoDW(1.0f)); | |
| SetRenderState(D3DRS_FOGDENSITY, FtoDW(1.0f)); | |
| SetRenderState(D3DRS_EDGEANTIALIAS, FALSE); | |
| SetRenderState(D3DRS_RANGEFOGENABLE, FALSE); | |
| SetRenderState(D3DRS_ZBIAS, 0); | |
| SetRenderState(D3DRS_STENCILENABLE, FALSE); | |
| SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP); | |
| SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP); | |
| SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP); | |
| SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS); | |
| SetRenderState(D3DRS_STENCILREF, 0); | |
| SetRenderState(D3DRS_STENCILMASK, 0xFFFFFFFF); | |
| SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF); | |
| SetRenderState(D3DRS_TEXTUREFACTOR, 0xFFFFFFFF); | |
| SetRenderState(D3DRS_WRAP0, 0); | |
| SetRenderState(D3DRS_WRAP1, 0); | |
| SetRenderState(D3DRS_WRAP2, 0); | |
| SetRenderState(D3DRS_WRAP3, 0); | |
| SetRenderState(D3DRS_WRAP4, 0); | |
| SetRenderState(D3DRS_WRAP5, 0); | |
| SetRenderState(D3DRS_WRAP6, 0); | |
| SetRenderState(D3DRS_WRAP7, 0); | |
| SetRenderState(D3DRS_CLIPPING, TRUE); | |
| SetRenderState(D3DRS_LIGHTING, TRUE); | |
| SetRenderState(D3DRS_AMBIENT, 0); | |
| SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_NONE); | |
| SetRenderState(D3DRS_COLORVERTEX, TRUE); | |
| SetRenderState(D3DRS_LOCALVIEWER, TRUE); | |
| SetRenderState(D3DRS_NORMALIZENORMALS, FALSE); | |
| SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1); | |
| SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_COLOR2); | |
| SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL); | |
| SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL); | |
| SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE); | |
| SetRenderState(D3DRS_CLIPPLANEENABLE, 0); | |
| SetRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, FALSE); | |
| SetRenderState(D3DRS_POINTSIZE, FtoDW(1.0f)); | |
| SetRenderState(D3DRS_POINTSIZE_MIN, FtoDW(0.0f)); | |
| SetRenderState(D3DRS_POINTSPRITEENABLE, FALSE); | |
| SetRenderState(D3DRS_POINTSCALEENABLE, FALSE); | |
| SetRenderState(D3DRS_POINTSCALE_A, FtoDW(1.0f)); | |
| SetRenderState(D3DRS_POINTSCALE_B, FtoDW(0.0f)); | |
| SetRenderState(D3DRS_POINTSCALE_C, FtoDW(0.0f)); | |
| SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE); | |
| SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF); | |
| SetRenderState(D3DRS_PATCHEDGESTYLE, D3DPATCHEDGE_DISCRETE); | |
| SetRenderState(D3DRS_DEBUGMONITORTOKEN, D3DDMT_ENABLE); | |
| SetRenderState(D3DRS_POINTSIZE_MAX, FtoDW(64.0f)); | |
| SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE); | |
| SetRenderState(D3DRS_COLORWRITEENABLE, 0x0000000F); | |
| SetRenderState(D3DRS_TWEENFACTOR, FtoDW(0.0f)); | |
| SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD); | |
| SetRenderState(D3DRS_POSITIONORDER, D3DORDER_CUBIC); | |
| SetRenderState(D3DRS_NORMALORDER, D3DORDER_LINEAR); | |
| for(int i = 0; i < 8; i++) | |
| { | |
| SetTexture(i, 0); | |
| SetTextureStageState(i, D3DTSS_COLOROP, i == 0 ? D3DTOP_MODULATE : D3DTOP_DISABLE); | |
| SetTextureStageState(i, D3DTSS_COLORARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned | |
| SetTextureStageState(i, D3DTSS_COLORARG2, D3DTA_CURRENT); | |
| SetTextureStageState(i, D3DTSS_ALPHAOP, i == 0 ? D3DTOP_SELECTARG1 : D3DTOP_DISABLE); | |
| SetTextureStageState(i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // TODO: D3DTA_DIFFUSE when no texture assigned | |
| SetTextureStageState(i, D3DTSS_ALPHAARG2, D3DTA_CURRENT); | |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT00, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT01, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT10, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_BUMPENVMAT11, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_TEXCOORDINDEX, i); | |
| SetTextureStageState(i, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); | |
| SetTextureStageState(i, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); | |
| SetTextureStageState(i, D3DTSS_ADDRESSW, D3DTADDRESS_WRAP); | |
| SetTextureStageState(i, D3DTSS_BORDERCOLOR, 0x00000000); | |
| SetTextureStageState(i, D3DTSS_MAGFILTER, D3DTEXF_POINT); | |
| SetTextureStageState(i, D3DTSS_MINFILTER, D3DTEXF_POINT); | |
| SetTextureStageState(i, D3DTSS_MIPFILTER, D3DTEXF_NONE); | |
| SetTextureStageState(i, D3DTSS_MIPMAPLODBIAS, 0); | |
| SetTextureStageState(i, D3DTSS_MAXMIPLEVEL, 0); | |
| SetTextureStageState(i, D3DTSS_MAXANISOTROPY, 1); | |
| SetTextureStageState(i, D3DTSS_BUMPENVLSCALE, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_BUMPENVLOFFSET, FtoDW(0.0f)); | |
| SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE); | |
| SetTextureStageState(i, D3DTSS_COLORARG0, D3DTA_CURRENT); | |
| SetTextureStageState(i, D3DTSS_ALPHAARG0, D3DTA_CURRENT); | |
| SetTextureStageState(i, D3DTSS_RESULTARG, D3DTA_CURRENT); | |
| } | |
| currentPalette = 0xFFFF; | |
| delete cursor; | |
| showCursor = false; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::ResourceManagerDiscardBytes(unsigned long bytes) | |
| { | |
| TRACE(""); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetClipPlane(unsigned long index, const float *plane) | |
| { | |
| TRACE(""); | |
| if(!plane || index > 6) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| this->plane[index][0] = plane[0]; | |
| this->plane[index][1] = plane[1]; | |
| this->plane[index][2] = plane[2]; | |
| this->plane[index][3] = plane[3]; | |
| renderer->setClipPlane(index, plane); | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setClipPlane(index, plane); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetClipStatus(const D3DCLIPSTATUS8 *clipStatus) | |
| { | |
| TRACE(""); | |
| if(!clipStatus) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| this->clipStatus = *clipStatus; | |
| UNIMPLEMENTED(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetCurrentTexturePalette(unsigned int paletteNumber) | |
| { | |
| TRACE(""); | |
| if(paletteNumber > 0xFFFF || palette.find(paletteNumber) == palette.end()) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| currentPalette = paletteNumber; | |
| sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setCurrentTexturePalette(paletteNumber); | |
| } | |
| return D3D_OK; | |
| } | |
| void Direct3DDevice8::SetCursorPosition(int x, int y, unsigned long flags) | |
| { | |
| TRACE(""); | |
| POINT point = {x, y}; | |
| HWND window = focusWindow ? focusWindow : presentParameters.hDeviceWindow; | |
| ScreenToClient(window, &point); | |
| sw::FrameBuffer::setCursorPosition(point.x, point.y); | |
| } | |
| long Direct3DDevice8::SetCursorProperties(unsigned int x0, unsigned int y0, IDirect3DSurface8 *cursorBitmap) | |
| { | |
| TRACE(""); | |
| if(!cursorBitmap) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DSURFACE_DESC desc; | |
| D3DLOCKED_RECT lock; | |
| cursorBitmap->GetDesc(&desc); | |
| cursorBitmap->LockRect(&lock, 0, 0); | |
| delete cursor; | |
| cursor = sw::Surface::create(0, desc.Width, desc.Height, 1, 0, 1, sw::FORMAT_A8R8G8B8, false, false); | |
| void *buffer = cursor->lockExternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); | |
| memcpy(buffer, lock.pBits, desc.Width * desc.Height * sizeof(unsigned int)); | |
| cursor->unlockExternal(); | |
| cursorBitmap->UnlockRect(); | |
| sw::FrameBuffer::setCursorOrigin(x0, y0); | |
| bindCursor(); | |
| return D3D_OK; | |
| } | |
| void Direct3DDevice8::SetGammaRamp(unsigned long flags, const D3DGAMMARAMP *ramp) | |
| { | |
| TRACE(""); | |
| if(!ramp) | |
| { | |
| return; | |
| } | |
| swapChain[0]->setGammaRamp((sw::GammaRamp*)ramp, flags & D3DSGR_CALIBRATE); | |
| return; | |
| } | |
| long Direct3DDevice8::SetLight(unsigned long index, const D3DLIGHT8 *light) | |
| { | |
| TRACE(""); | |
| if(!light) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| this->light[index] = *light; | |
| lightsDirty = true; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setLight(index, light); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetMaterial(const D3DMATERIAL8 *material) | |
| { | |
| TRACE(""); | |
| if(!material) | |
| { | |
| return INVALIDCALL(); // FIXME: Correct behaviour? | |
| } | |
| if(!recordState) | |
| { | |
| this->material = *material; | |
| renderer->setMaterialAmbient(sw::Color<float>(material->Ambient.r, material->Ambient.g, material->Ambient.b, material->Ambient.a)); | |
| renderer->setMaterialDiffuse(sw::Color<float>(material->Diffuse.r, material->Diffuse.g, material->Diffuse.b, material->Diffuse.a)); | |
| renderer->setMaterialEmission(sw::Color<float>(material->Emissive.r, material->Emissive.g, material->Emissive.b, material->Emissive.a)); | |
| renderer->setMaterialShininess(material->Power); | |
| renderer->setMaterialSpecular(sw::Color<float>(material->Specular.r, material->Specular.g, material->Specular.b, material->Specular.a)); | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setMaterial(material); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetPaletteEntries(unsigned int paletteNumber, const PALETTEENTRY *entries) | |
| { | |
| TRACE(""); | |
| if(paletteNumber > 0xFFFF || !entries) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| for(int i = 0; i < 256; i++) | |
| { | |
| palette[paletteNumber].entry[i] = entries[i]; | |
| } | |
| if(paletteNumber == currentPalette) | |
| { | |
| sw::Surface::setTexturePalette((unsigned int*)&palette[currentPalette]); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetPixelShader(unsigned long handle) | |
| { | |
| TRACE(""); | |
| if(!recordState) | |
| { | |
| if(pixelShader[handle]) | |
| { | |
| pixelShader[handle]->bind(); | |
| } | |
| if(pixelShader[pixelShaderHandle]) | |
| { | |
| pixelShader[pixelShaderHandle]->unbind(); | |
