| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Context.hpp" |
| |
| #include "Primitive.hpp" |
| #include "System/Memory.hpp" |
| #include "Vulkan/VkDebug.hpp" |
| #include "Vulkan/VkImageView.hpp" |
| #include "Pipeline/SpirvShader.hpp" |
| |
| #include <string.h> |
| |
| namespace sw |
| { |
| Context::Context() |
| { |
| init(); |
| } |
| |
| bool Context::isDrawPoint() const |
| { |
| switch(topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| return true; |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| break; |
| default: |
| UNIMPLEMENTED("topology %d", int(topology)); |
| } |
| return false; |
| } |
| |
| bool Context::isDrawLine() const |
| { |
| switch(topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| return true; |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| break; |
| default: |
| UNIMPLEMENTED("topology %d", int(topology)); |
| } |
| return false; |
| } |
| |
| bool Context::isDrawTriangle() const |
| { |
| switch(topology) |
| { |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP: |
| case VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN: |
| return true; |
| case VK_PRIMITIVE_TOPOLOGY_POINT_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_LIST: |
| case VK_PRIMITIVE_TOPOLOGY_LINE_STRIP: |
| break; |
| default: |
| UNIMPLEMENTED("topology %d", int(topology)); |
| } |
| return false; |
| } |
| |
| void Context::init() |
| { |
| // Set vertex streams to null stream |
| for(int i = 0; i < MAX_INTERFACE_COMPONENTS/4; i++) |
| { |
| input[i].defaults(); |
| } |
| |
| for(int i = 0; i < RENDERTARGETS; ++i) |
| { |
| renderTarget[i] = nullptr; |
| } |
| depthBuffer = nullptr; |
| stencilBuffer = nullptr; |
| |
| stencilEnable = false; |
| frontStencil = {}; |
| backStencil = {}; |
| |
| rasterizerDiscard = false; |
| |
| depthCompareMode = VK_COMPARE_OP_LESS; |
| depthBoundsTestEnable = false; |
| depthBufferEnable = false; |
| depthWriteEnable = false; |
| |
| alphaBlendEnable = false; |
| sourceBlendFactorState = VK_BLEND_FACTOR_ONE; |
| destBlendFactorState = VK_BLEND_FACTOR_ZERO; |
| blendOperationState = VK_BLEND_OP_ADD; |
| |
| sourceBlendFactorStateAlpha = VK_BLEND_FACTOR_ONE; |
| destBlendFactorStateAlpha = VK_BLEND_FACTOR_ZERO; |
| blendOperationStateAlpha = VK_BLEND_OP_ADD; |
| |
| cullMode = VK_CULL_MODE_FRONT_BIT; |
| frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; |
| |
| depthBias = 0.0f; |
| slopeDepthBias = 0.0f; |
| |
| for(int i = 0; i < RENDERTARGETS; i++) |
| { |
| colorWriteMask[i] = 0x0000000F; |
| } |
| |
| pipelineLayout = nullptr; |
| |
| pixelShader = nullptr; |
| vertexShader = nullptr; |
| |
| instanceID = 0; |
| |
| occlusionEnabled = false; |
| |
| lineWidth = 1.0f; |
| |
| sampleMask = 0xFFFFFFFF; |
| alphaToCoverage = false; |
| } |
| |
| bool Context::depthWriteActive() const |
| { |
| if(!depthBufferActive()) return false; |
| |
| return depthWriteEnable; |
| } |
| |
| bool Context::depthBufferActive() const |
| { |
| return depthBuffer && depthBufferEnable; |
| } |
| |
| bool Context::stencilActive() const |
| { |
| return stencilBuffer && stencilEnable; |
| } |
| |
| bool Context::alphaBlendActive() const |
| { |
| if(!alphaBlendEnable) |
| { |
| return false; |
| } |
| |
| if(!colorUsed()) |
| { |
| return false; |
| } |
| |
| bool colorBlend = !(blendOperation() == VK_BLEND_OP_SRC_EXT && sourceBlendFactor() == VK_BLEND_FACTOR_ONE); |
| bool alphaBlend = !(blendOperationAlpha() == VK_BLEND_OP_SRC_EXT && sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ONE); |
| |
| return colorBlend || alphaBlend; |
| } |
| |
| VkBlendFactor Context::sourceBlendFactor() const |
| { |
| if(!alphaBlendEnable) return VK_BLEND_FACTOR_ONE; |
| |
| switch(blendOperationState) |
| { |
| case VK_BLEND_OP_ADD: |
| case VK_BLEND_OP_SUBTRACT: |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| return sourceBlendFactorState; |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_FACTOR_ONE; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_FACTOR_ONE; |
| default: |
| ASSERT(false); |
| } |
| |
| return sourceBlendFactorState; |
| } |
| |
| VkBlendFactor Context::destBlendFactor() const |
| { |
| if(!alphaBlendEnable) return VK_BLEND_FACTOR_ONE; |
| |
| switch(blendOperationState) |
| { |
| case VK_BLEND_OP_ADD: |
| case VK_BLEND_OP_SUBTRACT: |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| return destBlendFactorState; |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_FACTOR_ONE; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_FACTOR_ONE; |
| default: |
| ASSERT(false); |
| } |
| |
| return destBlendFactorState; |
| } |
| |
| bool Context::allTargetsColorClamp() const |
| { |
| // TODO: remove all of this and support VkPhysicalDeviceFeatures::independentBlend instead |
| for (int i = 0; i < RENDERTARGETS; i++) |
| { |
| if (renderTarget[i] && renderTarget[i]->getFormat().isFloatFormat()) |
| { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| VkBlendOp Context::blendOperation() const |
| { |
| if(!alphaBlendEnable) return VK_BLEND_OP_SRC_EXT; |
| |
