| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // entry_points.cpp: GL entry points exports and definition |
| |
| #include "entry_points.h" |
| #include "libEGL/main.h" |
| #include "main.h" |
| |
| extern "C" |
| { |
| GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) |
| { |
| return gl::ActiveTexture(texture); |
| } |
| |
| GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) |
| { |
| return gl::AttachShader(program, shader); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint name) |
| { |
| return gl::BeginQueryEXT(target, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| return gl::BindAttribLocation(program, index, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) |
| { |
| return gl::BindBuffer(target, buffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebuffer(target, framebuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) |
| { |
| return gl::BindFramebuffer(target, framebuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| return gl::BindRenderbuffer(target, renderbuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) |
| { |
| return gl::BindRenderbuffer(target, renderbuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) |
| { |
| return gl::BindTexture(target, texture); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| return gl::BlendColor(red, green, blue, alpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode) |
| { |
| return gl::BlendEquation(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| return gl::BlendEquationSeparate(modeRGB, modeAlpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| return gl::BlendFunc(sfactor, dfactor); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| return gl::BufferData(target, size, data, usage); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| return gl::BufferSubData(target, offset, size, data); |
| } |
| |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) |
| { |
| return gl::CheckFramebufferStatus(target); |
| } |
| |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatusOES(GLenum target) |
| { |
| return gl::CheckFramebufferStatus(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClear(GLbitfield mask) |
| { |
| return gl::Clear(mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| return gl::ClearColor(red, green, blue, alpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearDepthf(GLclampf depth) |
| { |
| return gl::ClearDepthf(depth); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearStencil(GLint s) |
| { |
| return gl::ClearStencil(s); |
| } |
| |
| GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| return gl::ColorMask(red, green, blue, alpha); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader) |
| { |
| return gl::CompileShader(shader); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); |
| } |
| |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram(void) |
| { |
| return gl::CreateProgram(); |
| } |
| |
| GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type) |
| { |
| return gl::CreateShader(type); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCullFace(GLenum mode) |
| { |
| return gl::CullFace(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| return gl::DeleteBuffers(n, buffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| return gl::DeleteFencesNV(n, fences); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| return gl::DeleteFramebuffers(n, framebuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) |
| { |
| return gl::DeleteFramebuffers(n, framebuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) |
| { |
| return gl::DeleteProgram(program); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueriesEXT(n, ids); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| return gl::DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) |
| { |
| return gl::DeleteRenderbuffers(n, renderbuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader) |
| { |
| return gl::DeleteShader(shader); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| return gl::DeleteTextures(n, textures); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func) |
| { |
| return gl::DepthFunc(func); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag) |
| { |
| return gl::DepthMask(flag); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| return gl::DepthRangef(zNear, zFar); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) |
| { |
| return gl::DetachShader(program, shader); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDisable(GLenum cap) |
| { |
| return gl::Disable(cap); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index) |
| { |
| return gl::DisableVertexAttribArray(index); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| return gl::DrawArrays(mode, first, count); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| return gl::DrawElements(mode, count, type, indices); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| return gl::DrawArraysInstancedEXT(mode, first, count, instanceCount); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| { |