| } | |
| pixelShaderHandle = handle; | |
| if(handle != 0) | |
| { | |
| renderer->setPixelShader(pixelShader[handle]->getPixelShader()); | |
| } | |
| else | |
| { | |
| renderer->setPixelShader(0); | |
| } | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setPixelShader(handle); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetPixelShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count) | |
| { | |
| TRACE(""); | |
| if(!recordState) | |
| { | |
| for(unsigned int i = 0; i < count; i++) | |
| { | |
| pixelShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; | |
| pixelShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; | |
| pixelShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; | |
| pixelShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; | |
| } | |
| renderer->setPixelShaderConstantF(startRegister, (const float*)constantData, count); | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setPixelShaderConstant(startRegister, constantData, count); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetRenderState(D3DRENDERSTATETYPE state, unsigned long value) | |
| { | |
| TRACE("D3DRENDERSTATETYPE state = %d, unsigned long value = %d", state, value); | |
| if(state < D3DRS_ZENABLE || state > D3DRS_NORMALORDER) | |
| { | |
| return D3D_OK; // FIXME: Warning | |
| } | |
| if(!recordState) | |
| { | |
| if(!init && renderState[state] == value) | |
| { | |
| return D3D_OK; | |
| } | |
| renderState[state] = value; | |
| switch(state) | |
| { | |
| case D3DRS_ZENABLE: | |
| switch(value) | |
| { | |
| case D3DZB_TRUE: | |
| case D3DZB_USEW: | |
| renderer->setDepthBufferEnable(true); | |
| break; | |
| case D3DZB_FALSE: | |
| renderer->setDepthBufferEnable(false); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_FILLMODE: | |
| switch(value) | |
| { | |
| case D3DFILL_POINT: | |
| renderer->setFillMode(sw::FILL_VERTEX); | |
| break; | |
| case D3DFILL_WIREFRAME: | |
| renderer->setFillMode(sw::FILL_WIREFRAME); | |
| break; | |
| case D3DFILL_SOLID: | |
| renderer->setFillMode(sw::FILL_SOLID); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_SHADEMODE: | |
| switch(value) | |
| { | |
| case D3DSHADE_FLAT: | |
| renderer->setShadingMode(sw::SHADING_FLAT); | |
| break; | |
| case D3DSHADE_GOURAUD: | |
| renderer->setShadingMode(sw::SHADING_GOURAUD); | |
| break; | |
| case D3DSHADE_PHONG: | |
| // FIXME: Unimplemented (should set gouraud)? | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_LINEPATTERN: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_ZWRITEENABLE: | |
| renderer->setDepthWriteEnable(value != FALSE); | |
| break; | |
| case D3DRS_ALPHATESTENABLE: | |
| renderer->setAlphaTestEnable(value != FALSE); | |
| break; | |
| case D3DRS_LASTPIXEL: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_SRCBLEND: | |
| switch(value) | |
| { | |
| case D3DBLEND_ZERO: | |
| renderer->setSourceBlendFactor(sw::BLEND_ZERO); | |
| break; | |
| case D3DBLEND_ONE: | |
| renderer->setSourceBlendFactor(sw::BLEND_ONE); | |
| break; | |
| case D3DBLEND_SRCCOLOR: | |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCE); | |
| break; | |
| case D3DBLEND_INVSRCCOLOR: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCE); | |
| break; | |
| case D3DBLEND_SRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
| break; | |
| case D3DBLEND_INVSRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| break; | |
| case D3DBLEND_DESTALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_DESTALPHA); | |
| break; | |
| case D3DBLEND_INVDESTALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVDESTALPHA); | |
| break; | |
| case D3DBLEND_DESTCOLOR: | |
| renderer->setSourceBlendFactor(sw::BLEND_DEST); | |
| break; | |
| case D3DBLEND_INVDESTCOLOR: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVDEST); | |
| break; | |
| case D3DBLEND_SRCALPHASAT: | |
| renderer->setSourceBlendFactor(sw::BLEND_SRCALPHASAT); | |
| break; | |
| case D3DBLEND_BOTHSRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| break; | |
| case D3DBLEND_BOTHINVSRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_DESTBLEND: | |
| switch(value) | |
| { | |
| case D3DBLEND_ZERO: | |
| renderer->setDestBlendFactor(sw::BLEND_ZERO); | |
| break; | |
| case D3DBLEND_ONE: | |
| renderer->setDestBlendFactor(sw::BLEND_ONE); | |
| break; | |
| case D3DBLEND_SRCCOLOR: | |
| renderer->setDestBlendFactor(sw::BLEND_SOURCE); | |
| break; | |
| case D3DBLEND_INVSRCCOLOR: | |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCE); | |
| break; | |
| case D3DBLEND_SRCALPHA: | |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
| break; | |
| case D3DBLEND_INVSRCALPHA: | |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| break; | |
| case D3DBLEND_DESTALPHA: | |
| renderer->setDestBlendFactor(sw::BLEND_DESTALPHA); | |
| break; | |
| case D3DBLEND_INVDESTALPHA: | |
| renderer->setDestBlendFactor(sw::BLEND_INVDESTALPHA); | |
| break; | |
| case D3DBLEND_DESTCOLOR: | |
| renderer->setDestBlendFactor(sw::BLEND_DEST); | |
| break; | |
| case D3DBLEND_INVDESTCOLOR: | |
| renderer->setDestBlendFactor(sw::BLEND_INVDEST); | |
| break; | |
| case D3DBLEND_SRCALPHASAT: | |
| renderer->setDestBlendFactor(sw::BLEND_SRCALPHASAT); | |
| break; | |
| case D3DBLEND_BOTHSRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_SOURCEALPHA); | |
| renderer->setDestBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| break; | |
| case D3DBLEND_BOTHINVSRCALPHA: | |
| renderer->setSourceBlendFactor(sw::BLEND_INVSOURCEALPHA); | |
| renderer->setDestBlendFactor(sw::BLEND_SOURCEALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_CULLMODE: | |
| switch(value) | |
| { | |
| case D3DCULL_NONE: | |
| renderer->setCullMode(sw::CULL_NONE, true); | |
| break; | |
| case D3DCULL_CCW: | |
| renderer->setCullMode(sw::CULL_COUNTERCLOCKWISE, true); | |
| break; | |
| case D3DCULL_CW: | |
| renderer->setCullMode(sw::CULL_CLOCKWISE, true); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_ZFUNC: | |
| switch(value) | |
| { | |
| case D3DCMP_NEVER: | |
| renderer->setDepthCompare(sw::DEPTH_NEVER); | |
| break; | |
| case D3DCMP_LESS: | |
| renderer->setDepthCompare(sw::DEPTH_LESS); | |
| break; | |
| case D3DCMP_EQUAL: | |
| renderer->setDepthCompare(sw::DEPTH_EQUAL); | |
| break; | |
| case D3DCMP_LESSEQUAL: | |
| renderer->setDepthCompare(sw::DEPTH_LESSEQUAL); | |
| break; | |
| case D3DCMP_GREATER: | |
| renderer->setDepthCompare(sw::DEPTH_GREATER); | |
| break; | |
| case D3DCMP_NOTEQUAL: | |
| renderer->setDepthCompare(sw::DEPTH_NOTEQUAL); | |
| break; | |
| case D3DCMP_GREATEREQUAL: | |
| renderer->setDepthCompare(sw::DEPTH_GREATEREQUAL); | |
| break; | |
| case D3DCMP_ALWAYS: | |
| renderer->setDepthCompare(sw::DEPTH_ALWAYS); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_ALPHAREF: | |
| renderer->setAlphaReference(value & 0x000000FF); | |
| break; | |
| case D3DRS_ALPHAFUNC: | |
| switch(value) | |
| { | |
| case D3DCMP_NEVER: | |
| renderer->setAlphaCompare(sw::ALPHA_NEVER); | |
| break; | |
| case D3DCMP_LESS: | |
| renderer->setAlphaCompare(sw::ALPHA_LESS); | |
| break; | |
| case D3DCMP_EQUAL: | |
| renderer->setAlphaCompare(sw::ALPHA_EQUAL); | |
| break; | |
| case D3DCMP_LESSEQUAL: | |
| renderer->setAlphaCompare(sw::ALPHA_LESSEQUAL); | |
| break; | |
| case D3DCMP_GREATER: | |
| renderer->setAlphaCompare(sw::ALPHA_GREATER); | |
| break; | |
| case D3DCMP_NOTEQUAL: | |
| renderer->setAlphaCompare(sw::ALPHA_NOTEQUAL); | |
| break; | |
| case D3DCMP_GREATEREQUAL: | |
| renderer->setAlphaCompare(sw::ALPHA_GREATEREQUAL); | |
| break; | |
| case D3DCMP_ALWAYS: | |
| renderer->setAlphaCompare(sw::ALPHA_ALWAYS); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_DITHERENABLE: | |
| // if(!init && value == 1) UNIMPLEMENTED(); // FIXME: Unimplemented | |
| break; | |
| case D3DRS_ALPHABLENDENABLE: | |
| renderer->setAlphaBlendEnable(value != FALSE); | |
| break; | |
| case D3DRS_FOGENABLE: | |
| renderer->setFogEnable(value != FALSE); | |
| break; | |
| case D3DRS_ZVISIBLE: | |
| break; // Not supported | |
| case D3DRS_FOGCOLOR: | |
| renderer->setFogColor(value); | |
| break; | |
| case D3DRS_FOGTABLEMODE: | |
| switch(value) | |
| { | |
| case D3DFOG_NONE: | |
| renderer->setPixelFogMode(sw::FOG_NONE); | |
| break; | |
| case D3DFOG_LINEAR: | |
| renderer->setPixelFogMode(sw::FOG_LINEAR); | |
| break; | |
| case D3DFOG_EXP: | |
| renderer->setPixelFogMode(sw::FOG_EXP); | |
| break; | |
| case D3DFOG_EXP2: | |
| renderer->setPixelFogMode(sw::FOG_EXP2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_FOGSTART: | |
| renderer->setFogStart((float&)value); | |
| break; | |
| case D3DRS_FOGEND: | |
| renderer->setFogEnd((float&)value); | |
| break; | |
| case D3DRS_FOGDENSITY: | |
| renderer->setFogDensity((float&)value); | |
| break; | |
| case D3DRS_EDGEANTIALIAS: | |
| if(!init) if(value != FALSE) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_ZBIAS: | |
| renderer->setDepthBias(-2.0e-6f * value); | |
| renderer->setSlopeDepthBias(0.0f); | |
| break; | |
| case D3DRS_RANGEFOGENABLE: | |
| renderer->setRangeFogEnable(value != FALSE); | |
| break; | |
| case D3DRS_SPECULARENABLE: | |
| renderer->setSpecularEnable(value != FALSE); | |
| break; | |
| case D3DRS_STENCILENABLE: | |
| renderer->setStencilEnable(value != FALSE); | |
| break; | |
| case D3DRS_STENCILFAIL: | |
| switch(value) | |
| { | |
| case D3DSTENCILOP_KEEP: | |
| renderer->setStencilFailOperation(sw::OPERATION_KEEP); | |
| break; | |
| case D3DSTENCILOP_ZERO: | |
| renderer->setStencilFailOperation(sw::OPERATION_ZERO); | |
| break; | |
| case D3DSTENCILOP_REPLACE: | |
| renderer->setStencilFailOperation(sw::OPERATION_REPLACE); | |
| break; | |
| case D3DSTENCILOP_INCRSAT: | |
