| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "Direct3D8.hpp" | |
| #include "resource.h" | |
| #include <stdio.h> | |
| #include <assert.h> | |
| extern "C" | |
| { | |
| HINSTANCE dllInstance; | |
| int __stdcall DllMain(HINSTANCE instance, unsigned long reason, void *reserved) | |
| { | |
| dllInstance = instance; | |
| switch(reason) | |
| { | |
| case DLL_PROCESS_DETACH: | |
| break; | |
| case DLL_PROCESS_ATTACH: | |
| DisableThreadLibraryCalls(instance); | |
| break; | |
| case DLL_THREAD_ATTACH: | |
| break; | |
| case DLL_THREAD_DETACH: | |
| break; | |
| default: | |
| SetLastError(ERROR_INVALID_PARAMETER); | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| IDirect3D8 *__stdcall Direct3DCreate8(unsigned int version) | |
| { | |
| // D3D_SDK_VERSION check | |
| if(version != 120 && // 8.0 | |
| version != 220) // 8.1 | |
| { | |
| return 0; | |
| } | |
| #ifndef NDEBUG | |
| FILE *file = fopen("debug.txt", "w"); // Clear debug log | |
| fclose(file); | |
| #endif | |
| IDirect3D8 *device = new D3D8::Direct3D8(version, dllInstance); | |
| if(device) | |
| { | |
| device->AddRef(); | |
| } | |
| return device; | |
| } | |
| int __stdcall CheckFullscreen() // FIXME: __cdecl or __stdcall? | |
| { | |
| #ifndef NDEBUG | |
| // ASSERT(false); // FIXME | |
| #endif | |
| return FALSE; | |
| } | |
| void __cdecl DebugSetMute(long mute) // FIXME: Return type | |
| { | |
| // ASSERT(false); // FIXME | |
| } | |
| int __stdcall ValidatePixelShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings | |
| { | |
| // ASSERT(false); // FIXME | |
| return TRUE; | |
| } | |
| int __stdcall ValidateVertexShader(long *shader, int x, int y, int z) // FIXME: __cdecl or __stdcall? // FIXME: Argument meanings | |
| { | |
| // ASSERT(false); // FIXME | |
| return TRUE; | |
| } | |
| } |