| return gl::DrawElementsInstancedEXT(mode, count, type, indices, instanceCount); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisorEXT(index, divisor); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| return gl::DrawArraysInstancedANGLE(mode, first, count, instanceCount); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| { |
| return gl::DrawElementsInstancedANGLE(mode, count, type, indices, instanceCount); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisorANGLE(index, divisor); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEnable(GLenum cap) |
| { |
| return gl::Enable(cap); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index) |
| { |
| return gl::EnableVertexAttribArray(index); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEndQueryEXT(GLenum target) |
| { |
| return gl::EndQueryEXT(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFinishFenceNV(GLuint fence) |
| { |
| return gl::FinishFenceNV(fence); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFinish(void) |
| { |
| return gl::Finish(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFlush(void) |
| { |
| return gl::Flush(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode) |
| { |
| return gl::FrontFace(mode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| return gl::GenBuffers(n, buffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target) |
| { |
| return gl::GenerateMipmap(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenerateMipmapOES(GLenum target) |
| { |
| return gl::GenerateMipmap(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| return gl::GenFencesNV(n, fences); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| return gl::GenFramebuffers(n, framebuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) |
| { |
| return gl::GenFramebuffers(n, framebuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| return gl::GenQueriesEXT(n, ids); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| return gl::GenRenderbuffers(n, renderbuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) |
| { |
| return gl::GenRenderbuffers(n, renderbuffers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) |
| { |
| return gl::GenTextures(n, textures); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| return gl::GetAttachedShaders(program, maxcount, count, shaders); |
| } |
| |
| GL_APICALL int GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| return gl::GetAttribLocation(program, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| return gl::GetBooleanv(pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| return gl::GetBufferParameteriv(target, pname, params); |
| } |
| |
| GL_APICALL GLenum GL_APIENTRY glGetError(void) |
| { |
| return gl::GetError(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| return gl::GetFenceivNV(fence, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| return gl::GetFloatv(pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); |
| } |
| |
| GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) |
| { |
| return gl::GetGraphicsResetStatusEXT(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) |
| { |
| return gl::GetIntegerv(pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| return gl::GetProgramiv(program, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| return gl::GetProgramInfoLog(program, bufsize, length, infolog); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryivEXT(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT(GLuint name, GLenum pname, GLuint *params) |
| { |
| return gl::GetQueryObjectuivEXT(name, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| return gl::GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) |
| { |
| return gl::GetRenderbufferParameteriv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| return gl::GetShaderiv(shader, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| return gl::GetShaderInfoLog(shader, bufsize, length, infolog); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| return gl::GetShaderSource(shader, bufsize, length, source); |
| } |
| |
| GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name) |
| { |
| return gl::GetString(name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| return gl::GetTexParameterfv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| return gl::GetTexParameteriv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| return gl::GetnUniformfvEXT(program, location, bufSize, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| return gl::GetUniformfv(program, location, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| return gl::GetnUniformivEXT(program, location, bufSize, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| return gl::GetUniformiv(program, location, params); |
| } |
| |