| renderer->setStencilFailOperation(sw::OPERATION_INCRSAT); | |
| break; | |
| case D3DSTENCILOP_DECRSAT: | |
| renderer->setStencilFailOperation(sw::OPERATION_DECRSAT); | |
| break; | |
| case D3DSTENCILOP_INVERT: | |
| renderer->setStencilFailOperation(sw::OPERATION_INVERT); | |
| break; | |
| case D3DSTENCILOP_INCR: | |
| renderer->setStencilFailOperation(sw::OPERATION_INCR); | |
| break; | |
| case D3DSTENCILOP_DECR: | |
| renderer->setStencilFailOperation(sw::OPERATION_DECR); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_STENCILZFAIL: | |
| switch(value) | |
| { | |
| case D3DSTENCILOP_KEEP: | |
| renderer->setStencilZFailOperation(sw::OPERATION_KEEP); | |
| break; | |
| case D3DSTENCILOP_ZERO: | |
| renderer->setStencilZFailOperation(sw::OPERATION_ZERO); | |
| break; | |
| case D3DSTENCILOP_REPLACE: | |
| renderer->setStencilZFailOperation(sw::OPERATION_REPLACE); | |
| break; | |
| case D3DSTENCILOP_INCRSAT: | |
| renderer->setStencilZFailOperation(sw::OPERATION_INCRSAT); | |
| break; | |
| case D3DSTENCILOP_DECRSAT: | |
| renderer->setStencilZFailOperation(sw::OPERATION_DECRSAT); | |
| break; | |
| case D3DSTENCILOP_INVERT: | |
| renderer->setStencilZFailOperation(sw::OPERATION_INVERT); | |
| break; | |
| case D3DSTENCILOP_INCR: | |
| renderer->setStencilZFailOperation(sw::OPERATION_INCR); | |
| break; | |
| case D3DSTENCILOP_DECR: | |
| renderer->setStencilZFailOperation(sw::OPERATION_DECR); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_STENCILPASS: | |
| switch(value) | |
| { | |
| case D3DSTENCILOP_KEEP: | |
| renderer->setStencilPassOperation(sw::OPERATION_KEEP); | |
| break; | |
| case D3DSTENCILOP_ZERO: | |
| renderer->setStencilPassOperation(sw::OPERATION_ZERO); | |
| break; | |
| case D3DSTENCILOP_REPLACE: | |
| renderer->setStencilPassOperation(sw::OPERATION_REPLACE); | |
| break; | |
| case D3DSTENCILOP_INCRSAT: | |
| renderer->setStencilPassOperation(sw::OPERATION_INCRSAT); | |
| break; | |
| case D3DSTENCILOP_DECRSAT: | |
| renderer->setStencilPassOperation(sw::OPERATION_DECRSAT); | |
| break; | |
| case D3DSTENCILOP_INVERT: | |
| renderer->setStencilPassOperation(sw::OPERATION_INVERT); | |
| break; | |
| case D3DSTENCILOP_INCR: | |
| renderer->setStencilPassOperation(sw::OPERATION_INCR); | |
| break; | |
| case D3DSTENCILOP_DECR: | |
| renderer->setStencilPassOperation(sw::OPERATION_DECR); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_STENCILFUNC: | |
| switch(value) | |
| { | |
| case D3DCMP_NEVER: | |
| renderer->setStencilCompare(sw::STENCIL_NEVER); | |
| break; | |
| case D3DCMP_LESS: | |
| renderer->setStencilCompare(sw::STENCIL_LESS); | |
| break; | |
| case D3DCMP_EQUAL: | |
| renderer->setStencilCompare(sw::STENCIL_EQUAL); | |
| break; | |
| case D3DCMP_LESSEQUAL: | |
| renderer->setStencilCompare(sw::STENCIL_LESSEQUAL); | |
| break; | |
| case D3DCMP_GREATER: | |
| renderer->setStencilCompare(sw::STENCIL_GREATER); | |
| break; | |
| case D3DCMP_NOTEQUAL: | |
| renderer->setStencilCompare(sw::STENCIL_NOTEQUAL); | |
| break; | |
| case D3DCMP_GREATEREQUAL: | |
| renderer->setStencilCompare(sw::STENCIL_GREATEREQUAL); | |
| break; | |
| case D3DCMP_ALWAYS: | |
| renderer->setStencilCompare(sw::STENCIL_ALWAYS); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_STENCILREF: | |
| renderer->setStencilReference(value); | |
| renderer->setStencilReferenceCCW(value); | |
| break; | |
| case D3DRS_STENCILMASK: | |
| renderer->setStencilMask(value); | |
| renderer->setStencilMaskCCW(value); | |
| break; | |
| case D3DRS_STENCILWRITEMASK: | |
| renderer->setStencilWriteMask(value); | |
| renderer->setStencilWriteMaskCCW(value); | |
| break; | |
| case D3DRS_TEXTUREFACTOR: | |
| renderer->setTextureFactor(value); | |
| break; | |
| case D3DRS_WRAP0: | |
| renderer->setTextureWrap(0, value); | |
| break; | |
| case D3DRS_WRAP1: | |
| renderer->setTextureWrap(1, value); | |
| break; | |
| case D3DRS_WRAP2: | |
| renderer->setTextureWrap(2, value); | |
| break; | |
| case D3DRS_WRAP3: | |
| renderer->setTextureWrap(3, value); | |
| break; | |
| case D3DRS_WRAP4: | |
| renderer->setTextureWrap(4, value); | |
| break; | |
| case D3DRS_WRAP5: | |
| renderer->setTextureWrap(5, value); | |
| break; | |
| case D3DRS_WRAP6: | |
| renderer->setTextureWrap(6, value); | |
| break; | |
| case D3DRS_WRAP7: | |
| renderer->setTextureWrap(7, value); | |
| break; | |
| case D3DRS_CLIPPING: | |
| // Ignored, clipping is always performed | |
| break; | |
| case D3DRS_LIGHTING: | |
| renderer->setLightingEnable(value != FALSE); | |
| break; | |
| case D3DRS_AMBIENT: | |
| renderer->setGlobalAmbient(value); | |
| break; | |
| case D3DRS_FOGVERTEXMODE: | |
| switch(value) | |
| { | |
| case D3DFOG_NONE: | |
| renderer->setVertexFogMode(sw::FOG_NONE); | |
| break; | |
| case D3DFOG_LINEAR: | |
| renderer->setVertexFogMode(sw::FOG_LINEAR); | |
| break; | |
| case D3DFOG_EXP: | |
| renderer->setVertexFogMode(sw::FOG_EXP); | |
| break; | |
| case D3DFOG_EXP2: | |
| renderer->setVertexFogMode(sw::FOG_EXP2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_COLORVERTEX: | |
| renderer->setColorVertexEnable(value != FALSE); | |
| break; | |
| case D3DRS_LOCALVIEWER: | |
| renderer->setLocalViewer(value != FALSE); | |
| break; | |
| case D3DRS_NORMALIZENORMALS: | |
| renderer->setNormalizeNormals(value != FALSE); | |
| break; | |
| case D3DRS_DIFFUSEMATERIALSOURCE: | |
| switch(value) | |
| { | |
| case D3DMCS_MATERIAL: | |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_MATERIAL); | |
| break; | |
| case D3DMCS_COLOR1: | |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR1); | |
| break; | |
| case D3DMCS_COLOR2: | |
| renderer->setDiffuseMaterialSource(sw::MATERIAL_COLOR2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_SPECULARMATERIALSOURCE: | |
| switch(value) | |
| { | |
| case D3DMCS_MATERIAL: | |
| renderer->setSpecularMaterialSource(sw::MATERIAL_MATERIAL); | |
| break; | |
| case D3DMCS_COLOR1: | |
| renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR1); | |
| break; | |
| case D3DMCS_COLOR2: | |
| renderer->setSpecularMaterialSource(sw::MATERIAL_COLOR2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_AMBIENTMATERIALSOURCE: | |
| switch(value) | |
| { | |
| case D3DMCS_MATERIAL: | |
| renderer->setAmbientMaterialSource(sw::MATERIAL_MATERIAL); | |
| break; | |
| case D3DMCS_COLOR1: | |
| renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR1); | |
| break; | |
| case D3DMCS_COLOR2: | |
| renderer->setAmbientMaterialSource(sw::MATERIAL_COLOR2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_EMISSIVEMATERIALSOURCE: | |
| switch(value) | |
| { | |
| case D3DMCS_MATERIAL: | |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_MATERIAL); | |
| break; | |
| case D3DMCS_COLOR1: | |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR1); | |
| break; | |
| case D3DMCS_COLOR2: | |
| renderer->setEmissiveMaterialSource(sw::MATERIAL_COLOR2); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_VERTEXBLEND: | |
| switch(value) | |
| { | |
| case D3DVBF_DISABLE: | |
| renderer->setVertexBlendMatrixCount(0); | |
| break; | |
| case D3DVBF_1WEIGHTS: | |
| renderer->setVertexBlendMatrixCount(2); | |
| break; | |
| case D3DVBF_2WEIGHTS: | |
| renderer->setVertexBlendMatrixCount(3); | |
| break; | |
| case D3DVBF_3WEIGHTS: | |
| renderer->setVertexBlendMatrixCount(4); | |
| break; | |
| case D3DVBF_TWEENING: | |
| UNIMPLEMENTED(); | |
| break; | |
| case D3DVBF_0WEIGHTS: | |
| renderer->setVertexBlendMatrixCount(1); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_CLIPPLANEENABLE: | |
| renderer->setClipFlags(value); | |
| break; | |
| case D3DRS_SOFTWAREVERTEXPROCESSING: | |
| break; | |
| case D3DRS_POINTSIZE: | |
| renderer->setPointSize((float&)value); | |
| break; | |
| case D3DRS_POINTSIZE_MIN: | |
| renderer->setPointSizeMin((float&)value); | |
| break; | |
| case D3DRS_POINTSPRITEENABLE: | |
| renderer->setPointSpriteEnable(value != FALSE); | |
| break; | |
| case D3DRS_POINTSCALEENABLE: | |
| renderer->setPointScaleEnable(value != FALSE); | |
| break; | |
| case D3DRS_POINTSCALE_A: | |
| renderer->setPointScaleA((float&)value); | |
| break; | |
| case D3DRS_POINTSCALE_B: | |
| renderer->setPointScaleB((float&)value); | |
| break; | |
| case D3DRS_POINTSCALE_C: | |
| renderer->setPointScaleC((float&)value); | |
| break; | |
| case D3DRS_MULTISAMPLEANTIALIAS: | |
| // if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_MULTISAMPLEMASK: | |
| SetRenderTarget(renderTarget, depthStencil); // Sets the multi-sample mask, if maskable | |
| break; | |
| case D3DRS_PATCHEDGESTYLE: | |
| // if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_PATCHSEGMENTS: | |
| // UNIMPLEMENTED(); // FIXME | |
| break; | |
| case D3DRS_DEBUGMONITORTOKEN: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_POINTSIZE_MAX: | |
| renderer->setPointSizeMax((float&)value); | |
| break; | |
| case D3DRS_INDEXEDVERTEXBLENDENABLE: | |
| renderer->setIndexedVertexBlendEnable(value != FALSE); | |
| break; | |
| case D3DRS_COLORWRITEENABLE: | |
| renderer->setColorWriteMask(0, value); | |
| break; | |
| case D3DRS_TWEENFACTOR: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_BLENDOP: | |
| switch(value) | |
| { | |
| case D3DBLENDOP_ADD: | |
| renderer->setBlendOperation(sw::BLENDOP_ADD); | |
| break; | |
| case D3DBLENDOP_SUBTRACT: | |
| renderer->setBlendOperation(sw::BLENDOP_SUB); | |
| break; | |
| case D3DBLENDOP_REVSUBTRACT: | |
| renderer->setBlendOperation(sw::BLENDOP_INVSUB); | |
| break; | |
| case D3DBLENDOP_MIN: | |
| renderer->setBlendOperation(sw::BLENDOP_MIN); | |
| break; | |
| case D3DBLENDOP_MAX: | |
