| This repository contains the SwiftShader source code. It was licensed from | |
| TransGaming Inc. for use in conjunction with Google products, and should be | |
| treated as internal closed source. | |
| SwiftShader is a pure software implementation of OpenGL and Direct3D. | |
| It is used by Chrome for WebGL support with a blacklisted GPU, and by Looking | |
| Glass for running Windows applications on a VM without GPU support for | |
| streaming to Chromebooks. | |
| Watermark free versions of the SwiftShader builds should not be deployed on | |
| consumer systems! The watermark allows people to evaluate SwiftShader and | |
| license it from TransGaming if it suits their needs. Chrome has SwiftShader | |
| DLLs which are installed on consumer systems, but Chrome issues a license key | |
| to disable the watermark, so that with any other application the logo pops up. | |
| - capn@google.com |