| GL_APICALL int GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| return gl::GetUniformLocation(program, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| return gl::GetVertexAttribfv(index, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| return gl::GetVertexAttribiv(index, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| return gl::GetVertexAttribPointerv(index, pname, pointer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode) |
| { |
| return gl::Hint(target, mode); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) |
| { |
| return gl::IsBuffer(buffer); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap) |
| { |
| return gl::IsEnabled(cap); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) |
| { |
| return gl::IsFenceNV(fence); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) |
| { |
| return gl::IsFramebuffer(framebuffer); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebufferOES(GLuint framebuffer) |
| { |
| return gl::IsFramebuffer(framebuffer); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program) |
| { |
| return gl::IsProgram(program); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT(GLuint name) |
| { |
| return gl::IsQueryEXT(name); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) |
| { |
| return gl::IsRenderbuffer(renderbuffer); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) |
| { |
| return gl::IsRenderbuffer(renderbuffer); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader) |
| { |
| return gl::IsShader(shader); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture) |
| { |
| return gl::IsTexture(texture); |
| } |
| |
| GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width) |
| { |
| return gl::LineWidth(width); |
| } |
| |
| GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program) |
| { |
| return gl::LinkProgram(program); |
| } |
| |
| GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) |
| { |
| return gl::PixelStorei(pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| return gl::PolygonOffset(factor, units); |
| } |
| |
| GL_APICALL void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, GLvoid *data) |
| { |
| return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) |
| { |
| return gl::ReadPixels(x, y, width, height, format, type, pixels); |
| } |
| |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void) |
| { |
| return gl::ReleaseShaderCompiler(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::RenderbufferStorage(target, internalformat, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| return gl::SampleCoverage(value, invert); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| return gl::SetFenceNV(fence, condition); |
| } |
| |
| GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Scissor(x, y, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| return gl::ShaderBinary(n, shaders, binaryformat, binary, length); |
| } |
| |
| GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) |
| { |
| return gl::ShaderSource(shader, count, string, length); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFunc(func, ref, mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| return gl::StencilFuncSeparate(face, func, ref, mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask) |
| { |
| return gl::StencilMask(mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| return gl::StencilMaskSeparate(face, mask); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return gl::StencilOp(fail, zfail, zpass); |
| } |
| |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| return gl::StencilOpSeparate(face, fail, zfail, zpass); |
| } |
| |
| GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) |
| { |
| return gl::TestFenceNV(fence); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| return gl::TexParameterf(target, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| return gl::TexParameterfv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| return gl::TexParameteri(target, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| return gl::TexParameteriv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat x) |
| { |
| return gl::Uniform1f(location, x); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| return gl::Uniform1fv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x) |
| { |
| return gl::Uniform1i(location, x); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| return gl::Uniform1iv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| return gl::Uniform2f(location, x, y); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| return gl::Uniform2fv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) |
| { |