| renderer->setBlendOperation(sw::BLENDOP_MAX); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DRS_POSITIONORDER: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| case D3DRS_NORMALORDER: | |
| if(!init) UNIMPLEMENTED(); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| else // stateRecorder | |
| { | |
| stateRecorder.back()->setRenderState(state, value); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetRenderTarget(IDirect3DSurface8 *newRenderTarget, IDirect3DSurface8 *newDepthStencil) | |
| { | |
| TRACE(""); | |
| Direct3DSurface8 *renderTarget = static_cast<Direct3DSurface8*>(newRenderTarget); | |
| if(renderTarget) // FIXME: Check for D3DUSAGE_RENDERTARGET | |
| { | |
| renderTarget->bind(); | |
| } | |
| if(this->renderTarget) | |
| { | |
| this->renderTarget->unbind(); | |
| } | |
| this->renderTarget = renderTarget; | |
| Direct3DSurface8 *depthStencil = static_cast<Direct3DSurface8*>(newDepthStencil); | |
| if(depthStencil) // FIXME: Check for D3DUSAGE_DEPTHSTENCIL and D3DPOOL_DEFAULT | |
| { | |
| depthStencil->bind(); | |
| } | |
| if(this->depthStencil) | |
| { | |
| this->depthStencil->unbind(); | |
| } | |
| this->depthStencil = depthStencil; | |
| // Reset viewport to size of current render target | |
| D3DSURFACE_DESC renderTargetDesc; | |
| renderTarget->GetDesc(&renderTargetDesc); | |
| D3DVIEWPORT8 viewport; | |
| viewport.X = 0; | |
| viewport.Y = 0; | |
| viewport.Width = renderTargetDesc.Width; | |
| viewport.Height = renderTargetDesc.Height; | |
| viewport.MinZ = 0; | |
| viewport.MaxZ = 1; | |
| SetViewport(&viewport); | |
| // Set the multi-sample mask, if maskable | |
| if(renderTargetDesc.MultiSampleType != D3DMULTISAMPLE_NONE) | |
| { | |
| renderer->setMultiSampleMask(renderState[D3DRS_MULTISAMPLEMASK]); | |
| } | |
| else | |
| { | |
| renderer->setMultiSampleMask(0xFFFFFFFF); | |
| } | |
| renderer->setRenderTarget(0, renderTarget); | |
| renderer->setDepthBuffer(depthStencil); | |
| renderer->setStencilBuffer(depthStencil); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetStreamSource(unsigned int stream, IDirect3DVertexBuffer8 *iVertexBuffer, unsigned int stride) | |
| { | |
| TRACE(""); | |
| Direct3DVertexBuffer8 *vertexBuffer = static_cast<Direct3DVertexBuffer8*>(iVertexBuffer); | |
| if(!recordState) | |
| { | |
| if(vertexBuffer) | |
| { | |
| vertexBuffer->bind(); | |
| } | |
| if(dataStream[stream]) | |
| { | |
| dataStream[stream]->unbind(); | |
| streamStride[stream] = 0; | |
| } | |
| dataStream[stream] = vertexBuffer; | |
| streamStride[stream] = stride; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setStreamSource(stream, vertexBuffer, stride); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetTexture(unsigned long stage, IDirect3DBaseTexture8 *iBaseTexture) | |
| { | |
| TRACE(""); | |
| if(stage >= 8) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| Direct3DBaseTexture8 *baseTexture = dynamic_cast<Direct3DBaseTexture8*>(iBaseTexture); | |
| if(!recordState) | |
| { | |
| if(texture[stage] == baseTexture) | |
| { | |
| return D3D_OK; | |
| } | |
| if(baseTexture) | |
| { | |
| baseTexture->bind(); | |
| } | |
| if(texture[stage]) | |
| { | |
| texture[stage]->unbind(); | |
| } | |
| texture[stage] = baseTexture; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setTexture(stage, baseTexture); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) | |
| { | |
| TRACE("unsigned long stage = %d, D3DTEXTURESTAGESTATETYPE type = %d, unsigned long value = %d", stage, type, value); | |
| if(stage >= 8 || type < 0 || type > D3DTSS_RESULTARG) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| if(!init && textureStageState[stage][type] == value) | |
| { | |
| return D3D_OK; | |
| } | |
| textureStageState[stage][type] = value; | |
| switch(type) | |
| { | |
| case D3DTSS_COLOROP: | |
| switch(value) | |
| { | |
| case D3DTOP_DISABLE: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_DISABLE); | |
| break; | |
| case D3DTOP_SELECTARG1: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG1); | |
| break; | |
| case D3DTOP_SELECTARG2: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SELECTARG2); | |
| break; | |
| case D3DTOP_MODULATE: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE); | |
| break; | |
| case D3DTOP_MODULATE2X: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE2X); | |
| break; | |
| case D3DTOP_MODULATE4X: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATE4X); | |
| break; | |
| case D3DTOP_ADD: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADD); | |
| break; | |
| case D3DTOP_ADDSIGNED: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED); | |
| break; | |
| case D3DTOP_ADDSIGNED2X: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSIGNED2X); | |
| break; | |
| case D3DTOP_SUBTRACT: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_SUBTRACT); | |
| break; | |
| case D3DTOP_ADDSMOOTH: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_ADDSMOOTH); | |
| break; | |
| case D3DTOP_BLENDDIFFUSEALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); | |
| break; | |
| case D3DTOP_BLENDTEXTUREALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); | |
| break; | |
| case D3DTOP_BLENDFACTORALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); | |
| break; | |
| case D3DTOP_BLENDTEXTUREALPHAPM: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); | |
| break; | |
| case D3DTOP_BLENDCURRENTALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); | |
| break; | |
| case D3DTOP_PREMODULATE: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_PREMODULATE); | |
| break; | |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); | |
| break; | |
| case D3DTOP_MODULATECOLOR_ADDALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); | |
| break; | |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); | |
| break; | |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); | |
| break; | |
| case D3DTOP_BUMPENVMAP: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAP); | |
| break; | |
| case D3DTOP_BUMPENVMAPLUMINANCE: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); | |
| break; | |
| case D3DTOP_DOTPRODUCT3: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_DOT3); | |
| break; | |
| case D3DTOP_MULTIPLYADD: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_MULTIPLYADD); | |
| break; | |
| case D3DTOP_LERP: | |
| renderer->setStageOperation(stage, sw::TextureStage::STAGE_LERP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_COLORARG1: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_DIFFUSE: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_CURRENT: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setFirstModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_COLORARG2: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_DIFFUSE: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_CURRENT: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ALPHAOP: | |
| switch(value) | |
| { | |
| case D3DTOP_DISABLE: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DISABLE); | |
| break; | |
| case D3DTOP_SELECTARG1: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG1); | |
| break; | |
| case D3DTOP_SELECTARG2: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SELECTARG2); | |
| break; | |
| case D3DTOP_MODULATE: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE); | |
| break; | |
| case D3DTOP_MODULATE2X: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE2X); | |
| break; | |
| case D3DTOP_MODULATE4X: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATE4X); | |
| break; | |
| case D3DTOP_ADD: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADD); | |
| break; | |
| case D3DTOP_ADDSIGNED: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED); | |
| break; | |
| case D3DTOP_ADDSIGNED2X: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSIGNED2X); | |
| break; | |
| case D3DTOP_SUBTRACT: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_SUBTRACT); | |
| break; | |
| case D3DTOP_ADDSMOOTH: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_ADDSMOOTH); | |
| break; | |
| case D3DTOP_BLENDDIFFUSEALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDDIFFUSEALPHA); | |
| break; | |
| case D3DTOP_BLENDTEXTUREALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHA); | |
| break; | |
| case D3DTOP_BLENDFACTORALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDFACTORALPHA); | |
| break; | |
| case D3DTOP_BLENDTEXTUREALPHAPM: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDTEXTUREALPHAPM); | |
| break; | |
| case D3DTOP_BLENDCURRENTALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BLENDCURRENTALPHA); | |
| break; | |
| case D3DTOP_PREMODULATE: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_PREMODULATE); | |
| break; | |
| case D3DTOP_MODULATEALPHA_ADDCOLOR: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEALPHA_ADDCOLOR); | |
| break; | |
| case D3DTOP_MODULATECOLOR_ADDALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATECOLOR_ADDALPHA); | |
| break; | |
| case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVALPHA_ADDCOLOR); | |
| break; | |
| case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MODULATEINVCOLOR_ADDALPHA); | |
| break; | |
| case D3DTOP_BUMPENVMAP: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAP); | |
| break; | |
| case D3DTOP_BUMPENVMAPLUMINANCE: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_BUMPENVMAPLUMINANCE); | |
| break; | |
| case D3DTOP_DOTPRODUCT3: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_DOT3); | |
| break; | |
| case D3DTOP_MULTIPLYADD: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_MULTIPLYADD); | |
| break; | |
| case D3DTOP_LERP: | |
