| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef sw_PixelRoutine_hpp | |
| #define sw_PixelRoutine_hpp | |
| #include "Device/QuadRasterizer.hpp" | |
| #include <vector> | |
| namespace sw { | |
| class PixelShader; | |
| class SamplerCore; | |
| class PixelRoutine : public sw::QuadRasterizer | |
| { | |
| public: | |
| PixelRoutine(const PixelProcessor::State &state, | |
| vk::PipelineLayout const *pipelineLayout, | |
| SpirvShader const *spirvShader, | |
| const vk::DescriptorSet::Bindings &descriptorSets); | |
| virtual ~PixelRoutine(); | |
| protected: | |
| using SampleSet = std::vector<int>; | |
| Float4 z[4]; // Multisampled z | |
| Float4 w; // Used as is | |
| Float4 rhw; // Reciprocal w | |
| SpirvRoutine routine; | |
| const vk::DescriptorSet::Bindings &descriptorSets; | |
| virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) = 0; | |
| virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0; | |
| virtual Bool alphaTest(Int cMask[4], const SampleSet &samples) = 0; | |
| virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0; | |
| void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) override; | |
| void alphaTest(Int &aMask, const Short4 &alpha); | |
| void alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples); | |
| void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask); | |
| Vector4f alphaBlend(int index, const Pointer<Byte> &cBuffer, const Vector4f &sourceColor, const Int &x); | |
| void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask); | |
| bool isSRGB(int index) const; | |
| UShort4 convertFixed16(const Float4 &cf, bool saturate = true); | |
| Float4 convertFloat32(const UShort4 &cf); | |
| void linearToSRGB12_16(Vector4s &c); | |
| private: | |
| Byte8 stencilReplaceRef(bool isBack); | |
| void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples); | |
| void stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack); | |
| void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask); | |
| void stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack); | |
| Float4 clampDepth(const Float4 &z); | |
| Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask); | |
| void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask); | |
| void readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel); | |
| enum BlendFactorModifier { None, OneMinus }; | |
| Float blendConstant(vk::Format format, int component, BlendFactorModifier modifier = None); | |
| void blendFactorRGB(Vector4f &blendFactorRGB, const Vector4f &sourceColor, const Vector4f &destColor, VkBlendFactor colorBlendFactor, vk::Format format); | |
| void blendFactorAlpha(Float4 &blendFactorAlpha, const Float4 &sourceAlpha, const Float4 &destAlpha, VkBlendFactor alphaBlendFactor, vk::Format format); | |
| bool blendFactorCanExceedFormatRange(VkBlendFactor blendFactor, vk::Format format); | |
| Vector4f computeAdvancedBlendMode(int index, const Vector4f &src, const Vector4f &dst, const Vector4f &srcFactor, const Vector4f &dstFactor); | |
| Float4 blendOpOverlay(Float4 &src, Float4 &dst); | |
| Float4 blendOpColorDodge(Float4 &src, Float4 &dst); | |
| Float4 blendOpColorBurn(Float4 &src, Float4 &dst); | |
| Float4 blendOpHardlight(Float4 &src, Float4 &dst); | |
| Float4 blendOpSoftlight(Float4 &src, Float4 &dst); | |
| void setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z); | |
| void setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z); | |
| Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne); | |
| Float4 maxRGB(Vector4f &c); | |
| Float4 minRGB(Vector4f &c); | |
| Float4 lumRGB(Vector4f &c); | |
| void premultiply(Vector4f &c); | |
| void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples); | |
| void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples); | |
| void occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples); | |
| void sRGBtoLinear16_12_16(Vector4s &c); | |
| void linearToSRGB16_12_16(Vector4s &c); | |
| Float4 sRGBtoLinear(const Float4 &x); | |
| Bool depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask); | |
| Bool depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask); | |
| void writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask); | |
| void writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask); | |
| Int4 depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x); | |
| Int4 depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x); | |
| // Derived state parameters | |
| const bool shaderContainsInterpolation; // TODO(b/194714095) | |
| const bool shaderContainsSampleQualifier; | |
| const bool perSampleShading; | |
| const int invocationCount; | |
| SampleSet getSampleSet(int invocation) const; | |
| }; | |
| } // namespace sw | |
| #endif // sw_PixelRoutine_hpp |