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// Copyright 2019 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_ComputeProgram_hpp
#define sw_ComputeProgram_hpp
#include "SpirvShader.hpp"
#include "Reactor/Coroutine.hpp"
#include "Vulkan/VkDescriptorSet.hpp"
#include "Vulkan/VkPipeline.hpp"
#include <functional>
namespace vk {
class Device;
class PipelineLayout;
} // namespace vk
namespace sw {
using namespace rr;
class DescriptorSetsLayout;
struct Constants;
// ComputeProgram builds a SPIR-V compute shader.
class ComputeProgram : public Coroutine<SpirvShader::YieldResult(
const vk::Device *device,
void *data,
int32_t workgroupX,
int32_t workgroupY,
int32_t workgroupZ,
void *workgroupMemory,
int32_t firstSubgroup,
int32_t subgroupCount)>
{
public:
ComputeProgram(vk::Device *device, std::shared_ptr<SpirvShader> spirvShader, vk::PipelineLayout const *pipelineLayout, const vk::DescriptorSet::Bindings &descriptorSets);
virtual ~ComputeProgram();
// generate builds the shader program.
void generate();
// run executes the compute shader routine for all workgroups.
void run(
vk::DescriptorSet::Array const &descriptorSetObjects,
vk::DescriptorSet::Bindings const &descriptorSetBindings,
vk::DescriptorSet::DynamicOffsets const &descriptorDynamicOffsets,
vk::Pipeline::PushConstantStorage const &pushConstants,
uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ,
uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
protected:
void emit(SpirvRoutine *routine);
void setWorkgroupBuiltins(Pointer<Byte> data, SpirvRoutine *routine, Int workgroupID[3]);
void setSubgroupBuiltins(Pointer<Byte> data, SpirvRoutine *routine, Int workgroupID[3], SIMD::Int localInvocationIndex, Int subgroupIndex);
struct Data
{
vk::DescriptorSet::Bindings descriptorSets;
vk::DescriptorSet::DynamicOffsets descriptorDynamicOffsets;
uint4 numWorkgroups; // [x, y, z, 0]
uint4 workgroupSize; // [x, y, z, 0]
uint32_t invocationsPerSubgroup; // SPIR-V: "SubgroupSize"
uint32_t subgroupsPerWorkgroup; // SPIR-V: "NumSubgroups"
uint32_t invocationsPerWorkgroup; // Total number of invocations per workgroup.
vk::Pipeline::PushConstantStorage pushConstants;
};
vk::Device *const device;
const std::shared_ptr<SpirvShader> shader;
const vk::PipelineLayout *const pipelineLayout; // Reference held by vk::Pipeline
const vk::DescriptorSet::Bindings &descriptorSets;
};
} // namespace sw
#endif // sw_ComputeProgram_hpp