| renderer->setStageOperationAlpha(stage, sw::TextureStage::STAGE_LERP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ALPHAARG1: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_DIFFUSE: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_CURRENT: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setFirstModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setSecondModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ALPHAARG2: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_DIFFUSE: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_CURRENT: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setSecondModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_BUMPENVMAT00: | |
| renderer->setBumpmapMatrix(stage, 0, (float&)value); | |
| break; | |
| case D3DTSS_BUMPENVMAT01: | |
| renderer->setBumpmapMatrix(stage, 1, (float&)value); | |
| break; | |
| case D3DTSS_BUMPENVMAT10: | |
| renderer->setBumpmapMatrix(stage, 2, (float&)value); | |
| break; | |
| case D3DTSS_BUMPENVMAT11: | |
| renderer->setBumpmapMatrix(stage, 3, (float&)value); | |
| break; | |
| case D3DTSS_TEXCOORDINDEX: | |
| renderer->setTexCoordIndex(stage, value & 0xFFFF); | |
| switch(value & 0xFFFF0000) | |
| { | |
| case D3DTSS_TCI_PASSTHRU: | |
| renderer->setTexGen(stage, sw::TEXGEN_PASSTHRU); | |
| break; | |
| case D3DTSS_TCI_CAMERASPACENORMAL: | |
| renderer->setTexCoordIndex(stage, stage); | |
| renderer->setTexGen(stage, sw::TEXGEN_NORMAL); | |
| break; | |
| case D3DTSS_TCI_CAMERASPACEPOSITION: | |
| renderer->setTexCoordIndex(stage, stage); | |
| renderer->setTexGen(stage, sw::TEXGEN_POSITION); | |
| break; | |
| case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR: | |
| renderer->setTexCoordIndex(stage, stage); | |
| renderer->setTexGen(stage, sw::TEXGEN_REFLECTION); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ADDRESSU: | |
| switch(value) | |
| { | |
| case D3DTADDRESS_WRAP: | |
| renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); | |
| break; | |
| case D3DTADDRESS_MIRROR: | |
| renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); | |
| break; | |
| case D3DTADDRESS_CLAMP: | |
| renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); | |
| break; | |
| case D3DTADDRESS_BORDER: | |
| renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); | |
| break; | |
| case D3DTADDRESS_MIRRORONCE: | |
| renderer->setAddressingModeU(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ADDRESSV: | |
| switch(value) | |
| { | |
| case D3DTADDRESS_WRAP: | |
| renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); | |
| break; | |
| case D3DTADDRESS_MIRROR: | |
| renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); | |
| break; | |
| case D3DTADDRESS_CLAMP: | |
| renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); | |
| break; | |
| case D3DTADDRESS_BORDER: | |
| renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); | |
| break; | |
| case D3DTADDRESS_MIRRORONCE: | |
| renderer->setAddressingModeV(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_BORDERCOLOR: | |
| renderer->setBorderColor(sw::SAMPLER_PIXEL, stage, value); | |
| break; | |
| case D3DTSS_MAGFILTER: | |
| // NOTE: SwiftShader does not differentiate between minification and magnification filter | |
| switch(value) | |
| { | |
| case D3DTEXF_NONE: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); | |
| break; | |
| case D3DTEXF_POINT: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); | |
| break; | |
| case D3DTEXF_LINEAR: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); | |
| break; | |
| case D3DTEXF_ANISOTROPIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); | |
| break; | |
| case D3DTEXF_FLATCUBIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| case D3DTEXF_GAUSSIANCUBIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| default: | |
| return INVALIDCALL(); | |
| }; | |
| break; | |
| case D3DTSS_MINFILTER: | |
| // NOTE: SwiftShader does not differentiate between minification and magnification filter | |
| switch(value) | |
| { | |
| case D3DTEXF_NONE: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); | |
| break; | |
| case D3DTEXF_POINT: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_POINT); | |
| break; | |
| case D3DTEXF_LINEAR: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); | |
| break; | |
| case D3DTEXF_ANISOTROPIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_ANISOTROPIC); | |
| break; | |
| case D3DTEXF_FLATCUBIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| case D3DTEXF_GAUSSIANCUBIC: | |
| renderer->setTextureFilter(sw::SAMPLER_PIXEL, stage, sw::FILTER_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| default: | |
| return INVALIDCALL(); | |
| }; | |
| break; | |
| case D3DTSS_MIPFILTER: | |
| switch(value) | |
| { | |
| case D3DTEXF_NONE: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_NONE); | |
| break; | |
| case D3DTEXF_POINT: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_POINT); | |
| break; | |
| case D3DTEXF_LINEAR: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); | |
| break; | |
| case D3DTEXF_ANISOTROPIC: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| case D3DTEXF_FLATCUBIC: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| case D3DTEXF_GAUSSIANCUBIC: | |
| renderer->setMipmapFilter(sw::SAMPLER_PIXEL, stage, sw::MIPMAP_LINEAR); // NOTE: Unimplemented, fail silently | |
| break; | |
| default: | |
| return INVALIDCALL(); | |
| }; | |
| break; | |
| case D3DTSS_MIPMAPLODBIAS: | |
| { | |
| float LOD = (float&)value - sw::log2((float)context->renderTarget[0]->getSuperSampleCount()); // FIXME: Update when render target changes | |
| renderer->setMipmapLOD(sw::SAMPLER_PIXEL, stage, LOD); | |
| } | |
| break; | |
| case D3DTSS_MAXMIPLEVEL: | |
| break; | |
| case D3DTSS_MAXANISOTROPY: | |
| renderer->setMaxAnisotropy(sw::SAMPLER_PIXEL, stage, sw::clamp((unsigned int)value, (unsigned int)1, maxAnisotropy)); | |
| break; | |
| case D3DTSS_BUMPENVLSCALE: | |
| renderer->setLuminanceScale(stage, (float&)value); | |
| break; | |
| case D3DTSS_BUMPENVLOFFSET: | |
| renderer->setLuminanceOffset(stage, (float&)value); | |
| break; | |
| case D3DTSS_TEXTURETRANSFORMFLAGS: | |
| switch(value & ~D3DTTFF_PROJECTED) | |
| { | |
| case D3DTTFF_DISABLE: | |
| renderer->setTextureTransform(stage, 0, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
| break; | |
| case D3DTTFF_COUNT1: | |
| renderer->setTextureTransform(stage, 1, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
| break; | |
| case D3DTTFF_COUNT2: | |
| renderer->setTextureTransform(stage, 2, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
| break; | |
| case D3DTTFF_COUNT3: | |
| renderer->setTextureTransform(stage, 3, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
| break; | |
| case D3DTTFF_COUNT4: | |
| renderer->setTextureTransform(stage, 4, (value & D3DTTFF_PROJECTED) == D3DTTFF_PROJECTED); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ADDRESSW: | |
| switch(value) | |
| { | |
| case D3DTADDRESS_WRAP: | |
| renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_WRAP); | |
| break; | |
| case D3DTADDRESS_MIRROR: | |
| renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRROR); | |
| break; | |
| case D3DTADDRESS_CLAMP: | |
| renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_CLAMP); | |
| break; | |
| case D3DTADDRESS_BORDER: | |
| renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_BORDER); | |
| break; | |
| case D3DTADDRESS_MIRRORONCE: | |
| renderer->setAddressingModeW(sw::SAMPLER_PIXEL, stage, sw::ADDRESSING_MIRRORONCE); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_COLORARG0: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_CURRENT: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_DIFFUSE: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setThirdModifier(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_ALPHAARG0: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_DIFFUSE: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_DIFFUSE); | |
| break; | |
| case D3DTA_CURRENT: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); | |
| break; | |
| case D3DTA_TEXTURE: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEXTURE); | |
| break; | |
| case D3DTA_TFACTOR: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TFACTOR); | |
| break; | |
| case D3DTA_SPECULAR: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_SPECULAR); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| switch(value & ~D3DTA_SELECTMASK) | |
| { | |
| case 0: | |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_COLOR); | |
| break; | |
| case D3DTA_COMPLEMENT: | |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVCOLOR); | |
| break; | |
| case D3DTA_ALPHAREPLICATE: | |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_ALPHA); | |
| break; | |
| case D3DTA_COMPLEMENT | D3DTA_ALPHAREPLICATE: | |
| renderer->setThirdModifierAlpha(stage, sw::TextureStage::MODIFIER_INVALPHA); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| case D3DTSS_RESULTARG: | |
| switch(value & D3DTA_SELECTMASK) | |
| { | |
| case D3DTA_CURRENT: | |
| renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_CURRENT); | |
| break; | |
| case D3DTA_TEMP: | |
| renderer->setDestinationArgument(stage, sw::TextureStage::DESTINATION_TEMP); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| } | |
| else // stateRecorder | |
| { | |
| stateRecorder.back()->setTextureStageState(stage, type, value); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | |
| { | |
| TRACE(""); | |
| if(!matrix || state < 0 || state > 511) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| this->matrix[state] = *matrix; | |
| sw::Matrix M(matrix->_11, matrix->_21, matrix->_31, matrix->_41, | |
| matrix->_12, matrix->_22, matrix->_32, matrix->_42, | |