| return gl::Uniform2i(location, x, y); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| return gl::Uniform2iv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::Uniform3f(location, x, y, z); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| return gl::Uniform3fv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| return gl::Uniform3i(location, x, y, z); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| return gl::Uniform3iv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::Uniform4f(location, x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| return gl::Uniform4fv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::Uniform4i(location, x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| return gl::Uniform4iv(location, count, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| return gl::UniformMatrix2fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| return gl::UniformMatrix3fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| return gl::UniformMatrix4fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUseProgram(GLuint program) |
| { |
| return gl::UseProgram(program); |
| } |
| |
| GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program) |
| { |
| return gl::ValidateProgram(program); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| return gl::VertexAttrib1f(index, x); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| return gl::VertexAttrib1fv(index, values); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| return gl::VertexAttrib2f(index, x, y); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| return gl::VertexAttrib2fv(index, values); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| return gl::VertexAttrib3f(index, x, y, z); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| return gl::VertexAttrib3fv(index, values); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| return gl::VertexAttrib4f(index, x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| return gl::VertexAttrib4fv(index, values); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| return gl::VertexAttribPointer(index, size, type, normalized, stride, ptr); |
| } |
| |
| GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::Viewport(x, y, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| return gl::BlitFramebufferNV(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| return gl::TexImage3DOES(target, level, internalformat, width, height, depth, border, format, type, pixels); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) |
| { |
| return gl::TexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::CopyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| { |
| return gl::CompressedTexImage3DOES(target, level,internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| { |
| return gl::CompressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| return gl::FramebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) |
| { |
| return gl::EGLImageTargetTexture2DOES(target, image); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) |
| { |
| return gl::EGLImageTargetRenderbufferStorageOES(target, image); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffersEXT(n, bufs); |
| } |
| |
| GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src) |
| { |
| return gl::ReadBuffer(src); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) |
| { |
| return gl::DrawRangeElements(mode, start, end, count, type, indices); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *data) |
| { |
| return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) |
| { |
| return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) |
| { |
| return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) |
| { |
| return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint *ids) |
| { |
| return gl::GenQueries(n, ids); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteQueries(n, ids); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint id) |
| { |
| return gl::IsQuery(id); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) |
| { |
| return gl::BeginQuery(target, id); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEndQuery(GLenum target) |
| { |
| return gl::EndQuery(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) |
| { |
| return gl::GetQueryiv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) |
| { |
| return gl::GetQueryObjectuiv(id, pname, params); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) |
| { |
| return gl::UnmapBuffer(target); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) |
| { |
| return gl::GetBufferPointerv(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) |
| { |
| return gl::DrawBuffers(n, bufs); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix2x3fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix3x2fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix2x4fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix4x2fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix3x4fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
| { |
| return gl::UniformMatrix4x3fv(location, count, transpose, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); |
| } |
| |
