// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2013 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
// Texture.h: Defines the abstract Texture class and its concrete derived | |
// classes Texture2D and TextureCubeMap. Implements GL texture objects and | |
// related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. | |
#ifndef LIBGLESV2_TEXTURE_H_ | |
#define LIBGLESV2_TEXTURE_H_ | |
#include "Renderbuffer.h" | |
#include "common/Object.hpp" | |
#include "utilities.h" | |
#include "libEGL/Texture.hpp" | |
#include "common/debug.h" | |
#include <GLES2/gl2.h> | |
#include <vector> | |
namespace egl | |
{ | |
class Surface; | |
class Config; | |
} | |
namespace es2 | |
{ | |
class Framebuffer; | |
enum | |
{ | |
IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, | |
IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), | |
IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), | |
IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, | |
}; | |
class Texture : public egl::Texture | |
{ | |
public: | |
explicit Texture(GLuint name); | |
virtual sw::Resource *getResource() const; | |
virtual void addProxyRef(const Renderbuffer *proxy) = 0; | |
virtual void releaseProxy(const Renderbuffer *proxy) = 0; | |
virtual GLenum getTarget() const = 0; | |
bool setMinFilter(GLenum filter); | |
bool setMagFilter(GLenum filter); | |
bool setWrapS(GLenum wrap); | |
bool setWrapT(GLenum wrap); | |
bool setWrapR(GLenum wrap); | |
bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); | |
bool setBaseLevel(GLint baseLevel); | |
bool setCompareFunc(GLenum compareFunc); | |
bool setCompareMode(GLenum compareMode); | |
void makeImmutable(GLsizei levels); | |
bool setMaxLevel(GLint maxLevel); | |
bool setMaxLOD(GLfloat maxLOD); | |
bool setMinLOD(GLfloat minLOD); | |
bool setSwizzleR(GLenum swizzleR); | |
bool setSwizzleG(GLenum swizzleG); | |
bool setSwizzleB(GLenum swizzleB); | |
bool setSwizzleA(GLenum swizzleA); | |
GLenum getMinFilter() const; | |
GLenum getMagFilter() const; | |
GLenum getWrapS() const; | |
GLenum getWrapT() const; | |
GLenum getWrapR() const; | |
GLfloat getMaxAnisotropy() const; | |
GLint getBaseLevel() const; | |
GLenum getCompareFunc() const; | |
GLenum getCompareMode() const; | |
GLboolean getImmutableFormat() const; | |
GLsizei getImmutableLevels() const; | |
GLint getMaxLevel() const; | |
GLfloat getMaxLOD() const; | |
GLfloat getMinLOD() const; | |
GLenum getSwizzleR() const; | |
GLenum getSwizzleG() const; | |
GLenum getSwizzleB() const; | |
GLenum getSwizzleA() const; | |
virtual GLsizei getWidth(GLenum target, GLint level) const = 0; | |
virtual GLsizei getHeight(GLenum target, GLint level) const = 0; | |
virtual GLsizei getDepth(GLenum target, GLint level) const; | |
virtual GLenum getFormat(GLenum target, GLint level) const = 0; | |
virtual GLenum getType(GLenum target, GLint level) const = 0; | |
virtual sw::Format getInternalFormat(GLenum target, GLint level) const = 0; | |
virtual int getLevelCount() const = 0; | |
virtual bool isSamplerComplete() const = 0; | |
virtual bool isCompressed(GLenum target, GLint level) const = 0; | |
virtual bool isDepth(GLenum target, GLint level) const = 0; | |
virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer) = 0; | |
virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; | |
virtual egl::Image *createSharedImage(GLenum target, unsigned int level); | |
virtual bool isShared(GLenum target, unsigned int level) const = 0; | |
virtual void generateMipmaps() = 0; | |
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) = 0; | |
protected: | |
virtual ~Texture(); | |
void setImage(GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); | |
void subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels, egl::Image *image); | |
void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); | |
void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); | |
bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); | |
bool isMipmapFiltered() const; | |
GLenum mMinFilter; | |
GLenum mMagFilter; | |
GLenum mWrapS; | |
GLenum mWrapT; | |
GLenum mWrapR; | |
GLfloat mMaxAnisotropy; | |
GLint mBaseLevel; | |
GLenum mCompareFunc; | |
GLenum mCompareMode; | |
GLboolean mImmutableFormat; | |
GLsizei mImmutableLevels; | |
GLint mMaxLevel; | |
GLfloat mMaxLOD; | |
GLfloat mMinLOD; | |
GLenum mSwizzleR; | |
GLenum mSwizzleG; | |
GLenum mSwizzleB; | |
GLenum mSwizzleA; | |
sw::Resource *resource; | |
}; | |
class Texture2D : public Texture | |
{ | |
public: | |
explicit Texture2D(GLuint name); | |
void addProxyRef(const Renderbuffer *proxy) override; | |
void releaseProxy(const Renderbuffer *proxy) override; | |
void sweep() override; | |
virtual GLenum getTarget() const; | |
virtual GLsizei getWidth(GLenum target, GLint level) const; | |
virtual GLsizei getHeight(GLenum target, GLint level) const; | |
virtual GLenum getFormat(GLenum target, GLint level) const; | |
virtual GLenum getType(GLenum target, GLint level) const; | |
virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
virtual int getLevelCount() const; | |
void setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
void setImage(egl::Image *image); | |
virtual bool isSamplerComplete() const; | |
virtual bool isCompressed(GLenum target, GLint level) const; | |
virtual bool isDepth(GLenum target, GLint level) const; | |
virtual void bindTexImage(egl::Surface *surface); | |
virtual void releaseTexImage(); | |
virtual void generateMipmaps(); | |
virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); | |
virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); | |
virtual bool isShared(GLenum target, unsigned int level) const; | |
egl::Image *getImage(unsigned int level); | |