| matrix->_13, matrix->_23, matrix->_33, matrix->_43, | |
| matrix->_14, matrix->_24, matrix->_34, matrix->_44); | |
| switch(state) | |
| { | |
| case D3DTS_WORLD: | |
| renderer->setModelMatrix(M); | |
| break; | |
| case D3DTS_VIEW: | |
| renderer->setViewMatrix(M); | |
| break; | |
| case D3DTS_PROJECTION: | |
| renderer->setProjectionMatrix(M); | |
| break; | |
| case D3DTS_TEXTURE0: | |
| renderer->setTextureMatrix(0, M); | |
| break; | |
| case D3DTS_TEXTURE1: | |
| renderer->setTextureMatrix(1, M); | |
| break; | |
| case D3DTS_TEXTURE2: | |
| renderer->setTextureMatrix(2, M); | |
| break; | |
| case D3DTS_TEXTURE3: | |
| renderer->setTextureMatrix(3, M); | |
| break; | |
| case D3DTS_TEXTURE4: | |
| renderer->setTextureMatrix(4, M); | |
| break; | |
| case D3DTS_TEXTURE5: | |
| renderer->setTextureMatrix(5, M); | |
| break; | |
| case D3DTS_TEXTURE6: | |
| renderer->setTextureMatrix(6, M); | |
| break; | |
| case D3DTS_TEXTURE7: | |
| renderer->setTextureMatrix(7, M); | |
| break; | |
| default: | |
| if(state > 256 && state < 512) | |
| { | |
| renderer->setModelMatrix(M, state - 256); | |
| } | |
| else ASSERT(false); | |
| } | |
| } | |
| else // stateRecorder | |
| { | |
| stateRecorder.back()->setTransform(state, matrix); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetVertexShader(unsigned long handle) | |
| { | |
| TRACE(""); | |
| if(!recordState) | |
| { | |
| if(handle & 0x00000001) | |
| { | |
| unsigned int index = handle >> 16; | |
| if(vertexShader[index]) | |
| { | |
| vertexShader[index]->bind(); | |
| } | |
| if(vertexShader[vertexShaderHandle >> 16]) | |
| { | |
| vertexShader[vertexShaderHandle >> 16]->unbind(); | |
| } | |
| vertexShaderHandle = handle; | |
| Direct3DVertexShader8 *shader = vertexShader[index]; | |
| renderer->setVertexShader(shader->getVertexShader()); | |
| declaration = shader->getDeclaration(); | |
| FVF = 0; | |
| } | |
| else | |
| { | |
| renderer->setVertexShader(0); | |
| declaration = 0; | |
| FVF = handle; | |
| } | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setVertexShader(handle); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetVertexShaderConstant(unsigned long startRegister, const void *constantData, unsigned long count) | |
| { | |
| TRACE(""); | |
| if(!constantData) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| for(unsigned int i = 0; i < count; i++) | |
| { | |
| vertexShaderConstant[startRegister + i][0] = ((float*)constantData)[i * 4 + 0]; | |
| vertexShaderConstant[startRegister + i][1] = ((float*)constantData)[i * 4 + 1]; | |
| vertexShaderConstant[startRegister + i][2] = ((float*)constantData)[i * 4 + 2]; | |
| vertexShaderConstant[startRegister + i][3] = ((float*)constantData)[i * 4 + 3]; | |
| } | |
| renderer->setVertexShaderConstantF(startRegister, (const float*)constantData, count); | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setVertexShaderConstant(startRegister, constantData, count); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetViewport(const D3DVIEWPORT8 *viewport) | |
| { | |
| TRACE(""); | |
| if(!viewport) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| if(!recordState) | |
| { | |
| this->viewport = *viewport; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setViewport(viewport); | |
| } | |
| return D3D_OK; | |
| } | |
| int Direct3DDevice8::ShowCursor(int show) | |
| { | |
| TRACE(""); | |
| int oldValue = showCursor ? TRUE : FALSE; | |
| showCursor = show != FALSE && cursor; | |
| bindCursor(); | |
| return oldValue; | |
| } | |
| long Direct3DDevice8::TestCooperativeLevel() | |
| { | |
| TRACE(""); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::UpdateTexture(IDirect3DBaseTexture8 *sourceTexture, IDirect3DBaseTexture8 *destinationTexture) | |
| { | |
| TRACE(""); | |
| if(!sourceTexture || !destinationTexture) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DRESOURCETYPE type = sourceTexture->GetType(); | |
| if(type != destinationTexture->GetType()) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| switch(type) | |
| { | |
| case D3DRTYPE_TEXTURE: | |
| { | |
| IDirect3DTexture8 *source; | |
| IDirect3DTexture8 *dest; | |
| sourceTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&source); | |
| destinationTexture->QueryInterface(IID_IDirect3DTexture8, (void**)&dest); | |
| ASSERT(source && dest); | |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) | |
| { | |
| IDirect3DSurface8 *sourceSurface; | |
| IDirect3DSurface8 *destinationSurface; | |
| source->GetSurfaceLevel(level, &sourceSurface); | |
| dest->GetSurfaceLevel(level, &destinationSurface); | |
| updateSurface(sourceSurface, 0, destinationSurface, 0); | |
| sourceSurface->Release(); | |
| destinationSurface->Release(); | |
| } | |
| source->Release(); | |
| dest->Release(); | |
| } | |
| break; | |
| case D3DRTYPE_VOLUMETEXTURE: | |
| { | |
| IDirect3DVolumeTexture8 *source; | |
| IDirect3DVolumeTexture8 *dest; | |
| sourceTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&source); | |
| destinationTexture->QueryInterface(IID_IDirect3DVolumeTexture8, (void**)&dest); | |
| ASSERT(source && dest); | |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) // FIXME: Fail when source texture has fewer levels than the destination | |
| { | |
| IDirect3DVolume8 *sourceVolume; | |
| IDirect3DVolume8 *destinationVolume; | |
| source->GetVolumeLevel(level, &sourceVolume); | |
| dest->GetVolumeLevel(level, &destinationVolume); | |
| updateVolume(sourceVolume, destinationVolume); | |
| sourceVolume->Release(); | |
| destinationVolume->Release(); | |
| } | |
| source->Release(); | |
| dest->Release(); | |
| } | |
| break; | |
| case D3DRTYPE_CUBETEXTURE: | |
| { | |
| IDirect3DCubeTexture8 *source; | |
| IDirect3DCubeTexture8 *dest; | |
| sourceTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&source); | |
| destinationTexture->QueryInterface(IID_IDirect3DCubeTexture8, (void**)&dest); | |
| ASSERT(source && dest); | |
| for(int face = 0; face < 6; face++) | |
| { | |
| for(unsigned int level = 0; level < source->GetLevelCount() && level < dest->GetLevelCount(); level++) | |
| { | |
| IDirect3DSurface8 *sourceSurface; | |
| IDirect3DSurface8 *destinationSurface; | |
| source->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &sourceSurface); | |
| dest->GetCubeMapSurface((D3DCUBEMAP_FACES)face, level, &destinationSurface); | |
| updateSurface(sourceSurface, 0, destinationSurface, 0); | |
| sourceSurface->Release(); | |
| destinationSurface->Release(); | |
| } | |
| } | |
| source->Release(); | |
| dest->Release(); | |
| } | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::ValidateDevice(unsigned long *numPasses) | |
| { | |
| TRACE(""); | |
| if(!numPasses) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| *numPasses = 1; | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::updateSurface(IDirect3DSurface8 *sourceSurface, const RECT *sourceRect, IDirect3DSurface8 *destinationSurface, const POINT *destPoint) | |
| { | |
| TRACE("IDirect3DSurface8 *sourceSurface = 0x%0.8p, const RECT *sourceRect = 0x%0.8p, IDirect3DSurface8 *destinationSurface = 0x%0.8p, const POINT *destPoint = 0x%0.8p", sourceSurface, sourceRect, destinationSurface, destPoint); | |
| if(!sourceSurface || !destinationSurface) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DSURFACE_DESC sourceDescription; | |
| D3DSURFACE_DESC destinationDescription; | |
| sourceSurface->GetDesc(&sourceDescription); | |
| destinationSurface->GetDesc(&destinationDescription); | |
| RECT sRect; | |
| RECT dRect; | |
| if(sourceRect && destPoint) | |
| { | |
| sRect.left = sourceRect->left; | |
| sRect.top = sourceRect->top; | |
| sRect.right = sourceRect->right; | |
| sRect.bottom = sourceRect->bottom; | |
| dRect.left = destPoint->x; | |
| dRect.top = destPoint->y; | |
| dRect.right = destPoint->x + sourceRect->right - sourceRect->left; | |
| dRect.bottom = destPoint->y + sourceRect->bottom - sourceRect->top; | |
| } | |
| else | |
| { | |
| sRect.left = 0; | |
| sRect.top = 0; | |
| sRect.right = sourceDescription.Width; | |
| sRect.bottom = sourceDescription.Height; | |
| dRect.left = 0; | |
| dRect.top = 0; | |
| dRect.right = destinationDescription.Width; | |
| dRect.bottom = destinationDescription.Height; | |
| } | |
| int sWidth = sRect.right - sRect.left; | |
| int sHeight = sRect.bottom - sRect.top; | |
| int dWidth = dRect.right - dRect.left; | |
| int dHeight = dRect.bottom - dRect.top; | |
| if(sourceDescription.MultiSampleType != D3DMULTISAMPLE_NONE || | |
| destinationDescription.MultiSampleType != D3DMULTISAMPLE_NONE || | |
| // sourceDescription.Pool != D3DPOOL_SYSTEMMEM || // FIXME: Check back buffer and depth buffer memory pool flags | |
| // destinationDescription.Pool != D3DPOOL_DEFAULT || | |
| sourceDescription.Format != destinationDescription.Format || | |
| sWidth != dWidth || | |
| sHeight != dHeight) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DLOCKED_RECT sourceLock; | |
| D3DLOCKED_RECT destinationLock; | |
| sourceSurface->LockRect(&sourceLock, &sRect, D3DLOCK_READONLY); | |
| destinationSurface->LockRect(&destinationLock, &dRect, 0); | |
| unsigned int width; | |
| unsigned int height; | |
| unsigned int bytes; | |
| switch(sourceDescription.Format) | |
| { | |
| case D3DFMT_DXT1: | |
| width = (dWidth + 3) / 4; | |
| height = (dHeight + 3) / 4; | |
| bytes = width * 8; // 64 bit per 4x4 block | |
| break; | |
| case D3DFMT_DXT2: | |
| case D3DFMT_DXT3: | |
| case D3DFMT_DXT4: | |
| case D3DFMT_DXT5: | |
| width = (dWidth + 3) / 4; | |
| height = (dHeight + 3) / 4; | |
| bytes = width * 16; // 128 bit per 4x4 block | |
| break; | |
| default: | |
| width = dWidth; | |
| height = dHeight; | |