| GL_APICALL void *GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| return gl::MapBufferRange(target, offset, length, access); |
| } |
| |
| GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| return gl::FlushMappedBufferRange(target, offset, length); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array) |
| { |
| return gl::BindVertexArray(array); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindVertexArrayOES(GLuint array) |
| { |
| return gl::BindVertexArrayOES(array); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays) |
| { |
| return gl::DeleteVertexArrays(n, arrays); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) |
| { |
| return gl::DeleteFramebuffersOES(n, arrays); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArrays(n, arrays); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) |
| { |
| return gl::GenVertexArraysOES(n, arrays); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array) |
| { |
| return gl::IsVertexArray(array); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) |
| { |
| return gl::IsVertexArrayOES(array); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data) |
| { |
| return gl::GetIntegeri_v(target, index, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| return gl::BeginTransformFeedback(primitiveMode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glEndTransformFeedback(void) |
| { |
| return gl::EndTransformFeedback(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| return gl::BindBufferRange(target, index, buffer, offset, size); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| return gl::BindBufferBase(target, index, buffer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) |
| { |
| return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) |
| { |
| return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) |
| { |
| return gl::VertexAttribIPointer(index, size, type, stride, pointer); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) |
| { |
| return gl::GetVertexAttribIiv(index, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) |
| { |
| return gl::GetVertexAttribIuiv(index, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| return gl::VertexAttribI4i(index, x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| return gl::VertexAttribI4ui(index, x, y, z, w); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v) |
| { |
| return gl::VertexAttribI4iv(index, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v) |
| { |
| return gl::VertexAttribI4uiv(index, v); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params) |
| { |
| return gl::GetUniformuiv(program, location, params); |
| } |
| |
| GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| return gl::GetFragDataLocation(program, name); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) |
| { |
| return gl::Uniform1ui(location, v0); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| return gl::Uniform2ui(location, v0, v1); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| return gl::Uniform3ui(location, v0, v1, v2); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| return gl::Uniform4ui(location, v0, v1, v2, v3); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform1uiv(location, count, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform2uiv(location, count, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform3uiv(location, count, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value) |
| { |
| return gl::Uniform4uiv(location, count, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) |
| { |
| return gl::ClearBufferiv(buffer, drawbuffer, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) |
| { |
| return gl::ClearBufferuiv(buffer, drawbuffer, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) |
| { |
| return gl::ClearBufferfv(buffer, drawbuffer, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); |
| } |
| |
| GL_APICALL const GLubyte *GL_APIENTRY glGetStringi(GLenum name, GLuint index) |
| { |
| return gl::GetStringi(name, index); |
| } |
| |
| GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) |
| { |
| return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) |
| { |
| return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); |
| } |
| |
| GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) |
| { |
| return gl::GetUniformBlockIndex(program, uniformBlockName); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) |
| { |
| return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) |
| { |
| return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| |
| GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| return gl::DrawArraysInstanced(mode, first, count, instanceCount); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instanceCount) |
| { |
| return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); |
| } |
| |
| GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| return gl::FenceSync(condition, flags); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync) |