| switch(blendOperationState) |
| { |
| case VK_BLEND_OP_ADD: |
| if(sourceBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_ZERO_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_DST_EXT; |
| } |
| } |
| else if(sourceBlendFactor() == VK_BLEND_FACTOR_ONE) |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_ADD; |
| } |
| } |
| else |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_ADD; |
| } |
| } |
| case VK_BLEND_OP_SUBTRACT: |
| if(sourceBlendFactor() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else if(sourceBlendFactor() == VK_BLEND_FACTOR_ONE) |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_SUBTRACT; |
| } |
| } |
| else |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_SUBTRACT; |
| } |
| } |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| if(sourceBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_ZERO_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_DST_EXT; |
| } |
| } |
| else if(sourceBlendFactor() == VK_BLEND_FACTOR_ONE) |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else |
| { |
| return VK_BLEND_OP_REVERSE_SUBTRACT; |
| } |
| } |
| else |
| { |
| if(destBlendFactor() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else |
| { |
| return VK_BLEND_OP_REVERSE_SUBTRACT; |
| } |
| } |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_OP_MIN; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_OP_MAX; |
| default: |
| ASSERT(false); |
| } |
| |
| return blendOperationState; |
| } |
| |
| VkBlendFactor Context::sourceBlendFactorAlpha() const |
| { |
| switch (blendOperationStateAlpha) |
| { |
| case VK_BLEND_OP_ADD: |
| case VK_BLEND_OP_SUBTRACT: |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| return sourceBlendFactorStateAlpha; |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_FACTOR_ONE; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_FACTOR_ONE; |
| default: |
| ASSERT(false); |
| } |
| |
| return sourceBlendFactorStateAlpha; |
| } |
| |
| VkBlendFactor Context::destBlendFactorAlpha() const |
| { |
| switch (blendOperationStateAlpha) |
| { |
| case VK_BLEND_OP_ADD: |
| case VK_BLEND_OP_SUBTRACT: |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| return destBlendFactorStateAlpha; |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_FACTOR_ONE; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_FACTOR_ONE; |
| default: |
| ASSERT(false); |
| } |
| |
| return destBlendFactorStateAlpha; |
| } |
| |
| VkBlendOp Context::blendOperationAlpha() const |
| { |
| switch (blendOperationStateAlpha) |
| { |
| case VK_BLEND_OP_ADD: |
| if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_ZERO_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_DST_EXT; |
| } |
| } |
| else if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ONE) |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_ADD; |
| } |
| } |
| else |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_ADD; |
| } |
| } |
| case VK_BLEND_OP_SUBTRACT: |
| if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ONE) |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_SUBTRACT; |
| } |
| } |
| else |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_SRC_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_SUBTRACT; |
| } |
| } |
| case VK_BLEND_OP_REVERSE_SUBTRACT: |
| if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO) |
| { |
| return VK_BLEND_OP_ZERO_EXT; |
| } |
| else |
| { |
| return VK_BLEND_OP_DST_EXT; |
| } |
| } |
| else if (sourceBlendFactorAlpha() == VK_BLEND_FACTOR_ONE) |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else |
| { |
| return VK_BLEND_OP_REVERSE_SUBTRACT; |
| } |
| } |
| else |
| { |
| if (destBlendFactorAlpha() == VK_BLEND_FACTOR_ZERO && allTargetsColorClamp()) |
| { |
| return VK_BLEND_OP_ZERO_EXT; // Negative, clamped to zero |
| } |
| else |
| { |
| return VK_BLEND_OP_REVERSE_SUBTRACT; |
| } |
| } |
| case VK_BLEND_OP_MIN: |
| return VK_BLEND_OP_MIN; |
| case VK_BLEND_OP_MAX: |
| return VK_BLEND_OP_MAX; |
| default: |
| ASSERT(false); |
| } |
| |
| return blendOperationStateAlpha; |
| } |
| |
| VkFormat Context::renderTargetInternalFormat(int index) const |
| { |
| if(renderTarget[index]) |
| { |
| return renderTarget[index]->getFormat(); |
| } |
| else |
| { |
| return VK_FORMAT_UNDEFINED; |
| } |
| } |
| |
| bool Context::colorWriteActive() const |
| { |
| for (int i = 0; i < RENDERTARGETS; i++) |
| { |
| if (colorWriteActive(i)) |
| { |
| return true; |
| } |
| } |
| |
| return false; |
| } |
| |
| int Context::colorWriteActive(int index) const |
| { |
| if(!renderTarget[index] || renderTarget[index]->getFormat() == VK_FORMAT_UNDEFINED) |
| { |
| return 0; |
| } |
| |
| if(blendOperation() == VK_BLEND_OP_DST_EXT && destBlendFactor() == VK_BLEND_FACTOR_ONE && |
| (blendOperationAlpha() == VK_BLEND_OP_DST_EXT && destBlendFactorAlpha() == VK_BLEND_FACTOR_ONE)) |
| { |
| return 0; |
| } |
| |
| return colorWriteMask[index]; |
| } |
| |
| bool Context::colorUsed() const |
| { |
| return colorWriteActive() || (pixelShader && pixelShader->getModes().ContainsKill); |
| } |
| } |