| bytes = width * Direct3DSurface8::bytes(sourceDescription.Format); | |
| } | |
| for(unsigned int y = 0; y < height; y++) | |
| { | |
| memcpy(destinationLock.pBits, sourceLock.pBits, bytes); | |
| (byte*&)sourceLock.pBits += sourceLock.Pitch; | |
| (byte*&)destinationLock.pBits += destinationLock.Pitch; | |
| } | |
| sourceSurface->UnlockRect(); | |
| destinationSurface->UnlockRect(); | |
| return D3D_OK; | |
| } | |
| long Direct3DDevice8::SetIndices(IDirect3DIndexBuffer8 *iIndexBuffer, unsigned int baseVertexIndex) | |
| { | |
| TRACE(""); | |
| Direct3DIndexBuffer8 *indexBuffer = static_cast<Direct3DIndexBuffer8*>(iIndexBuffer); | |
| if(!recordState) | |
| { | |
| if(indexBuffer) | |
| { | |
| indexBuffer->bind(); | |
| } | |
| if(this->indexData) | |
| { | |
| this->indexData->unbind(); | |
| } | |
| this->indexData = indexBuffer; | |
| this->baseVertexIndex = baseVertexIndex; | |
| } | |
| else | |
| { | |
| stateRecorder.back()->setIndices(indexBuffer, baseVertexIndex); | |
| } | |
| return D3D_OK; | |
| } | |
| int Direct3DDevice8::FVFStride(unsigned long FVF) | |
| { | |
| int stride = 0; | |
| switch(FVF & D3DFVF_POSITION_MASK) | |
| { | |
| case D3DFVF_XYZ: stride += 12; break; | |
| case D3DFVF_XYZRHW: stride += 16; break; | |
| case D3DFVF_XYZB1: stride += 16; break; | |
| case D3DFVF_XYZB2: stride += 20; break; | |
| case D3DFVF_XYZB3: stride += 24; break; | |
| case D3DFVF_XYZB4: stride += 28; break; | |
| case D3DFVF_XYZB5: stride += 32; break; | |
| } | |
| if(FVF & D3DFVF_NORMAL) stride += 12; | |
| if(FVF & D3DFVF_PSIZE) stride += 4; | |
| if(FVF & D3DFVF_DIFFUSE) stride += 4; | |
| if(FVF & D3DFVF_SPECULAR) stride += 4; | |
| switch((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) | |
| { | |
| case 8: stride += 4 + 4 * ((1 + (FVF >> 30)) % 4); | |
| case 7: stride += 4 + 4 * ((1 + (FVF >> 28)) % 4); | |
| case 6: stride += 4 + 4 * ((1 + (FVF >> 26)) % 4); | |
| case 5: stride += 4 + 4 * ((1 + (FVF >> 24)) % 4); | |
| case 4: stride += 4 + 4 * ((1 + (FVF >> 22)) % 4); | |
| case 3: stride += 4 + 4 * ((1 + (FVF >> 20)) % 4); | |
| case 2: stride += 4 + 4 * ((1 + (FVF >> 18)) % 4); | |
| case 1: stride += 4 + 4 * ((1 + (FVF >> 16)) % 4); | |
| case 0: break; | |
| default: | |
| ASSERT(false); | |
| } | |
| return stride; | |
| } | |
| int Direct3DDevice8::typeStride(unsigned char type) | |
| { | |
| static const int LUT[] = | |
| { | |
| 4, // D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) | |
| 8, // D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) | |
| 12, // D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) | |
| 16, // D3DDECLTYPE_FLOAT4 = 3, // 4D float | |
| 4, // D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range. Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) | |
| 4, // D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte | |
| 4, // D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) | |
| 8 // D3DDECLTYPE_SHORT4 = 7, // 4D signed short | |
| }; | |
| if(type <= 7) | |
| { | |
| return LUT[type]; | |
| } | |
| else ASSERT(false); | |
| return 0; | |
| } | |
| bool Direct3DDevice8::bindData(Direct3DIndexBuffer8 *indexBuffer, int base) | |
| { | |
| if(!bindViewport()) | |
| { | |
| return false; // Zero-area target region | |
| } | |
| bindTextures(); | |
| bindStreams(base); | |
| bindIndexBuffer(indexBuffer); | |
| bindLights(); | |
| return true; | |
| } | |
| void Direct3DDevice8::bindStreams(int base) | |
| { | |
| renderer->resetInputStreams((FVF & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW); | |
| int stride; | |
| if(!declaration) // Fixed-function vertex pipeline | |
| { | |
| const void *buffer = 0; | |
| ASSERT(dataStream[0]); | |
| Direct3DVertexBuffer8 *stream = dataStream[0]; | |
| sw::Resource *resource = stream->getResource(); | |
| buffer = (char*)resource->data(); | |
| stride = FVFStride(FVF); | |
| ASSERT(stride == streamStride[0]); // FIXME | |
| ASSERT(buffer && stride); | |
| (char*&)buffer += stride * base; | |
| sw::Stream attribute(resource, buffer, stride); | |
| switch(FVF & D3DFVF_POSITION_MASK) | |
| { | |
| case D3DFVF_XYZ: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| break; | |
| case D3DFVF_XYZRHW: | |
| renderer->setInputStream(sw::PositionT, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); | |
| (char*&)buffer += 16; | |
| break; | |
| case D3DFVF_XYZB1: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active? | |
| (char*&)buffer += 4; | |
| break; | |
| case D3DFVF_XYZB2: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); // FIXME: Stream type depends on indexed blending active? | |
| (char*&)buffer += 8; | |
| break; | |
| case D3DFVF_XYZB3: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 2)); // FIXME: Stream type depends on indexed blending active? | |
| (char*&)buffer += 12; | |
| break; | |
| case D3DFVF_XYZB4: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); // FIXME: Stream type depends on indexed blending active? | |
| (char*&)buffer += 16; | |
| break; | |
| case D3DFVF_XYZB5: | |
| renderer->setInputStream(sw::Position, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| renderer->setInputStream(sw::BlendWeight, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 4)); // FIXME: Stream type depends on indexed blending active? | |
| (char*&)buffer += 20; | |
| break; | |
| } | |
| if(FVF & D3DFVF_LASTBETA_UBYTE4) | |
| { | |
| renderer->setInputStream(sw::BlendIndices, attribute.define((char*&)buffer - 4, sw::STREAMTYPE_INDICES, 1)); | |
| } | |
| if(FVF & D3DFVF_NORMAL) | |
| { | |
| renderer->setInputStream(sw::Normal, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 3)); | |
| (char*&)buffer += 12; | |
| } | |
| if(FVF & D3DFVF_PSIZE) | |
| { | |
| renderer->setInputStream(sw::PointSize, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1)); | |
| (char*&)buffer += 4; | |
| } | |
| if(FVF & D3DFVF_DIFFUSE) | |
| { | |
| renderer->setInputStream(sw::Color0, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); | |
| (char*&)buffer += 4; | |
| } | |
| if(FVF & D3DFVF_SPECULAR) | |
| { | |
| renderer->setInputStream(sw::Color1, attribute.define(buffer, sw::STREAMTYPE_COLOR, 4)); | |
| (char*&)buffer += 4; | |
| } | |
| for(unsigned int i = 0; i < 8; i++) | |
| { | |
| if((FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT >= i + 1) | |
| { | |
| renderer->setInputStream(sw::TexCoord0 + i, attribute.define(buffer, sw::STREAMTYPE_FLOAT, 1 + (1 + (FVF >> (16 + i * 2))) % 4)); | |
| (char*&)buffer += 4 + 4 * ((1 + (FVF >> (16 + i * 2))) % 4); | |
| } | |
| } | |
| } | |
| else | |
| { | |
| const unsigned long *element = declaration; | |
| int stream = 0; | |
| sw::Resource *resource; | |
| const void *buffer = 0; | |
| while(*element != 0xFFFFFFFF) | |
| { | |
| switch((*element & 0xE0000000) >> 29) | |
| { | |
| case 0: // NOP | |
| if(*element != 0x00000000) | |
| { | |
| ASSERT(false); | |
| } | |
| break; | |
| case 1: // Stream selector | |
| stream = *element & 0x0000000F; | |
| { | |
| ASSERT(dataStream[stream]); // Expected a stream | |
| Direct3DVertexBuffer8 *streamBuffer = (Direct3DVertexBuffer8*)dataStream[stream]; | |
| resource = streamBuffer->getResource(); | |
| buffer = (char*)resource->data(); | |
| const unsigned long *streamElement = element + 1; | |
| stride = 0; | |
| while((*streamElement & 0xE0000000) >> 29 == 2) // Data definition | |
| { | |
| if(*streamElement & 0x10000000) // Data skip | |
| { | |
| int skip = (*streamElement & 0x000F0000) >> 16; | |
| stride += 4 * skip; | |
| } | |
| else | |
| { | |
| stride += typeStride((unsigned char)((*streamElement & 0x000F0000) >> 16)); | |
| } | |
| streamElement++; | |
| } | |
| // ASSERT(stride == streamStride[stream]); // FIXME: Probably just ignore | |
| (char*&)buffer += stride * base; | |
| } | |
| break; | |
| case 2: // Data definition | |
| if(*element & 0x10000000) // Data skip | |
| { | |
| int skip = (*element & 0x000F0000) >> 16; | |
| (char*&)buffer += 4 * skip; | |
| } | |
| else | |
| { | |
| int type = (*element & 0x000F0000) >> 16; | |
| int index = (*element & 0x0000000F) >> 0; | |
| sw::Stream attribute(resource, buffer, stride); | |
| switch(type) | |
| { | |
| case D3DVSDT_FLOAT1: attribute.define(sw::STREAMTYPE_FLOAT, 1); break; | |
| case D3DVSDT_FLOAT2: attribute.define(sw::STREAMTYPE_FLOAT, 2); break; | |
| case D3DVSDT_FLOAT3: attribute.define(sw::STREAMTYPE_FLOAT, 3); break; | |
| case D3DVSDT_FLOAT4: attribute.define(sw::STREAMTYPE_FLOAT, 4); break; | |
| case D3DVSDT_D3DCOLOR: attribute.define(sw::STREAMTYPE_COLOR, 4); break; | |
| case D3DVSDT_UBYTE4: attribute.define(sw::STREAMTYPE_BYTE, 4); break; | |
| case D3DVSDT_SHORT2: attribute.define(sw::STREAMTYPE_SHORT, 2); break; | |
| case D3DVSDT_SHORT4: attribute.define(sw::STREAMTYPE_SHORT, 4); break; | |
| default: attribute.define(sw::STREAMTYPE_FLOAT, 0); ASSERT(false); | |
| } | |
| switch(index) | |
| { | |
| case D3DVSDE_POSITION: renderer->setInputStream(sw::Position, attribute); break; | |
| case D3DVSDE_BLENDWEIGHT: renderer->setInputStream(sw::BlendWeight, attribute); break; | |
| case D3DVSDE_BLENDINDICES: renderer->setInputStream(sw::BlendIndices, attribute); break; | |
| case D3DVSDE_NORMAL: renderer->setInputStream(sw::Normal, attribute); break; | |
| case D3DVSDE_PSIZE: renderer->setInputStream(sw::PointSize, attribute); break; | |
| case D3DVSDE_DIFFUSE: renderer->setInputStream(sw::Color0, attribute); break; | |
| case D3DVSDE_SPECULAR: renderer->setInputStream(sw::Color1, attribute); break; | |
| case D3DVSDE_TEXCOORD0: renderer->setInputStream(sw::TexCoord0, attribute); break; | |
| case D3DVSDE_TEXCOORD1: renderer->setInputStream(sw::TexCoord1, attribute); break; | |