| { |
| return gl::IsSync(sync); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteSync(GLsync sync) |
| { |
| return gl::DeleteSync(sync); |
| } |
| |
| GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return gl::ClientWaitSync(sync, flags, timeout); |
| } |
| |
| GL_APICALL void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| return gl::WaitSync(sync, flags, timeout); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 *data) |
| { |
| return gl::GetInteger64v(pname, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) |
| { |
| return gl::GetSynciv(sync, pname, bufSize, length, values); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) |
| { |
| return gl::GetInteger64i_v(target, index, data); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) |
| { |
| return gl::GetBufferParameteri64v(target, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei count, GLuint *samplers) |
| { |
| return gl::GenSamplers(count, samplers); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint *samplers) |
| { |
| return gl::DeleteSamplers(count, samplers); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler) |
| { |
| return gl::IsSampler(sampler); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) |
| { |
| return gl::BindSampler(unit, sampler); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| return gl::SamplerParameteri(sampler, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) |
| { |
| return gl::SamplerParameteriv(sampler, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| return gl::SamplerParameterf(sampler, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) |
| { |
| return gl::SamplerParameterfv(sampler, pname, param); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) |
| { |
| return gl::GetSamplerParameteriv(sampler, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) |
| { |
| return gl::GetSamplerParameterfv(sampler, pname, params); |
| } |
| |
| GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| return gl::VertexAttribDivisor(index, divisor); |
| } |
| |
| GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| return gl::BindTransformFeedback(target, id); |
| } |
| |
| GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids) |
| { |
| return gl::DeleteTransformFeedbacks(n, ids); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint *ids) |
| { |
| return gl::GenTransformFeedbacks(n, ids); |
| } |
| |
| GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) |
| { |
| return gl::IsTransformFeedback(id); |
| } |
| |
| GL_APICALL void GL_APIENTRY glPauseTransformFeedback(void) |
| { |
| return gl::PauseTransformFeedback(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glResumeTransformFeedback(void) |
| { |
| return gl::ResumeTransformFeedback(); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) |
| { |
| return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); |
| } |
| |
| GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) |
| { |
| return gl::ProgramBinary(program, binaryFormat, binary, length); |
| } |
| |
| GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| return gl::ProgramParameteri(program, pname, value); |
| } |
| |
| GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) |
| { |
| return gl::InvalidateFramebuffer(target, numAttachments, attachments); |
| } |
| |
| GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| return gl::TexStorage2D(target, levels, internalformat, width, height); |
| } |
| |
| GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| return gl::TexStorage3D(target, levels, internalformat, width, height, depth); |
| } |
| |
| GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) |
| { |
| return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); |
| } |
| } |
| |
| egl::Context *es2CreateContext(egl::Display *display, const egl::Context *shareContext, const egl::Config *config); |
| extern "C" __eglMustCastToProperFunctionPointerType es2GetProcAddress(const char *procname); |
| egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth); |
| egl::Image *createBackBufferFromClientBuffer(const egl::ClientBuffer& clientBuffer); |
| egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth); |
| sw::FrameBuffer *createFrameBuffer(void *nativeDisplay, EGLNativeWindowType window, int width, int height); |
| |
| LibGLESv2exports::LibGLESv2exports() |
| { |
| this->glActiveTexture = gl::ActiveTexture; |
| this->glAttachShader = gl::AttachShader; |
| this->glBeginQueryEXT = gl::BeginQueryEXT; |
| this->glBindAttribLocation = gl::BindAttribLocation; |
| this->glBindBuffer = gl::BindBuffer; |
| this->glBindFramebuffer = gl::BindFramebuffer; |
| this->glBindRenderbuffer = gl::BindRenderbuffer; |
| this->glBindTexture = gl::BindTexture; |
| this->glBlendColor = gl::BlendColor; |
| this->glBlendEquation = gl::BlendEquation; |
| this->glBlendEquationSeparate = gl::BlendEquationSeparate; |