protected: | |
virtual ~Texture2D(); | |
bool isMipmapComplete() const; | |
egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
egl::Surface *mSurface; | |
// A specific internal reference count is kept for colorbuffer proxy references, | |
// because, as the renderbuffer acting as proxy will maintain a binding pointer | |
// back to this texture, there would be a circular reference if we used a binding | |
// pointer here. This reference count will cause the pointer to be set to NULL if | |
// the count drops to zero, but will not cause deletion of the Renderbuffer. | |
Renderbuffer *mColorbufferProxy; | |
unsigned int mProxyRefs; | |
}; | |
class TextureCubeMap : public Texture | |
{ | |
public: | |
explicit TextureCubeMap(GLuint name); | |
void addProxyRef(const Renderbuffer *proxy) override; | |
void releaseProxy(const Renderbuffer *proxy) override; | |
void sweep() override; | |
virtual GLenum getTarget() const; | |
virtual GLsizei getWidth(GLenum target, GLint level) const; | |
virtual GLsizei getHeight(GLenum target, GLint level) const; | |
virtual GLenum getFormat(GLenum target, GLint level) const; | |
virtual GLenum getType(GLenum target, GLint level) const; | |
virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
virtual int getLevelCount() const; | |
void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); | |
void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); | |
void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
virtual bool isSamplerComplete() const; | |
virtual bool isCompressed(GLenum target, GLint level) const; | |
virtual bool isDepth(GLenum target, GLint level) const; | |
virtual void releaseTexImage(); | |
virtual void generateMipmaps(); | |
virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); | |
virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); | |
virtual bool isShared(GLenum target, unsigned int level) const; | |
egl::Image *getImage(int face, unsigned int level); | |
protected: | |
virtual ~TextureCubeMap(); | |
private: | |
bool isCubeComplete() const; | |
bool isMipmapCubeComplete() const; | |
// face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns NULL on failure. | |
egl::Image *getImage(GLenum face, unsigned int level); | |
egl::Image *image[6][IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
// A specific internal reference count is kept for colorbuffer proxy references, | |
// because, as the renderbuffer acting as proxy will maintain a binding pointer | |
// back to this texture, there would be a circular reference if we used a binding | |
// pointer here. This reference count will cause the pointer to be set to NULL if | |
// the count drops to zero, but will not cause deletion of the Renderbuffer. | |
Renderbuffer *mFaceProxies[6]; | |
unsigned int mFaceProxyRefs[6]; | |
}; | |
class Texture3D : public Texture | |
{ | |
public: | |
explicit Texture3D(GLuint name); | |
void addProxyRef(const Renderbuffer *proxy) override; | |
void releaseProxy(const Renderbuffer *proxy) override; | |
void sweep() override; | |
virtual GLenum getTarget() const; | |
virtual GLsizei getWidth(GLenum target, GLint level) const; | |
virtual GLsizei getHeight(GLenum target, GLint level) const; | |
virtual GLsizei getDepth(GLenum target, GLint level) const; | |
virtual GLenum getFormat(GLenum target, GLint level) const; | |
virtual GLenum getType(GLenum target, GLint level) const; | |
virtual sw::Format getInternalFormat(GLenum target, GLint level) const; | |
virtual int getLevelCount() const; | |
void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); | |
void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const egl::Image::UnpackInfo& unpackInfo, const void *pixels); | |
void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); | |
void copyImage(GLint level, GLenum format, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Framebuffer *source); | |
void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source); | |
void setImage(egl::Image *image); | |
virtual bool isSamplerComplete() const; | |
virtual bool isCompressed(GLenum target, GLint level) const; | |
virtual bool isDepth(GLenum target, GLint level) const; | |
virtual void bindTexImage(egl::Surface *surface); | |
virtual void releaseTexImage(); | |
virtual void generateMipmaps(); | |
virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level, GLint layer); | |
virtual egl::Image *getRenderTarget(GLenum target, unsigned int level); | |
virtual bool isShared(GLenum target, unsigned int level) const; | |
egl::Image *getImage(unsigned int level); | |
protected: | |
virtual ~Texture3D(); | |
bool isMipmapComplete() const; | |
egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS]; | |
egl::Surface *mSurface; | |
// A specific internal reference count is kept for colorbuffer proxy references, | |
// because, as the renderbuffer acting as proxy will maintain a binding pointer | |
// back to this texture, there would be a circular reference if we used a binding | |
// pointer here. This reference count will cause the pointer to be set to NULL if | |
// the count drops to zero, but will not cause deletion of the Renderbuffer. | |
Renderbuffer *mColorbufferProxy; | |
unsigned int mProxyRefs; | |
}; | |
class Texture2DArray : public Texture3D | |
{ | |
public: | |
explicit Texture2DArray(GLuint name); | |
virtual GLenum getTarget() const; | |
virtual void generateMipmaps(); | |
protected: | |
virtual ~Texture2DArray(); | |
}; | |
class TextureExternal : public Texture2D | |
{ | |
public: | |
explicit TextureExternal(GLuint name); | |
virtual GLenum getTarget() const; | |
protected: | |
virtual ~TextureExternal(); | |
}; | |
} | |
#endif // LIBGLESV2_TEXTURE_H_ |