| case D3DVSDE_TEXCOORD2: renderer->setInputStream(sw::TexCoord2, attribute); break; | |
| case D3DVSDE_TEXCOORD3: renderer->setInputStream(sw::TexCoord3, attribute); break; | |
| case D3DVSDE_TEXCOORD4: renderer->setInputStream(sw::TexCoord4, attribute); break; | |
| case D3DVSDE_TEXCOORD5: renderer->setInputStream(sw::TexCoord5, attribute); break; | |
| case D3DVSDE_TEXCOORD6: renderer->setInputStream(sw::TexCoord6, attribute); break; | |
| case D3DVSDE_TEXCOORD7: renderer->setInputStream(sw::TexCoord7, attribute); break; | |
| // case D3DVSDE_POSITION2: renderer->setInputStream(sw::Position1, attribute); break; | |
| // case D3DVSDE_NORMAL2: renderer->setInputStream(sw::Normal1, attribute); break; | |
| default: | |
| ASSERT(false); | |
| } | |
| (char*&)buffer += typeStride(type); | |
| } | |
| break; | |
| case 3: // Tesselator data | |
| UNIMPLEMENTED(); | |
| break; | |
| case 4: // Constant data | |
| { | |
| int count = (*element & 0x1E000000) >> 25; | |
| int index = (*element & 0x0000007F) >> 0; | |
| SetVertexShaderConstant(index, element + 1, count); | |
| element += 4 * count; | |
| } | |
| break; | |
| case 5: // Extension | |
| UNIMPLEMENTED(); | |
| break; | |
| default: | |
| ASSERT(false); | |
| } | |
| element++; | |
| } | |
| } | |
| } | |
| void Direct3DDevice8::bindIndexBuffer(Direct3DIndexBuffer8 *indexBuffer) | |
| { | |
| sw::Resource *resource = 0; | |
| if(indexBuffer) | |
| { | |
| resource = indexBuffer->getResource(); | |
| } | |
| renderer->setIndexBuffer(resource); | |
| } | |
| void Direct3DDevice8::bindLights() | |
| { | |
| if(!lightsDirty) return; | |
| Lights::iterator i = light.begin(); | |
| int active = 0; | |
| // Set and enable renderer lights | |
| while(active < 8) | |
| { | |
| while(i != light.end() && !i->second.enable) | |
| { | |
| i++; | |
| } | |
| if(i == light.end()) | |
| { | |
| break; | |
| } | |
| const Light &l = i->second; | |
| sw::Point position(l.Position.x, l.Position.y, l.Position.z); | |
| sw::Color<float> diffuse(l.Diffuse.r, l.Diffuse.g, l.Diffuse.b, l.Diffuse.a); | |
| sw::Color<float> specular(l.Specular.r, l.Specular.g, l.Specular.b, l.Specular.a); | |
| sw::Color<float> ambient(l.Ambient.r, l.Ambient.g, l.Ambient.b, l.Ambient.a); | |
| sw::Vector direction(l.Direction.x, l.Direction.y, l.Direction.z); | |
| renderer->setLightDiffuse(active, diffuse); | |
| renderer->setLightSpecular(active, specular); | |
| renderer->setLightAmbient(active, ambient); | |
| if(l.Type == D3DLIGHT_DIRECTIONAL) | |
| { | |
| // goto next; // FIXME | |
| // FIXME: Unsupported, make it a positional light far away without falloff | |
| renderer->setLightPosition(active, -1000 * direction); | |
| renderer->setLightRange(active, l.Range); | |
| renderer->setLightAttenuation(active, 1, 0, 0); | |
| } | |
| else if(l.Type == D3DLIGHT_SPOT) | |
| { | |
| // goto next; // FIXME | |
| // FIXME: Unsupported, make it a positional light | |
| renderer->setLightPosition(active, position); | |
| renderer->setLightRange(active, l.Range); | |
| renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); | |
| } | |
| else | |
| { | |
| renderer->setLightPosition(active, position); | |
| renderer->setLightRange(active, l.Range); | |
| renderer->setLightAttenuation(active, l.Attenuation0, l.Attenuation1, l.Attenuation2); | |
| } | |
| renderer->setLightEnable(active, true); | |
| active++; | |
| // next: // FIXME | |
| i++; | |
| } | |
| // Remaining lights are disabled | |
| while(active < 8) | |
| { | |
| renderer->setLightEnable(active, false); | |
| active++; | |
| } | |
| lightsDirty= false; | |
| } | |
| bool Direct3DDevice8::bindViewport() | |
| { | |
| if(viewport.Width == 0 || viewport.Height == 0) | |
| { | |
| return false; | |
| } | |
| sw::Viewport view; | |
| view.x0 = (float)viewport.X; | |
| view.y0 = (float)viewport.Y + viewport.Height; | |
| view.width = (float)viewport.Width; | |
| view.height = -(float)viewport.Height; | |
| view.minZ = viewport.MinZ; | |
| view.maxZ = viewport.MaxZ; | |
| renderer->setViewport(view); | |
| sw::Rect scissor; | |
| scissor.x0 = viewport.X; | |
| scissor.x1 = viewport.X + viewport.Width; | |
| scissor.y0 = viewport.Y; | |
| scissor.y1 = viewport.Y + viewport.Height; | |
| renderer->setScissor(scissor); | |
| return true; | |
| } | |
| void Direct3DDevice8::bindTextures() | |
| { | |
| for(int stage = 0; stage < 8; stage++) | |
| { | |
| Direct3DBaseTexture8 *baseTexture = texture[stage]; | |
| sw::Resource *resource = 0; | |
| bool textureUsed = false; | |
| if(pixelShader[pixelShaderHandle]) | |
| { | |
| textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); | |
| } | |
| else | |
| { | |
| textureUsed = true; // FIXME: Check fixed-function use? | |
| } | |
| if(baseTexture && textureUsed) | |
| { | |
| resource = baseTexture->getResource(); | |
| } | |
| renderer->setTextureResource(stage, resource); | |
| if(baseTexture && textureUsed) | |
| { | |
| int levelCount = baseTexture->getInternalLevelCount(); | |
| int textureLOD = baseTexture->GetLOD(); | |
| int stageLOD = textureStageState[stage][D3DTSS_MAXMIPLEVEL]; | |
| int LOD = textureLOD > stageLOD ? textureLOD : stageLOD; | |
| if(textureStageState[stage][D3DTSS_MIPFILTER] == D3DTEXF_NONE) | |
| { | |
| LOD = 0; | |
| } | |
| switch(baseTexture->GetType()) | |
| { | |
| case D3DRTYPE_TEXTURE: | |
| { | |
| Direct3DTexture8 *texture = dynamic_cast<Direct3DTexture8*>(baseTexture); | |
| Direct3DSurface8 *surface; | |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
| { | |
| int surfaceLevel = mipmapLevel; | |
| if(surfaceLevel < LOD) | |
| { | |
| surfaceLevel = LOD; | |
| } | |
| if(surfaceLevel < 0) | |
| { | |
| surfaceLevel = 0; | |
| } | |
| else if(surfaceLevel >= levelCount) | |
| { | |
| surfaceLevel = levelCount - 1; | |
| } | |
| surface = texture->getInternalSurfaceLevel(surfaceLevel); | |
| renderer->setTextureLevel(stage, 0, mipmapLevel, surface, sw::TEXTURE_2D); | |
| } | |
| } | |
| break; | |
| case D3DRTYPE_CUBETEXTURE: | |
| for(int face = 0; face < 6; face++) | |
| { | |
| Direct3DCubeTexture8 *cubeTexture = dynamic_cast<Direct3DCubeTexture8*>(baseTexture); | |
| Direct3DSurface8 *surface; | |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
| { | |
| int surfaceLevel = mipmapLevel; | |
| if(surfaceLevel < LOD) | |
| { | |
| surfaceLevel = LOD; | |
| } | |
| if(surfaceLevel < 0) | |
| { | |
| surfaceLevel = 0; | |
| } | |
| else if(surfaceLevel >= levelCount) | |
| { | |
| surfaceLevel = levelCount - 1; | |
| } | |
| surface = cubeTexture->getInternalCubeMapSurface((D3DCUBEMAP_FACES)face, surfaceLevel); | |
| renderer->setTextureLevel(stage, face, mipmapLevel, surface, sw::TEXTURE_CUBE); | |
| } | |
| } | |
| break; | |
| case D3DRTYPE_VOLUMETEXTURE: | |
| { | |
| Direct3DVolumeTexture8 *volumeTexture = dynamic_cast<Direct3DVolumeTexture8*>(baseTexture); | |
| Direct3DVolume8 *volume; | |
| for(int mipmapLevel = 0; mipmapLevel < sw::MIPMAP_LEVELS; mipmapLevel++) | |
| { | |
| int surfaceLevel = mipmapLevel; | |
| if(surfaceLevel < LOD) | |
| { | |
| surfaceLevel = LOD; | |
| } | |
| if(surfaceLevel < 0) | |
| { | |
| surfaceLevel = 0; | |
| } | |
| else if(surfaceLevel >= levelCount) | |
| { | |
| surfaceLevel = levelCount - 1; | |
| } | |
| volume = volumeTexture->getInternalVolumeLevel(surfaceLevel); | |
| renderer->setTextureLevel(stage, 0, mipmapLevel, volume, sw::TEXTURE_3D); | |
| } | |
| } | |
| break; | |
| default: | |
| UNIMPLEMENTED(); | |
| } | |
| } | |
| else | |
| { | |
| renderer->setTextureLevel(stage, 0, 0, 0, sw::TEXTURE_NULL); | |
| } | |
| } | |
| } | |
| void Direct3DDevice8::bindCursor() | |
| { | |
| if(showCursor) | |
| { | |
| sw::FrameBuffer::setCursorImage(cursor); | |
| HCURSOR oldCursor = SetCursor(nullCursor); | |
| if(oldCursor != nullCursor) | |
| { | |
| win32Cursor = oldCursor; | |
| } | |
| } | |
| else | |
| { | |
| sw::FrameBuffer::setCursorImage(0); | |
| if(GetCursor() == nullCursor) | |
| { | |
| SetCursor(win32Cursor); | |
| } | |
| } | |
| } | |
| long Direct3DDevice8::updateVolume(IDirect3DVolume8 *sourceVolume, IDirect3DVolume8 *destinationVolume) | |
| { | |
| TRACE("IDirect3DVolume8 *sourceVolume = 0x%0.8p, IDirect3DVolume8 *destinationVolume = 0x%0.8p", sourceVolume, destinationVolume); | |
| if(!sourceVolume || !destinationVolume) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DVOLUME_DESC sourceDescription; | |
| D3DVOLUME_DESC destinationDescription; | |
| sourceVolume->GetDesc(&sourceDescription); | |
| destinationVolume->GetDesc(&destinationDescription); | |
| if(sourceDescription.Pool != D3DPOOL_SYSTEMMEM || | |
| destinationDescription.Pool != D3DPOOL_DEFAULT || | |
| sourceDescription.Format != destinationDescription.Format || | |
| sourceDescription.Width != destinationDescription.Width || | |
| sourceDescription.Height != destinationDescription.Height) | |
| { | |
| return INVALIDCALL(); | |
| } | |
| D3DLOCKED_BOX sourceLock; | |
| D3DLOCKED_BOX destinationLock; | |
| sourceVolume->LockBox(&sourceLock, 0, 0); | |
| destinationVolume->LockBox(&destinationLock, 0, 0); | |
| if(sourceLock.RowPitch != destinationLock.RowPitch || | |
| sourceLock.SlicePitch != destinationLock.SlicePitch) | |
| { | |
| UNIMPLEMENTED(); | |
| } | |
| memcpy(destinationLock.pBits, sourceLock.pBits, sourceLock.SlicePitch * sourceDescription.Depth); | |
| sourceVolume->UnlockBox(); | |
| destinationVolume->UnlockBox(); | |
| return D3D_OK; | |
| } | |
| void Direct3DDevice8::configureFPU() | |
| { | |
| unsigned short cw; | |
| __asm | |
| { | |
| fstcw cw | |
| and cw, 0xFCFC // Single-precision | |
| or cw, 0x003F // Mask all exceptions | |
| and cw, 0xF3FF // Round to nearest | |
| fldcw cw | |
| } | |
| } | |
| } |