| this->glBlendFunc = gl::BlendFunc; |
| this->glBlendFuncSeparate = gl::BlendFuncSeparate; |
| this->glBufferData = gl::BufferData; |
| this->glBufferSubData = gl::BufferSubData; |
| this->glCheckFramebufferStatus = gl::CheckFramebufferStatus; |
| this->glClear = gl::Clear; |
| this->glClearColor = gl::ClearColor; |
| this->glClearDepthf = gl::ClearDepthf; |
| this->glClearStencil = gl::ClearStencil; |
| this->glColorMask = gl::ColorMask; |
| this->glCompileShader = gl::CompileShader; |
| this->glCompressedTexImage2D = gl::CompressedTexImage2D; |
| this->glCompressedTexSubImage2D = gl::CompressedTexSubImage2D; |
| this->glCopyTexImage2D = gl::CopyTexImage2D; |
| this->glCopyTexSubImage2D = gl::CopyTexSubImage2D; |
| this->glCreateProgram = gl::CreateProgram; |
| this->glCreateShader = gl::CreateShader; |
| this->glCullFace = gl::CullFace; |
| this->glDeleteBuffers = gl::DeleteBuffers; |
| this->glDeleteFencesNV = gl::DeleteFencesNV; |
| this->glDeleteFramebuffers = gl::DeleteFramebuffers; |
| this->glDeleteProgram = gl::DeleteProgram; |
| this->glDeleteQueriesEXT = gl::DeleteQueriesEXT; |
| this->glDeleteRenderbuffers = gl::DeleteRenderbuffers; |
| this->glDeleteShader = gl::DeleteShader; |
| this->glDeleteTextures = gl::DeleteTextures; |
| this->glDepthFunc = gl::DepthFunc; |
| this->glDepthMask = gl::DepthMask; |
| this->glDepthRangef = gl::DepthRangef; |
| this->glDetachShader = gl::DetachShader; |
| this->glDisable = gl::Disable; |
| this->glDisableVertexAttribArray = gl::DisableVertexAttribArray; |
| this->glDrawArrays = gl::DrawArrays; |
| this->glDrawElements = gl::DrawElements; |
| this->glDrawArraysInstancedEXT = gl::DrawArraysInstancedEXT; |
| this->glDrawElementsInstancedEXT = gl::DrawElementsInstancedEXT; |
| this->glVertexAttribDivisorEXT = gl::VertexAttribDivisorEXT; |
| this->glDrawArraysInstancedANGLE = gl::DrawArraysInstancedANGLE; |
| this->glDrawElementsInstancedANGLE = gl::DrawElementsInstancedANGLE; |
| this->glVertexAttribDivisorANGLE = gl::VertexAttribDivisorANGLE; |
| this->glEnable = gl::Enable; |
| this->glEnableVertexAttribArray = gl::EnableVertexAttribArray; |
| this->glEndQueryEXT = gl::EndQueryEXT; |
| this->glFinishFenceNV = gl::FinishFenceNV; |
| this->glFinish = gl::Finish; |
| this->glFlush = gl::Flush; |
| this->glFramebufferRenderbuffer = gl::FramebufferRenderbuffer; |
| this->glFramebufferTexture2D = gl::FramebufferTexture2D; |
| this->glFrontFace = gl::FrontFace; |
| this->glGenBuffers = gl::GenBuffers; |
| this->glGenerateMipmap = gl::GenerateMipmap; |
| this->glGenFencesNV = gl::GenFencesNV; |
| this->glGenFramebuffers = gl::GenFramebuffers; |
| this->glGenQueriesEXT = gl::GenQueriesEXT; |
| this->glGenRenderbuffers = gl::GenRenderbuffers; |
| this->glGenTextures = gl::GenTextures; |
| this->glGetActiveAttrib = gl::GetActiveAttrib; |
| this->glGetActiveUniform = gl::GetActiveUniform; |
| this->glGetAttachedShaders = gl::GetAttachedShaders; |
| this->glGetAttribLocation = gl::GetAttribLocation; |
| this->glGetBooleanv = gl::GetBooleanv; |
| this->glGetBufferParameteriv = gl::GetBufferParameteriv; |
| this->glGetError = gl::GetError; |
| this->glGetFenceivNV = gl::GetFenceivNV; |
| this->glGetFloatv = gl::GetFloatv; |
| this->glGetFramebufferAttachmentParameteriv = gl::GetFramebufferAttachmentParameteriv; |
| this->glGetGraphicsResetStatusEXT = gl::GetGraphicsResetStatusEXT; |
| this->glGetIntegerv = gl::GetIntegerv; |
| this->glGetProgramiv = gl::GetProgramiv; |
| this->glGetProgramInfoLog = gl::GetProgramInfoLog; |
| this->glGetQueryivEXT = gl::GetQueryivEXT; |
| this->glGetQueryObjectuivEXT = gl::GetQueryObjectuivEXT; |
| this->glGetRenderbufferParameteriv = gl::GetRenderbufferParameteriv; |
| this->glGetShaderiv = gl::GetShaderiv; |
| this->glGetShaderInfoLog = gl::GetShaderInfoLog; |
| this->glGetShaderPrecisionFormat = gl::GetShaderPrecisionFormat; |
| this->glGetShaderSource = gl::GetShaderSource; |
| this->glGetString = gl::GetString; |
| this->glGetTexParameterfv = gl::GetTexParameterfv; |
| this->glGetTexParameteriv = gl::GetTexParameteriv; |
| this->glGetnUniformfvEXT = gl::GetnUniformfvEXT; |
| this->glGetUniformfv = gl::GetUniformfv; |
| this->glGetnUniformivEXT = gl::GetnUniformivEXT; |
| this->glGetUniformiv = gl::GetUniformiv; |
| this->glGetUniformLocation = gl::GetUniformLocation; |
| this->glGetVertexAttribfv = gl::GetVertexAttribfv; |
| this->glGetVertexAttribiv = gl::GetVertexAttribiv; |
| this->glGetVertexAttribPointerv = gl::GetVertexAttribPointerv; |
| this->glHint = gl::Hint; |
| this->glIsBuffer = gl::IsBuffer; |
| this->glIsEnabled = gl::IsEnabled; |
| this->glIsFenceNV = gl::IsFenceNV; |
| this->glIsFramebuffer = gl::IsFramebuffer; |
| this->glIsProgram = gl::IsProgram; |
| this->glIsQueryEXT = gl::IsQueryEXT; |
| this->glIsRenderbuffer = gl::IsRenderbuffer; |
| this->glIsShader = gl::IsShader; |
| this->glIsTexture = gl::IsTexture; |
| this->glLineWidth = gl::LineWidth; |
