| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef sw_FrameBufferWin_hpp | |
| #define sw_FrameBufferWin_hpp | |
| #include "FrameBuffer.hpp" | |
| namespace sw | |
| { | |
| struct GammaRamp | |
| { | |
| short red[256]; | |
| short green[256]; | |
| short blue[256]; | |
| }; | |
| class FrameBufferWin : public FrameBuffer | |
| { | |
| public: | |
| FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); | |
| virtual ~FrameBufferWin(); | |
| virtual void flip(void *source, Format format) = 0; | |
| virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format) = 0; | |
| virtual void flip(HWND windowOverride, void *source, Format format) = 0; | |
| virtual void blit(HWND windowOverride, void *source, const Rect *sourceRect, const Rect *destRect, Format format) = 0; | |
| virtual void *lock() = 0; | |
| virtual void unlock() = 0; | |
| virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; | |
| virtual void getGammaRamp(GammaRamp *gammaRamp) = 0; | |
| virtual void screenshot(void *destBuffer) = 0; | |
| virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0; | |
| protected: | |
| void updateBounds(HWND windowOverride); | |
| HWND windowHandle; | |
| DWORD originalWindowStyle; | |
| RECT bounds; | |
| }; | |
| } | |
| extern "C" | |
| { | |
| sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); | |
| } | |
| #endif // sw_FrameBufferWin_hpp |