| this->glLinkProgram = gl::LinkProgram; |
| this->glPixelStorei = gl::PixelStorei; |
| this->glPolygonOffset = gl::PolygonOffset; |
| this->glReadnPixelsEXT = gl::ReadnPixelsEXT; |
| this->glReadPixels = gl::ReadPixels; |
| this->glReleaseShaderCompiler = gl::ReleaseShaderCompiler; |
| this->glRenderbufferStorageMultisample = gl::RenderbufferStorageMultisample; |
| this->glRenderbufferStorageMultisampleANGLE = gl::RenderbufferStorageMultisampleANGLE; |
| this->glRenderbufferStorage = gl::RenderbufferStorage; |
| this->glSampleCoverage = gl::SampleCoverage; |
| this->glSetFenceNV = gl::SetFenceNV; |
| this->glScissor = gl::Scissor; |
| this->glShaderBinary = gl::ShaderBinary; |
| this->glShaderSource = gl::ShaderSource; |
| this->glStencilFunc = gl::StencilFunc; |
| this->glStencilFuncSeparate = gl::StencilFuncSeparate; |
| this->glStencilMask = gl::StencilMask; |
| this->glStencilMaskSeparate = gl::StencilMaskSeparate; |
| this->glStencilOp = gl::StencilOp; |
| this->glStencilOpSeparate = gl::StencilOpSeparate; |
| this->glTestFenceNV = gl::TestFenceNV; |
| this->glTexImage2D = gl::TexImage2D; |
| this->glTexParameterf = gl::TexParameterf; |
| this->glTexParameterfv = gl::TexParameterfv; |
| this->glTexParameteri = gl::TexParameteri; |
| this->glTexParameteriv = gl::TexParameteriv; |
| this->glTexSubImage2D = gl::TexSubImage2D; |
| this->glUniform1f = gl::Uniform1f; |
| this->glUniform1fv = gl::Uniform1fv; |
| this->glUniform1i = gl::Uniform1i; |
| this->glUniform1iv = gl::Uniform1iv; |
| this->glUniform2f = gl::Uniform2f; |
| this->glUniform2fv = gl::Uniform2fv; |
| this->glUniform2i = gl::Uniform2i; |
| this->glUniform2iv = gl::Uniform2iv; |
| this->glUniform3f = gl::Uniform3f; |
| this->glUniform3fv = gl::Uniform3fv; |
| this->glUniform3i = gl::Uniform3i; |
| this->glUniform3iv = gl::Uniform3iv; |
| this->glUniform4f = gl::Uniform4f; |
| this->glUniform4fv = gl::Uniform4fv; |
| this->glUniform4i = gl::Uniform4i; |
| this->glUniform4iv = gl::Uniform4iv; |
| this->glUniformMatrix2fv = gl::UniformMatrix2fv; |
| this->glUniformMatrix3fv = gl::UniformMatrix3fv; |
| this->glUniformMatrix4fv = gl::UniformMatrix4fv; |
| this->glUseProgram = gl::UseProgram; |
| this->glValidateProgram = gl::ValidateProgram; |
| this->glVertexAttrib1f = gl::VertexAttrib1f; |
| this->glVertexAttrib1fv = gl::VertexAttrib1fv; |
| this->glVertexAttrib2f = gl::VertexAttrib2f; |
| this->glVertexAttrib2fv = gl::VertexAttrib2fv; |
| this->glVertexAttrib3f = gl::VertexAttrib3f; |
| this->glVertexAttrib3fv = gl::VertexAttrib3fv; |
| this->glVertexAttrib4f = gl::VertexAttrib4f; |
| this->glVertexAttrib4fv = gl::VertexAttrib4fv; |
| this->glVertexAttribPointer = gl::VertexAttribPointer; |
| this->glViewport = gl::Viewport; |
| this->glBlitFramebufferNV = gl::BlitFramebufferNV; |
| this->glBlitFramebufferANGLE = gl::BlitFramebufferANGLE; |
| this->glTexImage3DOES = gl::TexImage3DOES; |
| this->glTexSubImage3DOES = gl::TexSubImage3DOES; |
| this->glCopyTexSubImage3DOES = gl::CopyTexSubImage3DOES; |
| this->glCompressedTexImage3DOES = gl::CompressedTexImage3DOES; |
| this->glCompressedTexSubImage3DOES = gl::CompressedTexSubImage3DOES; |
| this->glFramebufferTexture3DOES = gl::FramebufferTexture3DOES; |
| this->glEGLImageTargetTexture2DOES = gl::EGLImageTargetTexture2DOES; |
| this->glEGLImageTargetRenderbufferStorageOES = gl::EGLImageTargetRenderbufferStorageOES; |
| this->glIsRenderbufferOES = gl::IsRenderbufferOES; |
| this->glBindRenderbufferOES = gl::BindRenderbufferOES; |
| this->glDeleteRenderbuffersOES = gl::DeleteRenderbuffersOES; |
| this->glGenRenderbuffersOES = gl::GenRenderbuffersOES; |
| this->glRenderbufferStorageOES = gl::RenderbufferStorageOES; |
| this->glGetRenderbufferParameterivOES = gl::GetRenderbufferParameterivOES; |
| this->glIsFramebufferOES = gl::IsFramebufferOES; |
| this->glBindFramebufferOES = gl::BindFramebufferOES; |
| this->glDeleteFramebuffersOES = gl::DeleteFramebuffersOES; |
| this->glGenFramebuffersOES = gl::GenFramebuffersOES; |
| this->glCheckFramebufferStatusOES = gl::CheckFramebufferStatusOES; |
| this->glFramebufferRenderbufferOES = gl::FramebufferRenderbufferOES; |
| this->glFramebufferTexture2DOES = gl::FramebufferTexture2DOES; |
| this->glGetFramebufferAttachmentParameterivOES = gl::GetFramebufferAttachmentParameterivOES; |
| this->glGenerateMipmapOES = gl::GenerateMipmapOES; |
| this->glDrawBuffersEXT = gl::DrawBuffersEXT; |
| |
| this->es2CreateContext = ::es2CreateContext; |
| this->es2GetProcAddress = ::es2GetProcAddress; |
| this->createBackBuffer = ::createBackBuffer; |
| this->createBackBufferFromClientBuffer = ::createBackBufferFromClientBuffer; |
| this->createDepthStencil = ::createDepthStencil; |
| this->createFrameBuffer = ::createFrameBuffer; |
| } |
| |
| extern "C" GL_APICALL LibGLESv2exports *libGLESv2_swiftshader() |
| { |
| static LibGLESv2exports libGLESv2; |
| return &libGLESv2; |
| } |
| |
| LibEGL libEGL; |